SkyMeetFire
Amarr
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Posted - 2011.08.15 19:42:00 -
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Edited by: SkyMeetFire on 15/08/2011 19:42:53 Edited by: SkyMeetFire on 15/08/2011 19:42:20 What about a ship/structure hybrid?
Imagine something that is a bit larger then a carrier, but not quite a supercarrier. Specifically a CAPITAL class ship (not supercap, so it can be built in non-sov systems). Ship has no slots equipment slots like a freighter, but has a carrier class tank (same EHP as an average carrier, perhaps with a structure tank w/even resists). You can move the ship via cynos, and once in its destination system, it can enter an anchored state in deep space (perhaps 1AU away from any celestial). In anchor, it is invulnerable, but burns a fuel constantly. At that point it acts sorta like a reinforced pos - access rights are manageable in the same way as a POS, a small shielded region, and has a set SMA and corp accessible cargohold. It stays in the reinforced state until it is unanchored or runs out of fuel, BUT refueling can also only be done in an anchored state. This leaves a critical vulnerably to the ship that well informed enemies can attack it, besides of course when its on the move. This would allow for Nomads and Small groups to hole up in a system while still giving more maneuverability then a POS.
Ideally the ship would also be customizable via the T3 style module system. Perhaps you could build the ship and have a 'basic' subsystem that give the ship lower but generic stats, suitable for many tasks but not particularly great at any. Then you can switch out 'higher end' subsytems that give the ship more capabilities, but require some specialization. For example - if you want to make the ship a Nomad mining outpost, you can give it a subsystem that gives it a ore storage bay, or perhaps even giving your corp/alliance members perma mining boosts (that are significantly lower then a dedicated ship). For PvP outposts you could do something like a larger SMA or a small defensive system to discourage people camping it.
Finally, you'd have to make the ship such that you're discouraged from using it rather then other ships to fulfill certain roles, but excels at a mobile base. Say it can hold more ships then a carrier or more cargo then a JF, but has shorter jump range and higher fuel costs then either of these ships, making it more economical to move assets via either of those rather then this new ship.
Oddly enough there is a perfect name for such a vessal already exsistant within EVEs history - the Mothership.
Thoughts? Flames?
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