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Lance LeMond Thellere
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Posted - 2011.08.07 19:03:00 -
[1]
I've only been playing just over two months and one of my goals was to run Incursions, but it i've been hearing alot about how missiles aren't favoured so much. Im wondering what peoples opinions are of this and what would be the best path to take. I've invested more time in missiles than i have hybrids and feel it would be a waste to switch back and go hybrids.
I'd be very grateful. |
Cambarus
The Baros Syndicate
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Posted - 2011.08.07 19:05:00 -
[2]
Looking to do vanguards with a caldari ship? Get a tengu. Looking to do assaults with a caldari ship? Get a tengu. Looking to do HQs with a caldari ship? Get a tengu.
CNR also works for the latter 2, but tengu is by far your best bet. |
Omara Otawan
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Posted - 2011.08.07 19:13:00 -
[3]
Budget version would be a Drake.
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Aamrr
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Posted - 2011.08.07 19:18:00 -
[4]
Originally by: Cambarus Looking to do vanguards with a caldari ship? Get a tengu. Looking to do assaults with a caldari ship? Get a tengu. Looking to do HQs with a caldari ship? Get a tengu.
CNR also works for the latter 2, but tengu is by far your best bet.
Cambarus, I'm disappointed. You should know that the only respectable Caldari incursion ship is the Nightmare.
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Cambarus
The Baros Syndicate
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Posted - 2011.08.07 20:16:00 -
[5]
Originally by: Aamrr
Originally by: Cambarus Looking to do vanguards with a caldari ship? Get a tengu. Looking to do assaults with a caldari ship? Get a tengu. Looking to do HQs with a caldari ship? Get a tengu.
CNR also works for the latter 2, but tengu is by far your best bet.
Cambarus, I'm disappointed. You should know that the only respectable Caldari incursion ship is the Nightmare.
OP said he wanted missiles, had I wanted to be a smartass a vindi (as he said he also has some hybrid skills) would have been a better choice than a NM anyway. |
Aamrr
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Posted - 2011.08.07 20:26:00 -
[6]
Oh, vindicators are fantastic if there's anything for them to actually shoot at. Too bad that 2/3 of the sites have the targets warping in at 70km and a nightmare fleet has more than half of the targets dead before they close range...
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Cambarus
The Baros Syndicate
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Posted - 2011.08.08 01:10:00 -
[7]
Originally by: Aamrr Oh, vindicators are fantastic if there's anything for them to actually shoot at. Too bad that 2/3 of the sites have the targets warping in at 70km and a nightmare fleet has more than half of the targets dead before they close range...
I CBA to worry about how regular people run incursions tbh :P That said, is it really so hard to burn towards where the next spawn is going to show up? (and for that matter, just use null, since you can get something like 1k DPS out to 30km or so no problem) |
Aamrr
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Posted - 2011.08.08 01:22:00 -
[8]
If it takes you long enough to kill the targets that you can burn to their spawn points, you're doing it wrong.
Also, null? Seriously? What the hell.
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Cambarus
The Baros Syndicate
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Posted - 2011.08.08 01:37:00 -
[9]
Originally by: Aamrr If it takes you long enough to kill the targets that you can burn to their spawn points, you're doing it wrong.
Also, null? Seriously? What the hell.
1)Time on an ota with a good fleet is what, 7 minutes? 2ish minutes per spawn, in a vindi that can move 1km/s quite easily. Position yourself properly and none of the spawns will start more than 40 clicks away. Maybe not ideal, but you're looking at a ship that can do nearly twice the DPS (not to mention that the OP was talking about having the skills for missiles and hybrids, not lasers), and a vindi with null seems to OD a NM with pulses right up to about 35km (compared to scorch).
Also, criticizing an idea without actually having looked into it is exactly why I got away with what I was doing (while outperforming entire fleets) for as long as I did, just sayin' |
Sjugar
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Posted - 2011.08.08 01:55:00 -
[10]
Caldari fly Basilisk with 2 resebos nuff said.
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Aamrr
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Posted - 2011.08.08 02:07:00 -
[11]
1000 DPS in falloff isn't exactly making a compelling argument against nightmares. If you could reload to void when they close range, you'd have a decent argument, but it's not hard to see whether you'd rather have 1000 DPS in optimal or falloff...
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Cambarus
The Baros Syndicate
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Posted - 2011.08.08 02:41:00 -
[12]
Originally by: Aamrr 1000 DPS in falloff isn't exactly making a compelling argument against nightmares. If you could reload to void when they close range, you'd have a decent argument, but it's not hard to see whether you'd rather have 1000 DPS in optimal or falloff...
Nono, it's 1k DPS AFTER factoring in falloff, vindi with null can push 1150 before drones in optimal. |
Isan'na
Malicious Destruction
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Posted - 2011.08.08 08:55:00 -
[13]
Edited by: Isan''na on 08/08/2011 08:57:33
Originally by: Cambarus 1)Time on an ota with a good fleet is what, 7 minutes?
Done properly, four minutes or less. It rivals NCO completion time. :P
And the second wave is the one that spawns at 70, which you'd have time to burn pretty hard to reach. First wave takes either 40s or 70s (rough approximation) depending if the augas trigger the spawn or not. There's no convenient spawn location marker either.
The real kicker is that a prop mod != tank and != web, so you're compromising the fit. And don't :orca: me, that's inefficient waiting.
For the OP...ya, there isn't much more choice beyond tengu. And it's not even the best. Mares put out similar snipe DPS and better brawl DPS, just to name one again. None of your skills are going to make you plausibly useful in a armor tanked ship either. <Isan> MALD Incursion Store |
Otebski
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Posted - 2011.08.08 11:38:00 -
[14]
Most used Caldari ship in incursion would be basilisk. It also makes it way easier to get into fleets than flying dps ship.
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Dorian Wylde
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Posted - 2011.08.08 20:26:00 -
[15]
Edited by: Dorian Wylde on 08/08/2011 20:28:46
Originally by: Cambarus
Originally by: Aamrr If it takes you long enough to kill the targets that you can burn to their spawn points, you're doing it wrong.
Also, null? Seriously? What the hell.
1)Time on an ota with a good fleet is what, 7 minutes? 2ish minutes per spawn, ]
A good fleet will clear an OTA in about 3 minutes. And no, you will not be burning 70km to a spawn location in any incursion. Or, more properly, you will not be doing it more than once before you're blacklisted from all the global channels. The only way to get that far in a reasonable time is with a MWD, which means you'll be either be compromising your tank, or your ewar/tracking. You'll also need cap transfers from the logis, which they won't like. And the sig bloom will mean you'll be taking oodles more damage the entire way out, even if you clear out all the trash spawns that the rest of us ignore. So you're looking at about a 10-15 minute completion for one site.
To the OP, I've seen several ravens and scorpions, both regular and navy issue, as well as the obvious tengu. They do just fine. You also don't need torpedoes, in fact outside of killing the supercarrier torps are pretty much a bad idea. Most of the enemies you'll fight in vanguards are frigates and no amount of webs and painters make torps worth a damn against a frigate.
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Cambarus
The Baros Syndicate
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Posted - 2011.08.08 20:27:00 -
[16]
Originally by: Dorian Wylde
Originally by: Cambarus
Originally by: Aamrr If it takes you long enough to kill the targets that you can burn to their spawn points, you're doing it wrong.
Also, null? Seriously? What the hell.
1)Time on an ota with a good fleet is what, 7 minutes? 2ish minutes per spawn, ]
A good fleet will clear an OTA in about 3 minutes. [...]
Christ I've been out of the loop for a while :( |
DeepfriedTator
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Posted - 2011.08.08 20:30:00 -
[17]
Go get urself a basi and fly that for caldari or a tenth if u want to wait. Finding some of these replys quite funny. Seeing posted by alts rather than the mains. I fly a dual web vindis and love the chatter in fleet from me single volley popping tamis. Yes nm are very nice to have. But caldari.. go get a basi and support ur local shiney fleet
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