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Thread Statistics | Show CCP posts - 12 post(s) |
Othran
Brutor Tribe
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Posted - 2011.09.02 13:53:00 -
[1]
Its not fixed. It is in fact identical to this morning. Patch#2 applied and no difference at all.
Swap between ships in station and they all have at least one module offline. Online the module, switch ships again and there's a module offline again due to cpu/grid reqs when my skills are not applied (ie I'm out of the ship).
So I have no idea what you think you fixed but its made zero difference here.
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Othran
Brutor Tribe
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Posted - 2011.09.02 14:02:00 -
[2]
Originally by: Malcanis
Originally by: CCP Tuxford
Originally by: Othran Its not fixed. It is in fact identical to this morning. Patch#2 applied and no difference at all.
Swap between ships in station and they all have at least one module offline. Online the module, switch ships again and there's a module offline again due to cpu/grid reqs when my skills are not applied (ie I'm out of the ship).
So I have no idea what you think you fixed but its made zero difference here.
I couldn't repro on my player character and noone in house could either so that's what I thought I'd fix. That doesn't necessarily mean all cases are fixed so I'll keep digging
If it's any help it only seems to be happening on my ships where the CPU is tight. Powergrid doesn't seem to matter.
Well spotted that man. I confirm its modules dropping out to cpu, not grid. There are people in the npc corp chat who are still seeing problems too.
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Othran
Brutor Tribe
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Posted - 2011.09.02 14:06:00 -
[3]
Originally by: CCP Tuxford
Originally by: Malcanis
Originally by: CCP Tuxford
Originally by: Othran Its not fixed. It is in fact identical to this morning. Patch#2 applied and no difference at all.
Swap between ships in station and they all have at least one module offline. Online the module, switch ships again and there's a module offline again due to cpu/grid reqs when my skills are not applied (ie I'm out of the ship).
So I have no idea what you think you fixed but its made zero difference here.
I couldn't repro on my player character and noone in house could either so that's what I thought I'd fix. That doesn't necessarily mean all cases are fixed so I'll keep digging
If it's any help it only seems to be happening on my ships where the CPU is tight. Powergrid doesn't seem to matter.
That actually sounds exactly like the bug I fixed. Powergrid didn't matter because the stuff that was supposed to offline your modules did not do that.
This may seem like a silly question but some of those Minmatar turret icons are really dark. Are you sure they are not actually online?
Its not guns going offline. On the ranis it's either the scram or the mag field stab going offline - this morning it was mainly the mwd going offline.
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Othran
Brutor Tribe
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Posted - 2011.09.02 14:42:00 -
[4]
Originally by: CCP Tuxford Ok I got it. It is the MAPC but it is also chance based so it of course doesn't happen to me (It's like Murphy's law of testing). I'm working on a fix now.
Remember to check the PDU as it boosts grid too
Nice to know (for once) forum whoring helped....
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Othran
Brutor Tribe
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Posted - 2011.09.02 14:51:00 -
[5]
Originally by: Intangible X
Originally by: Othran
Originally by: CCP Tuxford Ok I got it. It is the MAPC but it is also chance based so it of course doesn't happen to me (It's like Murphy's law of testing). I'm working on a fix now.
Remember to check the PDU as it boosts grid too
Nice to know (for once) forum whoring helped....
If you repeat what I said with different words, perhaps it will make the point more clear!
When I started my reply you hadn't said anything. Get over yourself mmmm?
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Othran
Brutor Tribe
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Posted - 2011.09.02 14:53:00 -
[6]
Originally by: CCP Tuxford
Originally by: Brooks Puuntai
Originally by: CCP Tuxford Ok I got it. It is the MAPC but it is also chance based so it of course doesn't happen to me (It's like Murphy's law of testing). I'm working on a fix now.
I don't know if its actually chance based since its been consistent for me on a single ship.
Well it is chance based but sort of per ship. We're looping over a dictionary which isn't ordered. If the MAPC is the last thing to be added we'll actually fail to online some modules. It's pretty likely when looping over a dictionary of items then you'll loop over it exactly the same way the second time. So it's kind of chance based but consistent per ship.
This has happened on the server as well and was resolved by fitting the low slot modules first. Then it broke again when we introduced rigs that affected cpu and powergrid and yet again when we introduced subsystems. We have since then solved this in a bit more graceful (sane) manner. However I can't use the exact same method on the client which is what I got to fix.
Makes sense. Sounds like horribly fugly code though.
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Othran
Brutor Tribe
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Posted - 2011.09.02 16:44:00 -
[7]
Originally by: CCP Tuxford I've become a bit silent in this thread it's just the fact that I'm really really busy right now. I probably won't get the fixes made today out until after the weekend but please keep on reporting issues about offlining modules if they don't fit into what we've been describing here.
As for me being brave then I'm really not. Being open and candid about mistakes made by us has always worked out for me so it's not something I'm afraid of doing although I have been doing far to little of open conversation with the community after I moved over to programming.
This is a client-side issue (and hence patch) - yes? If so I don't think anyone wants you to roll it out at this time on a Friday ;)
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Othran
Brutor Tribe
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Posted - 2011.09.02 18:04:00 -
[8]
Originally by: Alexandra Alt Sorry if this might come out as trolling, it's not intentional, it is a real doubt, you guys do realize many players are actually software developers (some in the game industry others not, the principal remains though) do you guys use test cases ?? do you guys actually test case every little change made in the code prior to releasing stuff to live ?
While its probably not the case now there was a period in the early years of Eve where it was pretty clear version control was optional. Now I know nobody is going to admit to this but there were several cases where the modules being linked for the build were NOT current, they were what was on the machine.
I think if you were to think of the original Eve devs as bodgers who just about got it working; then think of the current Eve devs as people who have to expand/maintain that. That's not an excuse though, there has been some ****-poor work in the last year.
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