Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hirimatsu Yamamoto
Bunnie Slayers Redrum Fleet
2
|
Posted - 2012.09.27 17:54:00 -
[91] - Quote
Brewlar Kuvakei wrote:Botting Null bears hate afk cloakers, wow did that required a thread?
I know, right? |
NEONOVUS
Saablast Followers
13
|
Posted - 2012.09.27 18:32:00 -
[92] - Quote
Derath Ellecon wrote:March rabbit wrote:Zyella Stormborn wrote:Spam D-scan. last time i tried D-Scan didn't show any cloaked ships warping around..... Cloaked ships just appeared from nowhere on top of the gate and jumped! Need to recheck it today.... Maybe we finally got ability to scan cloaked ships with probes? UR funny. As far as I am aware, there is only one ship that can warp cloaked and lock immediately, which is stealth bombers. Everything else will have a 5 second targetting delay. So they will either have to decloak mid warp to be ready when they land, or they will decloak and hopefully try to bump. Either way, if you are staying aligned etc you have a pretty darn good chance of getting out, either by catching the decloak in warp or with that 5 sec window when they decloak on grid. I swear i never realized null bears were such a whiny bunch. God forbid you went somewhere with no local. You wouldn't be able to leave the POS shields So you are saying CCP POSes mobile? I think that was actually discussed in the minutes. |
Derath Ellecon
Washburne Holdings Situation: Normal
356
|
Posted - 2012.09.27 19:12:00 -
[93] - Quote
NEONOVUS wrote:So you are saying CCP POSes mobile? I think that was actually discussed in the minutes.
Is this supposed to make sense? POSses mobile? |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
128
|
Posted - 2012.09.27 19:59:00 -
[94] - Quote
Raiko Osburn wrote:After reading this discussion (and many previous in other threads), I have to agree, that being AFK while cloaked simply to make players uncomfortable is misuse of game mechanics.
The point you are missing (and I admittedly missed for a long time myself), is that CCP has stated repeatedly that it is NOT against the game rules. There are a ton of things that go on that misuse or exploit the game mechanics, and they may or may not do something about them at a future date (i have listed off several of them in the past, I won't bother bringing them up again here). Are the players who do it 'wrong'? I think so. Are they going to be punished for it? No.
As to knowing someone is in local, but not knowing what they are doing, and not being able to track them down... that is not going anywhere, and making players uncomfortable is far from a misuse of game mechanics, and being cloaked in a system making other players uncomfortable is a by product of all cloaks! I always try to be level and polite when I am able on these forums, but I have to ask, do you even play EVE? Spend any time near the major trade hubs? How about any time in low sec? There is nothing BUT people trying to exploit, screw over, grief, or other wise twist other player's gaming experience. They normally try to do it by looking for ways to get away with it risk free too by trying every angle and expoit they can.
AFK cloaking there is nothing wrong with. There is also no way to really prove they are afk (they have a hard enough time proving mining bots are afk). There is no rules that I am aware of that we signed when we bought the game that say "you pay for the time to play this game but must be touching keyboard keys at all times or you get removed".
If it is not already easy enough to call out the marines when you see a non-purp pop up in local out in SOV space... now you want it even easier to keep out all hostiles in a pvp game.
~Z |
Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
60
|
Posted - 2012.09.27 21:13:00 -
[95] - Quote
Raiko Osburn wrote:After reading this discussion (and many previous in other threads), I have to agree, that being AFK while cloaked simply to make players uncomfortable is misuse of game mechanics.
Solution to this could be new AFK icon for players in local. Once player is not moving for lets say 15 minutes, he will get this new AFK mark on his portrait in local and he gets AFK flag. When he gets back, he will have to click 'I am back' button. Once he clicks the button, AFK icon will disapeare and he will have 30s countdown before he can move with his ship. Ofc if his cloak drops for any other reason (bumped or somthing), there will be no countdown.
We dont have to change cloak mechanics. It works great. What we need is implementation of AFK mechanics for cloaked ships.
Next you'll have people complaining that someone purposefully leaving their flag up to lull the locals into a false sense of security is an exploit. Because if i were the type to lurk in a system that didn't belong to my alliance or a friendly, that's exactly what I would do.
Step 1. Let 'AFK' flag pop up every day I'm in system for, say, a week Step 2. Wait for locals to get used to me being "AFK" Step 3. Kill AFK miner/ratter Step 4. Profit |
Raiko Osburn
Nova Prospekt Initiative LEGION.
2
|
Posted - 2012.09.27 22:38:00 -
[96] - Quote
Zyella Stormborn wrote:Raiko Osburn wrote:After reading this discussion (and many previous in other threads), I have to agree, that being AFK while cloaked simply to make players uncomfortable is misuse of game mechanics.
The point you are missing (and I admittedly missed for a long time myself), is that CCP has stated repeatedly that it is NOT against the game rules. There are a ton of things that go on that misuse or exploit the game mechanics, and they may or .... ~Z
What is wrong about this is part when they come back from being afk. This is the reason why I proposed 30s timer. So everyone who is in local and watchs local (is carefull and not stupid) has at least chance to respond properly. |
Seraph IX Basarab
Vengance Inc.
36
|
Posted - 2012.09.27 23:08:00 -
[97] - Quote
Zyella Stormborn wrote:The real problem here is not that you are upset they are cloaked and afk. You are upset that they are preventing YOU from mining and afk, or ratting blind.
/thread |
Dimitryy
Ever Flow Northern Coalition.
59
|
Posted - 2012.09.30 07:41:00 -
[98] - Quote
What an original thread. |
Karaan S'jeth
State War Academy Caldari State
0
|
Posted - 2012.10.01 00:05:00 -
[99] - Quote
Funny how ppl boast "get a pair" that act like they haven't grown a pub on their nut yet.
Theres nothing you can do. Dscan? yeah helps well on cloakys. They also dont need probes as anomalies show on scan. So they can hotdrop on you at any time. Oh, a frig can't do ****? Yeah, right...but the fleet that jumps you when that "lame" frig uses a covops cyno.
Well i could do anoms with like 10 ppl in PVP ships ...oh the joy.
|
Karaan S'jeth
State War Academy Caldari State
0
|
Posted - 2012.10.01 00:11:00 -
[100] - Quote
Derath Ellecon wrote:March rabbit wrote:Zyella Stormborn wrote:Spam D-scan. last time i tried D-Scan didn't show any cloaked ships warping around..... Cloaked ships just appeared from nowhere on top of the gate and jumped! Need to recheck it today.... Maybe we finally got ability to scan cloaked ships with probes? UR funny. As far as I am aware, there is only one ship that can warp cloaked and lock immediately, which is stealth bombers. Everything else will have a 5 second targetting delay. So they will either have to decloak mid warp to be ready when they land, or they will decloak and hopefully try to bump. Either way, if you are staying aligned etc you have a pretty darn good chance of getting out, either by catching the decloak in warp or with that 5 sec window when they decloak on grid. I swear i never realized null bears were such a whiny bunch. God forbid you went somewhere with no local. You wouldn't be able to leave the POS shields
obviously you never heard of a Covert Ops Cyno.
|
|
Noisrevbus
247
|
Posted - 2012.10.01 00:21:00 -
[101] - Quote
I can only repeat myself:
AFK cloaking exist because people use local and run to POS, short of super-idiocy that is completely safe: idiot-proof.
The best way to deal with passive cloaking is to give an incentive to active non-cloaking options. That means removing the idiot-proof by adressing things like local and hiding in POS at first notion of threat.
There's meant to be risk making ISK in nullsec: risk-reward. Industrial ships are meant to be targets: content.
So, those of you who dislike AFK cloaking: How do you propose we go about it to make it easier to catch people in deep nullsec PvE without using a cloak?
If there are alternatives, you will see AFK cloaking losing popularity.
The problem with most complaints about AFK cloaking is that they come from people who want a risk-free PvE environment in nullsec, and you are not supposed to have that. AFK cloaking exist because current mechanics and the practise they bring about make any form of active hunting inefficient. That's why they attempt to affect you by passive gameplay, it's a reflection of your actions, your fears and your practise. You've made sure they have no other alternatives, and it's quite amusing that any "real threat" is so scarce that you complain about "potential threat", or "percieved threat".
You do understand that means it is currently "too safe" to PvE in nullsec, right? Not the other way around. Which makes the complaints about AFK cloaking from a PvE standpoint so laughable to the many players who respond to you in jeer. The same goes for any backwards reasoning regarding to PvP-them to push them out, as it assumes you can deny them targets until you can run them off at will - without any risk. It's still a risk-adversive perspective from a PvE standpoint.
You are supposed to provide them with targets, so if you dislike AFK cloaking: find a better way to provide targets. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
132
|
Posted - 2012.10.01 02:22:00 -
[102] - Quote
Noisrevbus wrote:I can only repeat myself:
AFK cloaking exist because people use local and run to POS, short of super-idiocy that is completely safe: idiot-proof.
The best way to deal with passive cloaking is to give an incentive to active non-cloaking options. That means removing the idiot-proof by adressing things like local and hiding in POS at first notion of threat.
There's meant to be risk making ISK in nullsec: risk-reward. Industrial ships are meant to be targets: content.
So, those of you who dislike AFK cloaking: How do you propose we go about it to make it easier to catch people in deep nullsec PvE without using a cloak?
If there are alternatives, you will see AFK cloaking losing popularity.
The problem with most complaints about AFK cloaking is that they come from people who want a risk-free PvE environment in nullsec, and you are not supposed to have that. AFK cloaking exist because current mechanics and the practise they bring about make any form of active hunting inefficient. That's why they attempt to affect you by passive gameplay, it's a reflection of your actions, your fears and your practise. You've made sure they have no other alternatives, and it's quite amusing that any "real threat" is so scarce that you complain about "potential threat", or "percieved threat".
You do understand that means it is currently "too safe" to PvE in nullsec, right? Not the other way around. Which makes the complaints about AFK cloaking from a PvE standpoint so laughable to the many players who respond to you in jeer. The same goes for any backwards reasoning regarding to PvP-them to push them out, as it assumes you can deny them targets until you can run them off at will - without any risk. It's still a risk-adversive perspective from a PvE standpoint.
You are supposed to provide them with targets, so if you dislike AFK cloaking: find a better way to provide targets.
I..... I agree with every single part of this. And its so very direct!
I salute you Noisrevbus. 07
~Z
|
Derath Ellecon
Washburne Holdings Situation: Normal
361
|
Posted - 2012.10.01 02:35:00 -
[103] - Quote
Karaan S'jeth wrote:Derath Ellecon wrote:March rabbit wrote:Zyella Stormborn wrote:Spam D-scan. last time i tried D-Scan didn't show any cloaked ships warping around..... Cloaked ships just appeared from nowhere on top of the gate and jumped! Need to recheck it today.... Maybe we finally got ability to scan cloaked ships with probes? UR funny. As far as I am aware, there is only one ship that can warp cloaked and lock immediately, which is stealth bombers. Everything else will have a 5 second targetting delay. So they will either have to decloak mid warp to be ready when they land, or they will decloak and hopefully try to bump. Either way, if you are staying aligned etc you have a pretty darn good chance of getting out, either by catching the decloak in warp or with that 5 sec window when they decloak on grid. I swear i never realized null bears were such a whiny bunch. God forbid you went somewhere with no local. You wouldn't be able to leave the POS shields obviously you never heard of a Covert Ops Cyno.
Obviously you are comparing apples and oranges. Where was I talking about hotdrops? Oh yea I wasn't. Not that a hotdrop isnt a good (but different) example. |
Escomboli
Faceless Men
0
|
Posted - 2012.10.01 03:18:00 -
[104] - Quote
Annubis Lorn wrote:ok, honestly.... AFK cloakers are chicken ***** that dont have the backbone to do any proper PvP, and im gonna go out on a limb and say that the responders to this post are exactly the pilots im refering to. And no..... havnt been a victim in HED to that bunch of FAIL ass bombers that couldnt hit a titan hung up in an asteroid belt.
The only ones that need to grow a set are the little girls that sit in a SS cloaked for hours on end because they cant fit a ship that may actually kill someone. You guys dont want it fixed because then you would have no reason to play EVE since you cant really kill anyone.
You do know there are quite a few of those "afk" cloakers that aren't really AFK at all, and have a covert cyno sitting in the high slot correct?
|
Raiko Osburn
Nova Prospekt Initiative LEGION.
2
|
Posted - 2012.10.01 06:17:00 -
[105] - Quote
Noisrevbus wrote:I can only repeat myself:
AFK cloaking exist because people use local and run to POS, short of super-idiocy that is completely safe: idiot-proof.
The best way to deal with passive cloaking is to give an incentive to active non-cloaking options. That means removing the idiot-proof by adressing things like local and hiding in POS at first notion of threat.
There's meant to be risk making ISK in nullsec: risk-reward. Industrial ships are meant to be targets: content.
So, those of you who dislike AFK cloaking: How do you propose we go about it to make it easier to catch people in deep nullsec PvE without using a cloak?
If there are alternatives, you will see AFK cloaking losing popularity.
The problem with most complaints about AFK cloaking is that they come from people who want a risk-free PvE environment in nullsec, and you are not supposed to have that. AFK cloaking exist because current mechanics and the practise they bring about make any form of active hunting inefficient. That's why they attempt to affect you by passive gameplay, it's a reflection of your actions, your fears and your practise. You've made sure they have no other alternatives, and it's quite amusing that any "real threat" is so scarce that you complain about "potential threat", or "percieved threat".
You do understand that means it is currently "too safe" to PvE in nullsec, right? Not the other way around. Which makes the complaints about AFK cloaking from a PvE standpoint so laughable to the many players who respond to you in jeer. The same goes for any backwards reasoning regarding to PvP-them to push them out, as it assumes you can deny them targets until you can run them off at will - without any risk. It's still a risk-adversive perspective from a PvE standpoint.
You are supposed to provide them with targets, so if you dislike AFK cloaking: find a better way to provide targets.
Well said, but ... As I said before, cloaking is not a problem. It's perfectly valid game mechanics how to catch and ambush players in null sec who are not carefull enough. Somehow I don't see it OK, when players who are not in game for couple of hours can affect its life in way AFK cloakers do. And we all know they do it simply because of effects they have on players minds.
If PVEing in null sec is almost without risks today, what is AFK cloaking? You can choose when to attack, you play dirty games with player minds. Simply let players get used to them, pick a target (yes, you can pick the target) and attack. If you are smart, you pick target you can solo easily. Or you have cyno ready and you have an agreement to get back after 10 hours of AFK, light the cyno at agreed time and let others do your pew pew job. And you do all of this, when you know players are used to you because you were not in game for couple of hours. Where is risk in this?
Compared to other null sec 'professions' AFK cloaking is way too easy.
|
Zyella Stormborn
Alpha Strategy In Umbra Mortis
132
|
Posted - 2012.10.01 07:50:00 -
[106] - Quote
Raiko Osburn wrote: Compared to other null sec 'professions' AFK cloaking is way too easy.
From the little I have seen, most of null sec 'professions' are easy. It is mine, rat, and explore away with a nice relaxed setting, even easier than High Sec because there is no confusion and clutter in the Local list. If an enemy name pops up on local, everyone turtles. Few may go out and try to probe for them so they can hold a system wide gang bang on the poor guy, to chase them out of their little patch of isk making heaven. :p
AFK cloaking keeps it from being that mind numbingly simple.
I am always surprised at how right after I enter a non-blue SOV system, all the previously empty gates wind up with people camping them, and probes start going out all over the place within a few minutes, until I leave. Usually a bunch of new names (alts i am assuming) start popping up as well. |
Noisrevbus
248
|
Posted - 2012.10.01 10:57:00 -
[107] - Quote
Raiko Osburn wrote: Well said, but ... As I said before, cloaking is not a problem. It's perfectly valid game mechanics how to catch and ambush players in null sec who are not carefull enough. Somehow I don't see it OK, when players who are not in game for couple of hours can affect its life in way AFK cloakers do. And we all know they do it simply because of effects they have on players minds.
If PVEing in null sec is almost without risks today, what is AFK cloaking? You can choose when to attack, you play dirty games with player minds. Simply let players get used to them, pick a target (yes, you can pick the target) and attack. If you are smart, you pick target you can solo easily. Or you have cyno ready and you have an agreement to get back after 10 hours of AFK, light the cyno at agreed time and let others do your pew pew job. And you do all of this, when you know players are used to you because you were not in game for couple of hours. Where is risk in this?
Exactly, i just don't think you analyze it deep enough.
"Appearing AFK" have two effects on the player hiding in a POS: to either keep them hiding or get players used to you so they start playing again (they make themselves targets again, by actually playing as opposed to hiding). Mark those words well: the underline is the key. It doesn't necessarily have any of those two effects on the player in space, it assumes the player already is hiding - if they're not hiding the cloaker will never have to appear AFK and they are never affected by the psychological component.
Do you get it now? It's a result of hiding. It doesn't exist if people don't hide with relative safety. It works your own system. They go seemingly AFK because you starve them of targets. Hiding is a necessity for AFK-cloaking to exist. No one is going to go AFK if targets remain in space. It all reverts back to the actions of the players they affect.
Once again, if you dislike AFK cloaking, propose how to make yourself a target. In POS shields or station dock you are not a target. If you are never outside POS shields or station dock when there are neutrals in system, the only way to target you is by awoxing (infiltrating you, and catching you blue-on-blue). We need ships in space with neutrals nearby to interact. |
Robert Lefcourt
Audentia et Artis E.B.O.L.A.
10
|
Posted - 2012.10.01 11:18:00 -
[108] - Quote
Cephelange du'Krevviq wrote: It's not an exploit, nor is it unbalanced. It's an account being sustained month after month, and not generating any income or anything else productive.
No. These are often alts of holding chars, that don't have anything to do at all - so the impact on the account is negligible.
regards,
rob |
Raiko Osburn
Nova Prospekt Initiative LEGION.
2
|
Posted - 2012.10.01 12:32:00 -
[109] - Quote
Noisrevbus wrote:
Exactly, i just don't think you realize that you do it yourself.
You are also "AFK cloaking", you just don't necessarily use a cloak.
"Appearing AFK" hidden under cloak have two effects on any other players appearing AFK in POS or elsewhere in hiding: to either keep them hiding or get players used to you so they stop going AFK and start playing again. Mark those words well: the underline is the key. It doesn't necessarily have any of those two effects on any player active in space, it assumes the player already is hiding - if they're not hiding the cloaker will never have to appear AFK to do his hunting and they are never affected by the psychological component.
Do you get it now? It's a result of targets appearing AFK themselves. It doesn't exist if people don't hide with relative safety and from there pretend to be AFK to make you go away. It works your own system: They go seemingly AFK because you go seemingly AFK. It's pointless if targets remain in space, or return to space in spontaneous and timely fashion (ie., without denying and delaying while amassing a risk-free fleet, not to fight, merely as a show of force to make sure they can't fight). It all reverts back to the actions of the players they affect: they play your game, you started it.
If you ever read Marlona Sky's definition of "Blobbing" that's exactly it: it's not a question of fighting when you have more numbers for relative safety, it's a question of not fighting when you don't have relative safety. It's all about not taking risks.
Once again, if you dislike AFK cloaking, propose how to make yourself a target. In POS shields or station dock you are not a target. If you are never outside POS shields or station dock when there are neutrals in system, you are never a neutral target (which is why awoxing, or infiltrating for blue-on-blue, exist as well). We need ships in space with neutrals nearby to have any interaction between neutrals - and we need it in a timely fashion. Appearing AFK wether it's under cloak or in POS is the same thing. You could equally say that appearing AFK in POS is psychological warfare on PvP.
Stop appearing AFK in POS if you dislike people appearing AFK under cloak.
You are right about one thing: it's never really been about cloaking. It's about people wanting more homecourt advantage, and reserving the rights to go AFK or appear so for themselves, so people don't come visit or interact. That's not balance.
I dont think you can compare it. What effect has AFK player at POS to system residents? Absolutly non as its mostly in his own (blue) system. As defender of system he plays same role and represents same threat as other players in system. And as attacker? There is no such situation as you can't sit at pos in enemy territory.
So what effect has afk player docked in station or at pos? Almost non compared to red afk cloaker.
|
Noisrevbus
248
|
Posted - 2012.10.01 13:10:00 -
[110] - Quote
Raiko Osburn wrote: I dont think you can compare it. What effect has AFK player at POS to system residents? Absolutly non as its mostly in his own (blue) system. As defender of system he plays same role and represents same threat as other players in system. And as attacker? There is no such situation as you can't sit at pos in enemy territory.
So what effect has afk player docked in station or at pos? Almost non compared to red afk cloaker.
Oh and saying that players go AFK cloaked cause they dont have valid targets is an absurd argument.
A blue player in a POS have no effect on his blue friends?
... and you said my argument was absurd .
A resident player hiding by cloaking, docking or entering shields, deny a visiting player targets.
If he then proceeds to go AFK or pretend to be AFK - he is "appearing AFK".
The only difference between a resident and visitor is that the resident have more options, as he own the POS and station. Both can cloak. That gives the defender advantages.
PvE and PvP is another dynamic. It's not impossible to shoot NPC or mine with cloaked offenders in local. It is impossible to shoot a cloaked, docked or shield-protected ship. That gives PvE advantages.
So, we should buff offensive, risk-taking PvPers. Right?
You want more homecourt advantage, more PvE advantage and less risk for more reward in nullsec.
It's absurd that you belive you don't have enough PvE safety in defensive nullsec. That's why we laugh at you. |
|
March rabbit
R.I.P. Revenge
255
|
Posted - 2012.10.01 14:33:00 -
[111] - Quote
Derath Ellecon wrote:March rabbit wrote:Zyella Stormborn wrote:Spam D-scan. last time i tried D-Scan didn't show any cloaked ships warping around..... Cloaked ships just appeared from nowhere on top of the gate and jumped! Need to recheck it today.... Maybe we finally got ability to scan cloaked ships with probes? UR funny. As far as I am aware, there is only one ship that can warp cloaked and lock immediately, which is stealth bombers. Everything else will have a 5 second targetting delay. So they will either have to decloak mid warp to be ready when they land, or they will decloak and hopefully try to bump. or it needs only 1 second to light cyno.....
Derath Ellecon wrote: Either way, if you are staying aligned etc you have a pretty darn good chance of getting out, either by catching the decloak in warp or with that 5 sec window when they decloak on grid.
say goodbye to your drones. Or to your friend who left for bio for a minute.
Derath Ellecon wrote:I swear i never realized null bears were such a whiny bunch. God forbid you went somewhere with no local. You wouldn't be able to leave the POS shields Wh -> empire: you know: when you leave your cave the world become bigger, stranger and more danger Everyone starts from fear or dreamed monsters.... and one day you leave home and see: there is real dangers int the world
|
Noisrevbus
249
|
Posted - 2012.10.01 14:54:00 -
[112] - Quote
March rabbit wrote:Say goodbye /.../ to your friend who left for bio for a minute.
What fresh hell is this?!
We can no longer leave our ships floating in deep nullsec space while we take a whizz without the risk of some unscrupulous player comming to shoot at them?
Such risks have no place in the highest risk-reward echelon - Nerf cloaking! Invoke bladder safety! |
Raiko Osburn
Nova Prospekt Initiative LEGION.
2
|
Posted - 2012.10.01 16:36:00 -
[113] - Quote
Are you kidding me? If I can hide, they should be able to hide? I am done here. Just last statement. Im not against cloaks, I am against AFK cloaking in enemy territory or friendly territory without ability to see if he is AFK or NOT. I am done with you. |
Dasola
Rookie Empire Citizens Rookie Empire
57
|
Posted - 2012.10.01 17:21:00 -
[114] - Quote
Personally i find all this afk cloaking whine funny. 0.0 players usually say risk vs. reward when they want something thats better then highsec/lowsec. Yet they whine a lot when that risk actually comes in system.
If you like to be safe, dont go to 0.0. nullsec is designed to be most dangerous area in game, where risks are high, but so are rewards as well. CCP didint meant 0.0 to be just boosted highsec when it comes down to rewards. 0.0 is space where players themselfs dictates the rules withing game mechanics. You have intel chanels so you hear reds comeing before they are even close. You have alliance thats suposed to be organised enough to be able to handle risks of 0.0 space ownership.
My personal view of 0.0 is this. Its the true sandbox. Risks are there, you may loose a lot. But great rewards are also there. Owning system in nullsec is not suposed to be automatic cash machine you people use to replace all those ships you loose in meaningles wars you fight, just becouse someone managed to **** off someone else.
If these afk cloak whiners are average what 0.0 players have to offer? then im not suprised anymore theres no industry in 0.0. Ho would do industry when theres a lot more easyer isk printer down there. No wonder most of 0.0 is underdeveloped and pretty much just sandbox to wannabe warlords.
Heck i call for nerfbat the 0.0, its just too damn easy there compared to rewards ;)
And before anyone claims me talking out of where sun dosent shine.. I do live in 0.0 time to time. When i feel that my alliance needs me there. In these 4 years have been playing, not much has changed in 0.0. Names of ruling class has changed a bit, but other then that, things are same as 2008 when i started playing this game. [Insert something funny or smart here] |
The Djentleman Paulson
Dreddit Test Alliance Please Ignore
62
|
Posted - 2012.10.01 18:08:00 -
[115] - Quote
WHY STILL THREAD DOING HERE? AFK CAMPING IN STILL FULL EFFECT |
Unsuccessful At Everything
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.10.01 19:03:00 -
[116] - Quote
Just wondering, Has an AFK Cloaked ship ever killed anyone? Im pretty sure that if someone was away from keyboard, and cloaked, and was STILL ABLE TO KILL YOU, then that guy deserves your respect for the mad epic combat skills...and you should be ashamed of yourself for being on the forums whining about someones EPIC ACCOMPLISHMENT. |
Teckkx
Crimson Dawn Industrial Coalition
0
|
Posted - 2012.10.02 03:27:00 -
[117] - Quote
Hey whiney OP. Heres a solution to your afk cloaking problem.
You don't need max scanning skills, a set of virtues , and expensive hardwires that your worried about losing to someone that's afk. He cause you to self destruct or something ? Nor does the cloaked ship need a 15 minute timer or cap use.
It doesn't even require millions of skill points. Just take a frigate with a mwd and fly all through out a system that's being "exploited" until you decloak the offender and then pew pew him while he can do you no harm cuz he isn't there.
To speed up the process just get more like minded people that are afriad of the afk guy, fleet up, couple supers on stamdby, a cyno ready and your ready to go. |
Derath Ellecon
Washburne Holdings Situation: Normal
362
|
Posted - 2012.10.02 04:20:00 -
[118] - Quote
March rabbit wrote: say goodbye to your drones. Or to your friend who left for bio for a minute.
OMG NOT THE DRONES. Hopefully thats like what, a couple minutes of ratting to replace them? Are you seriously going to use the argument that you might have to leave your drones behind?
As to your friend, he's an idiot if he goes to take a bio during that time. A cloaker in system shouldn't make you have to run and hide, but you should still use some common sense.
March rabbit wrote:Wh -> empire: you know: when you leave your cave the world become bigger, stranger and more danger Everyone starts from fear or dreamed monsters.... and one day you leave home and see: there is real dangers int the world
Huh? Is this supposed to even make sense? |
Xpaulusx
Naari LLC
77
|
Posted - 2012.10.02 04:33:00 -
[119] - Quote
Annubis Lorn wrote:Ok... I'm sure I'm not the only one that is just sick to death of these ppl.
CCP... You are always talking about fixing and balancing things... well here's an idea for you to kick around...
Personally, i feel like there should be a way to scan down cloaked ships. Require maxed out scanning skills with a full rack of scanning implants and hardwires...Make it take some time, not an instant lock.
Don't make it easy or cheap to do, but make it possible.
It's one thing when you fly around in cloaked ships from system to system, but to park your ship in an enemy system and go AFK isn't combat, it's not gameplay, it's childish and stupid, and should really be changed.
Personally i see it as a type of exploit, and it is a completely unbalanced tactic.
Of course this thread is going to be filled to max capacity with whiners and crybabys that live for nothing more than to irritate people and basically just be smarta****, but personally i feel like there should be SOME kind of an option to make an offensive move towards an AFK cloaker.
Here's a idea.... Take the auto repeat off of the cloaks... Give them a 15 min cycle time that has to be reset.
Another idea...... Make cloaks eat cap, make a cap stable cloaked ship impossible.
Ever hear the term" fight fire with fire"?
|
JackknifedII
Battlestar Federation Fade 2 Black
2
|
Posted - 2012.10.02 09:57:00 -
[120] - Quote
If it wasn't for local, you would have no idea they were there.
Space isn't friendly, or convenient. Live with it Minmatar....we are generally unpleasent to be around....
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |