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baltec1
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Posted - 2011.08.19 10:39:00 -
[1]
Because using the D-Scan is impossible
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baltec1
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Posted - 2011.08.19 10:43:00 -
[2]
Originally by: Zagdul
Originally by: baltec1 Because using the D-Scan is impossible
With a covert ops cloak, yep.
Please argue the Wormhole theory.
Cause that theory is easily pooped on. Please, do it.
Few people pvp in wormholes because you cant do a quick roam?
But seriously, keep aligned and they cant catch you.
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baltec1
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Posted - 2011.08.19 10:58:00 -
[3]
Originally by: Zagdul Edited by: Zagdul on 19/08/2011 10:50:42
Originally by: baltec1
Originally by: Zagdul
Originally by: baltec1 Because using the D-Scan is impossible
With a covert ops cloak, yep.
Please argue the Wormhole theory.
Cause that theory is easily pooped on. Please, do it.
Few people pvp in wormholes because you cant do a quick roam?
But seriously, keep aligned and they cant catch you.
You're dumb.
"Keep aligned as the cloaked recon points you then lights a cyno and drops a titan on your face, or a black ops fleet, or a gang sitting on a titan."
You can't do that in a wormhole you imbecile.
Also.
I am not trying to avoid combat, I'm looking for it.
I'm a sadistic f$ck who would sit in a belt with my gang next door for hours waiting for you to spring your trap. I want PVP, I don't stay aligned. I wait for you to engage me.
This is the point you miss. I want fights and removing local makes it harder for me to find them.
First, if you cannot warp away the second something uncloaks then you were not aligned.
And next, Use the D-scan to find the fights. The loss of local will in no way stop me from roaming and will most likely get me more fights as people cant get instant intel on my gang.
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baltec1
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Posted - 2011.08.19 11:51:00 -
[4]
Edited by: baltec1 on 19/08/2011 11:54:09
Originally by: Azhpol
Please, for the love of god, tell me how to find out fleet comps from local. That would make ignoring those AFK Cloakers even easier than it already is 
Fleet jumps in and you have instant numbers and if they are in your space you know exactly where they came from. 90% of the time nothing forms up to counter said gangs and of the ones that do form up most either form up too late or never leave the station.
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baltec1
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Posted - 2011.08.19 12:13:00 -
[5]
Originally by: Miss Rabblt
yea. you right. you are dumb.
hint: Sb (and some other ships) has 0 (ZERO) time to sensor recalibration after uncloaking.
Still need help with understanding?
Many have tried and all have failed to lock me before I hit warp.
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baltec1
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Posted - 2011.08.19 12:47:00 -
[6]
Originally by: Jaari Val'Dara
Another hypothetical situation: 1. You are ratting in your ship, whatever it is. 2. Recon decloaks and bumps you. 3. Recon lights a covert cyno. 4. You are ****d by a black ops fleet.
You lose a ship and you had no chance to avoid this at any time. It would be fun for black ops, perhaps I would even fly my widow, but all the economic activities in null would halt.
Said fleet tries this one too many times and gets couter dropped because they tackled a brick abaddon with a cyno.
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baltec1
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Posted - 2011.08.19 13:00:00 -
[7]
Originally by: Jenn aSide
Which is moot the damage is done. How many people would stay in null sec to rat under such a situation where there is NO hope of defending yourself when you could just plop that ratting alt in empire and make boatlods of isk in incursions or slightly smaller boatloads in missions in near perfect safety?
If you thought the anom nerf was bad (I still know lots of people who moved alts to empire to make isk), remove local and see what happens lol.
Very Very short sighted thinking here. CCP would litterally have to change the way cloaking and maybe even warping works to keep from killing null sec. Delayed local only works in wormholes because you can't get into a wormhole via a gate.
It wouldn't be moot to the black ops people who lost their ships to the trap. Do this a few times and they would most likely go somewhere else to do it. Just like the AFK campers that gave up after I killed them a few times.
The loss of local will only force the spineless into high sec which is fine by me because it means more room for me.
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baltec1
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Posted - 2011.08.19 14:26:00 -
[8]
Originally by: Jenn aSide
As I said, short sighted thinking. I actully LIKE having people to shoot at. As it is now we have to go at least 12 jumps to have a hope of someone being around.
The goal should be MORE fights, not less. As it is now we can still jump in to a system and have a chance at a juicy target in a sanctum or haven (especially if they are dumb enough to get stuck on something and can't warp, it still happens lol).
With no local there might be LESS of this (because of even more people fleeing to empire to make 100mil an hour in an incursion), and that's just stupid.
Those people dont undock to fight anyway so its not much of a loss.
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baltec1
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Posted - 2011.08.19 14:42:00 -
[9]
Originally by: Jaari Val'Dara
1. I haven't done a sanctum in quite a while. 2. You wan't to make null way more dangerous while keeping profits low. 3. I'd like local to be removed very much, I would just prefer if it didn't drive out all the economic activities back to high sec. I hate missions so very very much.
Well then good news!
High sec is getting a nerf
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baltec1
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Posted - 2011.08.19 15:01:00 -
[10]
Originally by: Zebediah Orly
It seems you don't really have a clue, let me enlighten you, when you undock in a FRIG you are hardly going to have a long fight are you? or last untill you can dock again, Especially if you get caught in a dictor bubble the moment you undock.
Please know what you are talking about.
Its funny because you have no idea about the 30 seconds you have where they cannot lock you.
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baltec1
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Posted - 2011.08.20 08:35:00 -
[11]
Originally by: Harener
Originally by: Mallak Azaria
Originally by: Zagdul Removing local is the most ******ED idea CCP has ever come up with.
I stopped reading here. Learn to D-scan.
How do you dscan cloakies?
Same way you do now. Only with no local a cov ops can live up to its name.
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baltec1
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Posted - 2011.08.20 08:51:00 -
[12]
Originally by: Tippia
Originally by: Harener Then why would I "Learn to D-scan" when it wouldn't do anything to prevent gankers?
Because even cloakers must find you before they can attack you.
and most things hunting out there don't have a cloak
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baltec1
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Posted - 2011.08.20 09:16:00 -
[13]
Originally by: Harener
The fact remains: cloakers can find you without you ever being able to detect them. Again, you have no idea how anomalies work. "Dscan"? lol.
So you stay aligned then.
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baltec1
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Posted - 2011.08.20 09:21:00 -
[14]
Originally by: Harener
Originally by: baltec1
Originally by: Harener
The fact remains: cloakers can find you without you ever being able to detect them. Again, you have no idea how anomalies work. "Dscan"? lol.
So you stay aligned then.
They can point instantly after decloaking, and you can't be aligned all the time due to range issues.
I manage to keep aligned with a maelstrom and nothing can lock me in time, not even frigates.
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baltec1
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Posted - 2011.08.20 09:27:00 -
[15]
Originally by: Harener
When you move 100km+ away, you have to warp back though. In this time a cloaky with eyes on you can easily point you.
I never have this issue because I have set up bookmarks to align to. I am always in range and always aligned.
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baltec1
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Posted - 2011.08.20 09:36:00 -
[16]
Originally by: Harener
I never have this issue because I have set up bookmarks to align to. I am always in range and always aligned.
When you are turning around to re-align to a different bookmark, you are vulnerable. It takes a BS 15 secs to align.
Yea if the BM is behind you and you're flying a brick. Mine are placed so I only have a quick alteration to do. I have also yet to meet a pilot who will wait after warping to a target before decloaking to get tackle.
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baltec1
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Posted - 2011.08.20 09:46:00 -
[17]
Originally by: Harener
Yea if the BM is behind you and you're flying a brick. Mine are placed so I only have a quick alteration to do. I have also yet to meet a pilot who will wait after warping to a target before decloaking to get tackle.
Yea in a tengu it's easier but to have bookmarks spaced around a specific sanctum such that you only have to slightly change alignment to stay in range (effectively turning 360 degrees eventually) isn't possible because they're placed randomally. Even a shift of say 30 degrees totally breaks alignment and will cause you to waste a lot of time trying to warp, which is 10-15 secs in a BS, even the 5 secs it takes a tengu is enough to point it.
It takes 9 seconds to do a full 180 and get into warp in my BS. To change direction I tend to only move 30 degrees and I am already up to full speed so getting into warp takes seconds. The vast bulk of the time I am aligned so get into warp instantly.
For someone to land on me while I am aligning to a different BM is very slim.
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baltec1
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Posted - 2011.08.20 10:02:00 -
[18]
Originally by: Harener
Originally by: Tippia Edited by: Tippia on 20/08/2011 09:53:47
Originally by: Harener It is impossible to prevent cloakers from entering your space and logging of in it,
Another lesson for you: ôareaö ≠ ôspaceö. So: stop sucking and secure your area.
Quote: it is also impossible to prevent cloakers from warping to your location and pointing you
No, it's not, for the simple reason that you can quite easily prevent them from pointing you.
Nope, impossible to secure "area" of cloakers. And again, no you can't prevent them from pointing you, simple fact is you have to re-align which takes time and NPCs can also point you.
Kill the cloakers and the area becomes secure.
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baltec1
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Posted - 2011.08.20 10:15:00 -
[19]
Edited by: baltec1 on 20/08/2011 10:15:01
Originally by: Harener
More ad hominems, keep it up. You can't kill an afk cloaker, since they will pick engagements they can only win. Basic game mechanics, you see. So your alt "baltec1" is also wrong in the fact that you can't bait them, since they are there for weeks at a time.
Me and tippia dont agree on everything.
Also this
All you need is the right bait and you soon find out if they are AFK or not.
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baltec1
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Posted - 2011.08.20 10:21:00 -
[20]
Originally by: Harener
It is not a matter of whether they are afk or not, it is that they could become active at any time. You could bait them for 10 hours, and nothing might happen. But the hour or two after that they may become active.
If I can be bothered to guard my home systems so can you. The great thing about no local is you wont know they are even there so there is no point in AFK cloaking while you go to work.
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baltec1
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Posted - 2011.08.20 10:35:00 -
[21]
Originally by: Harener
Which is ironic considering all you do is call me "ignorant" and "wrong", and other such ad hominems.
That tends to happen when you are both ignorant and wrong.
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baltec1
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Posted - 2011.08.26 07:12:00 -
[22]
Originally by: Cearain
So we get: 4.17 kills per pilot low sec 4.6 kills per pilot null sec and 1.65 kills per pilot wh
Its clear that wormholes aren't the place to go for pvp.
Do these facts have any effect on your opinion?
No because people dont pvp in WH because of the fact that you cannot have a quick roam then go home.
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