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Thread Statistics | Show CCP posts - 2 post(s) |
Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.26 06:27:00 -
[1]
Originally by: CCP Dr.EyjoG
Originally by: Gripen Is this blog a replacement for the QEN?
We will change the format of the QEN but this devblog and the data that comes along with it is an addition to other economic information available to the players. This is a part of a larger plan to give more data directly to players so that they can do their own analysis. And yes, this will continue in the future.
We have not published QENs for 2010 and will most likely not publish them in the previous format but rather moving the Economic Newsletters to more of an annual report. The frequency of the publication is though still being discussed.
could you provide the equivalent of 10q's with some sort of standard break down of market volumes, total ships sold , ships exploded by type. gross bounties earned, mission payouts earned, isk value of skill books sold by npcs, and a few others
You don't need to take the time to do any analysis.. just give us a few pages of 50 entries a page on excel sheets.
The price indexes aren't terribly interesting to me (as I can see them myself for one thing). Data that you have that we have very little abilty to gauge however is
I understand that much of the joy of trading comes from the mystery of discovering specific niches so I think that it is less important to break the data down item by item on module level but ship types, or at least ship class types (battlecruisers, battle****p etc) blown up would be a very intersting metric that wouldn't give huge trade advantage in specific items but would really be economic news for us. |
Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.26 06:31:00 -
[2]
So, I would think that less ships being blown up would be a very material factor in the price of ores and datacores.
and ultimately, less ships being blown up means less ships being built..
If we can see that more ships were being build in March then June, yet than in May they were balanced, we might surmise a massive arming prior to major campaigns, some reshipping, then a lack of ships being blown up as whol nations (corporations) retreated and held back from replacing losses of capital as they had admitted defeat and had no more will to fight. |
Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.26 06:50:00 -
[3]
(avoiding walls of text with shorter posts)
Do you have a way to access production numbers of a a give item per day as opposed to numbers of an item traded?
Those numbers could tell different stories and the production numbers might be more of a leading indicator.
- i'm also curious what percentage of the ship production economy avoids markets altogether (manufactured for own purpose, or bartered or sold player to player)
- I'm curious in terms of ship Destructions, how bumpy of a line the ships per day, battleships per day, capital ships per day etc is (and commesurately those same numbers on a weekly and monthly basis). What sort of deviations between an average day/week of destructions and a quiet, or red hot day/week do you see? Do 10% of the days see 5 or 10 times the numbers of ships destroyed or does the size of the universe and numbers of players even that out so that a 20% deviation from average is extreme.
(btw, all numbers must be some-how made neutral by the day of the week because we want to compare sundayds to sundays, not sundays to tuesdays.. weekly numbers help I suppose in a way that might be less complicated to quickly grasp yet the day to day numbers are still interesting even if broader themes might not be taken from them. |
Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.26 08:36:00 -
[4]
MAN that was one heap of cliche's strung together without saying anything at failheap
... I do agree that its always a warning sign when there is a sudden change in methods of finacial reporting etc (but I could see it being a resource issue too...too much arguing between developers, marketing and the economists which probably wastes like 12 times the efforts of putting the informational part of the Qen together.
But, I'd need to know quite a bit more of what you're getting at to understand the major blunders and simply obvious routes avoided in making a vibrant virtual world economy.
This is by far ..far far, the best economy i've ever seen in a virtual world and I'd say they've done darn good.
except:
- lack of resources iterating each month on 0.0 sov mechanics, moon revenues , and (hard to simply solve) experimenting on game mechanics changes that would let players easily gang botters yet still have humans beable to farm .. well ..neglect of putting resources constatntly into game adjustments let certain things like spamming super caps etc go a bit awry.
- contrary to many, the love with the player economy hurt the player economy because NPC sales are by far the best sort of isk sink that can be created strategically to lure isk from the players likely to have a bit much....I'm not sure what all teh aurum business was... there are other ways to retire plex. |
Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.27 08:12:00 -
[5]
Seriously, I mean just as soon as people start getting their head around one mistep or communication another smacks in the face.
The QEN's and especially the recent ones that were giving us a better fix on the scale and distribution in value of activities (not just prices and volume which we could see ourselves)
... it was fun knowing more about how the economy worked...
I was thinking, even with the move to MTs the economica part of the game would still be vibrant and complex... even if I didn't like how MTs wouls shape other aspects of play ...
... leveling of mission quality... will the number and types of named goods be reduced too to make things simple for new players and make room for aurum based replacements?
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Diomedes Calypso
Aetolian Armada
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Posted - 2011.08.08 21:14:00 -
[6]
I guess we're not going to get any more information on the first and second quarter economic activity numbers?
it would be kinda nice to get a "soon" or a "next time" sort of answer now that its been 2 weeks from the blog release.
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