Ephemeron
Caldari Provisions
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Posted - 2011.08.31 22:25:00 -
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I rarely miss a chance to rant on CCP. I don't need the prize money since I have no intention of continuing to play this game long term. Every time I come back from a break and give it another try, I'm quickly reminded of why I left in the first place.
I'd say this game had its golden years under TomB. Even tho I didn't like him either back then and probably berated him in various posts, in retrospect he was much better for EVE than all those who came after him. I'd even be willing to bet that EVE would have been much better game now if he stayed with CCP.
For me, the final straw was The Great Nano Nerf. That's when all hope was lost, that management at CCP simply did not understood their own game. I know that back then nanos were overpowered and of course the game balance needed changes, as it always does, but not like that. What they did was atrocious.
Besides the nano stuff, I really hate the way CCP approached 0.0 industrialization and territorial warfare. Their introduction of jump bridges, cyno mechanics, jump capable freighters - all that has negative impact on PvP dynamics. The design of sov mechanics, supercaps, POS functionality, emphasis on moon goo control - all promote consolidation of large player entities instead of expression of individuality from many smaller ones.
Over the years, the significance of individual in EVE has been diminishing. I was always a lone wolf myself, I used to roam 0.0 in expensive ships and disrupt alliance operations, messing with freighters, with small groups of people who fly to gather for big fleet ops. Alliance people used to have some reason to fear small roaming gangs and needed to have active defense. Now, people like me are completely irrelevant. There is absolutely nothing that a small number of roaming PvPers can do that would make an alliance leader concerned even for a second. All the important stuff is safely protected by network on POS, cynos, bridges, supercaps. An individual without a supercap is nobody, just a number in local, 1 more, 1 less, irrelevant as long as the blob is there. There is no personal responsibility, only responsibility of the Fleet Commander - do as he says or be irrelevant.
CCP always wanted to emphasize team work, they do everything to encourage larger stronger organizations while undermining the power of individual, but they fail to understand that without strong individualism those groups are empty shells. And a game like that attracts people who are little more than empty shells, waiting to be filled by their dear leader.
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