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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.25 10:29:00 -
[1]
There already is one, but it might be a bit hard to find. It looks like this:
àok, technically, you're still subject to PvP even without clicking that one, so to really turn PvP off, you need to avoid clicking this button:
Here's the problem with your idea: you are already PvPing. That mining you think is PvE? It's not ù it's pure PvP. Everything you do is PvP. If you want to switch PvP off in a game such as this, you must also no longer be allowed to do any of the things where you can affect other players by your non-PvP:ing. This meansà
+ You can obviously no longer lock any player ship. + You can no longer activate any kind of AoE weaponry or module. + You can no longer use the market, contracts or the trading window. + You can no longer access or manage POSes and their services. + You can no longer mine. + You can no longer shoot rats. + You can no longer open any kind of container in space. + You can no longer use the on-board scanner or scan probes. + You can no longer be in a fleet. + You can no longer use salvagers. + You can no longer access the industry interface. + You can no longer access player-sovereign systems. + You can no longer access free-floating permanent sites in space. + àand probably many more that I can't think of now.
ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.25 13:32:00 -
[2]
Originally by: Renegade22 all id like not to have to participate is in the player to player combat
The problem is that you can't separate that from the other offensive acts you take against other players. Yes, you outmine the other guy. To combat this, he only has the option of blowing you up. You are trying to rob him of this option, which means restricting his gameplay and giving you an advantage that he cannot compensate for. This completely throws out any semblance of balance the game has and will pretty much break the game.
Everything you do affects everyone else. Therefore, everyone else must be able to affect you back, and they must be able to do so in ways where you don't have the advantage. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.25 13:58:00 -
[3]
Originally by: Renegade22 theres plenty of other mmos where pve doesnt effect the popularity of it
àand EVE is not a part of that subset of games.
PvP is as much a requirement here as it is in Counter Strike ù without the PvP, the game would simply cease to exist. It would be something completely different from EVE (and there are plenty of games that will fit the bill here), and for that reason, EVE cannot turn into that game.
If you want that gameplay, then those plentiful other games are what you're looking for, not EVE. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.25 14:14:00 -
[4]
Edited by: Tippia on 25/08/2011 14:14:55
Originally by: Renegade22 ah but theres nothing like eve without the pvp
That's because EVE can't exist without it. It comes inherently and indivisibly with the concept.
Quote: if they were to make a pve server
àthey would have to create a completely new game from the bottom up. Something that is not EVE. Some art assets might carry over, but pretty much everything else would have to be rewritten. This would be detrimental because it would pull resources away from an already resource-strapped EVE.
Again: that is really the core of the matter ù you don't want to play EVE. I would suggest you go look at X3 instead. ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.08.25 16:53:00 -
[5]
Edited by: Tippia on 25/08/2011 16:58:00
Originally by: Renegade22 what resources would it take away from eve?
Developers ù the resource that it needs the most.
Quote: and i dont see why the game would have to be completely changed
Then you do not understand how EVE works I'm sorry if that sounds harsh, but it is the only possible conclusion.. Re-read the previous answers and contemplate them. The game cannot function without the constant destruction of ships; the game cannot function without the constant creation of items to feed that destruction. What you are proposing is the removal of both of those things.
It would have to be changed because it would necessitate the introduction of instancing ù a functionality the game does not have. It would require a complete revamp of the economy, which is the fundamental mechanism that drives the game. It would require a complete rewrite of the industry mechanics since the market has changed (but the fundamental question remains: why would anyone do industry when there would be no purpose for it?)
Again, I suggest X3. Even if you have played it, re-play it, because it will be much the same thing as the nonsensical and pointless repetition that an EVE-themed PvE game would entail.
Oh, and as for your idea of having harder ratsà you realise, of course, that the what you're suggesting is essentially CONCORD coming to blow you up at least once a dag (more than that if you haven't logged in in a while)? Do you honestly think that people who can now choose to completely avoid destruction with ease would join a served where such losses are made mandatory? ùùù ôIf you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.ö ù Karath Piki
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