Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.08.03 20:49:00 -
[1]
Originally by: Zey Nadar
Originally by: Comstr
Originally by: CCP Greyscale
Specifically with the "random moon movement" thing, I'd also be concerned that some little corp will have claimed a dead-end constellation in the middle of nowhere and developed it, only to have a major moon appear, followed by a big alliance who turfs them out to get at the moon.
This is why you fail.
Those little corps don't exist. If they do exist, a big alliance will deploy supercaps right now, because they can. This situation exists right now in pirate 0.0 held space such as Syndicate. At least if the moons did move, that small non-existent corp you are referring to, might get a chance to own it for some time. Right now that non-existent corp will NEVER own it. Ever.
Seconding this. Greyscale, you are basing some of your decisions on things that do not exist. Please do us all a favor and leave your prejudices at the door. Its a "I am right and the world is wrong" attitude. Is there anyone here who thinks small corp owning a good moon in nullsec can actually happen? Other than you Greyscale?
ps. Since you dont actually need sovereignty to mine moons, what was that example meant to be about?
Ironic that you mention large alliance coming in and getting the space while you yourself just did the exact same thing nerfing nullsec not long ago. You pretty much ensured that those "small corps" move back to highsec.
The devblog is nice and a step in right direction. Maybe it appears so because its about sweeping generalizations, but at least the "lessons learned" part shows that you have understood something. Now we just need to hold on to these ideas for few years and hopefully we get some improvements. That requires understanding where the problems stem from however, and remembering that everything affects everything else.
There are lot of good ideas and insights in this thread already.
The whole T2 manufacturing chain is poorly designed. It relies heavily on ice road trucker activities, which are tedious. It is also why null is so heavily tied to empire market hubs. The whole T2 manufacturing system needs a rework. This whole:
Quote: The interests of players and their leaders should align
thing is a good reason to do away with the moon-based source of T2 minerals. Shift it to something that a gang of ships does (scanning something down, blowing something up, etc) where there is vulnerability, active income, group play, etc. The less POSs are needed, the fewer there will be littering space, the more fun players will have.
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