Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cynoska McNamara
|
Posted - 2011.08.10 05:26:00 -
[1]
Edited by: Cynoska McNamara on 10/08/2011 05:37:24 Edited by: Cynoska McNamara on 10/08/2011 05:36:07 Edited by: Cynoska McNamara on 10/08/2011 05:29:00 Edited by: Cynoska McNamara on 10/08/2011 05:27:43 These are 2 simple solutions to resolve the abusing of Cloaking Devices by afk players:
1) All Cloaking Devices NEED a FUEL CHARGE. The fuel is a charge [like Crystal T2] that can not be replaced in space and can works max Xh (4h? 5h? 6h?).
2) All Cloaking Devices are always under "pseudo-OVERLOADING effect". The cloaking device module damage itself and can be operative Xh (4h? 5h? 6h?). The module must be repaired in a station.
With these solutions, a AFK cloaker is not able to live indefinitely in enemy territory but can enjoy all the benefits of its role (5h of cloaked operations is enough for a massive alliance attack too). But above all, NO MACRO can avoid the solution and a pg can not log its pg and go shopping all day with no consequences.
If you want to be a afk cloaker, you must return every X hours (of total module activity) in an area where you can use fitting tool (solution 1) or Repair Facilitiy (Solution 2) and go back.
PS: sorry for my english.
|
Ingho Yo Kasumi
|
Posted - 2011.08.10 06:40:00 -
[2]
Originally by: Cynoska McNamara Edited by: Cynoska McNamara on 10/08/2011 05:37:24 Edited by: Cynoska McNamara on 10/08/2011 05:36:07 Edited by: Cynoska McNamara on 10/08/2011 05:29:00 Edited by: Cynoska McNamara on 10/08/2011 05:27:43 These are 2 simple solutions to resolve the abusing of Cloaking Devices by afk players:
1) All Cloaking Devices NEED a FUEL CHARGE. The fuel is a charge [like Crystal T2] that can not be replaced in space and can works max Xh (4h? 5h? 6h?).
2) All Cloaking Devices are always under "pseudo-OVERLOADING effect". The cloaking device module damage itself and can be operative Xh (4h? 5h? 6h?). The module must be repaired in a station.
With these solutions, a AFK cloaker is not able to live indefinitely in enemy territory but can enjoy all the benefits of its role (5h of cloaked operations is enough for a massive alliance attack too). But above all, NO MACRO can avoid the solution and a pg can not log its pg and go shopping all day with no consequences.
If you want to be a afk cloaker, you must return every X hours (of total module activity) in an area where you can use fitting tool (solution 1) or Repair Facilitiy (Solution 2) and go back.
PS: sorry for my english.
I think the way 1 it's interesting.
Nice.
|
ShahFluffers
Ice Fire Warriors
|
Posted - 2011.08.10 07:05:00 -
[3]
Oh look... it's THIS thread again.
No. Cloaking is fine the way it is. AFK cloakers cannot harm you as they are Away From Komputer. At the same time, you live in null-sec and thus should be prepared for any situation that is tossed at you... including a surprise attack. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Cynoska McNamara
|
Posted - 2011.08.10 09:13:00 -
[4]
Edited by: Cynoska McNamara on 10/08/2011 09:17:26
Originally by: ShahFluffers Oh look... it's THIS thread again.
No. Cloaking is fine the way it is. AFK cloakers cannot harm you as they are Away From Komputer. At the same time, you live in null-sec and thus should be prepared for any situation that is tossed at you... including a surprise attack.
1. AFK = Away From Keyboard 2. A AFK cloacker is not a playing player.. It's only a form of terrorism (EVE should encourage competition, scam, deception .. but not terrorism). If you wanna be a cloacker you have to play.. if you are AFK you should LOG OFF and let people play! Your answer is just an excuse of safety. 0.0 should not be safe for anyone .. especially for AFK players.
I repeat: a AFK player can't be safer than an active player.
|
Eperor
|
Posted - 2011.08.10 09:41:00 -
[5]
Edited by: Eperor on 10/08/2011 09:41:35 fully suport this and i tink this my work.
there is more good tings to then just push afk playstyle out off game. I tink modules shuld be repaireble, if the m,odule played his role hee ned to be destrauded to suport manufuctures and miners.
some more: 1. Demand for clocing devices all kinds wil grow. 2. IF grows demand for devices that its again mineral sink wath its very needet in eve.
And usual scouting its not distrubet to. 5-6 hours usualy inaf for fleet fights and scout enemy or move stuf.
|
Lady Spank
Amarr In Praise Of Shadows
|
Posted - 2011.08.10 12:57:00 -
[6]
What is the problem with AFK cloaking that you seek to fix?
~~~
Screenshot batch compression |
Anna Lifera
6.... HAWK Alliance
|
Posted - 2011.08.10 14:18:00 -
[7]
Edited by: Anna Lifera on 10/08/2011 14:23:09
Originally by: Cynoska McNamara 2. A AFK cloacker is not a playing player.. It's only a form of terrorism (EVE should encourage competition, scam, deception .. but not terrorism). If you wanna be a cloacker you have to play.. if you are AFK you should LOG OFF and let people play! Your answer is just an excuse of safety. 0.0 should not be safe for anyone .. especially for AFK players.
funny how in every afk cloak-whine thread, it's not surprising that they're too scared to explain this: explain how someone afk is "terrorizing" u and not letting u play in the first place because it sounds to me u're the ones making excuses for concord-level safety. but don't worry, there is concord-level safety...back in high sec so if 0.0 shouldn't be safe for anyone, it especially shouldn't be safe for nullbears like u who can't handle one harmless neutral while he's hiding behind his entire alliance.
p.s. u mentioned macros--is yours not working because of them? |
Cynoska McNamara
|
Posted - 2011.08.10 14:26:00 -
[8]
Edited by: Cynoska McNamara on 10/08/2011 14:29:17 Edited by: Cynoska McNamara on 10/08/2011 14:28:16
Originally by: Lady Spank What is the problem with AFK cloaking that you seek to fix?
If so many people complain there must be a problem. There is not a problem if a player goes AFK currently using Cloaking Devices. The problem is the instrumental use of AFK Cloaker to create a climate of terror on enemy territory (every day 24h per day) damaging the local economy with a technique that provides immunity to afk pgs. If you wanna be a AFK cloaker, it's ok for me.. but it must be for a limited AFK time.. or have to implicate ACTIVE partecipation of the player. A Player HAS TO BE ACTIVE to damage other Players. So.. or a player has to interact with the cloacked ship constantly in order to interpret the role of "menace in local" or the player can do it AFK for a limited time (6h is good for me). If you wanna continue, you have to go back home and return: it's honest, fair, and it would be much more strategic than this exploit
@Anna Lifera: never used macros or played afk. I'm sorry, I PLAY EVE. Your is an excuse to be safe in 0.0 enemy territory sure to be not attacked. Who is the carebear? |
Ya Huei
|
Posted - 2011.08.10 14:46:00 -
[9]
</failthread>
|
Anna Lifera
6.... HAWK Alliance
|
Posted - 2011.08.10 14:50:00 -
[10]
Originally by: Cynoska McNamara If so many people complain there must be a problem. There is not a problem if a player goes AFK currently using Cloaking Devices. The problem is the instrumental use of AFK Cloaker to create a climate of terror on enemy territory (every day 24h per day) damaging the local economy with a technique that provides immunity to afk pgs. If you wanna be a AFK cloaker, it's ok for me.. but it must be for a limited AFK time.. or have to implicate ACTIVE partecipation of the player. A Player HAS TO BE ACTIVE to damage other Players. So.. or a player has to interact with the cloacked ship constantly in order to interpret the role of "menace in local" or the player can do it AFK for a limited time (6h is good for me). If you wanna continue, you have to go back home and return: it's honest, fair, and it would be much more strategic than this exploit
@Anna Lifera: never used macros or played afk. I'm sorry, I PLAY EVE. Your is an excuse to be safe in 0.0 enemy territory sure to be not attacked. Who is the carebear?
PS: cloacked players are payed to stay AFK 24h/day in enemy 0.0 territory. A nerf on Cloacked Devices imply a loss of an easy way to make isk. Think about this.
and i repeat:
funny how in every afk cloak-whine thread, it's not surprising that they're too scared to explain this: explain how someone afk is "terrorizing" u and not letting u play in the first place because it sounds to me u're the ones making excuses for concord-level safety. but don't worry, there is concord-level safety...back in high sec so if 0.0 shouldn't be safe for anyone, it especially shouldn't be safe for nullbears like u who can't handle one harmless neutral while he's hiding behind his entire alliance.
u still haven't answered that and fyi, hitting the "magic" number of thread 9001 about it isn't gonna get ccp to coddle u. --- You're an asset to the community Anna. Thank you for your clear concise remarks. - Draek |
|
Cynoska McNamara
|
Posted - 2011.08.10 15:16:00 -
[11]
Edited by: Cynoska McNamara on 10/08/2011 15:18:03 Just an answer: 0.0 should be safe for nobody, right? So, if you wanna stay AFK and safe.. go back to empire! The rules should apply to everyone.
If you don't know how AFK cloacked pg role works, asking me how "terrorize", i'm wasting time
|
Anna Lifera
6.... HAWK Alliance
|
Posted - 2011.08.10 15:24:00 -
[12]
Edited by: Anna Lifera on 10/08/2011 15:26:02
Originally by: Cynoska McNamara Edited by: Cynoska McNamara on 10/08/2011 15:18:03 Just an answer: 0.0 should be safe for nobody, right? So, if you wanna stay AFK and safe.. go back to empire! The rules should apply to everyone.
If you don't know how AFK cloacked pg role works, asking me how "terrorize", i'm wasting time
yes u r wasting your own time because u still haven't explained how one harmless person is "terrorizing" u. there r many harmless ppl in high sec and they don't seem scared by each other. maybe u'd like to stay afk and safe so why don't u go back to empire? --- You're an asset to the community Anna. Thank you for your clear concise remarks. - Draek |
Maz3r Rakum
Gallente The Imperial Fedaykin
|
Posted - 2011.08.10 15:48:00 -
[13]
Originally by: Cynoska McNamara Edited by: Cynoska McNamara on 10/08/2011 05:37:24 Edited by: Cynoska McNamara on 10/08/2011 05:36:07 Edited by: Cynoska McNamara on 10/08/2011 05:29:00 Edited by: Cynoska McNamara on 10/08/2011 05:27:43 These are 2 simple solutions to resolve the abusing of Cloaking Devices by afk players:
1) All Cloaking Devices NEED a FUEL CHARGE. The fuel is a charge [like Crystal T2] that can not be replaced in space and can works max Xh (4h? 5h? 6h?).
2) All Cloaking Devices are always under "pseudo-OVERLOADING effect". The cloaking device module damage itself and can be operative Xh (4h? 5h? 6h?). The module must be repaired in a station.
With these solutions, a AFK cloaker is not able to live indefinitely in enemy territory but can enjoy all the benefits of its role (5h of cloaked operations is enough for a massive alliance attack too). But above all, NO MACRO can avoid the solution and a pg can not log its pg and go shopping all day with no consequences.
If you want to be a afk cloaker, you must return every X hours (of total module activity) in an area where you can use fitting tool (solution 1) or Repair Facilitiy (Solution 2) and go back.
PS: sorry for my english.
Can I have your stuff?
|
De'Veldrin
Minmatar Norse'Storm Battle Group Intrepid Crossing
|
Posted - 2011.08.10 16:34:00 -
[14]
I can never get past the idea that someone who's not even at the keyboard can send so many people into a complete tailspin. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
|
grazer gin
|
Posted - 2011.08.10 16:37:00 -
[15]
Or you 00 carebears could HTFU
|
Mag's
the united Negative Ten.
|
Posted - 2011.08.10 18:06:00 -
[16]
Local is being nerfed at some point soon. I'm hoping it will stop all the whining.
Your main problem is, you are reliant upon local intel way too much. AFK cloaking makes you misjudge the 100%, risk free, instant intel it gives you. Now if you learn from your mistakes and take certain precautions, you will remove much of the risk.
But instead, you've decided to jump on the forums and whine for an easy change. To make your life a lot easier and your ISK making near risk free. So I don't think you want to learn anything.
I bet you also rent your space. amirite?
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Feligast
Minmatar GoonWaffe Goonswarm Federation
|
Posted - 2011.08.10 19:12:00 -
[17]
Originally by: Mag's Local is being nerfed at some point soon. I'm hoping it will stop all the whining.
Mag's, I think you're wrong on this one. CCP has shown time and again they see Eve as "a social game", and will go to great lengths to increase player interaction. Removing local would be counter to that vision, imo. I doubt local will change anytime soon.
|
Mag's
the united Negative Ten.
|
Posted - 2011.08.10 19:27:00 -
[18]
Originally by: Feligast Mag's, I think you're wrong on this one. CCP has shown time and again they see Eve as "a social game", and will go to great lengths to increase player interaction. Removing local would be counter to that vision, imo. I doubt local will change anytime soon.
I did post a reply to you in the last thread bud, I'll paste it here.
Originally by: Mag's
Originally by: Feligast
Originally by: Mag's As local is going to be nerfed at some point very soon, I wouldn't worry your little special posting self about it.
Mag's, you know I <3 you. Linky to something about this? From everything I've ever read, :ccp: intends this to be a social game (thus the JB nerf), and local is not in their sights. Could be wrong, though.
No worries bud.
It can be found here, under Eve Future. CSM_CCP_Meetings_18-20_05_2011.pdf
Originally by: CSM CCP Meeting 18-20 05 2011 Conversation then took a bit of a tangent, and Arnar mentioned that local as we know it is going to change in a Winter expansion. The CSM was taken aback by this and let fly a torrent of questions about this new ôno localö. Local, as it was explained, had to change because of changes to EVEÆs infrastructure needed for future Incarna development. However, it would be replaced by a new, yet-to-be-designed intelligence gathering tool. Local would not simply just ôturn offö and turn into delayed mode, such as in wormhole space. It is worth a repeat û local will NOT be simply turned off and/or turned into delayed mode. Arnar and Torfi both emphasized the importance of not feeling alone in space; they reasoned that the game has fifty thousand players and that it shouldnÆt feel as though youÆre alone. The CSM will be kept in the loop regarding this design when more is known.
Edit: Just to say, it seems Arnar has wanted to nerf local for quite some time. (a few years afaik)
Another edit: Tried to find the quote regarding that, but couldn't. Did find this though, may shed some more light on it.
Linkage
Originally by: Trebor Daehdoow CSM was provided with a very early design document for the changes, and has provided some feedback, but it is understood that nothing has been locked down yet. We expect to get more details soon.
Basically, the idea is to split off the intel functions of local into something new, so that local chat is just that -- chat.
They have wanted to nerf local for sometime, who knows what will come of this.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Aramis Rosicrux
Gallente Ordo Rosa Crux Templaris
|
Posted - 2011.08.10 19:30:00 -
[19]
Edited by: Aramis Rosicrux on 10/08/2011 19:31:27 FACT:
Nobody can relax and operate in 0.0 space unless everyone in system is blue. If you mine ore, hunt rats, or even do exploration with an enemy in system, you are taking a very great risk. In practice, no one takes this risk unless they are very stupid.
PROPOSAL: 1. Placing a cloaked ship in a system effectively threatens all activity in that system.
2. There is no risk to the pilot who does this by staying cloaked all day.
3. No risk for the person disrupting the home systems of hundred of blues, in most cases.
Either, add some risk to the AFK lurker, or limit the amount of time they can be AFK, or provide a game mechanic whereby the residents of a system can seek and destroy the AFK lurker.
I think that "space storms" and "random meteorites" should be a random event and they can decloak a ship with no warning, leaving the ship decloaked until the pilot comes back and recloaks.
This would restore sanity to the game and balance the safety/risk element of holding 0.0 space in the first place.
Thank you,
Aramis Rosicrux
|
Mag's
the united Negative Ten.
|
Posted - 2011.08.10 19:40:00 -
[20]
Originally by: Aramis Rosicrux 1. Placing a cloaked ship in a system effectively threatens all activity in that system.
How does he threaten when cloaked?
Originally by: Aramis Rosicrux 2. There is no risk to the pilot who does this by staying cloaked all day.
If he stays cloaked all day, then how does he give risk to any other pilot?
Originally by: Aramis Rosicrux 3. No risk for the person disrupting the home systems of hundred of blues, in most cases.
1 cloaked ship stopping a hundred blues.? Sir, the cloak is the least of your worries.
Originally by: Aramis Rosicrux Either, add some risk to the AFK lurker, or limit the amount of time they can be AFK, or provide a game mechanic whereby the residents of a system can seek and destroy the AFK lurker.
I think that "space storms" and "random meteorites" should be a random event and they can decloak a ship with no warning, leaving the ship decloaked until the pilot comes back and recloaks.
This would restore sanity to the game and balance the safety/risk element of holding 0.0 space in the first place.
Then stop misreading the instant intel, local is giving you.
You want more intel power, on top of the already powerful, 100% risk free, instant intel tool called local. That is not a balanced approach.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|
Feligast
Minmatar GoonWaffe Goonswarm Federation
|
Posted - 2011.08.10 19:46:00 -
[21]
Originally by: Mag's
Originally by: Feligast Mag's, I think you're wrong on this one. CCP has shown time and again they see Eve as "a social game", and will go to great lengths to increase player interaction. Removing local would be counter to that vision, imo. I doubt local will change anytime soon.
I did post a reply to you in the last thread bud, I'll paste it here.
Originally by: Mag's
Originally by: Feligast
Originally by: Mag's As local is going to be nerfed at some point very soon, I wouldn't worry your little special posting self about it.
Mag's, you know I <3 you. Linky to something about this? From everything I've ever read, :ccp: intends this to be a social game (thus the JB nerf), and local is not in their sights. Could be wrong, though.
No worries bud.
It can be found here, under Eve Future. CSM_CCP_Meetings_18-20_05_2011.pdf
Originally by: CSM CCP Meeting 18-20 05 2011 Conversation then took a bit of a tangent, and Arnar mentioned that local as we know it is going to change in a Winter expansion. The CSM was taken aback by this and let fly a torrent of questions about this new ôno localö. Local, as it was explained, had to change because of changes to EVEÆs infrastructure needed for future Incarna development. However, it would be replaced by a new, yet-to-be-designed intelligence gathering tool. Local would not simply just ôturn offö and turn into delayed mode, such as in wormhole space. It is worth a repeat û local will NOT be simply turned off and/or turned into delayed mode. Arnar and Torfi both emphasized the importance of not feeling alone in space; they reasoned that the game has fifty thousand players and that it shouldnÆt feel as though youÆre alone. The CSM will be kept in the loop regarding this design when more is known.
Edit: Just to say, it seems Arnar has wanted to nerf local for quite some time. (a few years afaik)
Another edit: Tried to find the quote regarding that, but couldn't. Did find this though, may shed some more light on it.
Linkage
Originally by: Trebor Daehdoow CSM was provided with a very early design document for the changes, and has provided some feedback, but it is understood that nothing has been locked down yet. We expect to get more details soon.
Basically, the idea is to split off the intel functions of local into something new, so that local chat is just that -- chat.
They have wanted to nerf local for sometime, who knows what will come of this.
Meh, my fault, I lost that other thread and missed your reply. I knew I had said it before, though. Sorry to make you drag it up again.
|
Blondie Rens
|
Posted - 2011.08.10 19:51:00 -
[22]
Originally by: Aramis Rosicrux Edited by: Aramis Rosicrux on 10/08/2011 19:31:27 FACT:
Nobody can relax and operate in 0.0 space unless everyone in system is blue. If you mine ore, hunt rats, or even do exploration with an enemy in system, you are taking a very great risk. In practice, no one takes this risk unless they are very stupid.
PROPOSAL: 1. Placing a cloaked ship in a system effectively threatens all activity in that system.
And that is bad how?
Quote:
2. There is no risk to the pilot who does this by staying cloaked all day.
3. No risk for the person disrupting the home systems of hundred of blues, in most cases.
Again, that is bad how?
Quote:
Either, add some risk to the AFK lurker, or limit the amount of time they can be AFK, or provide a game mechanic whereby the residents of a system can seek and destroy the AFK lurker.
I think that "space storms" and "random meteorites" should be a random event and they can decloak a ship with no warning, leaving the ship decloaked until the pilot comes back and recloaks.
This would restore sanity to the game and balance the safety/risk element of holding 0.0 space in the first place.
Thank you,
Aramis Rosicrux
Why should 0.0 ever be safe?
|
Aramis Rosicrux
Ordo Rosa Crux Templaris
|
Posted - 2011.08.10 20:06:00 -
[23]
Originally by: Blondie Rens
Why should 0.0 ever be safe?
Exactly, The AFK Lurker has no risk. Why should the AFK lurker get to threaten the entire system all day long at NO RISK?
Random decloaks would restore some balance to the currently RISKLESS lurking threat strategy.
Thank you,
Aramis Rosicrux
|
Feligast
Minmatar GoonWaffe Goonswarm Federation
|
Posted - 2011.08.10 20:15:00 -
[24]
Cloaking provides balance to risk-free jewing in 0.0. So it's balanced already.
|
Omara Otawan
|
Posted - 2011.08.10 20:19:00 -
[25]
Originally by: Cynoska McNamara It's only a form of terrorism (EVE should encourage competition, scam, deception .. but not terrorism).
It is guerillia warfare, not terrorism.
Terrorism is encouraged as well, it is usually called 'awoxing' in EVE and is absolutely hilarious. What alliance are you in btw, I'd like to join.
|
Feligast
Minmatar GoonWaffe Goonswarm Federation
|
Posted - 2011.08.10 20:22:00 -
[26]
Originally by: Omara Otawan
Originally by: Cynoska McNamara It's only a form of terrorism (EVE should encourage competition, scam, deception .. but not terrorism).
It is guerillia warfare, not terrorism.
Terrorism is encouraged as well, it is usually called 'awoxing' in EVE and is absolutely hilarious. What alliance are you in btw, I'd like to join.
More psychological warfare (and it's apparently working as intended on the OP) but your point is valid :)
|
Blondie Rens
|
Posted - 2011.08.10 20:50:00 -
[27]
Originally by: Aramis Rosicrux
Originally by: Blondie Rens
Why should 0.0 ever be safe?
Exactly, The AFK Lurker has no risk. Why should the AFK lurker get to threaten the entire system all day long at NO RISK?
Random decloaks would restore some balance to the currently RISKLESS lurking threat strategy.
Thank you,
Aramis Rosicrux
At the same time there is no reward so there is nothing wrong with the low risk.
|
Cynoska McNamara
|
Posted - 2011.08.10 23:01:00 -
[28]
Aramis Rosicrux hits the point! Why an AFK player can be safe in 0.0? Cloacking devices nerfing solve this imbalance.
|
Lykouleon
Wildly Inappropriate Goonswarm Federation
|
Posted - 2011.08.10 23:24:00 -
[29]
Its not an imbalance, its not and exploit, and its pretty easy to avoid. Lykouleon > CYNO ME CLOSER SO THAT I CAN HIT THEM WITH MY SWORD |
Anna Lifera
6.... HAWK Alliance
|
Posted - 2011.08.11 03:08:00 -
[30]
Originally by: Cynoska McNamara Edited by: Cynoska McNamara on 10/08/2011 23:16:40 Aramis Rosicrux hits the point! Why an AFK player can be safe in 0.0? Cloacking devices nerfing solve this imbalance. If you are against nerfing, it means that your role is to be an AFK cloaker in enemies territories and get paid to do it. Or you are the picker of this activity. Scared to lost your job?
the better question is why r u asking to be safe in 0.0 against someone afk when u already r and carebearing it up in 0.0? and u still haven't explained how someone who isn't doing anything shuts down entire systems. if he doesn't do anything, he gets no reward while u do so if anyone should get risk, it's u. --- You're an asset to the community Anna. Thank you for your clear concise remarks. - Draek |
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |