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Velicitia
Gallente Open Designs
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Posted - 2011.08.24 16:19:00 -
[1]
sounds interesting
for #2 --> this can only be allowed if the Carrier is the squad commander. Wing/Fleet commanders (or squad members) can't bring anyone with them.
Make it drain 75% of cap (or whatever, carrier pilot level dependant) from all the ships being jumped... if the pilot doesn't have enough cap, he doesn't come along.
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Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
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Velicitia
Gallente Open Designs
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Posted - 2011.08.25 21:04:00 -
[2]
Originally by: Teiresias
Adding fuel would make it too cumbersome. We've all been in fleets where it took an hour plus just to get everyone to the same system to get started, imagine adding fuel calculations to that for every single ship in the fleet. Screw that. Imagine having to do that to counter a sudden invasion. Screw that even harder in the bad place.
How about increase fuel costs on the carrier by something like 2-5% per squad member (20-50% total for a full squad) when doing a squad jump?
It shouldn't empty the fuel bay, but it'll make the "we need to get there NOW" aspect more expensive ...
The squad members should have to be within x,000 meters of the carrier... or they aren't able to come through the wormhole.
Also, bring back the old cyno effect =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
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Velicitia
Gallente Open Designs
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Posted - 2011.08.25 21:53:00 -
[3]
Originally by: Teiresias
Originally by: Velicitia
How about increase fuel costs on the carrier by something like 2-5% per squad member (20-50% total for a full squad) when doing a squad jump?
That's reasonable. But I think there needs to be some penalty on the squad members too, such as cap usage, which is why I suggest that. It wouldn't be unreasonable to have both.
yeah, I wasn't saying that to negate the cap usage on the small ships (their shields or something need tuned to the ... blah, blah technobabble). I agree with that idea, and was only commenting on the fuel thing. =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
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