Elzon1
Caldari Shadow Boys Corp Bloodbound.
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Posted - 2011.08.23 08:20:00 -
[1]
Originally by: Lolion Reglo
Originally by: Vincent Athena Not sure if people reading this thread look at others, but just in case: My idea of how an influence sov system could work.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1567776
the reason why your idea will not work is for the same reason why no one can get into null sec as it is now. If you tie sov gains and activity to pvp then the most active alliance can theoretically gain control of the entirety of null sec. i know you said pve and mining in there as well and the whole dust idea but the main point you are trying to stress in gains via PvP. After all not many people are going to mine in several systems when one has everything they need and then some. Also, pitting time against a player for controlling space wouldn't work either. saying that their control over a system is based upon how much they use it is like saying that because the united states hasn't had anyone using part of the west because it is a desert means it is no longer their land. it just doesn't make sense. hour means that no matter how much an alliance kills people it will only change 1%. that's counter productive especially if you tie it to PvP. what you would be doing is if you wished to gain Sov all you need is a few kills an hour and then can go dock up as not to lose ships to lose the sov you'd gain. it would also mean you would need to kill the equivalent of 10% a day augmented with however much you are able to mine, kill rats to hold onto space. Basically your whole idea creates a system that is more complicated than it needs to be and is so counter intuitive that it kills itself before it can even start. you would more than likely see a mass exodus to high sec and swaths of empty REGIONS because of the sheer effort it would take to even hold space.
"If you tie sov gains and activity to pvp then the most active alliance can theoretically gain control of the entirety of null sec."
Like it already works
"saying that their control over a system is based upon how much they use it is like saying that because the united states hasn't had anyone using part of the west because it is a desert means it is no longer their land."
Well, lets say someone else WAS using it and defending it. Lets also say the united states didn't have the resources to effectively take that space back. So therefore, since the united states wasn't using that space someone else did and will take the time to defend it if necessary. Makes sense doesn't it?
As for the guy's idea...
"The idea here is Sov is claimed by activity."
I liked that part, but not really the rest.
I like the idea of sov being based upon how effective one is at suppressing the NPC menace in the system. If you want to challenge sov itself you must begin ratting in the owner's space in order to begin challenging his claim. After the challenge begins there would be a time (perhaps a week) in which the two entities can compete with one another over who will own sov. If you don't want to rat then just shoot the enemy when they are ratting or take out their means of staying in the system (most likely their POS). If the owner isn't very interested in keeping his space then all you have to do is challenge his claim (killing some of the rats and declaring the challenge) and kill enough rats to be over his effective activity level over a week.
In addition to taking sov with this there should also be another advantage then simply saying "this system is mine". Lets say if one owns sov then they are the only ones to be collecting bounties on rats in their system.
I don't think stations should be a part of sov, they should be a seperate entity. And no arbitrary days to wait until you can install infrastructure (jump bridge, cyno jammer, etc.) it should be possible immediately after claiming sov. I don't know where, I don't know when... but something awful is going to happen xD |