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Arkive
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Posted - 2005.03.04 20:38:00 -
[1]
This skill is pretty much useless as it is. The only thing it really helps with is shield extenders, and the only people who use those are the ones who haven't figured out yet that they should be using hardeners instead. I agree that the booster isn't technically an "upgrade", but still, this skill should be more then useless, which is really all it is right now.
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Pottsey
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Posted - 2005.03.04 21:29:00 -
[2]
Edited by: Pottsey on 04/03/2005 21:30:25 ôThe only thing it really helps with is shield extenders, and the only people who use those are the ones who haven't figured out yet that they should be using hardeners instead.ö The skill is far from useless itÆs a vital skill for those of us who passive shield tank and use shield extenders. You might not like it but I like haveing a large shield cap and decent hitpoints per second with hardeners. Adding more hardeners would be pointless on my ship as more shield extenders give more benfit. _________________________________________________ Gallente defensive innovation comes from unexpected source. |
Mikelangelo
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Posted - 2005.03.04 22:11:00 -
[3]
Originally by: Arkive
This skill is pretty much useless as it is. The only thing it really helps with is shield extenders, and the only people who use those are the ones who haven't figured out yet that they should be using hardeners instead. I agree that the booster isn't technically an "upgrade", but still, this skill should be more then useless, which is really all it is right now.
Dude, listen to Pottsey.
Also, shield extenders are very useful, for example, if you want to make a TankBadger and surprise the hell out of people.
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Dark Shikari
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Posted - 2005.03.04 22:58:00 -
[4]
Originally by: Mikelangelo
Originally by: Arkive
This skill is pretty much useless as it is. The only thing it really helps with is shield extenders, and the only people who use those are the ones who haven't figured out yet that they should be using hardeners instead. I agree that the booster isn't technically an "upgrade", but still, this skill should be more then useless, which is really all it is right now.
Dude, listen to Pottsey.
Also, shield extenders are very useful, for example, if you want to make a TankBadger and surprise the hell out of people.
Badgers have nearly unlimited CPU
And what if we don't passive shield tank -- The best description of alliances, ever:
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Pottsey
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Posted - 2005.03.04 23:12:00 -
[5]
Edited by: Pottsey on 05/03/2005 08:35:21 ôAnd what if we don't passive shield tankö The extra hitpoints can still be useful. Take the mining barge itÆs not really suitable for boosters and someone can still kill you in 1 volley giving you no chance to use the booster. Stick on a shield extender or 2 and you now have enough hitpoints to survive 1 volley hopefully giving you enough time to warp out while concord beat up the suicide alts.
There are lots of useÆs for shield extenders other then passive tanking. I just wanted to point out to the first poster shield extenders and the skill are not useless.
ôBadgers have nearly unlimited CPUö Badger might have lots of CPU but shield extenders take up lots of powergrid something the badger lacks. The so called useless skill lowers the powergrid needed by a lot. Without the skill you cannot fit many shield extenders.
EDIT: Tanked Badgers have been used to surprise and kill Interceptors before.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Question2
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Posted - 2005.03.05 02:52:00 -
[6]
I thought the description said something about -5% power needs?Where does hp or anything come into the equation?
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Kuggington
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Posted - 2005.03.05 03:07:00 -
[7]
Originally by: Pottsey Tanked Badgers have been used to surprise and kill Interpreters before.
Yes, kill those evil translating interpreters Their translations are a huge threat to everyone.
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ErrorS
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Posted - 2005.03.05 04:53:00 -
[8]
1 thermal, 1 em, 1 kenetic, 1 explosive ..
and you effectively have DOUBLE the shield against any damage type in the game..
Now what happens if I fit 2 kenetic and 2 thermal against guristas?
the only time a shield extender is useful is when you're moving through blockades, or fighting easy NPCs in a short range setup or something. sure, they have their uses.. but they're not common for a reason ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
Garramon
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Posted - 2005.03.05 06:14:00 -
[9]
Um...my Cerberus loves its Tech 2 Large extender. Let's see, would I rather have 4000 shields and really good resists or 1800 shields and one more hardener? I think you see their place.
You also need to see the benefits of the natural shield tank created by increasing the shields on a HAC. With its base resistances very high, the natural shield regen makes a BIG difference. ------------------------------------------------
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Pottsey
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Posted - 2005.03.05 08:07:00 -
[10]
Edited by: Pottsey on 05/03/2005 08:34:36 ôI thought the description said something about -5% power needs?Where does hp or anything come into the equation?ô A lot of ships have limited powergrid. The skill loweres the powered grid used by shield extenders by as much as 25% at level 5 which in turn means you can either fit bigger shield extender or more of them for more hitpoints.
ô1 thermal, 1 em, 1 kenetic, 1 explosive .. and you effectively have DOUBLE the shield against any damage type in the game..ö Or you could fit 4 large T2 shield extenders and almost triple your hitpoints while also almost triple the natural hitpoints per second recharge. I have two hardeners on my ship I did the maths and fitting a 3rd or 4th hardener made me weaker overall but the first two where better then having none. It all depends on the ship and ship layout.
Hardeners are useful my main point was shield extenders are not useless. Often a mix of hardeners and shield extenders work out better then pure hardeners or pure shield extenders.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
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ollobrains
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Posted - 2005.03.05 08:11:00 -
[11]
Ive always used the big extenders with some warp stabs it offers the chance to avoid NPC and other player attacks in PVP
Not worried bout the recharge rate the power and CPU usage is much less - its one of the first things i trained up and it has helped heaps
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Arkive
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Posted - 2005.03.06 02:58:00 -
[12]
I think we're a little off-topic here, and I think Pottsey has taken my post a little personally as he seems to be the self-appointed spokesman for passive tanking . Look, passive tanking or not, shield extenders or not, this skill *should* apply to Boosters as well. Can't we all agree on that?
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Lallante
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Posted - 2005.03.06 04:31:00 -
[13]
LEts ahave a -5% CPU use for Armor Repairors skill too then.
Balance...
Lall - THE Vocal Minority - ShinRa
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Steven Dynahir
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Posted - 2005.03.06 09:05:00 -
[14]
Originally by: ErrorS 1 thermal, 1 em, 1 kenetic, 1 explosive ..
and you effectively have DOUBLE the shield against any damage type in the game..
Now what happens if I fit 2 kenetic and 2 thermal against guristas?
the only time a shield extender is useful is when you're moving through blockades, or fighting easy NPCs in a short range setup or something. sure, they have their uses.. but they're not common for a reason
1 Large Shield extender and you effectively quadralupe (?) the shield. Which is pretty much better than hardeners.
And you forget that adding 50% doesn't meant 50% boost, but 25% or less in most cases.
SigPl/HQ&Log Coy/MNB(C)/KFOR |
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