Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stigman Zuwadza
Repercussus RAZOR Alliance
55
|
Posted - 2012.09.25 23:35:00 -
[1] - Quote
No.
Last 30 Days: ================ Total Units Sold ------------------- 85,906 Avg Units Per Week -------------- 20045 Avg No of Sales Per Day --------- 1915 Avg No of Units Per Day ---------- 2864
Last 60 Days: ================ Total Units Sold ----------------- 172,535 Avg Units Per Week -------------- 20129 Avg No of Sales Per Day --------- 1922 Avg No of Units Per Day ---------- 2876
Last 365 Days: ================ Total Units Sold ----------------- 1081175 Avg Units Per Week --------------- 20678 Avg No of Sales Per Day ---------- 1955 Avg No of Units Per Day ----------- 2954
Folks have just got more ISK, get over it, suck it up and adapt!
Just thought I'd post this as its coming up to PLEX time.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
Chaos Transcension
Pator Tech School Minmatar Republic
0
|
Posted - 2012.09.26 01:23:00 -
[2] - Quote
Agreed. The "problem" is that there is just too much ISK in the game that plex will rise indefinitely.
I predict it will break 1billion isk sometime in December.
The only solution would be to nerf the way players casually make 500million isk in a day ratting.
So in summary; CCP is printing far too much money in the game, this is simply the raw inflation and the actual "price" has not gone anywhere, however, as aspects of the game such as mining and industry do not get higher tiers like officer spawns and incursions and wormhole ratting and big fat complexes to roll through, there is going to be a massive drop in multi-boxing players and even folks with just a few indy accounts. Prices on ships and well, anything in the game that is manufactured, ESPECIALLY capital ships, are going to skyrocket to accommodate the inflation and utter disappearance of the industrial backbone that provides anyone in this game with a ship to fly.
Good luck guys. And keep in mind, the price is not rising, you just have too much money in the game.
The only solution: Expect a massive nerf to ratting across the game, as that will be the only fix since the industrial ship balancing was a year too late to matter.
CCP simply needs to just drain the swamps of isk they provided to players. Game mechanics are easily taken advantage of to manipulate faction and officer spawns and veteran pilots just know how to play the game now and ratting in a 0.0 is stupid easy.
Good luck. |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
772
|
Posted - 2012.09.26 01:26:00 -
[3] - Quote
they could go derp mode and reduce subscription and plex prices too.. but i don't see that happening. $7:50 a month for eve would be winsauce with $8 per plex. |
Chaos Transcension
Pator Tech School Minmatar Republic
0
|
Posted - 2012.09.26 01:31:00 -
[4] - Quote
Herping yourDerp wrote:they could go derp mode and reduce subscription and plex prices too.. but i don't see that happening. $7:50 a month for eve would be winsauce with $8 per plex.
The costs of running this game and keeping a development team as well as events and other services functioning are quite costly, cutting their income in half would destroy the functionality of CCP |
Pipa Porto
1044
|
Posted - 2012.09.26 02:46:00 -
[5] - Quote
Chaos Transcension wrote:The only solution would be to nerf the way players casually make 500million isk in a day ratting.
8 Hours a day isn't what I'd call casual. EvE: Everyone vs Everyone
-RubyPorto |
Drago Wolfbane Skorvalk
GLU CANU Open Space Consultancy
9
|
Posted - 2012.09.26 03:13:00 -
[6] - Quote
Seems like the free market is operating. If the ISK supply grows inflation ensues.
I appreciate the #'s you posted if they are correct, they show the plex supply is pretty constant over the year. |
Stigman Zuwadza
Repercussus RAZOR Alliance
57
|
Posted - 2012.09.26 03:17:00 -
[7] - Quote
Drago Wolfbane Skorvalk wrote:Seems like the free market is operating. If the ISK supply grows inflation ensues.
I appreciate the #'s you posted if they are correct, they show the plex supply is pretty constant over the year.
Data is from the Price History tab in Jita (only). I copy/paste the info into one of many Excel sheets for some pretty graphs and stuff.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
Pipa Porto
1044
|
Posted - 2012.09.26 04:01:00 -
[8] - Quote
Drago Wolfbane Skorvalk wrote:Seems like the free market is operating. If the ISK supply grows inflation ensues.
I appreciate the #'s you posted if they are correct, they show the plex supply is pretty constant over the year.
There's a reason why Inflation numbers are based on baskets of goods. The price of PLEX is not a particularly good way to measure inflation.
For instance, the reason why PLEX prices have risen is likely the rise of FW PLEXing which, by dint of being a ISK Sink and Stuff Faucet, exerts a deflationary pressure on the market. EvE: Everyone vs Everyone
-RubyPorto |
Vera Algaert
Republic University Minmatar Republic
368
|
Posted - 2012.09.26 07:44:00 -
[9] - Quote
CCP should reduce the package size I'm a NPC corp alt, any argument I make is invalid. |
Daniel Plain
Science and Trade Institute Caldari State
376
|
Posted - 2012.09.26 08:52:00 -
[10] - Quote
don't know about you guys but i'm quite content with my package. yes, i went there.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|
Xintri Ra'Virr
Yamaguchi-Gumi
9
|
Posted - 2012.09.26 09:24:00 -
[11] - Quote
CCP should move all lv4 missions to lowsec. Pirates would have more juicy kills. More ship loses more demand for new ships and modules, more profit for producers and traders. Problem solved
Problem is we would drawn in carebears tears on forum if they do it. |
Elinarien
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.09.26 11:14:00 -
[12] - Quote
Xintri Ra'Virr wrote:CCP should move all lv4 missions to lowsec. Pirates would have more juicy kills. More ship loses more demand for new ships and modules, more profit for producers and traders. Problem solved
Problem is we would drawn in carebears tears on forum if they do it.
No... those who won't move out of hi-sec because of the perceived security risk would instead switch to tier 3s or other activities. That should be obvious if you had more than 2 brain cells and did not just regurgitate the usual claptrap. |
beancounter Jaynara
Krypteia Operations
0
|
Posted - 2012.09.26 11:41:00 -
[13] - Quote
It looks like plex is functioning in the market as intended to me.
I was happy to sell some in jita the other day near 700m each. I also enjoyed running the price up on the bids and unloading to the lemmings who followed the price up with my remaining stock.
I anticipate a retracement down to around 500m before we hit another new high within the next month or so. 1b is possible by year end, though precise targets are irrelevant if you are swing trading and are online when the moves happen. Otherwise place your sell orders a bit lower than you actually expect the peak will hit so you can catch the "meat" of the move.
As always, short term sharp moves are often caused by short term events that some may foresee while others only learn of in hindsight. Such events can include special deals CCP offers involving plex, faction warfare cashouts, etc.
But yes inflation is certainly a real issue now and seems like will continue its long term trend. Inflation itself is not a problem if you allow yourself to adapt. It's certainly better than deflation in a macro sense. |
Rengerel en Distel
Amarr Science and Industry
424
|
Posted - 2012.09.26 13:13:00 -
[14] - Quote
You can't judge the market based on PLEX. There are too many variables to PLEX prices to make it any kind of standard. As was said, the price spiked because Min cashed out. If you look at all the other goods from their LP store, they crashed, because of the cash out. As always, the key is to buy low, sell high. If you know the cash out is coming, buying PLEX at 500, and reselling at 700 is great. If you don't, then I guess you come to the forums and talk about wild shifts in the economy.
|
Idris Helion
University of Caille Gallente Federation
89
|
Posted - 2012.09.26 15:06:00 -
[15] - Quote
Xintri Ra'Virr wrote:CCP should move all lv4 missions to lowsec. Pirates would have more juicy kills. More ship loses more demand for new ships and modules, more profit for producers and traders. Problem solved
Problem is we would drawn in carebears tears on forum if they do it.
Boy, this canard is an evergreen -- it gets proposed, shot down, re-proposed, re-shot down, ad nauseam. It ain't gonna happen, and for very good reasons.
Moving L4 missions to lowsec and null wouldn't draw more hisec players to lowsec. It would simply mean that fewer players would run L4 missions. (Which might help to reduce the ISK supply, but not by as much as you'd think.) Lowsec is a rotten PVE environment, a point many people have made many times. The risk-reward ratio is just far too skewed in favor of the gankers and pirates to make doing PVE in lowsec worthwhile. A PVE-fit ship is useless in PVP combat, and a PVP-fit ship is highly non-optimal for PVE. Lowsec travel requires a PVP fit, meaning constant re-fits at station or just using a sub-par PVP fit in your missions.
This concern-trolling on the part of pirates who want fresh meat is getting old. |
Chaos Transcension
Pator Tech School Minmatar Republic
0
|
Posted - 2012.09.26 15:23:00 -
[16] - Quote
Rengerel en Distel wrote:You can't judge the market based on PLEX. There are too many variables to PLEX prices to make it any kind of standard. As was said, the price spiked because Min cashed out. If you look at all the other goods from their LP store, they crashed, because of the cash out. As always, the key is to buy low, sell high. If you know the cash out is coming, buying PLEX at 500, and reselling at 700 is great. If you don't, then I guess you come to the forums and talk about wild shifts in the economy.
industrialists who multi-box and produce massive amounts of modules, tech2, ships, capitals, and fuel quit their alts because ratting with 2 characters is far more proffitable than plexing 5-25 accounts then yea. Prices are going to rise substantially if multi-account players do not temporarily turn off their extra accounts.
See, the problem is, CCP is printing too much isk by making it too simple for players to spam the same old anomalies, to run the same old complexes and kill the same or better newer faction spawns. The game is becoming easier and easier the longer players play, obviously, and releasing higher tiers is always a good idea but the market always suffers inflation.
Now, how is isk made? Isk is rewarded to players, 99.9% of the time from the following two sources: Ratting and Missions.
Ratting and Missions are the only places ISK itself actually comes from, so when there is inflation in a game like this, it is because there is simply too much money in the game, too much wealth in the pockets of the players. Money flows too fast in large quantities. Of course not with everyone, don't be naive or a smart ass.
Well then how come industrialists are not making a killing then if players have more money? Because asteroids are the same asteroids and moons are the same moons and planets are the same planets and ice is the same ice that they have always been and players who rat and run missions lose less ships and go through missions and complexes faster with higher skills and better fits, and are rewarded with higher tiers of ratting such as wormholes and incursions and officer spawns.
"But remember when tritanium was between 1 and 2 isk each?" Yes, and that was during the combined aftermath of Atlas and a lot of other large alliances collapsing or being defeated, their massive amounts of assets going on a fire sale, drone space and botters in full force farming base resources, and the market was packed with buy and sell orders as alliances gained and lost sov in 0.0. A quick fix to a market is to hit a reset button, the only reset button would be a massive alliance collapsing on itself and lossing hundreds of billions in anchored assets and without a safe haven to keep their capitals, fuel, and manufacturing backing safe in a 0.0 station that is days from being overrun, they need to move it or sell it, flooding the market with goods like a broken dam. Tritanium got so ridiculously cheap back then because a demand of titans and fleets of battleships disappeared and a ton of the extra ships and assets flooded the market. Stability makes prices rise as people sit on wealth, the same happens in times of absolute instability where demands is higher than what is available.
So, plex prices are a bad way to analyze market inflation, but this will produce its troubles. As multiboxers quit, fuels and mineral amounts will decrease on the market causing a massive rise in prices on everything across the board including pos towers the manufacture t2 and t3, then it will either make the game fail and become unplayable to new characters or the markets will reset as the biggest of alliances cannot keep up with fueling their war chest and/or collapse.
Hang in there, the market will rise drastically, but then it will fall and it will be a feeding frenzy. if it does not fall, then this game is going to be on its last leg. Unless if CCP can double the population in 6 months, kiss EVE goodbye. Otherwise, CCP, stop printing more isk for players. Making your players wealthy will destroy the market.
If you say, "But how can only a few hundred players effect the market this much?" Remember when goons made ice prices double? That only took a few people to do. by few I mean more than 10 and less than 100. And it will only take between 10 and 100 players to keep a market inflating, as there is in fact an operation to do so with plex prices currently going on. |
Daniel Plain
Science and Trade Institute Caldari State
376
|
Posted - 2012.09.26 16:24:00 -
[17] - Quote
Chaos Transcension wrote: Now, how is isk made? Isk is rewarded to players, 99.9% of the time from the following two sources: Ratting and Missions.
Ratting and Missions are the only places ISK itself actually comes from, so when there is inflation in a game like this, it is because there is simply too much money in the game, too much wealth in the pockets of the players. Money flows too fast in large quantities. Of course not with everyone, don't be naive or a smart ass.
not trying to be a smartass but another major source of ISK is ship insurance.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
corestwo
Goonfleet Investment Banking
716
|
Posted - 2012.09.26 16:55:00 -
[18] - Quote
Pipa Porto wrote: For instance, the reason why PLEX prices have risen is likely the rise of FW PLEXing which, by dint of being a ISK Sink and Stuff Faucet, exerts a deflationary pressure on the market.
Yeah, this.
To elaborate: New money entering the game has little to do with plex prices, because there's already a few hundred trillion isk sloshing around on active accounts in the game - given that, the net 10-25T that enters the economy every month isn't all that big a deal.
What does matter are the magnitude and number of ways for players to make isk, period, whether it's a faucet or a transfer. The easier the better, the large the amount of isk, the better, and if you can get both at once, that's just perfect. Way back in the day, datacores were a good example - supremely passive and, at first, an account funded itself and then some. They were self-regulating though and the market drove itself below plex prices. More recently we've had Incursions, which weren't especially passive but were a large amount of safe isk, and PI, which is relatively passive and is also a large amount of safe isk. These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around.
CCP does not seem to understand this. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Elinarien
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.09.26 17:19:00 -
[19] - Quote
corestwo wrote: These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around.
CCP does not seem to understand this.
Hilarious when one recalls how the goons manipulated mineral prices and then used this to exploit the FW to generate huge amounts of risk-free isk.... |
DarthNefarius
Minmatar Heavy Industries
362
|
Posted - 2012.09.26 17:31:00 -
[20] - Quote
Drago Wolfbane Skorvalk wrote:Seems like the free market is operating. If the ISK supply grows inflation ensues.
I appreciate the #'s you posted if they are correct, they show the plex supply is pretty constant over the year.
Funny thing is the current Monty Haul PvE thing isn't growing the ISK supply with am ISK faucet. In the short term its probably actually decreasing the ISK supply ( over the long term it will however increase the ISK supply but thats moths away ) and yet we are seeing run away PLEX inflation although the LP store items are actually deflating in price which would make it look like a net zero unless you are dependant on PLEX to play the game. Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
|
DarthNefarius
Minmatar Heavy Industries
362
|
Posted - 2012.09.26 17:35:00 -
[21] - Quote
Elinarien wrote:corestwo wrote: These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around.
CCP does not seem to understand this.
Hilarious when one recalls how the goons manipulated mineral prices and then used this to exploit the FW to generate huge amounts of risk-free isk....
Actually the Goons exploight revolved more around manipulating the price of implants that improve defender missles %'s I recall although they did start with minerals before they stumbled onto that. Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
DarthNefarius
Minmatar Heavy Industries
362
|
Posted - 2012.09.26 17:40:00 -
[22] - Quote
Xintri Ra'Virr wrote:CCP should move all lv4 missions to lowsec. Pirates would have more juicy kills. More ship loses more demand for new ships and modules, more profit for producers and traders. Problem solved
Problem is we would drawn in carebears tears on forum if they do it.
The REAL problem with your hairbrained idea is pirates would not have more juicy kills because carebears will not move to losec no matter how you try to force them. They will however look atthe further degradation of PvE in HI SEC & unsub more often. PROBLEM MAGNIFIED Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
Drago Wolfbane Skorvalk
GLU CANU Open Space Consultancy
9
|
Posted - 2012.09.26 17:42:00 -
[23] - Quote
Only people who are willing to exchange RL $$ for in game isk buy plex.
As the price of plex goes up they will not need as many to obtain the isk needed for their plans.
I am not convinced that the higher isk price pushes more people into the column of people who are willing to make this trade.
The longer term trend from OP shows that less isk are being traded in Jita then from a year ago. |
DarthNefarius
Minmatar Heavy Industries
362
|
Posted - 2012.09.26 18:01:00 -
[24] - Quote
corestwo wrote:Pipa Porto wrote: For instance, the reason why PLEX prices have risen is likely the rise of FW PLEXing which, by dint of being a ISK Sink and Stuff Faucet, exerts a deflationary pressure on the market.
Yeah, this. To elaborate: New money entering the game has little to do with plex prices, because there's already a few hundred trillion isk sloshing around on active accounts in the game - given that, the net 10-25T that enters the economy every month isn't all that big a deal. What does matter are the magnitude and number of ways for players to make isk, period, whether it's a faucet or a transfer. The easier the better, the large the amount of isk, the better, and if you can get both at once, that's just perfect. Way back in the day, datacores were a good example - supremely passive and, at first, an account funded itself and then some. They were self-regulating though and the market drove itself below plex prices. More recently we've had Incursions, which weren't especially passive but were a large amount of safe isk, and PI, which is relatively passive and is also a large amount of safe isk. These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around. CCP does not seem to understand this.
Most of the above rings true except AFK mining: While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running. Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
Aryth
GoonWaffe Goonswarm Federation
600
|
Posted - 2012.09.26 18:13:00 -
[25] - Quote
DarthNefarius wrote:corestwo wrote:Pipa Porto wrote: For instance, the reason why PLEX prices have risen is likely the rise of FW PLEXing which, by dint of being a ISK Sink and Stuff Faucet, exerts a deflationary pressure on the market.
Yeah, this. To elaborate: New money entering the game has little to do with plex prices, because there's already a few hundred trillion isk sloshing around on active accounts in the game - given that, the net 10-25T that enters the economy every month isn't all that big a deal. What does matter are the magnitude and number of ways for players to make isk, period, whether it's a faucet or a transfer. The easier the better, the large the amount of isk, the better, and if you can get both at once, that's just perfect. Way back in the day, datacores were a good example - supremely passive and, at first, an account funded itself and then some. They were self-regulating though and the market drove itself below plex prices. More recently we've had Incursions, which weren't especially passive but were a large amount of safe isk, and PI, which is relatively passive and is also a large amount of safe isk. These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around. CCP does not seem to understand this. Most of the above rings true except AFK mining: While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.
It doesn't need to be anywhere near the profit of mission running.
AFK ice mining people can click button every half hour, or even twice a day before work and bed and make enough ISK per month to play for free. Leader of the Goonswarm Economic Cabal |
corestwo
Goonfleet Investment Banking
716
|
Posted - 2012.09.26 20:50:00 -
[26] - Quote
DarthNefarius wrote: Most of the above rings true except AFK mining: While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.
Doesn't have to be more profitable than mission running, it makes up for it by being significantly lower effort. Currently a mack will get ~16m/hr on most highsec ores (roughly double if you throw in gang bonuses), which is just 36 hours to pay for a plex. Just over an hour a day, during which you barely touch the keyboard at all - especially compared to mission running for the equivalent amount of time.
Like I said, its magnitude or passivity that matters. FW is the holy grail of both - relatively low effort for an absolutely outrageous income - but there are far more people mining. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Pipa Porto
1055
|
Posted - 2012.09.26 22:00:00 -
[27] - Quote
DarthNefarius wrote:Most of the above rings true except AFK mining: While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.
AFK Mining is more profitable that mission running assuming you have a reasonably recent computer and are playing a certain number of hours a month.
Lets assume you're willing to pay for 2 accounts (to give mission running a fighting chance in the ISK/month game)
You can usefully use maybe 2 characters running missions. Each earns 60m/hr (overestimation). You can usefully use as many characters as your computer can handle mining, either through ISBoxer or through clicking through windows every 45m mining Ice in Mackinaws. Each earns 10m/hr (underestimation) Lets assume your computer can handle 20 toons (not unreasonable given that there's a guy running 70+ mining accounts).
Let X be the number of hours you play per month. Mission running earns 120x mISK, Mining earns 200x-4800 mISK. After 12 hours of playtime, Mission running is up 1440mISK, while mining has just broken even. After 60 hours of playtime, Mission running is up 7200mISK, while mining has just caught up with its own 7200mISK. After 60 hours a month, mining pulls away by 80m ISK per hour.
The relative pay of mining vs mission running indicates to me that the market setters of ore prices are running multi-box farms. If they weren't, I would expect to see people desert mining for mission running causing mining income to rise until mining and mission running reached some income equilibrium. EvE: Everyone vs Everyone
-RubyPorto |
Aegis Kay Unknown
Claritech
0
|
Posted - 2012.09.26 22:20:00 -
[28] - Quote
I still think they need to implement an Aurum system into PLEX that isn't one way. If you could convert Aurum into PLEX the real world value of PLEX would drop when there isn't enough PLEX on the market and make them more expensive when PLEX is too abundant on the market. That way people would be encouraged to buy PLEX with real world finance when the price drops as low as the subscription cost and buy more from the market when it hits double the sub cost.
I'm not an economist but I'm pretty sure controlling PLEX isn't too hard if you consider it a form of currency rather than the trade-able item it is. Time is money. |
Mara Rinn
Native Freshfood Minmatar Republic
1862
|
Posted - 2012.09.26 22:44:00 -
[29] - Quote
Pipa Porto wrote:You can usefully use maybe 2 characters running missions. Each earns 60m/hr (overestimation). You can usefully use as many characters as your computer can handle mining, either through ISBoxer or through clicking through windows every 45m mining Ice in Mackinaws. Each earns 10m/hr (underestimation) Lets assume your computer can handle 20 toons (not unreasonable given that there's a guy running 70+ mining accounts).
Good grief. If someone's paying for their accounts with ISK, it's ISK/hr per account that matters. Throwing 20 characters into a mining fleet means you have 20 accounts to pay.
Pipa Porto wrote:After 60 hours a month, mining pulls away by 80m ISK per hour.
Only because you have ignored the cost of maintaining those accounts.
I have no doubt that there are people running FW plexes in crappy ships with day old pilots to make a billion ISK a week, buying up huge volumes of PLEX. Since CCP has expressed no interest in curbing this rampant exploitation, the obvious take-home statement is that CCP is actively encouraging the activity. Thus everyone who is having financial woes should go and run FW plexes with throwaway alts, abuse the system to the absolute maximum, and contribute to the destruction of the FW community.
This is what CCP is implicitly stating by not addressing the issue of FW plexes being far too high a reward for the risk involved. Why are you flying a titan in a structure bashing fight in nullsec when you could be playing FW and enough ISK to play for free for the next ten years?
Day 0 advice for new players: Day 0 Advice for New Players |
Pipa Porto
1056
|
Posted - 2012.09.26 22:46:00 -
[30] - Quote
Aegis Kay Unknown wrote:I still think they need to implement an Aurum system into PLEX that isn't one way. If you could convert Aurum into PLEX the real world value of PLEX would drop when there isn't enough PLEX on the market and make them more expensive when PLEX is too abundant on the market. That way people would be encouraged to buy PLEX with real world finance when the price drops as low as the subscription cost and buy more from the market when it hits double the sub cost.
I'm not an economist but I'm pretty sure controlling PLEX isn't too hard if you consider it a form of currency rather than the trade-able item it is. Time is money.
How would linking Aurum back to PLEX do anything but cause everyone to convert their free Aurum into PLEX?
How would doing that turn PLEX into the magic anti-market good? Prices falling when supply falls, rising when supply increases? What? Or do you mean you want CCP to float the dollar price of PLEX, in which case, no. That would just result in massive hoarding and hilarious manipulations that would cost CCP money. EvE: Everyone vs Everyone
-RubyPorto |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |