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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.08.01 02:14:00 -
[1]
Fleet Bonuses should have diminishing returns for larger fleets.
Encourage people to operate in smaller gangs. Blobbers can win just by being barely competent in large numbers. Smaller fleets that take greater RISK engaging larger numbers should be REWARDED by a greater return on their gang boosters.
Of course, larger groups could then decide to split down into seperate gangs but this will hopefully have some detrimental effect on their co-ordination.
Aside from a gameplay mechanic consideration it only makes sense that a tight-knit gang of lesser numbers would be able to reap the benefits of good leadership 'skills' better than a large undisciplined fleet.
It's a bit of a stretch to expect soloers to get any sort of bonus although it would be nice if this niche of gameplay was awarded. Obviously just letting a 'gang of one' get the largest benefit from fleet bonuses would be pointless since it's essentially a reward for no effort but it would be nice if they got something. Perhaps skirmish groups that get some bonus as long as all gang members are active in space, uncloaked, regardless of the system they are in (although not in high sec where you can just hide in a safespot).
Obviously this solo-bonus thing needs working on but the above, addressing the diminishing returns in regular gangs would be worth considering.
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Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.08.01 02:47:00 -
[2]
Originally by: Lady Spank Fleet Bonuses should have diminishing returns for larger fleets.
Encourage people to operate in smaller gangs. Blobbers can win just by being barely competent in large numbers. Smaller fleets that take greater RISK engaging larger numbers should be REWARDED by a greater return on their gang boosters.
Of course, larger groups could then decide to split down into seperate gangs but this will hopefully have some detrimental effect on their co-ordination.
Aside from a gameplay mechanic consideration it only makes sense that a tight-knit gang of lesser numbers would be able to reap the benefits of good leadership 'skills' better than a large undisciplined fleet.
It's a bit of a stretch to expect soloers to get any sort of bonus although it would be nice if this niche of gameplay was awarded. Obviously just letting a 'gang of one' get the largest benefit from fleet bonuses would be pointless since it's essentially a reward for no effort but it would be nice if they got something. Perhaps skirmish groups that get some bonus as long as all gang members are active in space, uncloaked, regardless of the system they are in (although not in high sec where you can just hide in a safespot).
Obviously this solo-bonus thing needs working on but the above, addressing the diminishing returns in regular gangs would be worth considering.
:TrollFace:
FTFY
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.08.01 02:51:00 -
[3]
Thanks for your pathetic contribution
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Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.08.01 02:59:00 -
[4]
Glad I could be of assistance ;D
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.08.01 05:43:00 -
[5]
Or you could just make them on-grid only which solves just about all the issues.
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Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
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Posted - 2011.08.01 14:20:00 -
[6]
Nerfing fleet bonuses will not stop blobs.
Even you are smarter than that.
All they have to do is just have a larger group of smaller fleets... they would still be one massive fleet regardless.
Waste of time. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.08.01 14:46:00 -
[7]
Sooo... blobs will just use multiple fleets rather than a single fleet, thus making the wing command and fleet command skills completely pointless to train. Plenty of people in those big fleets with leadership skills.
This signature is useless, but it is red.
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Bienator II
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Posted - 2011.08.01 16:28:00 -
[8]
formation penalties/bonuses.
it could be so easy: - blob penalty -> increases signature size, reduces sensor strength (.. just as example)
on the other hand: - dedicated formations for frigs like V-formation reduce signature/improve speed/whatever - ...
so if you are in a large fleet and you like getting leadership bonuses or dislike getting blob penalties you will have to enable your brain and coordinate small wings of ships to accomplish your objectives. Which would make not only larger fights more interesting... it would actually even look a lot better.
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