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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Warde Guildencrantz
TunDraGon
283
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Posted - 2012.11.23 14:02:00 -
[1081] - Quote
Alaster Burleson wrote:~(This setup makes this class of destroyers un-tackle-able. Wow CCP, could you make a more unfair, ridiculous flying newb cannon? It defeats the purpose and motto behind EVE)~
Obviously you have never been in a hawk...but it can passive tank thermal and kinetic for 25k ehp, or active tank 250 dps. Not needing cap, and as it typically ends up, the dragoon will end up neuting itself out by constantly running neuts on your ship. A single nos can keep a scram running. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
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Posted - 2012.11.23 16:23:00 -
[1082] - Quote
Ares Desideratus wrote: The Amarr dessie is gonna be an efficient killing machine
The Gallente dessie now has the exact same drone speed bonuses, more drone control bandwidth, and weapon bonus besides. Small neuts are not bonused on anything but range for the Dragoon, and smalls take very little energy away. I think the gallente just superseded the Amarr notably at this point. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
220
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Posted - 2012.11.23 17:23:00 -
[1083] - Quote
Ares Desideratus wrote:Garviel Tarrant wrote:Ares Desideratus wrote:[quote=Alaster Burleson]Edit: Although it will still be out-classed by the expensive specialized frigates like the Vengeance or Hawk. It seems pretty well-rounded to me but we'll see Or anything that moves fast and kills drones well? And it has to be able to deal with heavy capacitor warfare (we're talking about 3 energy neuts here) and the secondary weapons system, either turrets or launchers. There's plenty of fast **** that could kill it, but they're all expensive faction or T2 frigates and lots of them will die horribly to it; it might lose to some 100 million ISK frigates, but that doesn't matter you see. The same way it doesn't matter for the current destroyers. It's because of Destroyers' low cost and high performance. The Amarr dessie is gonna be an efficient killing machine
No it doesn't.. Just needs to keep range.. |
Garr Earthbender
Justified Chaos
77
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Posted - 2012.11.23 17:24:00 -
[1084] - Quote
I have a feeling the nos/neut platform is not gonna happen. You cap yourself out WAY too quick. Even if you don't you only have 2 mids, so it's either prop or point + cap booster if you don't wanna suck yourself dry like a woman of the night turning a trick. -Rock is overpowered, Scissors is fine. |
Bouh Revetoile
Barricade.
176
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Posted - 2012.11.23 17:25:00 -
[1085] - Quote
Zyella Stormborn wrote:The Gallente dessie now has the exact same drone speed bonuses, more drone control bandwidth, and weapon bonus besides. Small neuts are not bonused on anything but range for the Dragoon, and smalls take very little energy away. I think the gallente just superseded the Amarr notably at this point. The Dragoon with 3 neutralizers will cap out most frigates in 3 cycles (18 seconds), provided the frigate do not use its cap (that remain to be seen). A fourth cycle (24s total), and no frigate will have any cap left (even Amarr frigates), and most destroyers will be dry too.
And that is with only 3 neutralizers.
1 neutralizer = 50 cap neutralized every 6 seconds. Enyo cap pool, all skills at 5, T2 MWD : 356 GJ. AB incursus, all 5 : 462 GJ.
I hope these numbers will comfort you. :-) |
Mortimer Civeri
Aliastra Gallente Federation
250
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Posted - 2012.11.23 18:08:00 -
[1086] - Quote
I am very interested in the concept of the Dragoon. It can go three ways: a long range beam and light missile platform, short range brawler with pulses and rockets, or neut platform with rockets. With drones providing a healty punch as well, even more versatility with ECM drones, or even energy neut drones to cap out the enemy faster. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
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Posted - 2012.11.23 18:15:00 -
[1087] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:The Gallente dessie now has the exact same drone speed bonuses, more drone control bandwidth, and weapon bonus besides. Small neuts are not bonused on anything but range for the Dragoon, and smalls take very little energy away. I think the gallente just superseded the Amarr notably at this point. The Dragoon with 3 neutralizers will cap out most frigates in 3 cycles (18 seconds), provided the frigate do not use its cap (that remain to be seen). A fourth cycle (24s total), and no frigate will have any cap left (even Amarr frigates), and most destroyers will be dry too. And that is with only 3 neutralizers. 1 neutralizer = 50 cap neutralized every 6 seconds. Enyo cap pool, all skills at 5, T2 MWD : 356 GJ. AB incursus, all 5 : 462 GJ. I hope these numbers will comfort you. :-)
They actually do comfort me somewhat, thank you. ;)
next two questions are: 1) how well does it do vs frigs / dessies with cap batteries? In pvp most of them are equipped with them. and 2) How much more damage will the bonused guns do from the Gallente boat in 18 seconds in that 12-13k range (regular and overheated)?
Appreciate the number crunch. |
Garr Earthbender
Justified Chaos
78
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Posted - 2012.11.23 19:05:00 -
[1088] - Quote
Mortimer Civeri wrote:I am very interested in the concept of the Dragoon. It can go three ways: a long range beam and light missile platform, short range brawler with pulses and rockets, or neut platform with rockets. With drones providing a healty punch as well, even more versatility with ECM drones, or even energy neut drones to cap out the enemy faster.
Or use autocannons/arty. No cap usage. -Rock is overpowered, Scissors is fine. |
Bouh Revetoile
Barricade.
177
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Posted - 2012.11.24 02:55:00 -
[1089] - Quote
Zyella Stormborn wrote:They actually do comfort me somewhat, thank you. ;)|/quote] Your welcome :p
[quote=Zyella Stormborn] next two questions are: 1) how well does it do vs frigs / dessies with cap batteries? In pvp most of them are equipped with them. and 2) How much more damage will the bonused guns do from the Gallente boat in 18 seconds in that 12-13k range (regular and overheated)?
Appreciate the number crunch. In pvp, no one ever fit cap battery, though I tested a small cap battery on an atron but the result weren't that good. At best, you may cap out your opponent if he have a comparable capacitor (amarr have the best capacitor, so good luck) and he don't have any cap module (cap booster or whatever), but you will still be caped out. This defense don't work alone unless you don't need your cap.
If you now talk about cap booster, it's a whole other story. Usually, the only ship who fit cap booster are those who rely heavily on their cap : active tank or perma MWD + cap using weapon. If you don't *really* need capacitor, you fit something else than a cap booster (TD are fashionable these times). Now, if you use your cap to the point you need a cap booster, neutralizer will be a huge pain. You will only be able to run your ship half the time at best.
If the ennemy have only a nos, he should be able to run his modules (point/weapons) with only occasional disruptions. If you space the neut cycles though, he is doomed. One nos can't offset three neut cycling one every 2 seconds.
If your ennemy have cap booster just in case of neutralizers, you just have been countered.
For the gallente destroyer, it depend on the fit : not much with blasters ; around 150dps with 75mm railguns (not sure, I have to check that tomorow). Obviously a tough opponent, though you may want to kill its drones whil your neuts cap it out because he don't have your drone bay, so when it's done, he is harmless. You just need to have the tank to survive these 25 seconds.
Personnaly, I would avoid at all cost approaching such a destroyer unless I know I can kill it in less than these some seconds. I'm afraid kiting will be its only weakness, though I need to see the tank he will be able to sport. The only way to survive this destroyer is to be too far for its neutralizers to hit you, or to kill it before it cap you out. That's not an easy task. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
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Posted - 2012.11.24 03:05:00 -
[1090] - Quote
[quote=Bouh Revetoile In pvp, no one ever fit cap battery....[/quote]
booster is indeed what I meant |
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Sureshot Lee
darkside of insanity Redneck Rage
0
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Posted - 2012.11.28 01:31:00 -
[1091] - Quote
MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
Haha well done mate all well and good to the extra drone control but uhh not enough bandwidth to use them lol you need 50 bandwidth to use 10 light drones which you would only need 50 m3 drone bay unless you want some support or spares and yes please light sentries those with a med to long range amarr would be great I never really understand the neus u can't use them without neuting yourself I find lol
Maybe change the amarr design still is like the coercer in looks maybe make it more like a omen or amarg or vex or/augoror hull
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Aestivalis Saidrian
SplitPush Mercantiles
34
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Posted - 2012.11.29 16:41:00 -
[1092] - Quote
Nah, keep the modified Coercer hull. It gives it character and sums up Amarr design philosphy, "Well this works such just attach some extra wingy bits and call it a day." Or in this case, filling in that absolutely silly hole in the middle of the ship. |
ConranAntoni
Empyrean Warriors The Obsidian Front
28
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Posted - 2012.11.29 20:22:00 -
[1093] - Quote
CCP Fozzie wrote:New update:
We've taken another polish pass on these ships based partially on feedback we've been getting from the Buckingham test server, and decided to free up a bit of fittings for these little guys. The fittings were extremely tight which was especially painful for newer players without perfect fitting skills, and anyone who chooses to use lasers on the Dragoon (not that we think lasers will be the most popular option, but it really should be possible to fit gatling pulses with a light tank).
Changes are:
Corax 48 PWG (+3)
Talwar 51 PWG (+3)
Dragoon 58 PWG (+3)
Algos 160 CPU (+10)
See, now you got me interested. Liking it, keep it up. |
Pinky Denmark
The Cursed Navy
255
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Posted - 2012.11.30 14:16:00 -
[1094] - Quote
I tried to fit up the Dragoon and it felt like rather limited in PG...Didn't strike me as a solid ship and barely being able to fit gatling pulse, rocket launchers and a few small neutralizers not a very dangerous ship either? |
Major Killz
Chaotic Tranquility Casoff
108
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Posted - 2012.11.30 23:19:00 -
[1095] - Quote
Build List
1. Talwar x 8 (1 setup) 2. Algos x 4 (2 different setups, replace comet) 3. Corax x 4 (1 setup) [SMUG]-áSORRY for party rocking! v0v
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Alara IonStorm
3623
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Posted - 2012.12.01 09:57:00 -
[1096] - Quote
I know it is late but I think the Dragoon should get a forth turret and launcher. Allows for 2 Neut fits which are lower on grid for most weapons and capacitor while allowing weapon range unity.
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CCP Ytterbium
C C P C C P Alliance
1351
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Posted - 2012.12.04 10:39:00 -
[1097] - Quote
Unsticking, let's make some space for future threads. |
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