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Proclus Diadochu
Varion Galactic Tragedy.
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Posted - 2011.08.06 20:59:00 -
[1]
So, a couple of us were discussing the other day about local and the fact it makes botting simple and players lazy.
We came up with an idea that may help.
High Security Space -> High Security utilizes the most advanced tech and has those factions and Concord and such? So, Local count would be 100% accurate.
Low Security Space -> Low Security utilizes less advanced tech and would mean what ever "sensors" the systems use to populate local would be less effective. Possible method for determining what ships/pilots would populate local may be based on your ship's sig radius or something?
Null Security Space -> Based on the system's SOV upgrade would determine how effective local would populate. Raw systems in Null, no local. High SOV systems, full local.
Wormhole Space -> No local, ever!
Just an idea.
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Trail Stevens
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Posted - 2011.08.06 21:02:00 -
[2]
+1
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.06 21:13:00 -
[3]
Originally by: Proclus Diadochu
Null Security Space -> Based on the system's SOV upgrade would determine how effective local would populate. Raw systems in Null, no local. High SOV systems, full local.
You recon bots should have it easy in sov space? Why? ... Return the Old Hangar Back... for Immersion.
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Hroya
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Posted - 2011.08.06 21:23:00 -
[4]
Just get rid of local everywhere. No upgrades, no "Police intelligence", nothing.
You allready have your corporation channel, be it player corp or npc, to know you're not alone in eve and have people to talk to.
The rest of adjustments needed we can find out along the way :-)
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Hemmo Paskiainen
Gallente Silver Snake Enterprise Against ALL Authorities
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Posted - 2011.08.06 21:32:00 -
[5]
omg look at all these high sec puppies commenting about 0.0... go back to your missions.... seems like noone wants people in 0.0 anymore after jb nerf
Fix Black Op's |
Proclus Diadochu
Varion Galactic Tragedy.
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Posted - 2011.08.06 21:46:00 -
[6]
I'm personally for dropping local all together. Make it like WH space across the board.
Spice up PvP everywhere. Except WH space, where local is already gone.
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Valentina Valentia
Caldari State War Academy
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Posted - 2011.08.06 21:57:00 -
[7]
CCP will never get rid of local - there rational is you shouldn't feel alone in EVE, so they give you local like a wubbie to comfort you if you are in a game and no one talks to you...
besides if it was based on real life... just imagine it... Facebook in space, with profiles and people with images of:
"Dude!... here is my throwing up on the Amarr monument!!... so rad..!!! *vomits again*... and here is my friend and I ****ing on it... it was like..."
I don't think we should complain about it... or CCP may try to fix it and OMG!!!... no, not good... ______________
Effete Noir - a wonderful virtual cologne for the discerning Pod-Pilot - 4500 Aur - BUY. |
Kijo Rikki
Caldari Point of No Return Waterboard
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Posted - 2011.08.06 22:06:00 -
[8]
I think the idea on local has something to do with the jumpgates. Makes sense, it knows when its delivering and receiving a ship so its accuracy should be pretty solid.
Perhaps people coming through wormholes shouldnt be reported, and maybe have a trainable skill or a special ship that can hack, fool, or otherwise "lie" to the jumpbridges so they don't report you in local or lie about your status. (Oh hey, no worries, keep ratting guys, its just a blue...woah, wait...OMG WTFBBQRAPSESSION!!!)
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Sterngauner
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Posted - 2011.08.07 00:31:00 -
[9]
Originally by: Kijo Rikki I think the idea on local has something to do with the jumpgates. Makes sense, it knows when its delivering and receiving a ship so its accuracy should be pretty solid.
Perhaps people coming through wormholes shouldnt be reported, and maybe have a trainable skill or a special ship that can hack, fool, or otherwise "lie" to the jumpbridges so they don't report you in local or lie about your status. (Oh hey, no worries, keep ratting guys, its just a blue...woah, wait...OMG WTFBBQRAPSESSION!!!)
Thats actually sensible reasoning, I would go a step further and suggest that if one uses the convinience of a stargate to cross vast distances in space then your going to show up in local. CCP could add the option of circumventing the stargate by slowboating it from one system to another and not being registered with stargate intel hense not showing up in local
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Velendil Soritenshi
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Posted - 2011.08.07 00:47:00 -
[10]
Edited by: Velendil Soritenshi on 07/08/2011 00:50:52
Originally by: Sterngauner
Originally by: Kijo Rikki I think the idea on local has something to do with the jumpgates. Makes sense, it knows when its delivering and receiving a ship so its accuracy should be pretty solid.
Perhaps people coming through wormholes shouldnt be reported, and maybe have a trainable skill or a special ship that can hack, fool, or otherwise "lie" to the jumpbridges so they don't report you in local or lie about your status. (Oh hey, no worries, keep ratting guys, its just a blue...woah, wait...OMG WTFBBQRAPSESSION!!!)
Thats actually sensible reasoning, I would go a step further and suggest that if one uses the convinience of a stargate to cross vast distances in space then your going to show up in local. CCP could add the option of circumventing the stargate by slowboating it from one system to another and not being registered with stargate intel hense not showing up in local
That is a good idea. I personally think that removing local would be fine so long as there was some kind of warning that an enemy has entered the system. The Sov system would work great for this.
Lets say with Sov 5 your system would then warn you via a flashing red icon if an enemy is in the system if they have entered via gate. No showing the name or anything in local. Just a warning saying there is someone there. When they leave via a gate the warning goes away. This could only be available with a certain level of Sov otherwise no warning is given at all. If someone enteres via cyno and then cloaks up they would not register the warning since they did not register through the gate but they guy that made the cyno would.
OMG A NEW USE FOR BLACKOPS!
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Dorian Tormak
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Posted - 2011.08.07 00:53:00 -
[11]
I think its a great idea
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Sobaan Tali
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Posted - 2011.08.07 01:17:00 -
[12]
They should remove the way local is set up. As it is, you see a list of everyone in system (their name, portrait, and a standings indicator). Instead, just show how many (via number, not list) war targets, -10 and -5, and a number for everyone else, rather than each individual contact.
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Kro0k
Gallente In Cloaking We Trust
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Posted - 2011.08.08 21:49:00 -
[13]
Edited by: Kro0k on 08/08/2011 21:51:30 Edited by: Kro0k on 08/08/2011 21:51:06 If you dont want local, wormholes are only a scan away >_>
All I hear is "WHINE WHINE WHINE"
Edit: I do somewhat agree on the sov/local idea. Although i think you if own sov in a system you can choose to turn local off. And in NPC 0.0, lowsec, and highsec, there is always local. |
PaulTheConvoluted
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Posted - 2011.08.08 22:41:00 -
[14]
Originally by: Kro0k
^^ This
If you don't like local -> Go to W-space.
There's a reason most ppl don't go to W-space. Not having local is quite likely one of the main contributors to that (next to the fact you can't get to a market easily).
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Adonis Peverell
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Posted - 2011.08.08 22:47:00 -
[15]
I think it might be cool to just remove the full local list. Make it all like wormhole space where you only show up if you want to chat. That way people can still get their social fix in hubs. Maybe even have a setting where you can choose to show up on local chat? It just seems like a problem that no matter how cloak-and-dagger you go, people will still always know when you're there. Doesn't really fit with EVE's whole ethos to me.
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Diesel47
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Posted - 2011.08.08 23:10:00 -
[16]
Hi-sec full local. When in war can pay concord to have you not appear to WTs until like 2 minutes into a system. Maybe.
Low-sec and Null... Limited Local like WHs. Shows big blob spikes coming in, doesn't show smaller gangs and solo pilots.. Though they show up after a while if they stay in system. Things like cloak can affect timer.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.08.09 01:08:00 -
[17]
Originally by: Proclus Diadochu So, a couple of us were discussing the other day about local and the fact it makes botting simple and players lazy.....
Botters will just reset their bots to do whatever needs to be done.
As far as players being lazy: I guess you think all players should be made to constantly push the dscan button to see if they are going to get blobbed. What could be more fun than repetitively pushing the same button as fast as the computer allows.
Local is important to anyone who does solo or small gang pvp. Removing local will just give a boost to blobbing. And blobbing does not need a boost in eve. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
Bootleg Jack
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Posted - 2011.08.09 01:28:00 -
[18]
I would say local should not show anyone who doesn't talk, I don't really see what location has to do with it.
You send out radio waves, you get seen, why not just follow the real world, since it works and all
Got radio silence?
- Yes, you are not seen, at least not that way.
- No, well, everyone knows you are there.
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Kunming
Amarr T.H.U.G L.I.F.E
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Posted - 2011.08.09 01:31:00 -
[19]
Cant say anything about Low-sec, but I for one support the idea of removing local all together from 0.0 space.
The reasoning is simple, in 0.0 ur either with a large group or solo/small-gang, if you are in a large group you should have intel channels where you can quickly inform about intruders, if you are alone everyone besides you/your small gang is enemy anyway.
Local takes alot of fun gameplay out of EVE IMO, when I used to live in 0.0 my favourite pvp activity was to hunt down, trap, trick, wthever hostile targets, and I come from a time where no scan probes existed. Nowadays u enter a system drop probes and within 10 secs you have a warp in point to your target.
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Dusty Warrior
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Posted - 2011.08.09 01:40:00 -
[20]
I like local and feel it should be left alone for hi-sec dwellers. We don't want to scare ALL the nubs away. I do feel it could change some in lo-sec and null.
I like the idea +1.
Also like the idea of giving the sov holders in 0.0 a way to limit local visibility. How? No idea but still like the idea! Maybe give sov holders the option: Full local, Blue local, Red local, etc.... meh.
Either way... interesting idea!
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Ammzi
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Posted - 2011.08.09 03:52:00 -
[21]
Edited by: Ammzi on 09/08/2011 03:52:33 Nah, just imagine it. You're out there in Nullsec with your Hulk mining and local is just like wormhole space. Suddenly 50 people say "Hello Hulky!!" in local and the counter goes from 0 to 50 and before you know, 50 lovely t3's cloakies uncloak and beat you to ****ing pasta.
God yes,.... the tales would be epic.
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Kogh Ayon
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Posted - 2011.08.09 03:55:00 -
[22]
Edited by: Kogh Ayon on 09/08/2011 03:56:02 This is not bad I think
Originally by: Ammzi Edited by: Ammzi on 09/08/2011 03:52:33 Nah, just imagine it. You're out there in Nullsec with your Hulk mining and local is just like wormhole space. Suddenly 50 people say "Hello Hulky!!" in local and the counter goes from 0 to 50 and before you know, 50 lovely t3's cloakies uncloak and beat you to ****ing pasta.
God yes,.... the tales would be epic.
People would told you "Do not mining in a system with no sov"
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Valor D'eglise
Gallente Red Cross Of Gallente Federation
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Posted - 2011.08.09 04:14:00 -
[23]
I don't care about local. And anyone who lives in or visits WH space regularly is familiar with the situation and knows how to deal with it. I want to say: have combat scanner probe in system to determine initial ship count, scan often to verify number (not everyone is cloaked) and spam the dscan to find the probes they need to find you, even if they are cloaked.
When I think about it, I probably wouldn't enter WH space so often if I knew I am not alone in the system. However not having local and thus feeling alone makes me feel safe (using the described counter measures).
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Har Harrison
Amarrian Retribution
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Posted - 2011.08.09 04:31:00 -
[24]
Originally by: Sterngauner
Originally by: Kijo Rikki I think the idea on local has something to do with the jumpgates. Makes sense, it knows when its delivering and receiving a ship so its accuracy should be pretty solid.
Perhaps people coming through wormholes shouldnt be reported, and maybe have a trainable skill or a special ship that can hack, fool, or otherwise "lie" to the jumpbridges so they don't report you in local or lie about your status. (Oh hey, no worries, keep ratting guys, its just a blue...woah, wait...OMG WTFBBQRAPSESSION!!!)
Thats actually sensible reasoning, I would go a step further and suggest that if one uses the convinience of a stargate to cross vast distances in space then your going to show up in local. CCP could add the option of circumventing the stargate by slowboating it from one system to another and not being registered with stargate intel hense not showing up in local
That is actually NOT sensible reasoning - the gates instantly transport you immense distances for ships without a jump drive (without a cyno since the network is already established). If you wanted to slow boat it, you would be so long waiting for it to happen that you would never use the option. Remember to even warp, you need to be able to lock onto something within a system!!!
Bad idea is bad - go understand the game mechanics then come back.
Also - removing local would NOT fix botters since the client needs to know info about people regardless of if they are shown in local or not - how else does it know to show someone on grid etc...???
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Alternate Poster
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Posted - 2011.08.09 05:13:00 -
[25]
Originally by: Har Harrison
since the client needs to know info about people regardless of if they are shown in local or not - how else does it know to show someone on grid etc...???
Wrong. The client only needs to know about others if and when they interact, they land on grid, they're in the same station etc.
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Windjammer
Gallente
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Posted - 2011.08.09 06:49:00 -
[26]
Having to spam the D scanner constantly just to find out if thereÆs anyone there is a real pain in WHÆs especially if youÆre doing something other than hunting other players.
Radar systems work constantly without having to hit the damn button every time you want it to do a sweep. Spaceships are less sophisticated than old earth radar systems? The concept is absurd.
Current local serves a function and until CCP comes up with something that does the same job, it should stay the way it is. The WH experiment is a failure in incomplete implementation. As one poster already said, itÆs why there arenÆt more people in WHÆs. Punching that D scan button time after time gets old in a huge hurry.
-Windjammer
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Valei Khurelem
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Posted - 2011.08.09 06:53:00 -
[27]
We need a to do a trial period of these types of sovereignty ideas and no local just to see what happens, good luck getting CCP to agree to that though.
Honestly expressing my beliefs and opinions is not trolling |
Adonis Peverell
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Posted - 2011.08.09 06:58:00 -
[28]
It just doesn't make sense to have instant intel on exactly who is in the system. Instant local just doesn't fit into the sandbox mechanics, and makes it too hard to pull off a proper ambush. People should at least have to think about what they're doing in nullsec and operate some counterintelligence of their own. A surprise attack on a POS in null should really be a surprise attack. I understand that punching the D-scanner over and over isn't fun, and doesn't fit very well either, though. Perhaps CCP needs something to remediate this; maybe more modules dedicated to intelligence gathering? A limited range sensor sweep? I'm not sure, but it's something that needs to be addressed.
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Thornat
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Posted - 2011.08.09 08:08:00 -
[29]
Edited by: Thornat on 09/08/2011 08:08:50
Originally by: Proclus Diadochu I'm personally for dropping local all together. Make it like WH space across the board.
Spice up PvP everywhere. Except WH space, where local is already gone.
Ya I'm with you on that. No Local in Wormhole space has a just an absolutly awsome and raw feel to it, it makes the game so much more interesting. I doubt they will ever do it and I can kind of understand the socialization aspect to it but I would love to see it.
One thing they could do is simply make a local chat for each individual station, so when you get into a station you have local for everyone in that station, making local.. actually local. And with Incarna, assuming they get the station walking around stuff up I think that wouldnt even need to be nescessary. How awsome would it be to dock in to look for a guy in a station. slow sure, but from a gameplay thematic perspective I think its kind of a cool concept.
Never cared for the Local channel and its really mostly used for trash talking and free intel, so its not really all that nescessary.
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Naran Eto
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Posted - 2011.08.09 08:26:00 -
[30]
I don't think we should get rid of local totally, it's pretty useful sometimes, what i think should happen is you only show up on local if you're within scan range of another ship and only to that ship, or if you speak on the channel.
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Thornat
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Posted - 2011.08.09 08:32:00 -
[31]
Originally by: Naran Eto I don't think we should get rid of local totally, it's pretty useful sometimes, what i think should happen is you only show up on local if you're within scan range of another ship and only to that ship, or if you speak on the channel.
Well a simple solution is that you only show up in local if you talk and only to the people who are currently in local, aka if you jump in you dont see previous messages. To me the whole "scanning range" kind of defeats the purpose of having scanners and such. Local kind of, to me, pulls me out of the game and reminds me that "ya its a game". I like the emersion of this game above all else, the sense that Im really their, really doing what Im doing. The more of that we get the better.
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Franny
Mentis Seorsum
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Posted - 2011.08.09 09:05:00 -
[32]
but if we remove local we won't see things like
H74, way back when dev shows up in local us > why is a dev here? Tomb > anyone know where the POSs are at? us all responding things like "can't remember where your BoB alt put them?", and "wtf, just log on your main and use BM's" till he threatened to nerf bat us all
I miss the days when dev'd had a sense of humor, and cared/played ---------------------------------------------------------- WTB Sig must include NOS Domi KILLING Ponies other details to be discussed, EVEmail me for details |
BLACK-STAR
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Posted - 2011.08.09 09:22:00 -
[33]
only load local portraits when people appear to you on grid? my small idea..
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Valei Khurelem
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Posted - 2011.08.09 09:25:00 -
[34]
Originally by: Kro0k Edited by: Kro0k on 08/08/2011 21:51:30 Edited by: Kro0k on 08/08/2011 21:51:06 If you dont want local, wormholes are only a scan away >_>
All I hear is "WHINE WHINE WHINE"
Edit: I do somewhat agree on the sov/local idea. Although i think you if own sov in a system you can choose to turn local off. And in NPC 0.0, lowsec, and highsec, there is always local.
Speaking of whining, shut up, or offer solutions.
Here is a legitimate problem with the game and all you do is shove in pretending there's nothing wrong and people are trying to have a perfectly rational debate. Just because 5% of the population want an easy time as possible ganking others doesn't mean all of us do.
Honestly expressing my beliefs and opinions is not trolling |
Bane Nucleus
Mom 'n' Pop Ammo Shoppe Transmission Lost
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Posted - 2011.08.09 10:11:00 -
[35]
High sec, low sec, and null should all have local the way it is now. That way, I can continue to be an elitist prick, wormhole dweller, and think I play this game better.
Thank you.
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PaulTheConvoluted
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Posted - 2011.08.09 10:16:00 -
[36]
Originally by: Valei Khurelem Here is a legitimate problem with the game
This would indicate you approve of removing local (or at least that you see a problem with it) Originally by: Valei Khurelem Just because 5% of the population want an easy time as possible ganking others doesn't mean all of us do.
and here you are opposed?
Either that or I'd like for you to explain why you think removing local makes ganking less likely, because I think it just makes it easier for the hunters while forcing the prey to keep spamming dscan in order to have any sense of (perceived or real) security.
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Siena Petrucis
Caldari Jelly Kings BricK sQuAD.
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Posted - 2011.08.09 11:19:00 -
[37]
Edited by: Siena Petrucis on 09/08/2011 11:19:16 I'd love to have local removed completely everywhere. As a replacement, we would need improved dscan. It should - auto-repeat - support some kind of friend-or-foe identification. So if YOU have a good standing to the pilot on dscan, he would reveal his identity to your scanner. All other pilots on dscan would be neutral. Scan results would be filterable by overview settings as today. - it should also highlight new signals on dscan for a few seconds.
Obviously, cloaked ships would not show up.
Concerning the argument that the information on today's local is filled by the gates ... why does local know if someone logs into a player-owned outpost, or jumps into a system through a wormhole or covert cyno? That is not logical. Any why does local then only show players, not NPC's?
Concerning the argument that you should not feel alone in space ... in high-sec, the improved dscan would always show enough signals. And in low-sec/0.0 ... I think the improved opportunity for cloaked warfare will make sure that you very often get company :)
I think it would create new opportunities for small scale PVP ... e.g. miners might ask their corp buddies to babysit them in cloaked recons to repel attackers. |
Miss Rabblt
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Posted - 2011.08.09 11:30:00 -
[38]
remove local. well. make it more real! Remove whole space around the ship. After all capsuleer is only body inside electronic device. Why the hell all stars, guns, engine trails and other unnecessary stuff? All you need it control panel before you. Speedometer, coordinate grid, other indicators. No more mouse controlling of ship! You control it by your brain. Only commands. For easier control let it be text mode.
You want realism?
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Mr Kidd
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Posted - 2011.08.09 11:36:00 -
[39]
Originally by: Proclus Diadochu
Null Security Space -> Based on the system's SOV upgrade would determine how effective local would populate. Raw systems in Null, no local. High SOV systems, full local.
Just an idea.
I agree. And that's why Sov upgrades should only be purchasable via the NeX using a CC :)
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Fatmarrow
Minmatar Vote Chino
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Posted - 2011.08.09 12:14:00 -
[40]
Edited by: Fatmarrow on 09/08/2011 12:15:23 Edited by: Fatmarrow on 09/08/2011 12:14:44 Might I suggest a new mechanic that preserves local in general terms but allows an element of surprise and also inadvertently improves lag?
If there are new people in local, have a delay while each of them is added, in turn, to the list?
So someone who was already in local might see a single "(resolving)" or similar appear in local when anyone jumped in (or alternatively nothing would be added during the resolving process, for more sneakiness/surprise). At this point as far as they are concerned it might just be that single ratter who was knocking about (nothing to worry about) or a 30 man fleet. After a second or two the name would resolve and be added to local. If there was just that one person entering the system, the process would stop there. Otherwise there'd be another "(resolving)" (or nothing) appear in the local list, and then another and another, etc, after repeated delays.
This mechanic means that a large fleet could catch someone before it became immediately apparent that more than one or two people had entered the system, although no-one diligent need be caught because you can still scan for probes and/or ships to avoid getting caught out. Meanwhile you still have the positive benefits of local - the sense that you're part of a larger picture and the ability to chat when people are bored, etc. You might also get more inter-fleet fights (or, I admit, possibly less) if there was a bit more uncertainty about relative fleet sizes when one fleet jumped into another. That's from a low sec perspective at least, where roaming fleets find little to kill because everyone docks up as soon as local spikes. That sudden 'spike' has a real psychological impact that scares people out of space. This effect should be reduced with the 'gradual reveal' local proposed above.
Any good?
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Khamned
Hikivirta
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Posted - 2011.08.09 13:16:00 -
[41]
I had a similar idea like this once.
high sec, same as now
low-sec - delayed: in the sense it only updates when you are spotted by the gate. - this is similar to highsec, but you have a full 60 seconds from when you jump through to make your presence aware to other people (if you hold cloak). good for scouts.
in addition, maybe add a mechanic where if you cloak up withing a certain time frame from decloaking, you can warp off, and not be recognized by the gate.
null-sec - local doesn't update the same way. its updates when you physically see somebody, on grid. like a gate, station, anomoly. updates would relay information through the fleet
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Fatmarrow
Minmatar Vote Chino
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Posted - 2011.08.09 17:13:00 -
[42]
Originally by: Khamned I had a similar idea like this once.
high sec, same as now
low-sec - delayed: in the sense it only updates when you are spotted by the gate. - this is similar to highsec, but you have a full 60 seconds from when you jump through to make your presence aware to other people (if you hold cloak). good for scouts.
in addition, maybe add a mechanic where if you cloak up withing a certain time frame from decloaking, you can warp off, and not be recognized by the gate.
null-sec - local doesn't update the same way. its updates when you physically see somebody, on grid. like a gate, station, anomoly. updates would relay information through the fleet
That would also work.
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Proclus Diadochu
Varion Galactic Tragedy.
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Posted - 2011.08.09 18:15:00 -
[43]
Originally by: Siena Petrucis I'd love to have local removed completely everywhere. As a replacement, we would need improved dscan. It should - auto-repeat - support some kind of friend-or-foe identification. So if YOU have a good standing to the pilot on dscan, he would reveal his identity to your scanner. All other pilots on dscan would be neutral. Scan results would be filterable by overview settings as today. - it should also highlight new signals on dscan for a few seconds.
Obviously, cloaked ships would not show up.
Concerning the argument that the information on today's local is filled by the gates ... why does local know if someone logs into a player-owned outpost, or jumps into a system through a wormhole or covert cyno? That is not logical. Any why does local then only show players, not NPC's?
Concerning the argument that you should not feel alone in space ... in high-sec, the improved dscan would always show enough signals. And in low-sec/0.0 ... I think the improved opportunity for cloaked warfare will make sure that you very often get company :)
I think it would create new opportunities for small scale PVP ... e.g. miners might ask their corp buddies to babysit them in cloaked recons to repel attackers.
I'm with you, Siena.
Originally by: Siena Petrucis - support some kind of friend-or-foe identification. So if YOU have a good standing to the pilot on dscan, he would reveal his identity to your scanner. All other pilots on dscan would be neutral. Scan results would be filterable by overview settings as today.
We already have a something similar to this. We use Security Symbols in our ship names. However, it would be pretty cool to have a new addition to Dscan, that allows you and members of your fleet/alliance/corp to emit a 4-digit alphanumeric code that can be picked up on Dscan attached to your ship, that would allow members to ID you, but could be changed to prevent hostiles from getting familiar with your ID. This code could be put out by the FC/CEOs/Directors and plugged into your ship's emitter via a new tab in the scan window? I don't know, I like the concept.
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For those who don't know, Tragedy. is a wormhole alliance. However, we enjoy venturing out of our little hole to visit neighboring systems (ie. Nulls/Lows/Whoever links to us) and getting some "good fights".
Recently, we opened up into Russian space. Were we surprised by the botting, nope. Did we kill one, yes. Would we have liked to kill more, definately. We should start a Bottergeddon, hopefully it could trump Hulkageddon. :fingers crossed:
My problem with local is it takes away from some of the inherent danger you should face as you venture further into the "unknown". Highsec, sure you should feel a sense of high security. Lowsec, you already get a warning before you go down there, it should be a bit more challenging. Nullsec WAS called the Wild West when I started this game, and it is FAR from the Wild West now. In some cases, Null is safer than highsec. Must fix this error. WH space is the frontier, and is fine.
Originally by: Windjammer The WH experiment is a failure in incomplete implementation.
Have you ever been in a wormhole?
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Har Harrison
Amarrian Retribution
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Posted - 2011.08.10 01:13:00 -
[44]
Originally by: Alternate Poster
Originally by: Har Harrison
since the client needs to know info about people regardless of if they are shown in local or not - how else does it know to show someone on grid etc...???
Wrong. The client only needs to know about others if and when they interact, they land on grid, they're in the same station etc.
Hey genius - I said that... Client needs to know so show someone on grid...
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Alternate Poster
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Posted - 2011.08.10 10:29:00 -
[45]
Originally by: Har Harrison
Originally by: Alternate Poster
Originally by: Har Harrison
since the client needs to know info about people regardless of if they are shown in local or not - how else does it know to show someone on grid etc...???
Wrong. The client only needs to know about others if and when they interact, they land on grid, they're in the same station etc.
Hey genius - I said that... Client needs to know so show someone on grid...
Learn 2 da englush
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Caldari Citizen20090217
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Posted - 2011.08.10 12:19:00 -
[46]
Edited by: Caldari Citizen20090217 on 10/08/2011 12:19:48
Originally by: Cearain Botters will just reset their bots to do whatever needs to be done.
But CCP Sreegs job will be much easier. Just log the names of any character that dscans consistently 24/7 and ban.
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Misunderstood Genius
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Posted - 2011.08.10 13:08:00 -
[47]
Edited by: Misunderstood Genius on 10/08/2011 13:13:48 The main problem with removing local is that it will cause more waste of time to hide, more scouting than PvPing to try to get intel first what is nearly impossible because you have no idea what you will really face for PvP, you did not see the 30 men fleet hiding next door off scan/cloaked or how many new pilots jumped in the last minute. Tbh: it will just boost the hidden blob FTW. And the final result is: after no solo PvP we will have no small scale PvP anymore because noone wants to waste ships by flying blindly around LIKE A NOOB into the bigger nerd-fish. No local will slow down the game especially for those ones who are not able to live in EVE full-time. Actually the game is time consuming enough EVEN with local. When I enter a system I like to know who is there, check chars, convo someone if necessary, check killboards to gather some intel for further PvP decisions and even with this PvP at top belt is still a challange when local fills up or you just realized that this pilot has 3 more corp mates in system but nothing on scan... YET. Just warping blindly around because there's just one ship on scan and get blobbed the next minute by 20 warping from off scan - you were too tired and lazy to check a system again and again with probes, d-scan or whatever - is more waste of game and RL time and no thrill at the end. Exactly this will happen. If you are not in a group, you will die the same way like noobs warping to top belt in Amamake for ratting. In w-space no local is a nice must have feature and due to the fact that w-space is mostly isolated where you usually face the local residents and some random visitors it's fun to warp around and check the POS stuff for intel first and probably if you have luck and patience you'll catch someone for a fight.
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Jayce Alsomel
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Posted - 2011.08.10 13:08:00 -
[48]
Remove local everywhere.
Add local to Wormholes. Sleeper tech, amirite? ;)
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Proclus Diadochu
Varion Galactic Tragedy.
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Posted - 2011.08.11 22:03:00 -
[49]
Hey Zymurgist,
Could you move this to the Assembly Hall possibly?
Now there are some positive and negative feedback, I'd like the CSM to give a glance. I know Mittens has a new interest in WH Space lately. Thanks.
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Jaangel
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Posted - 2011.08.11 22:15:00 -
[50]
You cant remove local untill there is a new way to identify war targets.
I have no issue with any changes to local but they must be able to deal with the above game mechanic without breaking any other area of eve, Ie Alterations to directional scan to make war targets visible but breaks other fuctions of the scanner making it hard to identify none war dec targets
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Jon Obstergo
Obstergo Tragedy.
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Posted - 2011.08.14 23:35:00 -
[51]
Originally by: Jaangel You cant remove local untill there is a new way to identify war targets.
I have no issue with any changes to local but they must be able to deal with the above game mechanic without breaking any other area of eve, Ie Alterations to directional scan to make war targets visible but breaks other fuctions of the scanner making it hard to identify none war dec targets
Yea you can. Know where your targets live. Try not to be lazy.
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Astrid Raholan
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Posted - 2011.08.15 04:15:00 -
[52]
Edited by: Astrid Raholan on 15/08/2011 04:15:42
Originally by: Razin
Originally by: Proclus Diadochu
You recon bots should have it easy in sov space? Why?
The only people still botting in 0.0 are the ones who haven't realised that botting L4 missions in empire give out money far more efficiently. I'd throw in a link, but I am sure CCP know how to google. |
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