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MirrorGod
Sniggerdly Pandemic Legion
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Posted - 2011.08.16 21:06:00 -
[1]
Problem: 0.0 residents often immediately dock at the first sign of a roaming gang
Why is this bad: Discourages small gang warfare. Both parties are denied a fine opportunity to engage in glorious space warfare.
An ideal situation: Is where both parties have the means to fight AND the defending party has An incentive to fight.
I might also add that the aggressors should be able to inflict proportionate damage should the defenders fail to stop them.
Proposed Solution: The Dollar-in-the-Box Model (better name pending)
Summary (TL;DR): The following system gives incentives to 0.0 residents to defend their territory. We offer them the ability to control what anomalies they get, including Sanctums. They pay a for this using ôchipsö that have value. They must fight and defend the chip when aggressors come to their home, or they forfeit the chip. The following example will introduce particular mechanics and address -some- of the possible balancing issues.
A Detailed Example:
Please note: The scenario and variable numbers proposed are by no means final. Ideally they would be tweaked for balance.
A new sov structure is introduced. Lets call it the Pirate Enticement Tower (PET). Johnny Resident can now use his PET to attract high level complexes to his system. (Think Sanctums) The PET now gets a warp-able beacon on the overview, but the place of NPC Slaying is now safe.
There's one catch for Johnny, and that's that he had to purchase a Target Profile Chip in order to bait Guristas pirates of the sanctum caliber to his system. For that, it cost him 50m*. The chip is reusable. Johnny must place the chip in the PET. It will instantly send out a signal to attract pirates, but will take him 10 minutes to disengage it (get it back out). Disengaging it will not cause existing pirates to leave, but will attract no further pirates.
Johnny can now begins happily claiming bounties, when a raider gang introduces itself in local. Johnny's shields are holding up fine against Guristas, but those raiders would tip the scale against him. Time to leave.
In a past Eve-online, this would have been the end of it many a day. Defender docks up, aggressor gets bored. Noone has any real fun to speak of.
Not today. The aggressors know that Johnny left a 50m chip inside that PET, and they can make their claim at it.
Johnny's in luck! His alliance has been utilizing their intel channel and already has begun forming a defense fleet.
The Aggressors must now down the PET's defenses in order to loot the chip. This will allow the defenders no less than 5 minutes, and no more than 20 minutes to prepare their fleet and save the goods. Capital ships are not allowed within 10,000 KM of a PET.
*built from minerals exclusive to 0.0 (nocxium, zydrine) and/or his region (highend moongoo)
Forseeable Issues:
>> A fleet of 50 raiders could go around pillaging and picking on individual ravens. Discuss please. >> Still lacks playing-field-level'ing mechanics. (an example of one could be stasis webification towers, which defenders could take control of. Conversely, perhaps the aggressor could use a hacking module to disable such defenses) >> If the PET uses armor, repping it with non-carriers could become tedious. Is this bad? Do we want a guardian team on the field with the fleet. Does this promote the kind of fight we want? >> Residents get sanctuums back at full power: Sure they do, and it's your job to saddle up some vagabonds and stop them.
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Alt Slavin
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Posted - 2011.08.17 01:13:00 -
[2]
+1 anything to bring sub-cap skirmishes back in to 0.0 with some regularity
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Saithe
Caldari
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Posted - 2011.08.17 13:22:00 -
[3]
W A T
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Saithe
Caldari
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Posted - 2011.08.17 13:24:00 -
[4]
Originally by: Saithe W A T
vvv my sig = what you are thinking, but what will happen. vvv
and dont ask how i did the upside down carrot tops, i wont reveal my secret interweb hax.
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Takon Orlani
Caldari Excrutiating Dirge Merciless.
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Posted - 2011.08.21 14:32:00 -
[5]
Well this sure picked up steam...
ROWDY WANTS YOU!! |
Shieko Chan
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Posted - 2011.08.21 23:21:00 -
[6]
Quote: In a past Eve-online, this would have been the end of it many a day. Defender docks up, aggressor gets bored. Noone has any real fun to speak of.
this is a valid tactic. if you know you are out gunned or over matched it maybe your best option to sit it out and let your attacker get bored. If you hold space the incentive to fight is to stop the take over of sov..or the destruction of your property.
boring your attackers is boring so you are bored?
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Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
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Posted - 2011.08.22 04:53:00 -
[7]
The problem is most null sec money making combat activites are solo activites. So the guy farming stands no chance against a fleet and either pos's up or cloaks up. You can do this without ANY risk whatsoever. I've seen obvious botters out in cache region and theres pretty much nothing u can do to catch them.
If you want more small skirmishes, null sec farming needs to be more group oriented. Look at how they handled incursions: those groups can function really well as pvp fleets, esp in the low sec systems. Hell, some of the best pvp action has come out of fights in incursion sites.
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MirrorGod
Sniggerdly Pandemic Legion
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Posted - 2011.08.22 15:50:00 -
[8]
Originally by: Jaigar The problem is most null sec money making combat activites are solo activites. So the guy farming stands no chance against a fleet and either pos's up or cloaks up. You can do this without ANY risk whatsoever. I've seen obvious botters out in cache region and theres pretty much nothing u can do to catch them.
If you want more small skirmishes, null sec farming needs to be more group oriented. Look at how they handled incursions: those groups can function really well as pvp fleets, esp in the low sec systems. Hell, some of the best pvp action has come out of fights in incursion sites.
I am inclined to agree with this. While I still stand behind the mechanic I've put forward, I would also like to see that high end money making activities in nullsec (and in general) require multiple participants. It's absoluetly true that this as well can only lead to greater incentive for fights.
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