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Thread Statistics | Show CCP posts - 81 post(s) |
MIrple
BSC LEGION Tactical Narcotics Team
114
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Posted - 2012.09.20 14:51:00 -
[1] - Quote
I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
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MIrple
BSC LEGION Tactical Narcotics Team
114
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Posted - 2012.09.20 15:02:00 -
[2] - Quote
CCP FoxFour wrote:MIrple wrote:I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
Which brain in a box idea is this? I have heard of a few...
The one that was geared at our skill set causing lag when docking/undocking and jumping through gates. |
MIrple
BSC LEGION Tactical Narcotics Team
114
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Posted - 2012.09.20 15:05:00 -
[3] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
There are ways to tank this with a subcap ship you either need small sig and speed or a Command Ship or Heavy Dictor with logi support. I am sure there might be other ways but these are two ways to deal with this. The capital is just the quickest way as you have enough damage to kill it quickly. |
MIrple
BSC LEGION Tactical Narcotics Team
115
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Posted - 2012.09.20 19:21:00 -
[4] - Quote
Spc One wrote:Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions. Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea. So new mechanics let you get stuck in mission for 24 hours. Very exciting missions i must say.
Hey wouldn't it be cool if there were other people in this game that you play that you could as to help you out in situations like this. Might go something like this
Hey I am stuck in a mission can someone come kill this frig that is tackling me.
Sure I can for a few ISK
OK just hurry up and get here.
Wow that was so hard to think of all on my own I needed to call in experts
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MIrple
BSC LEGION Tactical Narcotics Team
116
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Posted - 2012.09.20 20:58:00 -
[5] - Quote
I don't think the changing of the AI will be as huge a change as people make it out to be. There are a few issues people have brought up that will need looking at. The high end DED plex are one and drones getting attacked to often are another.
What I think would be interesting would be to give all rats a point value. Say figs have around 5 point cruiser 10 points BC 15 BS 20. Then you would assign a Point Pool the the Spawns in a Mission pocket. So the first spawn has a total of 200 points. That would give you a random Mission every time and make missions more interesting. This would also make things more dynamic as you could put in % of a Faction ship to spawn but take up more points say 30 for a faction BS. Missions could still have goal to them but most are just about clearing the rooms. But you would have to think each time you warped into a room and asses what ships you are fighting. |
MIrple
BSC LEGION Tactical Narcotics Team
116
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Posted - 2012.09.20 21:11:00 -
[6] - Quote
CCP FoxFour wrote:ergherhdfgh wrote:Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. We have been running missions with lots of different configurations. Including drone boats, logistics, missile boats, and other stuff. The one thing I really still want to test more is some of the 10/10 DED complex. This is one of the reasons we are doing this now though because it will be something coming out for our winter release. This means we have plenty of time to test it.
I am sorry you are stuck in the PVE of this game you should try the PVP side its way more fun. |
MIrple
BSC LEGION Tactical Narcotics Team
116
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Posted - 2012.09.21 13:25:00 -
[7] - Quote
Rek Seven wrote:Robert Caldera wrote:Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all. This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else. Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly. However, i must admit that story wise is would make sense for the rats to continue shooting the ratter and not you, as you would effectively be assisting the rats.
Rat Aggro should be standings based. If you want to go hunt out in 0.0 and dont want the rats to shoot you get standings towards them. This would help tie in the lore better and make it so people that still want to hunt in null can. Not sure if this would be hard to implament but I would think this would be the same mechanic as faction police in empire. |
MIrple
BSC LEGION Tactical Narcotics Team
123
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Posted - 2012.09.26 13:55:00 -
[8] - Quote
Jenn aSide wrote:Urgg Boolean wrote:It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base.
If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others)
Why is it always that players can see this but CCP can't? Of course we need more information, but the comment about "EWAR,logistics"damage" worries me. It' almost sounds like there will be some different kind of way to take and hold aggro (would i REALLY have to put an ecm mod on my tengu and try to jammed a Guristas Fleet Stronghold to keep the citadel torp from slaughtering the rest of the plex team?). If so, how is this different from what we have now, other than forcing our Tank and drone ships to fit ewar modules that "solo" mission and anomaly runners don't even have to screw with? As for DEVs knowing there games, well..... I have nothing but respect for Foxfour and CCP, but I remain stunned by her admission that she's not familiar at all with FLEET STAGING POINT (and probably not with any other high end DED/exploration content), something so incredibly common that EVERY null sec explorer is intimately familiar with. If you don't have a firm grasp of the content you are changing, how can you responsibly change it without messing it up?
Just want to point out the Torp Chucker at the end is EWAR immune. |
MIrple
BSC LEGION Tactical Narcotics Team
123
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Posted - 2012.09.26 15:45:00 -
[9] - Quote
Jenn aSide wrote:MIrple wrote: Just want to point out the Torp Chucker at the end is EWAR immune.
Damn, you're right. Still don't know how it will work, maybe it will end up being if you use ewar on any npc. Like i said, we'll see how it goes and you never know what new stuff people will come up with (I'm already theory crafting "smart bomb/firewall" tanking lol).
I am all for the change TBH I do not think that the Drones will be that big of an issue. Yes I am a gal pilot and yes I ran lvl 4 missions before. People will adapt to this. I think like you pointed out there are a few DED's that need to be looked at and with 2 months that should be enough time for them to make sure it works properly. |
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