Bloodhands
hirr Morsus Mihi
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Posted - 2011.08.05 07:11:00 -
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Originally by: CCP Greyscale
Originally by: Nonnori Ikkala Edited by: Nonnori Ikkala on 03/08/2011 15:09:51 Looks pretty cool to this newbie, hope to see the concrete information down the road. Though--what in heaven's name is the "one-per-corp-per-system-per-day starbase rule"?
It is (AFAIK) impossible for a single corporation to anchor more than one starbase in a given system on a given day (probably downtime-to-downtime). This is a relic of the old sov system, where the person with the most starbases was given sov, and some alliances found it very effective to set up 30 towers in one night.
Its 5 per alliance per downtime. A corporation can anchor 4 towers and before it anchors its 5th, another corporation in the same alliance anchors 1 hitting the 5 per downtime quota (very annoying).
This was put in place during Max 1 when BOB (then BOBR, BOB, IT and now Raiden.?) started invading Tribute as the RAWR POS Directors (me and a few overworked others) fortified defenses by anchoring and onlining dozens of large control towers in possible invasion systems per day. (I think e-o got about 40 large hirr towers in the course of 3 hours) It was good, and needed at the time. Not so much any longer.
Originally by: CCP Greyscale
Originally by: J'Rela On the dev blog though, especially "lessons learned," more things to ponder:
There is a difference between boring and tedious. Mining is boring. Jumping is boring. PvE is mostly boring (and when it's not you're doing it wrong.) The bulk of PvP combat is boring as hell (PvP has two modes, looking for targets and engaging targets. The first mode is incredibly boring and consumes most of the time.) EVE is not a fun game. It hasn't been since well before release and it probably shouldn't ever be.
Boredom is a counter for immaturity. If you want nothing in your life but excitement, it won't be very interesting or, indeed, very long. EVE isn't really a game. It's an MMO, so it's my life in space-ships. It shouldn't all be fun and games.
Tedium is any task that requires attention but not thought. Moving cargo into a can while mining is this. The vast majority of time spent deploying a POS is this. PI is this. Dear gods, is PI ever this. Moving from Point A to Point B, even in nullsec, is usually this.
So the lesson here is that boredom is okay, and even desirable in some cases (see: Sov mechanics, POSs) but that tedium is not. In point of fact, efforts to make tasks less boring often make them more tedious. Please, in the future, avoid artificial difficulty and unnecessary tedium even at the expense of increased boredom. Your players will thank you.
This is a really good point. I like this post.
That was actually really spot on, while POS work is boring, the only thing tedious about it is onlining and anchoring. If a queue system for anchoring, or even just onlining was put into place the tedium would be elevated any your are left with a job for people who put in time, effort and invest money to get a return relatively proportionate to the work load.
Player (corporation) Owned Starbases (POSs) are a carrier choice for a corporation's members allowing corporations to set down roots. To do it right on a mid-large scale with out burning people out you have to have an actual team
haulers to get the goods in and out of your centralized area of operation, marketeers to sell product and buy fuels, stockers to supply fuels to individual systems and return with product, fuelers keep towers fueled and emptying silos once every 2-3 weeks Reaction personnel (the crazy ones)
This could easily be 30 people in a 200 person (not toon) corp overseeing 100 POSs with current mechanics.
Removing the professions degrade eve as a game. You could however make moon resources more like PI on a corporate level but destroyable only by dreadnaughts and titans. This would remove many POSs and give capitals a target of its own. Leave industry reaction in POSs however as a visible target.
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