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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Aethlyn
157
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Posted - 2012.10.30 17:27:00 -
[901] - Quote
Only tried the Minmatar one so far. I like it, but the fitting stats felt a bit low (really hard to fit Missile Launchers?) There's only one thing I think is quite ugly: launcher hardpoints.
Most of the ship is perfectly symmetric, but one launcher slot on the top/bottom seems to be empty (due to max. number of 7 launchers).
I'd remove the four hardpoints on the front of the ship, fill the empty one and add one somewhere centered.
Probably easier to understand with an image: http://i.imgur.com/DD4in.jpg Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Alpheias
Euphoria Released Verge of Collapse
1612
|
Posted - 2012.10.30 19:44:00 -
[902] - Quote
ColdCutz wrote:Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird also ColdCutz wrote:Name the Caldari destroyer Albatross.
Nor are Leviathan, Naga and Manticore birds.
edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Lili Lu
570
|
Posted - 2012.10.30 20:02:00 -
[903] - Quote
Alpheias wrote:ColdCutz wrote:Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird also ColdCutz wrote:Name the Caldari destroyer Albatross. Nor are Leviathan, Naga and Manticore birds. edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that. And let's not forget the Badger. So, we could see a Wolverine.
Anyway, what is all this concern with names? It is the performance of a ship that matters. A ship could be named "pooped diaper" and look the same, and I'd still stuff my pod inside it if it did what it was meant to do. |
Goldensaver
Vorbild Industries Inc.
63
|
Posted - 2012.10.30 20:09:00 -
[904] - Quote
Lili Lu wrote:And let's not forget the Badger. So, we could see a Wolverine. Anyway, what is all this concern with names? It is the performance of a ship that matters. A ship could be named "pooped diaper" and look the same, and I'd still stuff my pod inside it if it did what it was meant to do. Yeah, I dunno. I just believe that naming conventions should be upheld, or else we lose some of the immersion, as we start wondering who the hell suddenly decided that birds weren't our thing, and starts calling our ships wacky Minmatar names.
But if they actually came out with a ship called "pooped diaper" I might just fly it for the amusement factor. Also, if it did what it was supposed to, that would be a bonus. |
Roll Sizzle Beef
Space Mutiny
1441
|
Posted - 2012.10.30 23:15:00 -
[905] - Quote
Alpheias wrote:ColdCutz wrote:Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird also ColdCutz wrote:Name the Caldari destroyer Albatross. Nor are Leviathan, Naga and Manticore birds. edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that.
Ibis - bird Bantam - bird Condor - bird Griffin - half bird Heron - bird Kestrel - bird Merlin - bird Caldari Navy Hookbill - bird Harpy - bird Hawk - bird Buzzard - bird Manticore - has wings Kitsune - fox Crow - bird Raptor - almost bird, feathers involved. Cormorant - bird Flycatcher - bird Osprey - bird Blackbird - its in the damn name Caracal - cat Moa - bird Cerberus - dog Eagle - bird Onyx - stone Basilisk - bird Falcon - bird Rook - bird Tengu - bird Drake - bird Ferox - fish Nighthawk - bird Vulture - bird Raven - bird Rokh - bird Scorpion - Arachnid Widow - sad lady, or extremely happy lady... Golem - stone Badger - don't give a Bustard - bird Crane - bird Leviathan - fish Chimera - could have wings Wyvern - winged dragon Phoenix - bird Charon - avid boater Rhea - bird I think the birds win out. |
Alpheias
Euphoria Released Verge of Collapse
1613
|
Posted - 2012.10.30 23:21:00 -
[906] - Quote
Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
JP Nakamura
State War Academy Caldari State
0
|
Posted - 2012.10.30 23:32:00 -
[907] - Quote
Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y.
Well ... the obvious choice since it has seven launcher points now is Hydra. Anti-POS / Pocket Dreadnought idea: https://forums.eveonline.com/default.aspx?g=posts&t=167902&find=unread
Please read & comment (or read and like if you like but have nothing to add) |
Omnathious Deninard
Extrinsic Operations
244
|
Posted - 2012.10.30 23:41:00 -
[908] - Quote
JP Nakamura wrote:Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. Well ... the obvious choice since it has seven launcher points now is Hydra. Because hydras are a Greek mythology creature, which is where many Gallente names come from. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |
Roll Sizzle Beef
Space Mutiny
1443
|
Posted - 2012.10.31 01:18:00 -
[909] - Quote
Shrike. A little bird of prey which lacks talons. So it finds anything sharp like a barbed fence or cactus or branch to impale its prey like lizards, frogs, insects onto to eat or show off to a mate. Also known as the Butcher Bird. Sounds like a missile ship name to me. |
MeBiatch
Republic University Minmatar Republic
627
|
Posted - 2012.10.31 01:33:00 -
[910] - Quote
Lili Lu wrote:And let's not forget the Badger. So, we could see a Wolverine. .
I am thinking a better name would be ROUS
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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Zarnak Wulf
Imperial Outlaws
676
|
Posted - 2012.10.31 02:42:00 -
[911] - Quote
I really like the Gallente destroyer. After a few fights I've settled on the following for my TQ fit on December 4th:
High: 75mm Rail II x 5 Small Unstable Power Fluctuator Med: Limited MWD Faint Epsilon Warp Scrambler Fleeting Propulsion Inhibitor Low: DC II EANM II 400mm plate II Rigs: Trimark x 3
With faction AM and hobgoblins I get about 285 DPS. Javelin pushes that to 297 with horrible range. The fitting screen tells me I have 10.8k EHP. I'm not sure where EFT would have it at. With regards to the art and as I said elsewhere, It probably has the best detail of any Eve ship I've ever seen. The front and rear have a WWII cockpit/ tailgunner look with the bulbous segmented panes. There appears to be horizontal plating along the fuselage - gives it a 1930's plane feel. The fuselage is curved in that vintage fashion as well. The two arching wings are the drone bays. If you look at the ship from the rear you can see the hangars as well as green light 'barrier' that shimmers back and forth. There is a rotating 'radar'. It's just a really good job per the art.
Minmatar and Caldari:
The missile boats will be popular. I don't think the speed of the Caldari destroyer (1440m/s) lends itself well to a rocket setup. The minmatar one (1700m/s) you could probably get away with. They will be very dangerous in fleet setups. You will probably need halo or snake implants plus a loki booster to really make the minmatar one shine.
I think the Caldari dessy is drop dead gorgeous. The minmatar definitely had some work put into it as well. You may not like it - but the detail is there. It's sheer, brutal utilitarian design. Slanted plates on the rear. The armoured cockpit. The 'sonar'. It's one of those ships that in a year when someone mentions how ugly it is you'll have quite a few people rush to it's defense.
Amarr Destroyer:
I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer. The more Nos or Nuets you use the more bare the turret slots look on the ship. I haven't heard anyone say something positive about the art on this one yet. I'm sorry - that's just the brutal truth of it.
As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.
It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.31 04:26:00 -
[912] - Quote
Zarnak Wulf wrote:-stuff-
Amarr Destroyer:
I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer. The more Nos or Nuets you use the more bare the turret slots look on the ship. I haven't heard anyone say something positive about the art on this one yet. I'm sorry - that's just the brutal truth of it.
As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.
It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.
Thx for this. I agree completely with the looks comments.
I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking.
|
Kuehnelt
Devoid Privateering
311
|
Posted - 2012.10.31 04:42:00 -
[913] - Quote
Zarnak Wulf wrote:Amarr Destroyer:
I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer.
People keep saying it looks like a Coercer. I think this is more from a generalized idea of what a Coercer looks like, than from a side-by-side comparison. The Coercer has two rows of four rear-facing spikes, it has a bridge on the top, it has angled middle under-bits, it has a giant hole in the center of the ship, it has other gaps near the fore of the ship, it has a few unarmored bits around the hole, but is otherwise is completely armored. It's flat and wide.
And what does the new destroyer look like? Well, it has two large split-off protusions at the front, which is probably the entirety of what people mean when they say it looks like a Coercer. It also has two graven images on those protrusions which I reckon looks a bit a holy man neuting the hell out of a tortured kneeling man. It has rows of forward facing lights hidden under the protrusions, it has five giant panels that are probably the (unusual) drone bays on the upper end of its backside, it has a little animated radar, it has lots of armor on top and lots of exposed unarmored guts that hang below. It looks a bit like a ship mounted on top of another ship attached to a trailer filled with drones and bearing the engines. It's very, uh, tubuluar, not flat, not wide. Basically it looks like a truck.
I never put turrets on it, but the three launchers look alright - you can see them in that first link above.
Zarnak Wulf wrote:As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.
It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.
I'm not sure what nosses with neuts get you, but
Quote:[New Amarr Destroyer, gang neutastic]
Damage Control II 200mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Energized Adaptive Nano Membrane II
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 400
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
-drones omitted-
Gets 10k EHP (EVE would say 9k) and the injector keeps everything running at 50%ish cap.
Speaking of solving problems with a MAPC, with a T2 MAPC you can get
Quote:[New Amarr destroyer, brick neut]
Damage Control II 400mm Reinforced Titanium Plates I Micro Auxiliary Power Core II Adaptive Nano Plating II
Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
-drones
11k EHP (EVE would say 10k). That seems reasonable.
Look at it this way: after fitting the high+med slots on the destroyer you've got 20 PG to work with. After fitting the high+med slots on the Coercer (with DLP) you've got 40 PG to work with. After fitting the high+med slots on the Coercer (with, uh, SFPL) you've got 15+ish PG to work with.
So a Coercer can downgrade its guns for tank, and the new destroyer can blow a lowslot on PG for its tank. And the new destroyer has one more lowslot than the Coercer has. Meaning the Winter Coercer, ofc. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.31 06:32:00 -
[914] - Quote
Kuehnelt wrote: -stuff- Zyella Stormborn wrote:I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking. It's slow. It's really, really slow. With no trimarks and two overdrive injectors, it gains about 50m/s on a shield Thrasher with no speed mods (other than MWD). It's slower than a Coercer and a Coercer is fully effective at longer range. I feel like it has some kind of inappropriate pre-nerfing over the range of its drones.
Yeah, it seems it. I wonder if it has enough tank to make up for the very slow speed and inability to lock anyone down. It would need some pretty amazing bust to be able to prevent them from just warping out. I also noticed that on your fits, you were unable to fit a DDA, which I would think an item you would want to try like hell to fit in. I like the rockets idea, and will most likely go with something similar, but am also saddened that lasers would probably not work well on it. Not having even a small repper on an armor tank hurts, but I'm sadly used to that with a lot of fits lately, and settle myself with the knowledge I will simply have to find a base after every single fight I am in.
It's driving me nuts that I can't get access atm to game and test this ship out myself (in middle of a cross country move atm).
My biggest complaint about the look of it, is in comparison to the other Dessies.
The Caldari D1 and D2 are completely different in geometry and looks. The Galente D1 and D2 are completely different in geometry and looks (the new dessie for Gal and Cal are my personal favorites atm in looks). The Minnie D1 and D2 are completely different in geometry and looks.
The Amarr are... well... very similar in geometry, and looks (from a distance).
As you get very up close and personal, there are a lot of little details that are different, this is true. But you don't get the truly original feel with the Amarr D2 you get with the others.
.....Not that I won't be picking up 10 or so of the new Amarr dessie and looking for every possible angle on the best way to fit it / fly it. I am hoping it gets a little tweaking, and I am praying they do something about drones soon, but I will still be flying this boat regardless. |
Ark Anhammar
Introduction To Agony
33
|
Posted - 2012.10.31 08:45:00 -
[915] - Quote
Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. Actually someone suggested Peregrine and I personally like that name for that destroyer. Somehow, that name "clicked" with me and that boat. |
Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
13
|
Posted - 2012.10.31 13:53:00 -
[916] - Quote
I've been flying some of those ships in the duality, i was hoping that those ships were a little faster. It true that some of those destroyers have fitting issues, an the amarr like some people said ll need a little improvement, but personally, for me the caldari destroyer is the one that suffers more when you try to fit it. Launchers (using many times ballistic control systems) + shield tank, need a better cpu. |
Noslen Nosilla
Federal Logistics Initiative Conglomerate
18
|
Posted - 2012.10.31 15:41:00 -
[917] - Quote
CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3 Drone bay increased to 60m3 Turret number increased from 4 to 5 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
the CPU on this boat IMHO needs to be increased...it's difficult to fit without needing cpu rigs. Oh Great Bird of the Galaxy does no one ever read the news? |
ConranAntoni
Empyrean Warriors The Obsidian Front
22
|
Posted - 2012.10.31 19:42:00 -
[918] - Quote
Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.
Coercer
168 CPU 85 PG
New Amarr Destroyer
150 CPU 55 PG
Cormorant
200 CPU 68 PG
New Caldari Destroyer
210 CPU 45 PG
Catalyst
178 CPU 70 PG
New Gallente Destroyer
150 CPU 55 PG
Thrasher
170 CPU 70 PG
New Minmatar Destroyer
200 CPU 48 PG
Now while I get that their not meant to hold a proper tank, the PG on the vast majority is literally ********. Like absolutely terrible. I mean thanks to their mass their not exactly fast so they *need* MWD for vast amount of circumstances to even be remotely effective (and seriously don't some tard come up in here and say BUT HEY I CAN AB LIEK A BOSS AS YNOW" as every excuse like that i've seen makes me die inside).
In order for these things to actually live up to their roles or actually stand a good chance of solid use, you need to address that ****. I mean CPU, hell you can kind of work around that, but without literally slapping a ton of fitting modules to actually even manage a basic thing you have to fit a crapton of fitting mods.
Like seriously, go on the test server right now, go fit some launchers to the Caldari hull as an example, the normal Light Missile Launchers, then try fit an MWD to it. Or a shield tank. Or literally anything that needs over 12 PG once those launchers are on (Oh and before some smart ass goes LUL ASB well herp derp yeah even tackle modules use 1PG so gj bro).
|
Kuehnelt
Devoid Privateering
312
|
Posted - 2012.10.31 20:27:00 -
[919] - Quote
ConranAntoni wrote:Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.
This is a whole lot of rude words for "the Caldari destroyer's PG is terrible." I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers). This is true of no other new destroyer. Maybe lowering its PG along with the others was just an oversight?"
Don't bother with the other destroyers. 'cause, yeah, I do think the new Amarr destroyer's stats are intended. It's not fitting eight lasers in its highs. A Coercer with highest-tier guns uses about 3x the PG that the new destroyer would use with 3 neuts + 3 rocket launchers. The new destroyer can fit a reasonable armor tank without any fitting mods at all, and only needs a MAPC to max it out. It's in a much better state than the Caldari destroyer. |
ConranAntoni
Empyrean Warriors The Obsidian Front
23
|
Posted - 2012.10.31 20:32:00 -
[920] - Quote
Kuehnelt wrote:ConranAntoni wrote:Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot. This is a whole lot of rude words for "the Caldari destroyer's PG is terrible." I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers). This is true of no other new destroyer. Maybe lowering its PG along with the others was just an oversight?" Don't bother with the other destroyers. 'cause, yeah, I do think the new Amarr destroyer's stats are intended. It's not fitting eight lasers in its highs. A Coercer with highest-tier guns uses about 3x the PG that the new destroyer would use with 3 neuts + 3 rocket launchers. The new destroyer can fit a reasonable armor tank without any fitting mods at all, and only needs a MAPC to max it out. It's in a much better state than the Caldari destroyer.
You are indeed correct but you would be amazed by some of the terrible posts i've seen, no troll. |
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Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.31 22:16:00 -
[921] - Quote
Regarding the Dragoon(amarr destroyer): unbonused weapons suck. That a 400mm plate fit with no weapons in the highs is virtually identical in hitpoints and dps to a 200mm plate fit with weapons shows this clearly. The ship is one step away from being better off leaving 3 of its high slots empty! The unbonused weapons that will never be improved by damage mods or rigs have such a bad dps/PG and dps/CPU ratio that they are borderline useless.
This doesn't come as a surprise either, no ship with unbonused weapons has historically been good. The Dragoon will still be viable due to getting most of its damage from drones and having good neuting, but it's never going to feel right.
Do something with the Dragoon. Make it a pure drone ship (0 turret/launcher slots, 3-4 highs) ) or give it a rocket or laser damage bonus. Just don't leave it with 3 highs that it can barely benefit from.
PS: a pure drone Dragoon might look something like this:
5 lows (+1 from current) 3 mids (+1 from current) 3 highs (-3 from current) 46 PG (-9 from current) 170 CPU (+20 from current)
+15% drone damage per level (+5% from current) +20% drone hitpoints per level (+10% from current) |
Bouh Revetoile
Barricade.
145
|
Posted - 2012.10.31 22:57:00 -
[922] - Quote
Takeshi Yamato wrote: This doesn't come as a surprise either, no ship with unbonused weapons has historically been good.
You mean, like the myrmidon ? or the arbitrator ? Indeed, they always had been soo bad... Curse or Pilgrim ? Terribad indeed. |
Sheynan
Lighting the blight
105
|
Posted - 2012.10.31 23:40:00 -
[923] - Quote
I wouldn't be so quick to judge that. Just fitting Dragoon (is that going to be the new name ? ) with rockets/guns, 200mm plate, mwd and point will give you a ship that is going to deal more damage than a similar tanked Coerceror or Thrasher. (Will do 300-400 depending on the choice of guns/ preferred damage projection) |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 00:00:00 -
[924] - Quote
Bouh Revetoile wrote:Takeshi Yamato wrote: This doesn't come as a surprise either, no ship with unbonused weapons has historically been good.
You mean, like the myrmidon ? or the arbitrator ? Indeed, they always had been soo bad... Curse or Pilgrim ? Terribad indeed.
More tank, more mid slots, and I think more useable fitting on Arby / Curse / Pilgrim, no? Only 2 mids on Dragoon, forcing all of both damage, and defense into lows. Curse and Pilgrim can mix up mid / low slots for bonuses both defensively and offensively, and still have some room for webs / point, etc.
Although i do see your point about the quote. |
Luc Chastot
Moira. Villore Accords
48
|
Posted - 2012.11.01 00:27:00 -
[925] - Quote
Sheynan wrote:I wouldn't be so quick to judge that. Just fitting Dragoon (is that going to be the new name ? ) with rockets/guns, 200mm plate, mwd will give you a ship that is going to deal more damage than a similar tanked Coercer or Thrasher. (Will do 300-400 depending on the choice of guns/ preferred damage projection)
No, he just made that up. Nobody knows the name yet. Make it idiot-proof and someone will make a better idiot. |
Benny Ohu
Chaotic Tranquility Casoff
385
|
Posted - 2012.11.01 02:44:00 -
[926] - Quote
:( Amarr ships are theism-y or ceremony-y or state-religion-y
Dragoon is mounted infantry |
Kuehnelt
Devoid Privateering
313
|
Posted - 2012.11.01 02:59:00 -
[927] - Quote
Kuehnelt wrote:I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers).
Woops, this is the wrong.
CCP Fozzie wrote:Light Missiles -Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu
Including that, the new Caldari destroyer can fit meta launchers, MWD, medium regolith, other reasonable stuff, with 'only': T2 MAPC, ACR, +3% PG implant. That gets you like 8k EHP, with an invuln and the other two rig slots towards field extenders Alternatively, you can get 7.7k EHP with just one ACR for PG, a small regolith shield extender, an invuln, a DCU, and field extender rigs. (DISCLAIMER: I don't fly shield ships, I have no idea how to fit them. This is 100% EFT talking.)
But you need AWU trained up just to fit missile launchers and an MWD on the thing, without PG help. If that seems skill intensive, I dunno, maybe it's balanced against how terrible drone skills are.
Takeshi Yamato wrote:unbonused weapons suck
Rockets aren't bad. 60 overheated dps, any damage type, very reliable damage application, no cap consumption, easy on fittings, hits out to scram range with faction ammo. A Malediction's awesome +5% damage/level bonus gives it about +15dps to the same configuration.
Oh, and in a pinch (say, someone's kiting you and has ECM drones on you), you can shoot drones with them without diverting your own drones to this task.
Takeshi Yamato wrote:PS: a pure drone Dragoon might look something like this:
5 lows (+1 from current) 3 mids (+1 from current) 3 highs (-3 from current) 46 PG (-9 from current) 170 CPU (+20 from current)
+15% drone damage per level (+5% from current) +20% drone hitpoints per level (+10% from current)
Bleeehhh. Fly an Arbitrator. Gain the ability to field mediums. Gain the ability to hit with medium neuts (= same range, greater cap stolen). Gain a fourth midslot. Gain 3x-4x the tank. Gain speed, even: an 800mm Winter Arbitrator is faster than a 200mm new Amarr destroyer. Spend not much more.
The new Amarr destroyer has so much character. It's a neuting drone boat with two midslots and a really strong capacitor. It has these weird highslots. It's really fun to fly. How crazy is that? But people keep looking at it and saying, man, I wish this ship were so bland that I could forget about it right away and use something else instead. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 04:18:00 -
[928] - Quote
Erm, its a mini-curse, with tighter fittings, and a stronger capacitor for its scale. Don't get me wrong, I am excited about the ship, but I am worried about its effectiveness out there. I WILL be out trying to use it in pvp (always been a bit of a drone *****), and I don't want to get something after test that needs work, because it most likely won't see much work for a long time with the other teiracides coming up first.
Really my biggest concern is the combination of slow speed, only 2 mids (no ability to hold tackle), and limited armor tank / no room for drone mods. Your feedback listed earlier is the one very good thing I have seen on it.
Its 'character' is its looks, and being a drone destroyer. That does not mean I do not want it to be an effective one on top of really fun to fly (and it does indeed seem fun). |
Zarnak Wulf
Imperial Outlaws
679
|
Posted - 2012.11.01 04:31:00 -
[929] - Quote
The original destroyers were designed to be glass cannons with not a whole lot of utility. You see the catalyst with only two mids, the Coercer with one, ect. The drone boats by their nature are about utility. The Gallente destroyer is in a good place. One if the best armor tanks I've seen on a dessy. Web. Nuet. Respectable DPS.
The Amarr destroyer has to choose somewhat between drone damage and tank. It really needs five or six lows to do its job. |
Marzuq
Scarlet Weather Rhapsody
29
|
Posted - 2012.11.01 05:18:00 -
[930] - Quote
Zarnak Wulf wrote:The original destroyers were designed to be glass cannons with not a whole lot of utility. You see the catalyst with only two mids, the Coercer with one, ect. The drone boats by their nature are about utility. The Gallente destroyer is in a good place. One if the best armor tanks I've seen on a dessy. Web. Nuet. Respectable DPS.
The Amarr destroyer has to choose somewhat between drone damage and tank. It really needs five or six lows to do its job.
From the looks of it you could easily fit decent tank and downgrade to smaller weapons on tier 1 destoyers and still have good dps.
You can't do this with these tier 2 destroyers, their fitting requires a lot of fitting mods just to work. |
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