Agun
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Posted - 2011.08.05 02:44:00 -
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Edited by: Agun on 05/08/2011 02:45:28 Phew, I sure can't read all of this. Props to you CCP guys for doing so, as you seem to be!
Firstly I hate CQ, because you have to get out of your pod. EvE really likes immersion, and this single act strikes a deep wound into for me. It seems like capsuleers are not exactly human anymore, and are more like demigods who don't deign to walk on 2 feet but when it suits them.
I see a certain issue with proliferation of many things in the game (supercap blobs reaching critical mass?). Mainly I have issue with outposts, as I one day see all of 0.0 filling up, and a station in every single system possible. This is not something I look forward to at all, and for more reasons than lame lowsec/highsec dock/undock "fights". Would it be so unreasonable for stations to be destroyed in some mannner? I know such an event should be incredibly difficult and I cant fathom how it should be done, but I think it should be given consideration.
One stop shopping is another thing I'd like to see dealt with. Granted the market in this game is incredibly spread out compared to other games, I don't like as much centralization as there is. How about broker fees scaling with number of orders already active in a station similar to office fees? The sheer numbers of orders in 4-4 would drive the cost of making an order unprofitable for the seller or the new costs unaffordable for the common customer, and the orders would spread out. Another idea is change the stargate paths so the the empires are all divided by lowsec. I know there are shortcuts thru lowsec but that's simply no incentive at all to venture there. A buffer between the empires would also give a lot more life to lowsec as well as decentralizing the markets a bit.
Lastly, we are spoiled with how much volume we can move with JF's. I know they're expensive, but it only encourages this behavior of "to jita with loot" and "back from jita with stuff i need" rather than "lets work together to fulfill our needs out here in nullsec". JF's can move a LOT of stuff with nearly no risk at all. Nerfing carriers from that role was a step in the right direction...but instead of that being the fix that was needed we instead have an even more broken mechanic.
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