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Welsige
Gallente Ad Vita Noctu Test Alliance Please Ignore
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Posted - 2011.08.25 18:21:00 -
[1]
Originally by: Cearain
Its not true. Here are the facts based on the QENs:
Here is the third quater distribution according to the 4th quater report of population (page 10) and the 3rd quarter report of kills per part of eve.http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf (page 9):
low sec: 6.95% of the population but accounts for 29% of all the kills Null sec: 11.07 of the population and accounts for 51% of the kills wh 2.42% of the population and accounts for only 4% of the kills.
So we get: 4.17 kills per pilot low sec 4.6 kills per pilot null sec and 1.65 kills per pilot wh
Its clear that wormholes aren't the place to go for pvp.
Do these facts have any effect on your opinion?
The only benefit i see about removing local functionality is making it harder to make a life in low sec. I see a reduction in mining and industry, and ratting also, afterall the grunts have to earn isk to get ships.
I really dont see myself taking my tengu for a ride at the next system if theres no intel about it, that way it will be far more harder to get isk to fund my pvp activities.
The benefited ones will be gankers and griefers that come to null systems in the hope of killing people that make other things in null then pvp without warning or consequence - since its far easier to gankers to evade defense fleets since no one knows where they are -, and ccp that will see a rise in plex sells because the carebears will start buying plex instead of ratting.
Things that arent broken should not be fixed. Give me a way to track cloakies that stay too much time idleing in the systems consuming precious server cpu power, that would be fun to pop.
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Welsige
Gallente Ad Vita Noctu Test Alliance Please Ignore
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Posted - 2011.08.29 18:42:00 -
[2]
All I see is pvp griefers wanting to do more grief (cause warping a cloakie on a system and killing a miner isnt pvp in my book), wasnt the infinite logged cloackies 'locking' down systems enough.
I pvp and loose my fair ammount of ships as it is. I really dont want to be clicking every seccond on d-scan while making isk for future pvp. That's insane. I dont want to stop playing because my finger is hurting of insane every seccond clicking.
I dont see this enabling more small gang warfare, cause reports benefit it, i see it only benefiting gankers wanting quick and easy kills.
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Welsige
Gallente Ad Vita Noctu Test Alliance Please Ignore
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Posted - 2011.08.29 19:43:00 -
[3]
Originally by: Ingvar Angst If clicking DScan is enough to hurt your finger you have more things to worry about than losing a ship in Eve.
It's surprising how many people couldn't cut it in a wormhole. It really is. You're missing a truly great Eve experience.
Man... i use dscan. I dont want to use it every second. There's a diference and by whats being sugested playing eve is bound to be the most dull experience ever for activities that are already boring enough.
No matter what is done, whats being proposed put too much power on the hunter and leave the prey in a very bad position game wise as the cloaking devices do. By game wise i mean not having fun by having to play the click frenzy dscan.
Imo this pretty much will kill industry/mining in null, cause i doubt players will want to click click click endless and in the end it will payout to live in high sec.
You can say "oh carebears crying'. Well, carebears can say in return that griefers are crying too. Dont never forget you need the carebears, cause thay fuel the markets.
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Welsige
Gallente Ad Vita Noctu Test Alliance Please Ignore
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Posted - 2011.08.29 20:02:00 -
[4]
The only instance i see they removing local working is IF they provide better tools to tackle the space surounding the ship.
Dscan dosent cut it. Clicking dosent cut it.
There must be a tool that pings the space and report usefull and organized data. Otherwise unless you are pvp'ing I would see no other use of null as far as indy goes, they would be too exposed.
I am curious about wormholes, but really dont care about them.
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