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Korvaal
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Posted - 2005.03.10 16:42:00 -
[31]
Originally by: Shocky Edited by: Shocky on 10/03/2005 16:24:14 How about the tempest gets a 5% tracking bonus for large projectiles? would be allot more useful.
Signed ...indeed this really would be an excellent and very useful bonus, weather you set the Tempest up with 1400s or autocannons.
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Frankinator
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Posted - 2005.03.10 17:30:00 -
[32]
Axel says, Megathron pilots are both railgun users and blaster users, with a MWD bonus you forcing all megathron pilots to a blastersetup to benefit all the 3 bonusses. So this change is not going to happen. It is stupid and single minded to think that megathrons are blaster boats only, and that definatly not the case.
Give the ship a third bonus that would benefit both parties. Like a cap bonus ( 5% or something per lvl ) yay. both railgunners and blasters are happy.
/me anti stupid mwd bonus for megathorn. The third bonus to BS hmmz.. not sure if i will support it or not.
Axel, Teddybears Corp
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Zyrla Bladestorm
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Posted - 2005.03.10 17:36:00 -
[33]
Originally by: mahhy
Originally by: Omatje Edited by: Omatje on 10/03/2005 15:58:39 Sry but i will pas for that bonus on my Tempest because it will mean a longer locking time.
What does increased locking range have to do with increased locking time?
Nothing btw.
The explanation given for that bonus would be that the ship could use one less sensor booster, I think Omatje's point was that they'd still use a sensor booster anyway. . ----- Apologys for any rambling that may have just occurred.
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Alowishus
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Posted - 2005.03.10 18:12:00 -
[34]
All ships should have more bonuses if you ask me. There should be more insentive to fit a traditional setup for your races ship. CCP seemed to be working toward that for awhile, now they seem to be working back towards Apocs with 1400mm like the old days.
Raven 4TW! Rank(1) SP: 243745/256000 |
Jim Raynor
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Posted - 2005.03.10 18:45:00 -
[35]
we dont need anymore bonuses for bships. ------
ROBBLE ROBBLE |
Marcus Alkhaar
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Posted - 2005.03.10 19:25:00 -
[36]
ok, now you stop this none-sense of laying EVE!
WE HAVE BS WITH 3 BONUSES! they are called FACTION Battleships. for exsample
Faction Megathron
Hi: 8 Md: 5 Lo: 7 Vindicator Faction Ships + Battleships Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Special Ability: 25% bonus to Large Hybrid Turret damage
Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret tracking speed per level
wow, did you just see that 3x Bonus!
and yet a gankeship Faction Armageddon
Hi: 8 Md: 3 Lo: 8
Bhaalgorn Faction Ships + Battleships Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Based on an Armageddon blueprint, precious few exact details are to be had about the designÆs origin. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, itÆs time to make yourself scarce.
Special Ability: 50% reduction in Large Energy Turret capacitor use
Amarr Battleship Skill Bonus: 10% bonus to Energy Vampire drain amount per level Minmatar Battleship Skill Bonus: 10% bonus to Stasis Webifier activation range per level
1 more +3 bonus Battleship
Faction Scorpion
Hi: 8 Md: 6 Lo: 6
Rattlesnake Faction Ships + Battleships In the time-honored tradition of pirates everywhere, Korako æRabbitÆ Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the ScorpionÆs own origins is, in fact, an indication of its having been designed by Kosakami all along.
Special Ability: 50% bonus to Cruise Missile and Torpedo velocity
Caldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level Gallente Battleship Skill Bonus: 10% bonus to Large Hybrid Turret optimal range per level
oh, there are more Faction BS and yes, they got nice slots and some Reworked PG/CPU as this!
Apocalypse Navy Issue
Hi: 8 Md: 4 Lo: 8
Faction Ships + Battleships
The EmpireÆs inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue ApocalypseÆs armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari PrimeÆs best. Fearsome by reputation, this is the flagship vessel of the Imperial NavyÆs elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
Special Ability: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level
22500 PG 550 CPU 7000 Armor 20 Ladar
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Selim
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Posted - 2005.03.10 19:55:00 -
[37]
Yes, lets add another bonus and add 3 more years of balancing!
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Kaylona Tso
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Posted - 2005.03.10 23:35:00 -
[38]
Originally by: Bad'Boy
Originally by: Kaylona Tso
Originally by: Bad'Boy
Originally by: Blind Man Raven should get 5% to knetic missle damage instad of less PG for hybrids
NO! it needs 5%damage to all missiles, not ONLY Kinetic!
So they can nerf missiles into total oblivion? No thanks give people an opt out like minmatar have from proj w/ missiles. They used to be hyrbrid boats... but your probably not old enuff to remember that. Back when Hybrids were broke and NOONE flew Ravens at all. Hybrids are ok and are far from broke. And with this bonus there is room for enhancements on both the raven and scorp to make them better. Us Phoon and Pest users have been doing this since the beginning... why do Caldari have a hard time undestanding this.
I dont want Hybrids....I WANT misSiles, if I wanted Hybrids I could just fly mega....I Like missiles....screw hybrids....
Then you play EVE like a nub and you don't care for balance or backstory. -----
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Kaylona Tso
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Posted - 2005.03.10 23:55:00 -
[39]
Originally by: Selim Yes, lets add another bonus and add 3 more years of balancing!
Some points have been made about unbalancing things with 3 bonuses. I think that Battleships are hard to balance AND their guns because of the tracking system forces you into a on off setup.
Scorpions and Ravens need a long range option and I doubt missiles will EVER be that option. Long range tempests can own tacklers up close then warp out. Its a fact of life.
Typhoons need a third bonus that will aplly to its 4 missile slots. I really can't think of another bonus that would be better for it.
Tempests users need long range. If people want faster locks for it to be a gank ship then they have to use sensor boosters. By using sensor boosters you loose shield boosting capability and you open yourself up to Apoc Beam rapage... I think that is balance game and story wise.
MWD bonus gives long range Rail users the ability TO MAKE RANGE just as it gives the blaster boat the ability to close on targets.
Dominix could stand a boost in damage to drones to make it a viable primary PvP weapon. Easily countered by smartbombs so this isn't really an unballanced option.
Geddon will continue to be a gankship and it will also have an edge in NPC hunting. It will also be upped for good gangs that have leadership skills at 4 or 5.
Apocs get a freaking damage bonus that won't make megapulses even better while tanking. partial tank setups will work w/ beam and tachs just not as long. It really makes sense.
People that don't think BSs need a 3rd bonus must ask themseves why? Do we need MORE module balancing? Hell NO. If everything works at the frig/cruiser level... then why should it be balance at the BS level. Make the BSs better by giving them something to round them off against each other. Give faction BSs a fourth bonus if you think they need it, which they do imho to justify the time and isk sink to get one. Faction BSs need to be ultra specialized. When tech 2 BSs come into the game give them only 1 extra bonus... to make it 4 bonuses like Faction THEN add the resistances and slot loadout accordingly.
IE, if scorpions IIs become 5/4 turrets to missile on a 6 slot high system... then the original bonuses to hybrids makes even more sense and a 3rd bonus can be used for optimal range OR damage.
Anyways my bunuses would clean a lot of things up AND add the ability to specialize ships in the future w/ tech 2 even more pushing you deeper into skill training for a purpose. It makes BSs that much better. I would actually like people to state WHY a 3rd bonus wouldn't be feesible, not just "it won't work kthx" or maybe a DEV comment on how this would affect EVE that we don't know about. -----
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Odin Tahmorrex
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Posted - 2005.03.11 00:03:00 -
[40]
Edited by: Odin Tahmorrex on 11/03/2005 00:03:39 I agree with the beam bonus to the Apoc- as all the RP stories always talk about the mighty Amarr Fleet's Tachyon Beams on their Apocs- but currently, there's no real reason to use them inside 60km- so maybe rather than damage- tracking? Some may argue that a beam of that caliber is meant to be used outside that range anyway- but I go by the principle that a weapon should work within the range of it's ammo- MF crystals cutting optimal in half. On the other hand, the pure damage bonus may very well offset the range factor, so either would be welcome½§+¡21! |
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Marcus Alkhaar
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Posted - 2005.03.11 07:40:00 -
[41]
Vindicator Faction Ships + Battleships Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Special Ability: 25% bonus to Large Hybrid Turret damage
Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret tracking speed per level Minmatar Battleship Skill Bonus: -10% reduction in MicroWarpdrive capacitor penalty per level
Thats a Evil Bastard!
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Axel
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Posted - 2005.03.11 16:19:00 -
[42]
Edited by: Axel on 11/03/2005 16:22:27
Originally by: Kaylona Tso
MWD bonus gives long range Rail users the ability TO MAKE RANGE just as it gives the blaster boat the ability to close on targets.
Right, with what grid ? I donÆt want to fit rcuÆs or pduÆs neither sacrifice one of my med slots to a mwd. with 7 railguns means no tanking for me in my sniping setup. No grid left at all. Now u say megathron snipers can use a mwd to make distance ? on what grid ? on what cap ? what ? injector ? ooh thatÆs even more grid req.
All snipers have bookmarks and warp-in points or wingmanÆs to warp to. In fleet battles, theres plenty of "setup" time to manouver to your best position before battle.
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PASTOR TROY
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Posted - 2005.03.11 17:33:00 -
[43]
Originally by: Marcus Alkhaar Vindicator Faction Ships + Battleships Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Special Ability: 25% bonus to Large Hybrid Turret damage
Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret tracking speed per level Minmatar Battleship Skill Bonus: -10% reduction in MicroWarpdrive capacitor penalty per level
Thats a Evil Bastard!
Good Lord.. With large blaster specialization to lvl 4, and BS level5 gallente and 4 mimitar, that would.. Good Lord.
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Cracken
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Posted - 2005.03.11 21:59:00 -
[44]
Edited by: *****en on 11/03/2005 22:00:51 You want 3 bonuses get a pirate faction ship.
Can a mod plz lock this for utter, rampant, stupidity.
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Kaylona Tso
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Posted - 2005.03.14 07:37:00 -
[45]
Originally by: *****en Edited by: *****en on 11/03/2005 22:00:51 You want 3 bonuses get a pirate faction ship.
Can a mod plz lock this for utter, rampant, stupidity.
nice constructive post...
Battleships need to be balanced with eachother because the flavor of the month crap is getting quite old. BS prices will be going up soon... to 200mil+ so why not justify the cost and balance at the same time? -----
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Kaylona Tso
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Posted - 2005.03.14 07:39:00 -
[46]
Originally by: Axel Edited by: Axel on 11/03/2005 16:22:27
Originally by: Kaylona Tso
MWD bonus gives long range Rail users the ability TO MAKE RANGE just as it gives the blaster boat the ability to close on targets.
Right, with what grid ? I donÆt want to fit rcuÆs or pduÆs neither sacrifice one of my med slots to a mwd. with 7 railguns means no tanking for me in my sniping setup. No grid left at all. Now u say megathron snipers can use a mwd to make distance ? on what grid ? on what cap ? what ? injector ? ooh thatÆs even more grid req.
All snipers have bookmarks and warp-in points or wingmanÆs to warp to. In fleet battles, theres plenty of "setup" time to manouver to your best position before battle.
sorry but your cries fall on deaf ears. Tempest pilots need RCUs ( named and t1 ) and RCU IIs ( t2 ) to just fit our guns and they have little to no defenses and thats BEFORE an MWD. Now you want your railathon to be totally insanely outbalaced in comparison to a Tempest at long range? Wow thanks for your consideration to OTHER players you ( insert dirty name calling here ). -----
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Axel
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Posted - 2005.03.14 07:57:00 -
[47]
Edited by: Axel on 14/03/2005 08:00:12
Originally by: Kaylona Tso
sorry but your cries fall on deaf ears. Tempest pilots need RCUs ( named and t1 ) and RCU IIs ( t2 ) to just fit our guns and they have little to no defenses and thats BEFORE an MWD. Now you want your railathon to be totally insanely outbalaced in comparison to a Tempest at long range? Wow thanks for your consideration to OTHER players you ( insert dirty name calling here ).
So you think a "mwd" bonus would help ?, to fit 7 tech2 425 rails, i need a pdu(2) aswell, rest are dmg mods. My med slots are for tracking and sensorboosting. Theres no grid left over. If I want my rail/snipe thron to benefit from the mwd bonus, i need to drop some modules in low to make grid, and drop a module in the medium slots for the mwd. Or drop a gun. All are lowering my DPS. Instead of a "mwd" bonus why not a cap bonus?. So both non-mwd and mwd setups benefit from it.
I don't want my tron to be a tempest, and i'm still not support 3 bonusses for BS
Oh btw, if you check this thread, http://oldforums.eveonline.com/?a=topic&threadID=158263 , you can see the thron is pretty good in rail setup, if you want more benifit from a 3rd bonus then a cap bonus would be best, so you can shoot that cap hungry rails longer. But that's just in my oppinion.
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