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Thread Statistics | Show CCP posts - 1 post(s) |
XIRUSPHERE
Gallente The 8th Order
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Posted - 2011.08.01 16:55:00 -
[1]
If you are fitting for cap stability in PVP you are doing it wrong period. at best most fights will not go beyond 1-2 minutes. If you truly need cap you fit a booster which when used properly can defeat energy drains. Without those drains and neuts certain fits would also be nigh impossible to break, it's a delicate balance that functions well.
Without scrams and webs people could always make it back to gate and the chances of escaping combat would become ridiculously high and speed would once again be the king of all PVP. Smart bombs are a niche party favor when it comes to pvp, you hardly ever see them used outside of people popping pods and frigs warping between lowsec gates and it's so easy to avoid you deserve to die to it if your just warping directly between gates.
Doomsdays really are fine as is, they take long enough to charge and if someone wants to waste one on a small ship well good on them.
Stop letting fear dictate what you think the game should be and go out and experience it.
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XIRUSPHERE
Gallente The 8th Order
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Posted - 2011.08.01 17:20:00 -
[2]
Originally by: Pok Nibin
Originally by: Lady Spank It's a videogame son.
Glad you got your two cents worth in. Way to address the issue!
Originally by: XIRUSPHERE If you are fitting for cap stability in PVP you are doing it wrong period. at best most fights will not go beyond 1-2 minutes. If you truly need cap you fit a booster which when used properly can defeat energy drains. Without those drains and neuts certain fits would also be nigh impossible to break, it's a delicate balance that functions well.
Without scrams and webs people could always make it back to gate and the chances of escaping combat would become ridiculously high and speed would once again be the king of all PVP. Smart bombs are a niche party favor when it comes to pvp, you hardly ever see them used outside of people popping pods and frigs warping between lowsec gates and it's so easy to avoid you deserve to die to it if your just warping directly between gates.
Doomsdays really are fine as is, they take long enough to charge and if someone wants to waste one on a small ship well good on them.
Stop letting fear dictate what you think the game should be and go out and experience it.
Spoken like a true believer
A true believer of what? Understanding the core combat mechanics? Understanding the nature of diminishing returns and the strengths and weaknesses of particular strategy?
You don't need all level 5's to be successful at combat, and as far as core fitting and ship skills go those are in no way unreasonable investments but they are not absolute nor do they require complete dedication. Specialization can get you places very fast. I chose the long haul and im a jack of all trades and a master of nothing in particular. What it gained for me is the ability to shift my strategy radically from engagement to engagement.
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XIRUSPHERE
Gallente Deadly Intent.
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Posted - 2011.08.01 21:55:00 -
[3]
Originally by: Pok Nibin
Originally by: Andski Edited by: Andski on 01/08/2011 21:08:41
Originally by: Pok Nibin words
oh and tackle (warp disruption/webbing) is necessary in fleet combat - holy ****, do you think fleet engagements would ever go anywhere if everyone was just warping off when they were targeted?
If someone is there to fight, why not stay and fight? If someone is being ambushed (which is more often the case) it would make ambush more of an iffy proposition than a shooting fish in a barrel affair, which I'm sure GoonWhatever prefers.
Just give it up already, you have already demonstrated that you operate under a total disconnect and furthermore have no desire to gain an understanding of how combat works in this game. Keep your head in the sand and take the derp elsewhere.
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