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Aamrr
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Posted - 2011.08.29 16:58:00 -
[1]
Like any ship in Eve, carriers can be generalist or highly specialized. Specialized fits get superior performance in their particular niche, but are vulnerable without proper support. With only two types of (normal) capital ships available, carriers are often asked to fill a lot of roles. Because of that, you see a lot of "generalist" fits -- local tank, energy neutralizers, smartbombs...a little bit of everything.
A while back, there was a discussion on the effectiveness of drone control units. Telvani gave a nice "taxonomy" for carrier fittings. You can find the thread here.
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Aamrr
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Posted - 2011.08.29 18:17:00 -
[2]
Fine then. It's a taxonomy of what you refer to as "combat" carriers. Obviously, triage is a very specific fit demanding a particular set of modules without much choice or variation. At most, you might have see an extra hardener or damage control depending on whether gang links are present or not.
The non-triage fits were what I was attempting to describe, and these vary along a spectrum from full self-sufficiency (local tank, smartbombs, energy neuts) to intensely-specialized (five homogenous high-slot remote assistance modules with dedicated rig support and associated implants).
"Solo carebear fits" really don't need to be discussed. You could fit a hangar full of random capital mods, hit "ctrl+a" and drag them into your fitting window. Chances are, you'd get something that'd work.
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Aamrr
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Posted - 2011.08.29 19:44:00 -
[3]
Originally by: Alice Katsuko most carrier pilots will, if left to their own devices, simply slap on a cookie-cutter remote repair fit, and have to be forced to change to a different fit.
I suppose it's just like they say: People will rise -- or fall -- to whatever expectations you set for them.
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Aamrr
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Posted - 2011.08.29 21:42:00 -
[4]
Edited by: Aamrr on 29/08/2011 21:43:51 A perfectly skilled Guardian spends 63.4 GJ to send someone 324 GJ every 5 seconds, a net effect of 52.12 GJ/s.
A perfectly skilled Archon spends 1350 GJ to send someone 2000 GJ every 10 seconds, a net effect of 65 GJ/s.
I think the Archon is better at capacitor generation.(Yes, I realize the Archon needs to spend more capacitor. I'm just being difficult because it's 00:43 and I'm bored.)
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Aamrr
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Posted - 2011.08.29 22:17:00 -
[5]
Edited by: Aamrr on 29/08/2011 22:22:02 I'm quite familiar with Pantheon fleets, thank you. And while the CRARs certainly cost more capacitor to run, I think you might be neglecting the fact that they repair quite a bit more than their large counterparts.
Also, you may want to reexamine the dual-transfer/triple-rep setup you've described. You don't need that much local cap recharge, and you certainly don't need to sacrifice any low slots.
Four cap rechargers are sufficient to make the ship stable, even with only CEES 4 and CRARS 4. With perfect skills, you can get about 42 minutes with two cap rechargers. A pair of 4% capacitor implants will make it stable. Low-grade talisman sets would improve that figure still further.
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Aamrr
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Posted - 2011.08.30 08:42:00 -
[6]
Looks good Telvani. Take a look at high-grade Talismans, though. Specifically, check to see their effect on the armor rep configuration. I think you'll like the result.
(You can get an armor pantheon stable on one transfer. Very neat.)
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Aamrr
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Posted - 2011.08.30 14:40:00 -
[7]
I've seen ratting carriers with triage modules fit. If they got hotdropped, they'd activate triage until help could arrive.
I don't think it's a particularly good idea, but I have seen DCUs and triage mixed before.
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Aamrr
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Posted - 2011.08.30 19:06:00 -
[8]
I think the implication was that, high slots aside, it would be a full triage fit.
We are in agreement, though. Better to use a dedicated ratting fit and make more money before your inevitable demise.
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Aamrr
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Posted - 2011.08.31 01:54:00 -
[9]
Originally by: Headerman Also, i would never use a talisman set or any set for that matter in a combat carrier. If they cost 2 bil or more, thats 3 or 4 carriers you can have as spare backups. The odd hardwires though are nice.
The fundamental unit of a fleet isn't isk. It's pilots. Just because you could purchase another carrier doesn't mean you have the pilots to fly it.
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Aamrr
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Posted - 2011.08.31 13:25:00 -
[10]
Edited by: Aamrr on 31/08/2011 13:30:42 It's not a lost cause yet. There's still a few groups doing some truly amazing feats with normal capitals. Rooks & Kings put up a great battle report recently. You can find it here.
You'll certainly hear no tears from me when supercapitals get their well-deserved nerf, though.
Edit: Broken link.
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