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Holding Char 1324
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Posted - 2011.07.25 03:01:00 -
[1]
So here it is. It's called the "Loyalist" Could probably still use some tweaks here and there though.
Loyalist Engineering - Augmented Capacitor Containment
Low Slot Modifier: 2 Med Slot Modifier: 0 Hi Slot Modifier: 0 Capacitor Capacity: 515 Powergrid Output: 65 Recharge Time: 190.50
Subsystem Skill Bonus: 5% bonus to capacitor capacity per level
Loyalist Engineering - Increased Capacitor Regeneration
Low Slot Modifier: 2 Med Slot Modifier: 0 Hi Slot Modifier: 0 Capacitor Capacity: 560 Powergrid Output: 62 Recharge Time: 187.2
Subsystem Skill Bonus: 7.5% bonus to capacitor recharge time per level
Loyalist Engineering - Power Output Enhancment
Subsystem Skill Bonus:
Low Slot Modifier: 2 Med Slot Modifier: 0 Hi Slot Modifier: 0 Capacitor Capacity: 456 Powergrid Output: 65 Recharge Time: 190.50
5% bonus to power output per level
Loyalist Engineering - Weapon Power Stabilization
Subsytem Skill Bonus:
Low Slot Modifier: 2 Med Slot Modifier: 0 Hi Slot Modifier: 0 Capacitor Capacity: 450 Powergrid Output: 65 Recharge Time: 190.50
7.5% reduction in small energy turret powergrid needs per level
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Loyalist Offensive - Rocket Enhancement
Low Slot Modifier: 1 Med Slot Modifier: 0 Hi Slot Modifier: 5 Missile Hardpoint Modifier: 4
Subsystem Skill Bonus: 7.5% bonus to rocket damage per level 15% to rocket flight time per level
Loyalist Offensive - Stealth Optimization
Cloak Reactivation Delay: 5.00s Low Slot Modifier: 0 Med Slot Modifier: 1 Hi Slot Modifier: 4 Turret Hardpoint Modifier: 3
Subsystem Skill Bonus:
5% bonus to agility per level
Role Bonus: 100% reduction in Cloaking Device CPU use
Note: can fit covert ops cloaks
Loyalist Offensive - Drone Enhancement
Subsystem Skill Bonus: 10% bonus to drone damage per level 10% bonus to drone speed per level 7.5% bonus to drone hitpoints per level
Low Slot Modifier: 0 Med Slot Modifier: 1 Hi Slot Modifier: 3 Turret Hardpoint Modifier: 2 Drone Bandwidth: 25 Mbit/sec Drone Capacity: 75m3
Loyalist Offensive - Laser Focusing Systems
Low Slot Modifier: 1 Med Slot Modifier: 0 Hi Slot Modifier: 4 Turret Hardpoint Modifier: 3
5% bonus to small energy turret rate of fire per level 10% bonus to small energy turret damage per level 15% bonus to small energy turret range per level
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-Loyalist Electronics - Dissolution Sequencer
RADAR Sensor Strength: 9 Maximum Targeting Range: 40km CPU Output: 150 tf Scan Resolution: 630 mm
Subsystem Skill Bonus: 20% bonus to ship sensor strength 10% bonus to max targeting range
Loyalist Electronics - Emergent Locus Analyzer
RADAR Sensor Strength: 12 Maximum Targeting Range: 35km CPU Output: 140 tf Scan Resolution: 680 mm
Subsystem Skill Bonus: 10% increase to scan strength of probes per level
Role Bonus: -99 reduced CPU need for Scan Probe Launchers
Loyalist Electronics - Energy Parasitic Complex
RADAR Sensor Strength: 15 Maximum Targeting Range: 38.5km CPU Output: 140 tf Scan Resolution: 650 mm
Subsystem Skill Bonus: 15% bonus to energy vampire and energy neutralizer transfer amount per level 40% bonus to energy vampire and energy neutralizer range per level
Loyalist Electronics - Tactical Targeting Network
RADAR Sensor Strength: 13 Maximum Targeting Range: 45km CPU Output: 155 tf Scan Resolution: 580 mm
Subsystem Skill Bonus: 10% increase to scan resolution per level
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Holding Char 1324
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Posted - 2011.07.25 03:04:00 -
[2]
Loyalist Propulsion - Nanofiber Replacement
Low Slot Modifier: 1 Med Slot Modifier: 0 Hi Slot Modifier: 0 Max Velocity: 316m/s Inertia Modifier: 4.2x
Subsystem Skill Bonus: 5% increased agility per level 5% bonus to max speed per level
Loyalist Propulsion - Fuel Catalyst
Low Slot Modifier: 0 Med Slot Modifier: 1 Hi Slot Modifier: 0 Max Velocity: 289m/s Inertia Modifier: 4.31x
Subsystem Skill Bonus: 10% bonus to afterburner speed per level 5% bonus to microwarpdrive speed per level
Loyalist Propulsion - Interdiction Nullifier
Low Slot Modifier: 0 Med Slot Modifier: 0 Hi Slot Modifier: 1 Max Velocity: 322m/s Inertia Modifier: 4.4x
Subsystem Skill Bonus: 5% increased agility per level
Role Bonus: Immunity to non-targeted interdiction
Loyalist Propulsion - Wake Limiter
Low Slot Modifier: 0 Med Slot Modifier: 1 Hi Slot Modifier: 0 Max Velocity: 300m/s Inertia Modifier: 4.31x
10% reduction in microwarpdrive signature radius penalty per level 5% reduction in Microwarpdrive capacitor usage per level
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Loyalist Defense - Adaptive Augmentor
Armor EM Resist: 50% - 68.75% Armor Explosive Resist: 80% Armor Kinetic Resist: 62.5% Armor Thermal Resist: 35% Shield EM Resist: 0% Shield Explosive Resist: 87.5% Shield Kinetic Resist: 70% Shield Thermal Resist: 20% Low Slot Modifier: 2 Med Slot Modifier: 1 High Slot Modifier: 0 Shield Hitpoints: 745 Armor Hitpoints: 1256 Hull Hitpoints: 812 Shield Recharge: 486
Subsystem Skill Bonus: 7.5% Resists per level
Loyalist Defense - Armor Magnfication
Armor EM Resist: 50% Armor Explosive Resist: 80% Armor Kinetic Resist: 62.5% Armor Thermal Resist: 35% Shield EM Resist: 0% Shield Explosive Resist: 87.5% Shield Kinetic Resist: 70% Shield Thermal Resist: 20% Low Slot Modifier: 2 Med Slot Modifier: 1 High Slot Modifier: 0 Shield Hitpoints: 786 Armor Hitpoints: 1198 Hull Hitpoints: 812 Shield Recharge: 499
Subsystem Skill Bonus: 15% bonus to armor hitpoints per level
Loyalist Defense - Rapid Regeneration
Armor EM Resist: 50% Armor Explosive Resist: 80% Armor Kinetic Resist: 62.5% Armor Thermal Resist: 35% Shield EM Resist: 0% Shield Explosive Resist: 87.5% Shield Kinetic Resist: 70% Shield Thermal Resist: 20% Low Slot Modifier: 2 Med Slot Modifier: 1 High Slot Modifier: 0 Shield Hitpoints: 745 Armor Hitpoints: 1366 Hull Hitpoints: 812 Shield Recharge: 486
Subsystem Skill Bonus:
7.5% bonus to armor repair module duration per level 3% bonus to armor repair module capacitor use per level
Loyalist Defense - Remote Repair Augmentor
Armor EM Resist: 55% Armor Explosive Resist: 80% Armor Kinetic Resist: 62.5% Armor Thermal Resist: 42.5% Shield EM Resist: 0% Shield Explosive Resist: 87.5% Shield Kinetic Resist: 70% Shield Thermal Resist: 20% Low Slot Modifier: 2 Med Slot Modifier: 1 High Slot Modifier: 0 Shield Hitpoints: 854 Armor Hitpoints: 1588 Hull Hitpoints: 887 Shield Recharge: 355
Subsystem Skill Bonus
10% bonus to remote armor repair modules amount per level 100% bonus to remote armor repair module range per level
Role Bonus:
50% reduction in remote armor repair modules capacitor usage per level
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.25 03:07:00 -
[3]
Soà what's the design goal here? ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
Amsterdam Conversations
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Posted - 2011.07.25 03:27:00 -
[4]
Edited by: Amsterdam Conversations on 25/07/2011 03:27:24 +1 for the 10MN AB 20km neut/nos 350 DPS mini curse.
Also note how it has 6 low slots.
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Lakuma
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Posted - 2011.07.25 03:34:00 -
[5]
Also note how this belongs in Features and Ideas.
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Fore Khaos
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Posted - 2011.07.25 04:36:00 -
[6]
Originally by: Tippia Soà what's the design goal here?
Same goal as the pirate faction frigs: an overpriced toy for carebears to gank in.
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Stick Cult
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Posted - 2011.07.25 04:53:00 -
[7]
Congrats on copying the current t3 sub layouts and filling no role in particular.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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