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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DoctorDanny
TunDraGon
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Posted - 2011.08.10 11:09:00 -
[1]
I've just returned to New Eden after a 2 year break. I see that a lot has changed, but what really makes me happy is that thus far I've seen NO LAG at all.
Congratz to CCP for getting rid of it.
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Jon Askiras
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Posted - 2011.08.10 11:33:00 -
[2]
riiight ... no lag -_-
No lag must be why my Log sometimes falls several minutes behind, and suddenly only shows the time
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Revanean
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Posted - 2011.08.10 11:44:00 -
[3]
Don't worry, my whole life lags. Who's this Barack Obama fellow and why is he competing for president?
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Baycity Kitty
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Posted - 2011.08.10 12:31:00 -
[4]
yeah lag has improved a lot over the last few years I remember when splitting stacks in jita would take 10 seconds to register and now its instant, large fleet fights are still somewhat laggy i hear, but i generally avoid such large scale pvp
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Quebber
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Posted - 2011.08.10 12:41:00 -
[5]
Lag has improved amazingly over the last couple of years the reason alot of 0.0 folk and even some jita people don't see it is very simple human nature.
Used to be 600 people in local would kill a system now depending on supercaps etc it takes closer to 1k, more if a reinforced node, jita used to lag with hundreds in, now it lags with thousands in.
CCP can not fix the lag in fleet battles as anyone with an ounce of common sense will tell you, blame your corp/alliance fleet leaders, why you may ask ?
Simple, lag has become a viable tactic in warfar 0.0 style, if a system can handle 1200 people (reinforced) each side will try to put enough people in that system to lag it out for the oponent.
Hell if ccp made it so 3000 people could fight in a system certain alliance military leaders would cram 4000 in just to use lag as a tactic.
So yes lag has become alot better but human nature has not :).
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.08.10 18:49:00 -
[6]
Originally by: Quebber CCP can not fix the lag in fleet battles as anyone with an ounce of common sense will tell you, blame your corp/alliance fleet leaders, why you may ask ?
Simple, lag has become a viable tactic in warfar 0.0 style, if a system can handle 1200 people (reinforced) each side will try to put enough people in that system to lag it out for the oponent.
Hell if ccp made it so 3000 people could fight in a system certain alliance military leaders would cram 4000 in just to use lag as a tactic.
So yes lag has become alot better but human nature has not :).
So, what exactly do you suggest the fleet commanders to do?
Let's say that a hypothetical node can handle 1000 people. The enemies attack your system with 600 people. Your choices are:
- send 600 people, watch guns not cycle for a while, keep the system because neither side can really fight - send 400 people, get wiped, lose the system AND the fleet - uh... withdraw and surrender the system without a fight?
It's not exactly Sun Tzu's level of strategy. ---
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baltec1
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Posted - 2011.08.10 18:52:00 -
[7]
TBH I don't start lagging till the system hits 1000 and most of that is local spam.
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.08.10 19:09:00 -
[8]
Originally by: DoctorDanny I've just returned to New Eden after a 2 year break. I see that a lot has changed, but what really makes me happy is that thus far I've seen NO LAG at all.
Congratz to CCP for getting rid of it.
They put the lag in Wormholes, and move the ABC's to null sec!
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
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CCP Veritas
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Posted - 2011.08.10 20:26:00 -
[9]
Originally by: DoctorDanny Where has all the lag gone?
I ate it all.
Seriously though, welcome back! Let me introduce you to the work of my team - Team Gridlock - which has been focused in the past year on reducing server load in Eve:
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Uuali
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Posted - 2011.08.10 20:49:00 -
[10]
Teeheet, no lag at all.
You must not have visited the CQ? Welcome to your new lag overlord.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.10 20:51:00 -
[11]
Edited by: Razin on 10/08/2011 20:54:45
Originally by: CCP Veritas
Originally by: DoctorDanny Where has all the lag gone?
I ate it all.
Seriously though, welcome back! Let me introduce you to the work of my team - Team Gridlock - which has been focused in the past year on reducing server load in Eve:
You guys are doing a super job when fights with these kind of results are possible. It still lags, but it used to be completely impossible with these kind of numbers. ... Return the Old Hangar Back... for Immersion.
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Bubanni
Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.08.10 20:53:00 -
[12]
While your at it... fix the targeting lag, and slow module activation lag thats been going on lately... 2600 scan res cant catch a nano frig at a gate because of it... a nano rifter...
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Narisa Bithon
Caldari The Motley Crew Reborn
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Posted - 2011.08.10 21:50:00 -
[13]
Originally by: DoctorDanny I've just returned to New Eden after a 2 year break. I see that a lot has changed, but what really makes me happy is that thus far I've seen NO LAG at all.
Congratz to CCP for getting rid of it.
go to HED-GP and u will find all the lag u need
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Luwc
Caldari Easy Co. Important Internet Spaceship League
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Posted - 2011.08.10 22:17:00 -
[14]
the cluster**** coalition and PL took it away from you !
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Joe D'Trader
Dreddit Test Alliance Please Ignore
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Posted - 2011.08.10 22:47:00 -
[15]
Thanks Veritas
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Fix Lag
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Posted - 2011.08.10 23:14:00 -
[16]
SUP GAIZ
Fix Lag! |
Meryl SinGarda
Caldari Belligerent Underpayed Tactical Team
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Posted - 2011.08.10 23:43:00 -
[17]
Originally by: Uuali Teeheet, no lag at all.
You must not have visited the CQ? Welcome to your new lag overlord.
Not all of us are running a 486.
Welcome back! Fly safe, Die hard |
Arcon Telf
Gallente N0 APOLOGY Cascade Probable
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Posted - 2011.08.10 23:48:00 -
[18]
With all due respect to the OP and CCP Veritas, I was in a "large" fleet fight today in HED.
About 600 in local. Immediately upon arriving on the field my client stalled. I saw my ship destroyed right before the client crashed. It continued to crash on subsequent attempts to login/load the field, and I was treated to all kind of wonderful graphical glitches that made interacting with the client impossible.
I won't be participating in any fleets like that again. The game is so far beyond unplayable in that situation that it may as well not exist. So, that kind of gameplay will no longer be part of my Eve experience.
No one in 0.0 believes lag is fixed. Everyone has to take some extreme measure to minimize it. Many people are no longer will to try. Count me in with the latter.
Here's hoping my petition is accepted. :-/ |
Alissa Solette
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Posted - 2011.08.11 15:17:00 -
[19]
OP should take part in a fleet fight with 500 moms and a gazillion drones involved and then talk about lag.
And no, it's not the stupid players fault for bringing large numbers. It's stupid CCPs fault for designing the game mechanics in such as way as to not only encourage blob warfare but to actually force it on people by not providing any sort of goals whatsoever for small gangs (which was actually one of their stated goals for Dominion).
Talk about fail.
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Miss Rabblt
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Posted - 2011.08.11 15:31:00 -
[20]
Originally by: Abdiel Kavash
So, what exactly do you suggest the fleet commanders to do?
Once i brought an idea about it. It can be some kind of anti-nuclear aggreement of RL. You know: many countries have had nuclear weapon in past but not one used. Because of aggreement.
The same was in WW2 with chemical weaponry.
I think something like this can be used in Eve 0.0 dimplomacy. Let's say: no more 300 person in one battle from one side. If KM shows more than this amount then this side gets attacked by all other (even blues) with any power they can use.
Problem is: people are the people. And no laws can't be avoided by people..... But you should not talk that overloading cluster is such a "legit tactics".
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Serene Repose
Caldari Perkone
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Posted - 2011.08.11 16:41:00 -
[21]
Originally by: Revanean Don't worry, my whole life lags. Who's this Barack Obama fellow and why is he competing for president?
Isn't he a Harvard law student? A bit young for such high ambitions, no? My karma ran over my dogma. |
rootimus maximus
Caldari
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Posted - 2011.08.11 16:49:00 -
[22]
The lag must have all gone to lowsec, then. Three of us lost pods a few weeks back when we jumped into a server-killing 15-man gate camp. There were less than 30 people total in the system. Yes, we were all using a GTFO tab. _____________________________________
I don't think we should complain about it... or CCP may try to fix it and OMG!!!... no, not good... |
Taedrin
Gallente Kushan Industrial
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Posted - 2011.08.11 16:51:00 -
[23]
Originally by: Abdiel Kavash
Originally by: Quebber CCP can not fix the lag in fleet battles as anyone with an ounce of common sense will tell you, blame your corp/alliance fleet leaders, why you may ask ?
Simple, lag has become a viable tactic in warfar 0.0 style, if a system can handle 1200 people (reinforced) each side will try to put enough people in that system to lag it out for the oponent.
Hell if ccp made it so 3000 people could fight in a system certain alliance military leaders would cram 4000 in just to use lag as a tactic.
So yes lag has become alot better but human nature has not :).
So, what exactly do you suggest the fleet commanders to do?
Let's say that a hypothetical node can handle 1000 people. The enemies attack your system with 600 people. Your choices are:
- send 600 people, watch guns not cycle for a while, keep the system because neither side can really fight - send 400 people, get wiped, lose the system AND the fleet - uh... withdraw and surrender the system without a fight?
It's not exactly Sun Tzu's level of strategy.
Option 1: Sun Tzu would attempt to prevent the situation from reaching that point. He was not a fan of sieges, and in fact called them the worst possible strategy that you could use. Use intelligence gathering tools to prevent your enemy from properly forming up in the first place.
Option 2: Drag away the enemy fleet by attacking an extremely valuable target, such as a super carrier or titan. Obviously this depends upon you having a target of opportunity, so you can't always do this.
Option 3: Send a small force to your besieged system and use them to keep the enemy occupied. Man POS guns, use hit and run tactics and etc... Meanwhile, take the rest of your forces and use them to attack enemy systems while your enemy's main force is occupied. You could also split up your remaining forces and attack multiple targets at once - now the enemy must either split up their own forces or choose which systems to save and which systems to lose.
Option 4: Bring enough pilots to adequately defend your system, while sending the rest to strike a vulnerable target. You said that over 1000 pilots in a system causes the battle to be unfightable for either side, right? Send 500 pilots to defend the system, thus rendering the enemy's force of 600 pilots unusable. Take the remaining 100 pilots and go kill something while the other 600 pilots are trapped in system.
----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Cipher Jones
Minmatar
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Posted - 2011.08.11 16:51:00 -
[24]
Originally by: Abdiel Kavash
Originally by: Quebber CCP can not fix the lag in fleet battles as anyone with an ounce of common sense will tell you, blame your corp/alliance fleet leaders, why you may ask ?
Simple, lag has become a viable tactic in warfar 0.0 style, if a system can handle 1200 people (reinforced) each side will try to put enough people in that system to lag it out for the oponent.
Hell if ccp made it so 3000 people could fight in a system certain alliance military leaders would cram 4000 in just to use lag as a tactic.
So yes lag has become alot better but human nature has not :).
So, what exactly do you suggest the fleet commanders to do?
Let's say that a hypothetical node can handle 1000 people. The enemies attack your system with 600 people. Your choices are:
- send 600 people, watch guns not cycle for a while, keep the system because neither side can really fight - send 400 people, get wiped, lose the system AND the fleet - uh... withdraw and surrender the system without a fight?
It's not exactly Sun Tzu's level of strategy.
If someone is going to attack in a fleet of 600 and does not ask for a reinforced node they are just griefing bastards to begin with, what a terrible situation TBH. . Adapt and overcome or become a monkey on an evolution poster.
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Pok Nibin
Amarr
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Posted - 2011.08.11 16:54:00 -
[25]
Originally by: Cipher Jones
Originally by: Abdiel Kavash
Originally by: Quebber CCP can not fix the lag in fleet battles as anyone with an ounce of common sense will tell you, blame your corp/alliance fleet leaders, why you may ask ?
Simple, lag has become a viable tactic in warfar 0.0 style, if a system can handle 1200 people (reinforced) each side will try to put enough people in that system to lag it out for the oponent.
Hell if ccp made it so 3000 people could fight in a system certain alliance military leaders would cram 4000 in just to use lag as a tactic.
So yes lag has become alot better but human nature has not :).
So, what exactly do you suggest the fleet commanders to do?
Let's say that a hypothetical node can handle 1000 people. The enemies attack your system with 600 people. Your choices are:
- send 600 people, watch guns not cycle for a while, keep the system because neither side can really fight - send 400 people, get wiped, lose the system AND the fleet - uh... withdraw and surrender the system without a fight?
It's not exactly Sun Tzu's level of strategy.
If someone is going to attack in a fleet of 600 and does not ask for a reinforced node they are just griefing bastards to begin with, what a terrible situation TBH.
Problem with this is, there are so many CCP employees scattered through the game, it's a breach of security to inform them of your actions.
Please wait as this sig- nature finishes loading
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Flynn Fetladral
Royal Order of Security Specialists
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Posted - 2011.08.11 16:55:00 -
[26]
Team Gridlock should become world overlords! Think how much more efficient it would be under their rule!
Follow Flynn on Twitter |
Cipher Jones
Minmatar
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Posted - 2011.08.11 16:57:00 -
[27]
Edited by: Cipher Jones on 11/08/2011 16:57:49
Originally by: Pok Nibin Problem with this is, there are so many CCP employees scattered through the game, it's a breach of security to inform them of your actions.
I hear this more and more every day. It should certainly result in immediate termination of an employee giving up information like that. The whole reason we have the CSM is because of in game interventions. . Adapt and overcome or become a monkey on an evolution poster.
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William Pullman
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Posted - 2011.08.11 17:28:00 -
[28]
Yep, Team Gridlock have been doing a fantastic job on the lag side of things. There will always be lag (something some people just don't "get", but they are idiots). It's moving in the right direction and I'm sure there's more to come.
Welcome back to EVE.
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Donatella D'Tren
Eve Defence Force Fatal Ascension
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Posted - 2011.08.11 17:44:00 -
[29]
Somewhere back in those links was a very cool video of the devs testing like a million drones on a titan or something. It was fun to watch while drinking, I highly recommend it.
No linky because I was drunk, sorry.
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Hecatonis
Amarr
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Posted - 2011.08.11 17:46:00 -
[30]
Originally by: Taedrin
Originally by: Abdiel Kavash
Originally by: Quebber CCP can not fix the lag in fleet battles as anyone with an ounce of common sense will tell you, blame your corp/alliance fleet leaders, why you may ask ?
Simple, lag has become a viable tactic in warfar 0.0 style, if a system can handle 1200 people (reinforced) each side will try to put enough people in that system to lag it out for the oponent.
Hell if ccp made it so 3000 people could fight in a system certain alliance military leaders would cram 4000 in just to use lag as a tactic.
So yes lag has become alot better but human nature has not :).
So, what exactly do you suggest the fleet commanders to do?
Let's say that a hypothetical node can handle 1000 people. The enemies attack your system with 600 people. Your choices are:
- send 600 people, watch guns not cycle for a while, keep the system because neither side can really fight - send 400 people, get wiped, lose the system AND the fleet - uh... withdraw and surrender the system without a fight?
It's not exactly Sun Tzu's level of strategy.
Option 1: Sun Tzu would attempt to prevent the situation from reaching that point. He was not a fan of sieges, and in fact called them the worst possible strategy that you could use. Use intelligence gathering tools to prevent your enemy from properly forming up in the first place.
Option 2: Drag away the enemy fleet by attacking an extremely valuable target, such as a super carrier or titan. Obviously this depends upon you having a target of opportunity, so you can't always do this.
Option 3: Send a small force to your besieged system and use them to keep the enemy occupied. Man POS guns, use hit and run tactics and etc... Meanwhile, take the rest of your forces and use them to attack enemy systems while your enemy's main force is occupied. You could also split up your remaining forces and attack multiple targets at once - now the enemy must either split up their own forces or choose which systems to save and which systems to lose.
Option 4: Bring enough pilots to adequately defend your system, while sending the rest to strike a vulnerable target. You said that over 1000 pilots in a system causes the battle to be unfightable for either side, right? Send 500 pilots to defend the system, thus rendering the enemy's force of 600 pilots unusable. Take the remaining 100 pilots and go kill something while the other 600 pilots are trapped in system.
i like you
__________________________________________________ stop acting like tw*ts and use your brain |
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