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Mournful Conciousness
Gallente Special Situations
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Posted - 2011.07.31 07:24:00 -
[1]
Re: The Noble Exchange Welcomes You From: Mournful Conciousness Sent: 2011.07.31 07:17 To: TOHA Conglomerate, Darmad Cirshan,
The Noble Exchange is nothing more than a sink for players with too much money (yes, I have studied economics too). But what I realise, and you clearly do not is that: a) The attraction of EVE is that it's about space warfare - not dressing up barbie dolls b) Eve already has a perfectly good ISK sink e.g. the combination of Plex and second sccounts (idiotic rich players pay for the game time of savvy poor players)
I understand that you wish to raise the price of plex by providing another avenue for spending it. This will not have the effect you wish to achieve. If by some miracle, Noble Exchange does work and plex gets too expensive to support second accounts, all that will happen is that you will lose accounts. Has it not occured to you that in general your player base's spending power is not elastic?
Want to make more money? Attract more players.
Want to attract more players? Make the GAME richer.
Give us more interesting challenges IN SPACE, more ships, modules, twists and intrigues (Sanhas incursion is a start - what about AI-driven NPCs that jump and warp and have to be chased down to be caught?)
Find some way to make low-sec less deadly to carebears - give us GAME OPTIONS IN SPACE.
I do not want doll-dressing in Eve. I can get that anywhere else for free.
I have been a dedicated player for 18 months, running 2 accounts and a moderately successful corp where people play Eve and have fun (in other words, I am on your side). I am deeply disappointed by this move.
Sincerely,
Richard Hodges +44 7889 173096 [email protected] Game Designer Software Engineer Derivatives Trader Business Owner Pilot Fan of Eve (at least I was)
-------------------------------- The Noble Exchange Welcomes You From: Darmad Cirshan Sent: 2011.07.30 19:25 To: Mournful Conciousness,
Fly in style!
In honor of the ongoing grand opening of the Noble Exchange, Noble Appliances is providing a special gift of 1000 Aurum to all registered capsule pilots. Please visit your local Noble Exchange retailer (found in your station services sidebar) to peruse our selection of top-of-the-line attire.
Aurum (AUR) is the currency used by the privileged and powerful to conduct transactions outside the framework of the standard DED ISK infrastructure. It is the sole currency accepted by the Noble Exchange for their goods and services. To acquire Aurum, you can exchange a Pilot License Extension (PLEX), bought online or on the in-game market, at the rate of 3500 AUR for 1 PLEX. All the related commands can be found in your Noble Exchange retail interface.
The Noble Exchange is the high-powered professionalĘs premium clothing and apparel outlet. We carry the latest styles for the upper echelons of spacefaring society, as well as more esoteric designs of exceptional rarity and refinement. Quality is our hallmark, class is our brand. Command admiration as well as respect ū pay us a visit today.
We would also like to take this opportunity to remind you of the GalNet capsuleer museum, a repository of the episodes and encounters that make life among the stars into the unique experience it is. Have a look, stay a while, and add your own experiences.
On behalf of the Noble Exchange,
Darmad Cirshan Chief Operating Officer
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Darnath Aurilen
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Posted - 2011.07.31 07:30:00 -
[2]
Edited by: Darnath Aurilen on 31/07/2011 07:30:49 I hope this aurum nonsense ends soon
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Johnny May
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Posted - 2011.07.31 08:13:00 -
[3]
Originally by: Mournful Conciousness
Game Designer Software Engineer
yeah, when you put it in that order and leave out the part where the 'games' are actually slot machines, it sounds alot more important.
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Brit Green
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Posted - 2011.07.31 08:16:00 -
[4]
Why stop at posting that only twice? I'm sure if you are so proud of your work, you can stuff it into a few more threads.
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Ammzi
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Posted - 2011.07.31 08:17:00 -
[5]
You are the idiot here ... or I have misunderstood something fundementally.
How is NeX store an "ISK sink"? It does not take ISK out of the game in anyway. It takes PLEX out of the game and ISK/PLEX(aurum) can not be exchanged. When you buy a PLEX you can see it as a tool to convince a 3rd party to TRADE (not exchange) the PLEX for his ISK. The ISK does not disappear, it changes hands.
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Nehmen Geld
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Posted - 2011.07.31 08:24:00 -
[6]
tl;dr: people with money are stupid, capitalism sucks, sky falling in, OP can't decide what he does for a living. |
JC Ferguson
Federal Navy Academy
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Posted - 2011.07.31 08:26:00 -
[7]
Originally by: Nehmen Geld tl;dr:OP can't decide what he does for a living.
I rather liked the letter (though not every detail) but that still made me laugh.
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Athena Silkwyrm
LV-426 Syndicate
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Posted - 2011.07.31 09:13:00 -
[8]
IF the plex market was to plummet in value and all the plex on the market and in players hangers were to be sold at a low price, most of the "stored" game time would be used up instead of players using credit card/time codes. This would cause CCP's income stream to drop for a period in time. The NeX store is a plex sink to help alleviate this risk and turn purchased game time into pixels instead.
While this is a big IF, the plex in the system is still a liability to CCP.
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Nehmen Geld
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Posted - 2011.07.31 11:39:00 -
[9]
I guess the worst part of the spam email, and the general NeX/CQ/disembark problem is that it shows so clearly that whoever is running the MT show hasn't played EVE enough to appreciate their target audience.
"Fly in style!"
No, we fly in goo. And so that loses me immediately. I didn't spend all that time reading the backstory, the books, and some of the other fiction just to have some "I don't play computer games" marketing graduate come along and **** on my past time.
Fortunately it all stops when I undock.
Unfortunately it starts again when I get podded... |
Barbelo Valentinian
Gallente The Scope
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Posted - 2011.07.31 11:52:00 -
[10]
Edited by: Barbelo Valentinian on 31/07/2011 11:58:25
Originally by: Nehmen Geld I guess the worst part of the spam email, and the general NeX/CQ/disembark problem is that it shows so clearly that whoever is running the MT show hasn't played EVE enough to appreciate their target audience.
"Fly in style!"
No, we fly in goo. And so that loses me immediately. I didn't spend all that time reading the backstory, the books, and some of the other fiction just to have some "I don't play computer games" marketing graduate come along and **** on my past time.
Fortunately it all stops when I undock.
Unfortunately it starts again when I get podded...
Absolutely spot on. The casual contempt for the lore with Incarna disturbs me almost more than anything else - it seems to be symptomatic of a deep sea change in CCP's attitude to the game that really worries me long-term. It's like CCP has been taken over by pod people who haven't got a clue about what "virtual world" or "sandbox" mean. *****
"To wake up is to wake the world up" - D.E. Harding |
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Large Collidable Object
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Posted - 2011.07.31 13:22:00 -
[11]
Agreed for the most part.
The reason I'm under the impression eve is being sold out just before WOD is finished and then dumped is the carelessness CCP treat its lore with.
The problem with nex prices is not people not being able to afford them, the problem is that a monocle costs as much as two unfitted carriers, including crew.
The problem with incarna is not only restricted to it being a useless ressource hog frying peoples GPUs, it's the fact that being removed from the pod is supposed to be an unpleasant and sophisticated process, which you now undergo each time you just unload some ore.
It's all disturbingly incongruent with the eve universe. Performance can be improved, nex items can be ignored, but the fact that noone at ccp seems to have a clue about their very own game universe is worrying.
There are Some things that can't be explained with nanobots and jovians...
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Tosser Galore
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Posted - 2011.07.31 14:01:00 -
[12]
Yes. MT is just another way of selling things without furthering the product itself.
Yes, the NeX/aurum bs is just about e-peen goods for idiots with too much time or money.
A NICHE company like ccp should be more interested in developing the core mechanics instead of jumping on the latest selling-pixels bandwagon.
A NICHE company like ccp should be more interested in giving players tools for the sandbox, not prepackaged pulp and h0mosexual barbie pixels.
This is true whether you're against MT or not.
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Meridian Siri
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Posted - 2011.07.31 14:13:00 -
[13]
Originally by: Athena Silkwyrm IF the plex market was to plummet in value and all the plex on the market and in players hangers were to be sold at a low price, most of the "stored" game time would be used up instead of players using credit card/time codes. This would cause CCP's income stream to drop for a period in time. The NeX store is a plex sink to help alleviate this risk and turn purchased game time into pixels instead.
While this is a big IF, the plex in the system is still a liability to CCP.
This. Well reasoned post.
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Mokokan
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Posted - 2011.07.31 14:32:00 -
[14]
When I first started playing, I was surprised I couldn't exit my ship. It seemed a very limiting aspect of Eve. I just assumed that the concept was deemed unworkable, they couldn't afford it, or whatever, and that the "pod pilot" was something the developers came up with to fill the huge hole in their game. After a short time in game, it was quite apparent that their was PLENTY to do in Eve in any case, and like everybody else, I accepted it and moved on.
The talk over the years about introducing walking in stations certainly seemed to me to be long overdue, and a logical extension of the game. Even though games like WoW, Final Fantasy, etc, bored me to tears whenever my kids convinced me to give them a look, they did make me realize that if CCP ever did give our characters bodies to walk around in, it needed to be done right, or it would be a huge step backwards in the game experience.
The most dull, uninteresting and useless parts of any game involve NPC entities. Soloing or teaming up on a difficult level 4 or 5 mission and scoring a boatload of isk thru bounties and salvage can be satisfying enough at times, but it all pales next to fighting another living breathing player to the 'death'. The experience of being part of a fleet of real players and going into battle against another fleet of real players can be an exhiliarating and/or soul-crushing experience.
Walking slowly out of your CQ and going down the hall to the Nex store to buy something from the selection of gray boring items will not cut it. The experience must match(exceed?) the rest of Eve. Or else, why bother? Where are we going with this?
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