ShahFluffers
Ice Fire Warriors
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Posted - 2011.09.05 09:04:00 -
[1]
Pro-shields
Shield passively regenerate... armor does not. Shields get fully repped after docking... armor does not. Shield tanks allow one to fit many "gank" related modules in the low-slots... armor does not. Shield extenders and rigs do not give a speed/agility penalty... armor plates and rigs do.
Pro-armor
Armor can cram on more raw HP... shields cannot. Armor has a more "even" resistance profile... shields do not. Armor allows a ship to fit many "utility" mods... shield don't. Armor plates and rigs do not increase a ships signature radius (i.e. makes the ship "bigger")... shield extenders and rigs do.
Different tanking styles are not SUPPOSED to be used all the same way. Some excel at certain things where others fall flat.
Buffer shield tankers have the luxury of being able to cram as much "gank" as they can into their low-slots and being relatively mobile compared to other ships in their respective class... they just pay for it in terms of having a "lighter" HP buffer than most (exception: Drake).
Passive tankers have a tank that naturally regenerates a good amount of damage and is relatively immune to energy neutralizers (perfect for 1v1, 1v2 situations)... but they must dedicate most of the ship's fitting slots to the tank and give up some mobility.
Active shield tankers, like buffer shield tankers, are able to cram the low slots with "gank" modules while their mid slots focus entirely on tank. They can also take advantage of relatively fast cycle times for their shield boosters to work. Crystals implant add to this strength and allow a ship to regenerate a large amounts of HP. The main issue with Active shield tanks is that they use up a TON of capacitor.
Buffer armor tankers can use the omni-resists of Energized Adaptive Membranes and the non-stackable raw HP of plates to their advantage, able to pile up "non-neutable" buffer that is quite substantial. Slave Implants add to this strength. However, buffer armor tanked ships suffer from poor speed and mobility due to equipped plates, thus making such ships easily outrun and outmaneuvered. EANMs are also not "overheatable" the same way shield hardeners are and take the place of "gank" mods that many an armor enthusiast would LOVE to fit.
Active armor tankers... unless it's on a ship that has bonuses for armor repair amount, I have not much good to say about it. One must dedicate all of their low-slots and some of their mids to pull off a good active armor tank. And, while it consumes much less cap than an active shield tank, it is also less effective and aborbs less overall. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |