Kaksakamasami
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Posted - 2011.08.03 19:48:00 -
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Good thing it was all talked to death already.
Here are the solutions:
1. As someone said - small gang/solo 0.0 is dying out. Rejuvenating it has to top priority, because it's really small (you and few buddies) warfare that everything else builds on. To make it happen everything that utilizes HP buffer (be it POSes, station equipment, sov modules and even anchorables) has to go and switch to presence/task based system. Focus on sov taking/disrupting tasks that can be done by group of three people (and be countered by such group). That will make sure there is always something to do in EVE and natural willingness to gang up (and call reinforcements) will make sure that really small gang encounters will spiral into bigger fleetfights.
2. Sov taking: It should focus on multiple simultanous tasks spread over several systems and locations within those systems. In this way, we: -eliminate lag -still have epic 1000 vs 1000 battles -open a plethora of tactical options -gives smaller, but smarter force a chance of win against big, dumb blob
3. Quick fix to 0.0 industry: Kill mineral compression and make all 0.0 ores equal in terms of isk/hour income (which means that strip mining 0.0 veld would literally drown you in tritanium, but logistical challenges on moving it would be to severe to make Jita exports reasonable). In this simple way we solve several problems at once: -make PvPers and skilled PvE essential for each other survival -force projection will need to establish industrial beachheads, which provide target rich environment for defenders and attackers and limits excessive roadtrips -revitalize entire 0.0ssec industry -make it easier for PvPers to acquire ships (because, everything will have to be sourced locally) -balances super-capital manufacture (one would need to establish entire micro-ecosystem of builders, miners and defenders to start production, instead of just paying for freighter component delivery)
4. Lastly, a small, but important part of nullsec life - the cloaking devices. Change them form 'best module of every macroratter' into useful pvp tool. They should work like doomsdays - cause aggro, fireable one per hour and with duration limited to 10 minutes. On plus side - remove all penalties. Essentially, cloak should be 'brb wife aggro' module, with tactical usage in pvp (ambushes, counter espionage). You might expect that every pvp ship with free hislot will come with one fitted. It should be module that fosters player interaction, not makes it possible to avoid it. It seems like something irrelevant for grand scale of nullsec, but in reality it's small change with extremely profound effect on lives of all nullsec inhabitants.
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