Exie
The Suicide Express Twilight Federation
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Posted - 2011.08.24 16:56:00 -
[1]
So, I have not read all of the post, just skimmed some. If this has been posted, see it as support of the idea. It does require some changes to the way an Alliance is managed today. Most notably being able to delegate tasks/access from the Exec Corp off to another corp.
My idea around intel is a multi-facet approach. Each facet supports a differnt audience. So I am going to break down the idea but audience instead of mechanic.
High Level Alliance Leadership / PVP Organizers: These folks care more about with the other guys are doing, not so much what is happening in their space. They want intel on their reds, blues, whomever.
Have a short range anchor-able structure that can feed data into the map. Allow the map to filter based on data received from modules. Modules track data based on their location, such as a "probe" anchored just off grid of a gate, would track jump in and out by Alliance/Corp, ship type, date, time. Modules anchored off a station would be simular, but with dock/undock. Off of a POS, would track POS Modules, Online/Offline Status, as well as ship info, warp in / warp out.
Counter: These modules could be scanned down and either destroyed or hacked. If hacked, they could be modified to give false intel hack is temporary, and would have to be re-done if continued counter intel was wanting to be used. A chance to fail at hacking, sends a notification of failed hack attempt. Chance to hack improves with skill.
This intel would give these individuals the information, or mis-information to plan Alliance level ops, as well as watch for potential invasions. The more modules deployed, the better the intel. Planning is what most of this group would be responsible for.
This would be visible based on role with in the alliance, ie executor corp, or a corp assigned to be able to delegate this access.
Modules can be anchored via skills, and with out requirement for granted roles.
Roaming FC: They want to know what is around them for the next 4-5 jumps, and whether it is blue, Red, or Nuet.
Have a module that is used on a scout frigate (new ship with bonuses?) that feeds intel into a user interface that modifies the F10 minimap. Again allow the FC to filter based on information the scouts use and find. Scouts fly ahead, or behind looking for targets. Module "hacks" the stargates and provides intel based on what is on the other side of the stargate. Module can also be used to scan current system and identify ships in space in system as well as general location. (A red circle around the solar system map again based on f10 map) Can be used to more quickly track down potential targets, as well as identify if target is in a POS.
Makes Roaming FC job easier to identify a threat too large, or just right, as well as not waste time on a target that is already safe. Also make roaming more fun, as there is less wasted time looking for that Orca that is in a POS.
Counter: Kill the scout. Use of defense intel system.
All skill based of course. Higher level various skills are the more detailed the intel can be, and the more accurate the location / status is. Example Starbase Hacking Prereq Hacking 4, Each Level adds additional information. Level 1 number of pilots on other side, to Level 5 Ship types, range from stargate, whatever.
Ratter, Miner, Defense FC These folks are concerned with another task, however want to be aware of any potential incoming threats.
Similar to the Intel on reds, this would use a module, anchors ON GRID (within x range of item of interest ie stargate) to provide intel on the current state of that grid. I am still working thru how to provide level of detail based on skill. This would be more like a chat channel, with automated messages received from intel modules provided in near real-time.
Counter: Modules can be destroyed, notification sent when modules is destroyed. Also the module could be hacked, disabling the ablity to report for x time. If the fleet is on grid, auto report E...
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