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Thread Statistics | Show CCP posts - 0 post(s) |
Inevitability
Caldari Red Dawn Mercenaries
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Posted - 2011.07.25 16:59:00 -
[1]
As we all know, you lose security standing with CONCORD when you knowingly aggress (pirate) an innocent player. It quickly affects your security status causing you to be unable to enter high security areas. I'd like to propose that CCP GIVE players security standing improvements and bonuses for fighting and killing EVE's most wanted players. Not only does it give purpose to pirate hunting, but makes it more rewarding and fun. This is a win-win for the EVE Community, and something I think could be fairly easily implemented. I'd appreciate the players and the CSM's support on this issue.
Purpose:To give empire pvp'ers and lowsec players another way to improve their security status, and to promote more pvp in these areas.
Pros: Encourages more pvp in low-sec Improves players security standings so they don't have to waste time ratting in empire/nullsec Gives pirate hunters and bounty hunters new life
Cons:Pirates die more often and become afraid to yarr! (yeah right).
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Inevitability
Red Dawn Mercenaries
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Posted - 2011.07.26 18:03:00 -
[2]
Originally by: Darryl Ward Shooting blinkies doesn't hurt sec status as it is in low sec. Maybe a sec status boost on a kill, that could work.
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Inevitability
Caldari Red Dawn Mercenaries
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Posted - 2011.07.27 06:21:00 -
[3]
Originally by: Kaelie Onren Your heart is in the right place, but there is a big loophole here. Pirates will shoot their own alts to boost up their standings. Unless you make it so that you also have to have a positive standing in order to benefit from this, but that just means that pirates will try to keep their status around 0, and have a -10 alt around to 'farm sec status' with.
Funny you mentioned the bounty system. As this is exactly the problem with the current bounty system.
As with all things, nothing is unexploitable. I do both appreciate and welcome you're input. It only helps this issue become more viable and closer to being considered by the CSM and CCP.
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Inevitability
Caldari Death By Association
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Posted - 2011.07.30 13:01:00 -
[4]
I have spoken to a CSM rep about this idea and he is in support of it. What he wants to see is what ideas we can come up with to keep this change from being exploited. That's where I need your help. Anyone have any ideas?
About the only thing I've thought of is put a max on what you can gain in a 24 hour period.
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Inevitability
Caldari Death By Association
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Posted - 2011.08.01 14:13:00 -
[5]
Originally by: Kaelie Onren Everyone who supports this thread in 'spirit' (though not necessarily the implementation) needs to go read this
Bounty changes
This will basically address the infrastructure mechanics that this proposal may be able to take advantage of.
Also please vote for it in the crowdsource vote thread, so many other things will be possible once there is a working bounty system in EVE.
Already supported. I think it would be a great addition to the game. Thanks additionally for everyone's input. Please keep it coming. I think the idea of limiting the gain to people who are -3 and above is also a great idea. That way, pirates who wish to stay -10 can and those who wish to gain can rat in nullsec up to -3 and go from there.
Any other thoughts?
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