|
Author |
Thread Statistics | Show CCP posts - 43 post(s) |
BtodaC
24th Imperial Crusade
|
Posted - 2011.08.05 13:54:00 -
[1]
According to some posters lvl 4 missions in high sec are the most profitable method of making isk. However there are still corps willing to pay large sums of isk to rent systems in null for ratting. The gameplay seems to contradict the opinions of the posters. Any chance of getting the CCP economist to provide some answers based on the facts? PI style moon mining sounds good to me, especially if the sov holders can get the import/export taxes from it (and from PI aswell).
|
BtodaC
24th Imperial Crusade
|
Posted - 2011.08.05 14:13:00 -
[2]
Keep t2 manufacturing in hi sec, if it goes to null then the new players in hi sec will lose access to it making their experience worse. Also keep t2 expensive, it makes losses hurt and juicy kills enjoyable. If you make isk easy too easy to generate in null sec then hi sec players will be at a massive financial disadvantage. The grind undertaken to buy (and/or produce) ships and equipment imparts the value players place on them. Making isk to easy to get or lowering the prices of goods results in less pain over losses and less joy over kills. The grind is horrible and dull but without it PVP loses its terrifying edge-of-the-seat excitement.
|
BtodaC
24th Imperial Crusade
|
Posted - 2011.08.05 15:39:00 -
[3]
Originally by: Leah Pendragon
Hi-sec players SHOULD be financially disadvantaged from Null players. Null is end game, its far higher risk thus the rewards should match this.
I never said they shouldn't be disadvantaged, I did say they should not be at a massive financial disadvantage, otherwise you will only make it harder for people to get to null sec which you claim is 'the end game,' which is an opinion that I do not share (nor do the devs, going by some of their posts). You (and a number of other posters) seem to think that anomalies are the only way to earn isk in null, never mind the belt rats with their officer/faction spawns, the high end asteroids, the high end planets and of course the moon mining. I would still like to see an economic analysis of the profitability rather than going on anecdotes.
As for not having your shiney ships turned into a KM I would suggest scouts and a small pos where you can hide if any unfriendlies come into the system to play. A bit of organisation can mitigate the risks presented by null. You can earn a lot of money out of null sec but you still have to be willing to do the grind. I cant help but feel the 'insufficient reward for the risk argument' is a disingenuous way of saying 'I want more isk for less grind' No one likes doing the grind but for me, without the grind PVP in eve loses its unique flavour (tear flavour, yum).
|
|
|
|