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Maximilien Noibzo
SALADE TOMATE OIGNONS
2
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Posted - 2012.09.28 12:46:00 -
[1] - Quote
Why can NPC officiers upgrade mods and not us ? I propose a new branch for invention, where you can get a basic module BPO and upgrade any of its characteristics, one after another. Of course it would take long, (+1% = 15 days research), and would cost more to build (+1% = +5% material needed), for example. So i can get my own uber 'Maximilien' Strip Miner with 18km range, +15% yield and -12% cycle after a loooong loong lab invention, and manufacture it for market. Or a faster ship. Or a less powergrid /CPU gun, or a better scanning probe, or more cargohold freighter, etc etc That could apply to any T1 module/ship/rig and would allow pilots to customize their ships really as they need.. That is a real sandbox! |
Juniorama
State War Academy Caldari State
12
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Posted - 2012.09.28 12:57:00 -
[2] - Quote
First mod I would make, 100% resist. This is my ship forever... |
Maximilien Noibzo
SALADE TOMATE OIGNONS
2
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Posted - 2012.09.28 13:03:00 -
[3] - Quote
With actual hardeners, you can't reach 100% even with an infinite number of hardeners. So it would be the same system. But indeed, why not a 90% resist mod after.. 5 years of research ?:p Figures have to be adjusted of course.
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Omnathious Deninard
Extrinsic Operations
129
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Posted - 2012.09.28 13:07:00 -
[4] - Quote
I will say to like I said to the last person, the upgrades can be no better than meta 14 and the items can not be traded by any means. Each upgrade to the module would add +2 or +3 to the item meta level Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Gizznitt Malikite
Agony Unleashed Agony Empire
560
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Posted - 2012.09.28 18:23:00 -
[5] - Quote
Omnathious Deninard wrote:I will say to like I said to the last person, the upgrades can be no better than meta 14 and the items can not be traded by any means. Each upgrade to the module would add +2 or +3 to the item meta level
A modules that cannot be traded??? Really?? No.... And there are many ways to transfer a module, I really don't see how ccp can rule them all out.
Finally, the value of officer modules is their rarity, and I don't think creating a manufacturing process for them is a good idea. Let them be costly, let them be rare, because you'll break something if they become common enough to fit on a rifter! |
ShahFluffers
Ice Fire Warriors Late Night Alliance
930
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Posted - 2012.09.28 19:51:00 -
[6] - Quote
In the name of game balance... I'm going to say "no" to your idea.
Basically this is putting "power creep" into the hands of players and has the potential to either heavily imbalance combat and industry or completely obsolete all ships/mods/weapons outside of those modified by players.
And that gap that newer players complain about... the one between them and older players... it will stop being a gap and become more of a chasm. The same can be said for the difference between large alliances and small corps. Large groups can easily afford the extra research, building, and brainpower required to make very powerful ships/mods/weapons. Small groups... not so much. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
WisdomLikeSilence
BurgerkingTM
104
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Posted - 2012.09.28 19:54:00 -
[7] - Quote
Works okay once you use a law of diminising returns. I wish MWDs conferred a mass penalty comparable to actual relativity theory. But we cant all be WINNERS. |
Corteztkiller
Pwn 'N Play Nulli Secunda
4
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Posted - 2012.09.28 20:40:00 -
[8] - Quote
The idea would be less terrible if you change the following:
First it would HAVE to be a one run BPC. Second small gains in module ability could come relatively easy, the big gains that put the module on par with the high end faction or officer stuff should take a long a$$ time.
I wouldn't be opposed to the concept of a person building some crazy a$$ module that is beyond even officer mods as long as it's a one off item that took them 5 years of time effort and materials to build. I say materials because I don't think anyone willing to put five years into inventing a module should simply be able to sell that module for 20 billion isk. There should be a cost and some possibility of losing isk if you make a badly designed module nobody wants. That being said if you make the greatest armor hardner in the history of EVE then people are gonna pay you a premium. Stacking penalties are already in place to stop someone from having a 100% resistance profile.
And the tears someone would having losing a 50 billion isk customer module...oh the glory. |
Nestara Aldent
Citimatics
93
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Posted - 2012.09.28 20:59:00 -
[9] - Quote
In every game where the player was able to invent spells or items I've played, there were balance issues. Also players would either like ultra-powerful modules, or they wouldn't even bother, am I right? Balancing when from the start you have to allow something unique and powerful to appease the players is futile. |
Corteztkiller
Pwn 'N Play Nulli Secunda
5
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Posted - 2012.10.04 18:38:00 -
[10] - Quote
The key is that CCP needs to make these modules extremely uncommon like officer mods. This can be done in a few ways. Maybe new ultra rare materials. I would suggest a mix of materials from the all corners and security statuses of space.
I would say this idea is probably too much of a headache for CCP to ever introduce but it's interesting thought. |
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Crazy KSK
Tsunami Cartel Gank for Profit
18
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Posted - 2012.10.04 19:02:00 -
[11] - Quote
researching them would obviously have to be done by chance the higher the meta level the more likely it is to fail and loose all you put into it balancing would not be that hard if you would put a frame around it that you can't go above i.e. the current officer mods also there should allays be drawbacks for increasing a certain stat lets say I want to make the resists on my invul higher then cpu cost and cap usage would go up by a amount of course using special items like new data cores etc I could reduce that but I could never go above the efficiency(cpu to resists to cap usage etc) of the estamel's invul with lots of cost and effort and time I could make one that uses very little cap and maybe has +48% omni resists and maybe even one that uses a ton of cap and cpu and has +52% omni resist but never one that uses 40 cap 37 cpu and gives +51% omni resists
also I think it should at all times be many times harder to research a estamel's grade invul to not just make established game mechanics obsolete
it would be indescribably awesome if such a omni research system was introduced (possibly even with the ability to research ships *faints*) but I don't think that ccp could pull it off Quote CCP Fozzie: ... The days of balance and forget are over.
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Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
13
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Posted - 2012.10.04 19:50:00 -
[12] - Quote
WisdomLikeSilence wrote:Works okay once you use a law of diminising returns. I wish MWDs conferred a mass penalty comparable to actual relativity theory. But we cant all be WINNERS.
Mass gain relating to relativity would be almost 0 though right? |
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