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Tautut
The Union Of The Snake
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Posted - 2011.08.09 07:55:00 -
[1]
Edited by: Tautut on 09/08/2011 07:56:13 Lots of moaning (probably justified) about the splurge of supercaps these days - and some great ideas on how to keep them in check.
It seemed to me that you could potentially use the Dust 514 mechanics to introduce boarding parties in order to take down larger ships in fleet.
High level visualisation: Black Ops ships given the ability to deploy boarding parties. Mercs beamed across once Black Ops are within 5k of a supercap. Give the boarding party teleportation system options - so that you can quickly beam mercs across to sections of the ship that are further away from the main goal - or the Black Ops ship can pick a harder teleportation target that takes much longer to get a lock (hence increased risk due to exposure) but rewards them by deploying the mercs closer to the objective target.
Supercaps then require onboard man to man defence (player / npc or mix). The ship interior is set as a series of rooms joined by transport that the opposing sides have to fight through.
There could be a series of possible objectives which ascend in difficulty:
1. Raiding party set up internal warp disruption units - meaning that the supercap is pinned. This stops the ship jumping off whilst they're onboard.
2. Raiding party can have a number of objectives to alter ship characteristics - so the modules that are fitted to the supercap have graphical representation in certain sectors of the ship. These can be taken offline - and the effects filter back to the Eve game. You take a shield hardener offline - the ship loses resistance. You take down those missile launchers (one by one) and the cap loses firepower. etc etc
3. Raiding parties get to impact core ship capabilities by taking over key rooms - so taking control of the part of the ship that houses the capacitor results in a % reduction of capacitor output for example.
4. The ultimate prize would be to force eject the pilot of the supercap, dropping their egg in space - allowing the opposing force to drop their own supercap pilot in (if he's brave enough to pod out and drop in to the vacant supercap).
I know it's only high level but worth a thought. Apologies if it's been covered elsewhere. I just love the thought of someone piloting this ship - being boarded and then watching their systems go offline one by one as they struggle to maintain control. The shouting on Teamspeak would be legendary as the supercap pilot reports back to his own internal defence force that his ship is being taken offline.
The Union of the Snake [SNAKE]
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Diesel47
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Posted - 2011.08.09 09:43:00 -
[2]
While this would be awesome... It would be very hard to make happen... Imagine all the things they'd have to do.
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kerradeph
Gallente FMOFMC
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Posted - 2011.08.09 17:45:00 -
[3]
Originally by: Diesel47 While this would be awesome... It would be very hard to make happen... Imagine all the things they'd have to do.
ya, it would be hard but well worth it if it worked.
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Jag Hiroshii
Gallente
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Posted - 2011.08.09 22:09:00 -
[4]
Would be good if, rather than anyone being able to take a module offline, you needed specialist forces to do that work. Less gun heavy & more engineer.
You could also employ mercs from Hackney and Tottenham to loot and ransack the cargohold.
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Siva Surya Kshatriya
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Posted - 2011.08.11 22:33:00 -
[5]
If the black ops can beam marines into the Titan why don't they just beam bombs next to the Titan's pod and be done with it?
I guess if you got the Titan into structure you could justify shooting boarding pods at it, which would tunnel into the Titan... Might be interesting. Dust 514 guys have to take over the ship before the enemy fleet destroys the Titan themselves (they wouldn't want it falling into enemy hands).
Then again, I doubt most Dust guys want to sit in a boarding pod for 20 minutes just to get blown up in space.
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Dinta Zembo
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Posted - 2011.08.11 23:26:00 -
[6]
I like the idea but stuff like this will probably take months or years to make. I mean, EVE has been around for like 8 years and we can only just walk in stations.. in private rooms
Even if this would happen sometime, there should be specialized engineers, as mentioned earlier, to actually do stuff to the ship. It should take several minutes to take just one module out, which wouldn't make it very attractive to take over a titan (might as well kill it in far less time). Take into account that titans are big ass ships, probably with tons and tons of crew members probably carrying some form of weaponry. Just beaming around important support rooms and taking stuff out before crew (wait, did I say crew? now we need ship crews as well to make this happen ) can respond would be OP. You can't take over a titan by just putting somebody in the big chair while 3/4 of the crew is still alive and hating firing rockets on your cockpit door.
I think it would simply be too big of an operation to take over a titan. It could take like an hour to fully clear out a titan (if not longer?) which would be far too long in a fleet fight. People would probably blow up their titan if it gets taken, or just selfdestruct.
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SGT FUNYOUN
Gallente Arachnea Phoenix Battalion Hoodlums Associates
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Posted - 2011.08.12 03:54:00 -
[7]
While this would be cool... where does this leave the EVE player? From what I can tell none of these ships have crews. You are a single seemingly immortal human being, stuck nearly naked into a plexi-glass pod full of goop, with nothing but drone technology and your cybernetically linked brain to control the whole ship.
And yes this means that even in a Titan that you... the pilot (or capsuleer if you prefer) are the only living thing on board.
So does this mean I have to leave the safety of my pod to get into a gun battle on my own ships bridge; by myself? How is my ship going to fight the ship to ship battle outside then? If there is a crew; how am I going to be able to control them to fight off the invaders and fly my ship to fight off the other ships?
Is EVE going to introduce guns into the WiS concept? If they did, doesn't that mean I could just go find the commander of these guys and snipe him while he is standing in the station? Doesn't that also mean that every station is going to turn into a massive battlefield both inside and out?
I would really hate to dock up in Jita 4-4 and walk out of my quarters only to waltz into the middle of a gun battle and die because of a ricochet every 30 seconds. Yargh. I be SGT Funyoun. King of the Pirates!!! |
Richard Throatdeep
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Posted - 2011.08.12 04:01:00 -
[8]
If a single foreign trooper boarded any ship in the game right now, he'd be able to pod the pilot without them ejecting or destroying the ship. It sure makes the potential of a boarding party scary as hell, but it's a bit on the broken side, without some serious firepower to do something about that threat.
Perhaps a reason to fit fof or defender missiles into a launcher? interesting.
guns in stations would be all sorts of crazy - especially if they were rare and valuable. granted you don't risk a ship if you get shot in a barfight, but losing a clone that way could get annoying fast. It would also make hostage situations at the dock a bit more interesting. You could even get a screenshot of your guys pointing a pistol at your hostage, then put it on the forums of the hostage's corporation. The stories to be written about that would be great.
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