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E man Industries
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Posted - 2011.07.28 17:52:00 -
[1]
Simply put have ships cause damage when they blow up. Explosion damage and range would vary upon hull size.
A frigate would only have a range of 5-10km and do a small amount of dmg A Cruiser would have a range of 10-20km and do a moderate amount of A battle ship Would have a range of 20-30km and do a but more dmg.
Would be fun. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
Mr Cleann
Caldari State War Academy
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Posted - 2011.07.28 17:59:00 -
[2]
That would provide for more realism. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
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kerradeph
Gallente FMOFMC
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Posted - 2011.07.28 18:01:00 -
[3]
ya, but then titans would have a new AOE DD. while I do think it would be a good idea for the realism of the game, it would make the gameplay painful when flying small ships in a big fleet. however if this were implemented, I think that missiles should do AOE damage too.
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E man Industries
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Posted - 2011.07.28 19:02:00 -
[4]
Good point about it being harsh on smaller ships. DD was phased out as it was to harsh on ships in a fleet fight.
If Explosion effect included sig radius so small ships where not hit as hard would be nice. Also make sence since they would "catch" less of the exploding shrapnel. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
Yvan Ratamnim
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Posted - 2011.07.28 19:55:00 -
[5]
i'd say it would be good, as long as it takes into affect sig radius... then it would be fine but they cant make it for all ships because of the impact on the server they said that already its too much to calculate especially in enormous fights, though i feel supercaps, and maybe caps should cause ranged explosive damage,
though your ranges are off i'd say 15-20km for capitals and 50-100km for supercaps/titans
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Jonas Xiamon
Caldari
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Posted - 2011.07.28 20:15:00 -
[6]
Edited by: Jonas Xiamon on 28/07/2011 20:15:27 I love this idea, + the sig radius.
I also think it should also matter how close you are to the exploding ship, barely in range should take very little damage, but 1m should take a pretty big toll on your tank.
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E man Industries
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Posted - 2011.07.28 21:24:00 -
[7]
would it take more load than a smart bomb? ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.07.29 11:44:00 -
[8]
Always been in favour of explosion radius. An exploding titan would be a very bad thing and be nearly a doomsday in itself. But I do put forward the motion that when your titan explodes, its not really a very usefull DD.
It could also be a way to drag your enemy with you when you are losing, wich is, delicous. [oh crap]RUN AWAY HE'S COMING RIGHT FOR US.[/ohcrap]
I have seen others suggest that it could be linked to how much capacitor you have/produce per second. This would be a nice value that is easily checked (or more load on servers).
An AOE weapon like that with suggest balancing for smaller ships who 'skirt' the explosion and penalties for MWW like bombs would effect a less "blobby" feel to fights. CCP should work to implement formations at the same time to avoid the micromanaging of fleets for this purpose. - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
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E man Industries
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Posted - 2011.07.29 14:14:00 -
[9]
Not thinking it should be a lot of dmg, but enough so that 500 ships are encouraged to dispurse and fly in there wings rather than a giant blob.
Would be fun and eve needs fun. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
DestroyRoid
Caldari Paxton Industries
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Posted - 2011.07.29 14:36:00 -
[10]
Edited by: DestroyRoid on 29/07/2011 14:37:01
Originally by: E man Industries Not thinking it should be a lot of dmg, but enough so that 500 ships are encouraged to dispurse and fly in there wings rather than a giant blob.
Would be fun and eve needs fun.
no moar blobs.
but also i dont like the 20-30km range kind of unrealistic a bs hull is what 2km long/wide on average then i suggest the explosion be double/triple so 4-6 km explosion radius, if you wanted to be really realistic you could factor in velocity and as the ship is traveling in a direction there scraps would have a greater range, so instead of the 6 you have a 12 if they were traveling at 180m/s. but then you will have fleets shooting the furthest guy back it increase damage.
oo so many things that could complicate this part of the game
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Vice Admiral Spreadsheet
Caldari
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Posted - 2011.07.29 14:43:00 -
[11]
Nerf Gallente more! NERF GALLENTE MOOAAARRR!!!!!!11
Fun mechanic, but exceptions need to be made Perhaps....a delayed explosion if the ship is killed by a short-range weapon? It'd certainly look better. Ships breaking apart with small explosions and eventually a violent finale is much better than the ship disappearing, with an explosion over the top
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kerradeph
Gallente FMOFMC
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Posted - 2011.07.29 15:22:00 -
[12]
Edited by: kerradeph on 29/07/2011 15:28:13
Originally by: Vice Admiral Spreadsheet Nerf Gallente more! NERF GALLENTE MOOAAARRR!!!!!!11
Fun mechanic, but exceptions need to be made Perhaps....a delayed explosion if the ship is killed by a short-range weapon? It'd certainly look better. Ships breaking apart with small explosions and eventually a violent finale is much better than the ship disappearing, with an explosion over the top
oh crap, I didn't even think about that one. and I'm always fighting for drones not to be nerfed. however if it is based on sig radius then drones might be able to survive, would definitely make using drones in L4s and the such alot more difficult.
EDIT: forgot this part ya, having it based on the cap recharge capability would be really cool. make it so the damage is based on recharge and radius based on the size of ship. considering it's in space I agree with the 2-3 times the *base* sig radius of the ship. the reason I say base radius is because if it was based on the amount when it blows up the people with shield tanks would have massive range and possibly they would fit MWDs just to turn on before they blow up to make the explosion several time bigger.
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De'Veldrin
Minmatar Norse'Storm Battle Group Intrepid Crossing
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Posted - 2011.07.29 16:52:00 -
[13]
How to use this mechanic to grief noobs 101:
Undock 10 or 12 battleships at Jita 4-4
Self Destruct.
Laugh hilariously as other ships explode, which in turn destroy other ships, and 10,000 Concord spawn, lagging ths system out completely.
Ignore your ban by playing on an alt. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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GavinCapacitor
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Posted - 2011.07.29 17:57:00 -
[14]
Originally by: De'Veldrin How to use this mechanic to grief noobs 101:
Undock 10 or 12 battleships at Jita 4-4
Self Destruct.
Laugh hilariously as other ships explode, which in turn destroy other ships, and 10,000 Concord spawn, lagging ths system out completely.
Ignore your ban by playing on an alt.
This sounds amazing. Get chain reaction started outside jita 4-4, more ships keep undocking into it, dying, and adding to it. Death Forever. Also pod everyone that has their ship die. So many lost +5's.
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De'Veldrin
Minmatar Norse'Storm Battle Group Intrepid Crossing
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Posted - 2011.07.29 19:36:00 -
[15]
Originally by: GavinCapacitor
Originally by: De'Veldrin How to use this mechanic to grief noobs 101:
Undock 10 or 12 battleships at Jita 4-4
Self Destruct.
Laugh hilariously as other ships explode, which in turn destroy other ships, and 10,000 Concord spawn, lagging ths system out completely.
Ignore your ban by playing on an alt.
This sounds amazing. Get chain reaction started outside jita 4-4, more ships keep undocking into it, dying, and adding to it. Death Forever. Also pod everyone that has their ship die. So many lost +5's.
And think of the unsuspecting freighter alts who go to -10 when their exploding freighter kills a couple of pods. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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E man Industries
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Posted - 2011.07.29 21:33:00 -
[16]
Your worried about greifing by selfdistructing a t1 battle ship? How is this diffrent from a t1 battle ship smart bombing in jita? Except a smnart bombing battle ship would do more damage and for longer..Also a chain reaction would be almost impossible to set of unless the ship explosions do a crazy amount of damage. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
Hugo Smith
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Posted - 2011.07.29 23:34:00 -
[17]
Well you could simply make it so the self distruct is a controled demolition which doesnt create the AoE damage. Also make it so concord will fire some kind of containment ray at your ship before they blow it up, also stopping the AoE. I mean you could still get around it by shooting corpies. But it would be so convienient just to blow up a BS outside of a trade up and kill people.
+ good idea i support (with the sig rad addition)
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kerradeph
Gallente FMOFMC
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Posted - 2011.07.30 00:41:00 -
[18]
Originally by: Hugo Smith Well you could simply make it so the self distruct is a controled demolition which doesnt create the AoE damage. Also make it so concord will fire some kind of containment ray at your ship before they blow it up, also stopping the AoE. I mean you could still get around it by shooting corpies. But it would be so convienient just to blow up a BS outside of a trade up and kill people.
+ good idea i support (with the sig rad addition)
ya, I was thinking something like that. if they were to use my explanation of the cap recharge (the ships reactor) as the damage amount. then when self destructing the reactor power is redirected to shield emitters to enclose the explosion. as to concord using a containment tool, that could be good to prevent people from just using their own ship as the final damage dealer when ganking in highsec.
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Tiel Enim
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Posted - 2011.07.30 02:44:00 -
[19]
Originally by: kerradeph ...I think that missiles should do AOE damage too.
Yea, it would be fun watching 10000 navy ravens get blown up by concord in empire during the first couple of days after implementing this "fix"... ;)
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Necritis Terra
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Posted - 2011.07.30 04:08:00 -
[20]
OK, so the enhanced explosion only occurs when self-destruct was engaged and timed down to zero, eliminating the domino effect (ie: modern nuclear warheads can't be detonated by other nukes, only the electron trigger).
Next, create a low slot weapon upgrade for enhancing sd damage/range a little more, and throw in scripts that modify damage type(ie: bombs - kin/therm/em/exp/cap drain/ecm burst).
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.07.30 05:57:00 -
[21]
if you want ~realism~ then your ship would be torn apart by space debris every time you undock
this is just a bad idea in so many ways
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Aglais
Caldari
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Posted - 2011.07.30 16:39:00 -
[22]
So you misjudged that vexor in the belt. You thought it was mining, when in fact it was waiting for a frigate to waste. Things go poorly, but you still get him into structure. You then steer your... Whatever frigate and slam right into him, causing a simultaneous loss of both ships.
That'd be interesting.
I'd also be interested in ramming damage. Though Sansha ships (and Dramiel) may have an unfair advantage when it comes to that.
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DJB16
Gallente Phantom Squad Atlas.
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Posted - 2011.07.31 13:03:00 -
[23]
this was concidered by CCP before
concider 10 t1 haulers self destructing on a highsec gate right next to a frieghter or T2 hauler (or 3)
as for the ramming how about shuttles vs haulers in highsec?
bottom line is it would be abused so much that it would HAVE to be taken out the game again
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Temuken Radzu
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Posted - 2011.07.31 13:19:00 -
[24]
Edited by: Temuken Radzu on 31/07/2011 13:20:33 Edited by: Temuken Radzu on 31/07/2011 13:20:11
Originally by: DJB16 this was concidered by CCP before
concider 10 t1 haulers self destructing on a highsec gate right next to a frieghter or T2 hauler (or 3)
as for the ramming how about shuttles vs haulers in highsec?
bottom line is it would be abused so much that it would HAVE to be taken out the game again
It would depend what kind of ship it is, haulers should not give such a powerfull explosion since they have no powerfull weapon systems and electronics. Battleships are much more powerfull explosions. As for shuttles, well they will cause barely any dmg at all given ther size....
leave ramming, lets just focus on ship destruction for now
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2011.07.31 13:32:00 -
[25]
Edited by: Marcus Gideon on 31/07/2011 13:32:40 Star Trek Online has both of these.
- When a ship dies, it sparks and sputters for a few seconds. Then the warp core goes critical, and it explodes. If you happen to be too close, and don't have sufficient HP left, the resulting explosion can kill.
Except the range is so limited, the only kills you'd get in Eve would be drones and close range blaster boats. Just about anything else would be outside the AOE.
- STO also has Ramming, except it isn't a constant thing. It's an ability you have to activate first, basically turning off the collision avoidance stuff first.
As to the chain reaction self-destruct...
Just accredit all the kills to the guy who initiated self-destruct. Since all the other deaths were a result of his intended explosion.
There's no reason to penalize one victim for causing another victim. Watch as a fine and upstanding member of society, who SD's at Jita, becomes an instant outlaw when his ship causes the death of 3000 players. - Explosions!
ORE Field Offices
POS vs DUST |
Sobaan Tali
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Posted - 2011.07.31 22:19:00 -
[26]
reminds me of mechwarrior if you hit a mech reactor. if you killed a mech too close, it would cost you severely.
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Finn McCaan
Caldari
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Posted - 2011.07.31 22:39:00 -
[27]
So if the person who kills the initial ship is then subsequently tagged as the killer of all resulting chained deaths by core meltdown you could potentially have epic kill mails?
Would you have it so that on death a single shot smart bomb effect is triggered at the location of the destroyed target, owned by the recipient of the final blow (so damage from it is attributed to them).
I like the cap based modifier to damage. How about ammo cook off? I.e. if i have a hauler stuffed to the gills with bombs and then blow it up? Should containers have the same sort of mechanic (improvised mine fields)?
How about feedback along repping links (i.e. damage is applied to ships remote repping the destroyed target? Along nut/nos links as well?).
While in it would be used to greif high traffic area's (ahem jita) its not particularly worse than a smart bombing bs. I'm willing to trade an (minor) additional method of greifing to try and break up blobs...
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2011.07.31 23:26:00 -
[28]
Stealth-nerf to droneboats, this would be.
The following statement is not my signature. The preceding statement is my signature. |
Nezumiiro Noneko
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Posted - 2011.08.01 00:22:00 -
[29]
Edited by: Nezumiiro Noneko on 01/08/2011 00:22:38
Originally by: Finn McCaan While in it would be used to greif high traffic area's (ahem jita) its not particularly worse than a smart bombing bs. I'm willing to trade an (minor) additional method of greifing to try and break up blobs...
problem is it just be grief tatctice at some point. Most learn in the blob to space out after the first time they get tagged because bomber hit someone close by. Not the greatest eve player in the world...even I learned to make some room after landing.
And would jsut kill off short range combat in this game. many sr setups from frigate to bs would be well in blow up range. Boring pvp to follow....it only be range/falloff ships longer rnage ammo with range mods. Blasterthrons, the few bene's of gallente training...gone. AC minny ships..gone or cookie cutter barrage/te fit to the point you'd never have to guess what they are running (also loses their dps money makers like emp ammo, that kills range fast). Torp phoon to break up the monotony of pest and mael swarms....gone. Sure amarr loses something, not up to speed on thier stuff.
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E man Industries
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Posted - 2011.08.01 01:19:00 -
[30]
I think many are voer stating just how much damage would be done.
ten t1 haulers would not kill a freighter or a battle ship.
You want mass aoe dmg your still better off smart bombing since you get 8 smart bombs and more than one pulse...
Ship explosions won't be uber damage...just a small amount. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
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