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Thread Statistics | Show CCP posts - 3 post(s) |
dholl trip
University of Caille Gallente Federation
0
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Posted - 2012.09.23 15:26:00 -
[1] - Quote
I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.
But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.
I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.
It's a deal-breaker for me. I won't be extending my trial because of it. |
Baltara
Pax Emunio Intrepid Crossing
0
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Posted - 2012.09.23 15:55:00 -
[2] - Quote
In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter. |
Dirk Magnum
Blue Republic RvB - BLUE Republic
297
|
Posted - 2012.09.23 17:10:00 -
[3] - Quote
When I started playing I was dismayed by the lack of a first-person view as well, but you'll soon come to appreciate how important the third-person view really is and realize how disadvantaged you'd be with a first-person view. I'd give the game a chance with at least one month of regular subscription before you give up on it. Everything becomes more immersive the more you start to understand about the space portion of the game. "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |
ShahFluffers
Ice Fire Warriors Late Night Alliance
920
|
Posted - 2012.09.23 17:13:00 -
[4] - Quote
1. The smallest ship in EVE is the size of a Boeing 747... ships that size don't exactly dogfight.
2. You are hooked into a nueral interface and sealed deep within the bowels of your ship. You command most ship systems with your mind.
3. You may not care about the lore or "storyline" reasons... CCP (the company that owns EVE) does. It's their game and their fantasy.
4. Actual technical reasons for this are pretty simple: they consciously never included it because it didn't jive with their lore. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Steve Ronuken
Fuzzwork Enterprises
661
|
Posted - 2012.09.23 17:14:00 -
[5] - Quote
Baltara wrote:In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter. ^^
I'll just leave this here.
http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Lady Naween
Immortalis Inc. Shadow Cartel
53
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Posted - 2012.09.23 18:02:00 -
[6] - Quote
dholl trip wrote:It's a deal-breaker for me. I won't be extending my trial because of it.
door.. that way... we wont miss you
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dholl trip
University of Caille Gallente Federation
0
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Posted - 2012.09.23 18:07:00 -
[7] - Quote
Dirk Magnum wrote:When I started playing I was dismayed by the lack of a first-person view as well, but you'll soon come to appreciate how important the third-person view really is and realize how disadvantaged you'd be with a first-person view. I'd give the game a chance with at least one month of regular subscription before you give up on it. Everything becomes more immersive the more you start to understand about the space portion of the game.
From the 4 replies yours is the only one not focussing on the story reasons.
I can understand your reasoning, but I don't actually want to get that involved in the systems. What I wanted from Eve is what I get from the X games, namely flying around in awe at the space scenery and gorgeous ships. I particularly enjoy slow-poetic flying in and around huge stations, bit like how 2001: A Space Odyssey feels when you watch those slow-revolving sequences.
I do also like the odd epic combat, and again when not in first-person view the immersion is lacking real feeling. Eve becomes more of a RTS game rather than a space-flight sim. Maybe it was never intended as a space-flight game...but for some reason I always thought it was one.
I'm gonna stick with X3 for my space fix, and try out The Old Republic for online fun (I've played KOTOR and that was brilliant, so maybe the online game is similar).
Good luck to you anyway, hope you continue to enjoy the experience.
Lady Naween wrote:door.. that way... we wont miss you
You might have to question why you offered such a defensive answer. Dismissing new members so arrogantly is very poor forum etiquette. Maybe a break would do you some good and help get your perspective back.
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Keno Skir
Vectis Covert Solutions
228
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Posted - 2012.09.23 18:30:00 -
[8] - Quote
He wasnt being exactly unwarented there man. You asked a question then said you dont care about what could very well be the answer.
STORYLINE - You dont have a windscreen or anything else to look at with your eyes.
MECHANICS - You cant see anything from a cockpit (which doesnt exist, see above) and there would be little point in looking out the window if there was one, since the zoomed out view is the only way to see everything going on around you. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2285
|
Posted - 2012.09.23 19:05:00 -
[9] - Quote
It never gets any easier being the litter control agent!
*Chambers a round while a tear falls down cheek* "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Adam Junior
Protus Correction Facility Inc.
55
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Posted - 2012.09.23 19:32:00 -
[10] - Quote
The bridge of any ship (and it'd be a bridge not a cockpit, EVE ships are huge) would be abandoned and probably devoid of life support - they're not needed in pod-pilot ships. |
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J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
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Posted - 2012.09.23 20:44:00 -
[11] - Quote
dholl trip wrote:I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.
But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.
I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.
It's a deal-breaker for me. I won't be extending my trial because of it.
Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.
As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 21:33:00 -
[12] - Quote
And again a group of replies which focus on story reasons. I said I wasn't interested, please keep this reasoning out of the discussion. The story-angle isn't a good enough reason anyway, as it would be very simple to introduce the idea of a camera drone at the front of the craft.
What I am interested in are the technical, functional and aesthetic reasoning behind the decision to not even include the first-person view as an optional camera mode.
J'Poll wrote: Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.
As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.
Egosoft's games have proven that technically and functionally, even in hectic combat, the first-person works just fine.
So perhaps it was just an aesthetic decision on the part of the developers? They want the game to be played and experienced in a specific way and the first-person view just doesn't match up with their vision.
If that's what it is, then of course I can understand it. I suppose after many years of being online if there was a significant clamour for first-person then they would have offered the option by now...but it seems I'm likely in a small minority.
Keno Skir wrote: MECHANICS - You cant see anything from a cockpit.
Of course you can see out of the cockpit...what strange reasoning you have. You can have a window showing a wide 180-¦ view if you wanted. It would be immersive-bliss. When you do want to see more, you can switch back to external camera drones.
Keno Skir wrote: Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..
Oh dear, haha! No...it's nothing like the difference between swords and lightsabers, as these things aren't views...they're weapons. And again you're focussing on the story anyway.
Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games).
@++berfans, there's no need to get all defensive. It's just a thread about the non-story reasons why there's no first-person option...that's all.
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Cass Lie
State War Academy Caldari State
43
|
Posted - 2012.09.23 21:45:00 -
[13] - Quote
EVE is simply not a first person twitch space sim, period. The server engine ticks at 1 Hz, ie. any kind of twitch combat is nigh impossible at the moment. Lot of us like it that way, the combat is much more tactical plus it enables large fleet fights with up to 2k pilots involved. Something that would be very hard to pull off were it first person. Plus you would not even be able to appreciate the full glory of such an engagement. |
dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 22:04:00 -
[14] - Quote
Cass Lie wrote:EVE is simply not a first person twitch space sim, period. The server engine ticks at 1 Hz, ie. any kind of twitch combat is nigh impossible at the moment. Lot of us like it that way, the combat is much more tactical plus it enables large fleet fights with up to 2k pilots involved. Something that would be very hard to pull off were it first person. Plus you would not even be able to appreciate the full glory of such an engagement.
Thanks, this is the kind of reply I was hoping to get. It explains why the view is possible in the X games then, as all but one craft are computer-controlled. I also understand your tactical reasoning.
Still, I would play this game if it had first-person views just so I could spend a couple of hours a week flying around and drinking in the scenery, doing some mining and the odd one-on-one dogfight. I probably wouldn't get that involved in the main stuff. Each to their own and all that...
...it was my fault anyway for assuming Eve was a space-flight sim...now I know better
I wish you all much fun in your Eve games! If we ever do get that first-person view, then I would be very interested. The graphics, atmosphere, use of audio and understanding of the scale of space are all expertly done. |
Cass Lie
State War Academy Caldari State
43
|
Posted - 2012.09.23 22:11:00 -
[15] - Quote
Fair enough. Fly safe. o7 (and EVE still deserves a try) |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 22:17:00 -
[16] - Quote
dholl trip wrote:And again a group of replies which focus on story reasons. I said I wasn't interested, please keep this reasoning out of the discussion. The story-angle isn't a good enough reason anyway, as it would be very simple to introduce the idea of a camera drone at the front of the craft. What I am interested in are the technical, functional and aesthetic reasoning behind the decision to not even include the first-person view as an optional camera mode. J'Poll wrote: Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.
As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.
Egosoft's games have proven that technically and functionally, even in hectic combat, the first-person works just fine. So perhaps it was just an aesthetic decision on the part of the developers? They want the game to be played and experienced in a specific way and the first-person view just doesn't match up with their vision. If that's what it is, then of course I can understand it. I suppose after many years of being online if there was a significant clamour for first-person then they would have offered the option by now...but it seems I'm likely in a small minority. Keno Skir wrote: MECHANICS - You cant see anything from a cockpit.
Of course you can see out of the cockpit...what strange reasoning you have. You can have a window showing a wide 180-¦ view if you wanted. It would be immersive-bliss. When you do want to see more, you can switch back to external camera drones. Keno Skir wrote: Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..
Oh dear, haha! No...it's nothing like the difference between swords and lightsabers, as these things aren't views...they're weapons. And again you're focussing on the story anyway. Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games). @++berfans, there's no need to get all defensive. It's just a thread about the non-story reasons why there's no first-person option...that's all.
1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.
2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.
If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.
3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it). Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 22:20:00 -
[17] - Quote
J'Poll wrote: 1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.
2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.
If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.
3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).
Also a good post...I understand the reasoning much better now. Cheers. |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 22:20:00 -
[18] - Quote
dholl trip wrote:J'Poll wrote: 1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.
2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.
If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.
3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).
Also a good post...cheers.
What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
Those 2 weeks are free and already started, just finish them and you might get addicted to EVE eventually. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
1
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Posted - 2012.09.23 22:23:00 -
[19] - Quote
Two issues that somewhat oddly haven't been touched on.
First is that weapons in Eve aren't affected by which way your ship is pointing. The relative vectors of ship movement matter, but having the front of your ship in any given direction makes no difference (and in fact is often desynched from the actual ship movement, it's literally eye candy). Thus dogfighting in Eve, when it happens, doesn't work the way it does in many piloting sims.
Second, what does matter in Eve combat is range and speed. It's very common in non-small fleets for people to orbit around their FC anchor, while the FC maneuvers for range. For the FC, cockpit view would be utterly worthless as they need a view of the entire battlefield. And for the people orbiting, cockpit view would just result in going around in circles over and over. So at best it would be useless. At the other end of the spectrum, a solo mission runner often orbits targets to maintain best DPS, or kites with the NPCs behind them. In both cases a front-only view is pretty worthless.
Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry. |
dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 22:26:00 -
[20] - Quote
J'Poll wrote: What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
How did you know it was 90 minutes? Does it say it in my profile?
You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all.
Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it.
Kimimaro Yoga wrote: Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.
Fair point well made. |
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J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 23:31:00 -
[21] - Quote
dholl trip wrote:J'Poll wrote: What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
How did you know it was 90 minutes? Does it say it in my profile? You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all. Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it. Kimimaro Yoga wrote: Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.
Fair point well made.
That 90 minutes is easily calculated.
In your employment history you can see when you created this character. That combined with the timestamp of your original post.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Windorian
Leeole's Legion
40
|
Posted - 2012.09.23 23:34:00 -
[22] - Quote
Non story reasons for no cockpit view:
Firstly, your ship is huge. In relation to your surroundings though, you are miniscule. A cockpit view would only allow you to see maybe 1/10% a percent of what's out there.
There's way too much going on to even care what you see out a cockpit view. When you have hundereds of ships flying around you, orbital structures, celestial bodies, and everything else, what do you think you are going to be able to see AND comprehend through a cockpit view?
The key thing though (somewhat story) is that, YOUR SHIP HAS NO COCKPIT. It was closed down and sealed when your pod gantry was installed. Think of yourself as piloting from the cargo bay, because the bridge is turned off. The 3rd person view is provided by a camera drone which orbits your ship.
You said you looked forward to flying around and seeing the great vistas of EVE, why don't you? I enjoy great sites every day in EVE, from the actual EVE gate remnants, to the broken outposts of the various factions/pirates, there's a TON to see, dont be discouraged because you can't see both the inside of your ship, and the outside of the universe, at the same time.
Trying to see the world through a cockpit in EVE would be like telling someone you wanted them to go out to the deepest part of the ocean, surrounded by 1000 other ships, 500 islands, and a plethora of underwater vistas, then telling them they can only view it by looking through a drinking straw. |
Petrus Blackshell
Rifterlings Damu'Khonde
1563
|
Posted - 2012.09.24 00:06:00 -
[23] - Quote
Non-story reasons:
- There would be very little to see. The distances at which things happen are huge, and most other ships would just be dots on your screen unless you're actively smashing into them.
- Since Eve does not function on a WASD system (or live manual controls of any kind), but rather on a point-and-order method that requires knowing exactly which direction you want to go in, or where the target is relative to you, you would be drastically reducing your control capabilities.
- What direction your ship is pointing has little to no influence on actual gameplay.
- For some ships it's hard enough to discern which way they're supposed to be pointing, with no mention of where one could even cram a "cockpit".
- The "cockpit" concept makes progressively less sense as ships grow in size, with the biggest being the size of Manhattan.
- Vertigo sucks.
Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Omega Sunset
Caldari Roughnecks
44
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Posted - 2012.09.24 00:51:00 -
[24] - Quote
Wat? Flip to fwd-to-back view, engage zoom and pan the camera 180 degrees around, = FPV. Issue solved. You're welcome. |
Zanzbar
Seraphim Initiative Paradox Alliance
42
|
Posted - 2012.09.24 03:40:00 -
[25] - Quote
Another thing not mentioned here.
Eve is not a game where you can decide to go explore in first person now and then turn on pvp mode and 3rd person when you want to enjoy combat. Eve is a true sandbox game where there is no hard system in place to stop people from shooting you when and where they want, only the promise of death shorty after they engage without cause when the npc concord fleets descend on them seconds later.
This combined with the vast amount of info there is to display and the 1hz server refresh mentioned earlier make a first person veiw useless to most and not worth the developer time to code for the very few that would make use of it. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2288
|
Posted - 2012.09.24 04:05:00 -
[26] - Quote
I demand an Eve Hot Coffee mod! "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Keith Gavner
OBC SpaceMonkey's Alliance
4
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Posted - 2012.09.24 04:37:00 -
[27] - Quote
You seem a little stubborn so I'll get into details.
The first thing is that eve is not a game where you fly around in a shiny ship. It's a universe filled with paranoid socially inapt psychopath and all of them are here to get you.
In the same time, CCP is just as perverted as his players and thus doesn't want you to just use your skills to avoid engagements and bad people. All you can do to survive is click on the interface menu and hope it's enough. Most of the time, it won't be.
Welcome to eve
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Tao Dolcino
Twilight Labs Unsung Voices
5
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Posted - 2012.09.24 05:29:00 -
[28] - Quote
Non-story reasons :
EVE is not the game you were imagining. It's not Xwing and you don't need a joystick neither. The devs won't be changing the game just for you. And even if they were, it would take a few years and they would lose their player base. From there you have two solutions : you give EVE a fair try for what it is really, or you go play something else. And as there is a trial account, you have lost absolutely nothing. |
Vilnius Zar
Ordo Ardish
170
|
Posted - 2012.09.24 08:00:00 -
[29] - Quote
OP was hoping for a different game style thus he doesn't like it, anything beyond that is fairly useless. He sticks to his ideas (which he's entitled to) and we&EVE itself stick to our point of view.
End of story, move along and stop wasting time :) Amat victoria curam. |
Matt Grav
Wrath of the Pea
2
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Posted - 2012.09.24 09:13:00 -
[30] - Quote
I believe that traditionally the controls needed for a first person view require a greater interaction with the server. More data must be exchanged with the server and the server needs to do more processing per connected player. Eve was first designed around the needs of playing via a dial up connection and with the aim of having 100's to 1000's of players on each physical server node.
The point & click controls and 3rd person view aided in this design.
Even today most FPS games limit the number of players per server to 64 due to server load issues.
The way that Eve was designed means that combat is based on 360 degrees, not just on the small view in front of your ship. If the designers did give you the option to have a cockpit view because of the actual gameplay mechanics where range is so important you'd probably spent most of your time just looking at empty space with all of the action going on to the sides or behind you.
In short the game design and gameplay mechanics just don't support a cockpit view. The closest you can get is zooming the camera in on your ship and positioning it just above and behind. |
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