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Axemaster
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Posted - 2011.08.31 22:57:00 -
[1]
I just thought of a good way to balance supercaps, and give new purpose to ships like Assault Frigates. In addition, it would require relatively little new code.
Give supercapitals a new attribute called "Critical Systems Signature Radius".
The concept is very simple. After a gun performs the usual hit/miss check and determines the damage, it does a second hit/miss check using the "Critical Systems Signature Radius". If the gun hits the second time, it gets a critical hit and the damage is multiplied by 50 or something like that. If it misses, then the normal damage is applied.
Clearly, frigate guns would have the best chance of getting the critical hit (maybe 10% per shot).
Assault Ships would be given a bonus that improves their weapon signature resolutions, making them into specialized supercap killers. They would have a critical chance of maybe 20% per shot.
This kind of change would allow a very cheap swarm of 20-30 assault ships or 40-60 frigates to quickly rip apart unprotected supercaps. Dreads and carriers would have a reason to exist once again since they would be immune, and subcaps might be able to re-enter the arena as defensive support for the supercaps.
NOTE: Drones should probably not be allowed to use this mechanic. NOTE: The numbers quoted are just examples.
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William Cooly
Sol Enterprises
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Posted - 2011.08.31 22:59:00 -
[2]
And then nobody flew anything but frigates ever again. -
I troll stupid people. |
Axemaster
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Posted - 2011.08.31 23:03:00 -
[3]
Originally by: William Cooly And then nobody flew anything but frigates ever again.
Carriers and dreads would still be viable, and frigates would remain the weakest supcapital in every other respect. My idea is intended to stop the supercap-only fleets that have become common, and provide a non-supercapital way to counter them.
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Vin Hellsing
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Posted - 2011.08.31 23:12:00 -
[4]
Originally by: Axemaster
Originally by: William Cooly And then nobody flew anything but frigates ever again.
Carriers and dreads would still be viable, and frigates would remain the weakest supcapital in every other respect. My idea is intended to stop the supercap-only fleets that have become common, and provide a non-supercapital way to counter them.
AND for a change, it would make Destroyers actually a viable platform again! :3 They were originally intended to be anti-frigate platforms.
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Rhinanna
Minmatar Brutor Tribe
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Posted - 2011.09.01 00:55:00 -
[5]
Its not a bad idea... however its not going to work.
Even if you did this, well frigs/AFs die fairly dam quick to light drone spam from MS.
Even with 10% chance for 50x damage, thats still only 5x damage, so a frigate would still only be doing about the same as a BC/BS does now. Supers are still going to mock them and lets face it, supers will still easily **** any sub-cap fleet even with this.
Nerfs supers, then apply something similar to all sub-caps against caps, however not so much that the smaller ships out damage the larger ones.
Frigs/Dessies - 20% bonus vs caps, 50% vs Supers Cruiser/BCs - 5% bonus vs caps, 25% vs Supers BSs - 15% bonus vs Supers
That would really make the difference, however Smart bombs would also need to be changed to do damage based on sig-radius, otherwise as currently happens, any frig coming close to a super just goes insta-pop. -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag) |
Vin Hellsing
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Posted - 2011.09.01 01:12:00 -
[6]
Originally by: Rhinanna Its not a bad idea... however its not going to work.
Even if you did this, well frigs/AFs die fairly dam quick to light drone spam from MS.
Even with 10% chance for 50x damage, thats still only 5x damage, so a frigate would still only be doing about the same as a BC/BS does now. Supers are still going to mock them and lets face it, supers will still easily **** any sub-cap fleet even with this.
Nerfs supers, then apply something similar to all sub-caps against caps, however not so much that the smaller ships out damage the larger ones.
Frigs/Dessies - 20% bonus vs caps, 50% vs Supers Cruiser/BCs - 5% bonus vs caps, 25% vs Supers BSs - 15% bonus vs Supers
That would really make the difference, however Smart bombs would also need to be changed to do damage based on sig-radius, otherwise as currently happens, any frig coming close to a super just goes insta-pop.
Then let's go for ships that are speed-tanked and can outrun drones. Then Supercaps will really get a nasty case of TRD (Trench Run Disease).
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Axemaster
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Posted - 2011.09.01 01:51:00 -
[7]
Fair enough, then just adjust the stats so that assault frigs would do about 4000 dps against a supercap, and frigs could do 1500.
The typical Rifter fit does about 100 dps. So to get it up to 1500 dps, you would do:
Damage Multiplier = 100 Critical Probability = 15% Effective DPS = 1500
A typical Wolf does about 200 dps, so:
Damage Multiplier = 100 Critical Probability = 20% Effective DPS = 4000
With those stats, lets assume a Supercarrier with 35m EHP, and an attacking gang of 50 ships...
50 Rifters = 7.8 minutes to kill supercarrier 50 Wolves = 2.9 minutes to kill supercarrier
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William Cooly
Sol Enterprises
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Posted - 2011.09.01 01:55:00 -
[8]
Originally by: Axemaster
A typical Wolf does about 200 dps, so:
Damage Multiplier = 100 Critical Probability = 20% Effective DPS = 4000
50 Rifters = 7.8 minutes to kill supercarrier 50 Wolves = 2.9 minutes to kill supercarrier
I cannot understand how you think this isn't going to be a problem. -
I troll stupid people. |
Axemaster
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Posted - 2011.09.01 01:59:00 -
[9]
Edited by: Axemaster on 01/09/2011 01:59:16
Originally by: William Cooly
I cannot understand how you think this isn't going to be a problem.
Would you be so kind as to explain what the problem is, exactly?
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William Cooly
Sol Enterprises
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Posted - 2011.09.01 02:06:00 -
[10]
Originally by: Axemaster Edited by: Axemaster on 01/09/2011 01:59:16
Originally by: William Cooly
I cannot understand how you think this isn't going to be a problem.
Would you be so kind as to explain what the problem is, exactly?
I don't know, 4000 DPS AFs? The fact that using 50 frigates, which are easy to make and fly, to kill a supercap, which takes a whole alliance mining and producing and months of training to fly, in less than ten minutes is what you're suggesting?
Chance-based combat, which btw we already have as wrecking shots and etc, is not the solution to supercaps. The answer to supercaps is making supercaps more reasonable. Thanks for thinking outside the box, but this silliness isn't the way to improve anything. -
I troll stupid people. |
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Mallak Azaria
Three 6 MaFiA KRYSIS.
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Posted - 2011.09.01 02:11:00 -
[11]
Very occasionally someone comes up with a great idea. This isn't one of them.
================================================== I love and hate 0.0 these days and feel CCP is taking a big **** on my chest every time i see super carriers. ~Tipsy McStagger |
Axemaster
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Posted - 2011.09.01 02:13:00 -
[12]
Originally by: William Cooly I don't know, 4000 DPS AFs? The fact that using 50 frigates, which are easy to make and fly, to kill a supercap, which takes a whole alliance mining and producing and months of training to fly, in less than ten minutes is what you're suggesting?
Chance-based combat, which btw we already have as wrecking shots and etc, is not the solution to supercaps. The answer to supercaps is making supercaps more reasonable. Thanks for thinking outside the box, but this silliness isn't the way to improve anything.
You're forgetting that supercarriers are usually deployed in numbers, and moreover in actual combat frigs will be dying. The supercarrier would also have to be held in place by a HIC, and if it died the super could just warp out. Plus, if the supercarrier had faction smartbombs, that would make the frigs jobs much harder.
Besides, once the supercarriers started hauling a subcap fleet around for protection this tactic would be very very hard to pull off.
People would have to start using tactics, instead of just blobs.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2011.09.01 02:15:00 -
[13]
I think a lot of balance needs to be done.. small ships should be immune to supercaps.. Ever try killing a fly with your car? supercaps dont need to die easy, they just need to offer less pewpew potential..
If one did want other ships to hit supercaps then give us targetable zones to damage. Weapons, Prop, Armor, Shlds, Navigation.. ----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |
Lord Wiggin
Gallente Furian Necromongers
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Posted - 2011.09.01 05:11:00 -
[14]
yes, a 10 mil isk ship should certainly be able to take down a 20 bil isk ship....
This space reserved... |
Lord Wiggin
Gallente Furian Necromongers
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Posted - 2011.09.01 05:19:00 -
[15]
Originally by: DeODokktor I think a lot of balance needs to be done.. small ships should be immune to supercaps.. Ever try killing a fly with your car? supercaps dont need to die easy, they just need to offer less pewpew potential..
If one did want other ships to hit supercaps then give us targetable zones to damage. Weapons, Prop, Armor, Shlds, Navigation..
I kill flys with my car all the time, my windshield is a mess during the summer.... This space reserved... |
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