GokuZWar
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Posted - 2011.08.04 18:58:00 -
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One thing that's great about low sec is the ability to hold the capital ships, but one thing that's difficult for up start corps is their lack of having them. We have to rely on the bigger alliances for assistance thus making us have to submit to their will.
Me personally, nullsec would be an achiveable goal if there were higher fuel constraints on capital ships, or at least a shorter jump distances to make moving them a little more expensive. While doing this, it would also drive up the market on making them. The PI minerals required to build them need some love. They're all so cheap it's not worth having them unless you're building yourself one.
Now along with that fuel contraint does not come some kind of "ha ha! kill all cap ships by making them harder to use" what i'd like to see is a better method other than ice mining to obtain isotopes for the fuel. Maybe add a manufacturable fuel to the required list of jump fueled ships or their cyno fields that can be manufactured from PI or other methods. Ideally PI would be a good place for those fuels since that's a static resource that all players can capitalize on, and on top of that this would also provide new-upstart alliances and corps a place to supply capital fleets with fuels to get their feet wet in the low and nullsec areas of space. Isotopes are great for ship operations but since ice mining is already fairly difficult to be able to do intially, and the sparse-ness of ice fields in high sec space, makes for fuels hard to come by to new up-start nullsec alliances and corps.
Another thing that may be nice is make one NPC station in each region of nullsec space as a central hub that forces players together and can also make for an area of trade between alliances that all members can camp / control but not quite hold completely since all players can get into an NPC station. Players definatly won't be safe in those systems, but it does provide a high risk / high reward opportunity for players who can successfully blockade run systems and get into a place like that and get out successfully.
Another option would be to open up nullsec a little more by getting rid of the entire NPC station regions such as stain in favor of that system, IE make those regions controllable with a single NPC station somewhere and then allowing outposts to be constructed. I'm not sure if it's possible already, but make it so multiple outposts can be constructed in a single system. Or, maybe make those ones controllable with NPC stations available for all players to use instead of making them sov neutral systems. There's a lot of players who control stain but their names never appear on the boards because their sov rights are not there.
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