Enthral
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Posted - 2011.08.03 18:55:00 -
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You guys nerfed jump bridges, but I think by doing so you proved you really don't understand why people hold sovereignty, and why they fight the way they do. Jump bridges was the seed to "fixing" nullsec, and you folks nerfed it to do what? Encourage gate camping in nullsec?!
You want to turn nullsec on its head? All gates in nullsec are controlled by the alliance which holds sovereignty after they anchor constellation gate controllers. The can be hacked. Instantly blackops ships become the most popular ships in nullsec, and hacking specialists become a must for any invading force. Jump bridge networks are more robust, but are unique structures independent of a POS controlled by jump bridge hubs which lead to jump bridge nodes. Automated fuel distribution hubs will automatically fuel any POS or other structure which requires fuel within a certain number of lightyears. These can be destroyed outright with some effort, or hacked by a small team to reduce their effectiveness, or even redirect fuel. Attackers now have strategic goals.
Cynojammers are anchored near stars, but can only jam capital ships. Jump detectors can tell you what systems enemies are in, but can be counteracted by a new module which can shield your ships signature. BlackOps will have a serious built-in bonus for this. More strategic goals.
You don't want big fleets all over, you need to stop making 0.0 mechanics all about big fleets. You need to add non-arbitrary strategic goals. Give the defenders the ability to lock down, secure, and create a very convenient infrastructure. Give attackers the ability to pick apart, outright destroy, or covertly disrupt this infrastructure. Make large fleets impractical for most of these tasks--not arbitrarily, but because it only makes the most sense to send in small highly directed strike teams.
The POS should be relegated to a purely industrial and scientific role. It should not play a major factor in any alliance warfare, except as perhaps a means for small strike teams to disrupt industrial income.
You need to throw away everything about how POS, sovereignty and alliances work in 0.0 and start fresh, with an eye to making small strike teams the most logical way to harass, disrupt, and ultimately prepare for the major fleet engagement(s) during the primary invasion.
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