
Bloodpetal
Mimidae Risk Solutions
902
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Posted - 2012.10.02 14:17:00 -
[1] - Quote
CCP Fozzie wrote:
Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU
Why're you taking utility high slots off of the Maller?
Seems like having a slot open for NOS is very Amarr.
Otherwise, I think the Maller looks a lot sharper. Anyone that thinks that these won't do damage is clueless.
CCP Fozzie wrote: Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15)
I guess I'm confused now. So the Moa is now a blaster boat? Obviously it can go both ways, but it's going to lean to Blasters here. I was thinking that one way you can balance cruisers out is to increase fitting space so they can put the heaviest guns on a class, while restricting hardpoints, etc. I know it gets tricky on that margin, (balancing defense vs offense) but, with most ships putting the heaviest class of gun on a ship is going to cripple the rest of the ship or require fitting mods - so maybe these cruisers get an advantage with that? (given limited hardpoints as balance?)
CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
Vexor's became pretty disgusting now with neut and drone setups and can put solid armor plating (or dual ASBs), etc. I'm not sure I'm liking this atm overall.
Also, the dual damage bonus seems to break the line with the other setups? Should it get a defensive notch instead of a damage bonus? Just wondering.
CCP Fozzie wrote: Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37)
Yup, that's minmatar. Why have you stripped the utility slot? To stop dual neuting setups? Mimidae Risk Solutions Recruiting |