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Powers Sa
GoonWaffe Goonswarm Federation
324
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Posted - 2012.10.06 23:14:00 -
[31] - Quote
Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) You could just contact them for protection. |
flakeys
Angels of Anarchy Interstellar Confederation
384
|
Posted - 2012.10.07 08:11:00 -
[32] - Quote
VegasMirage wrote:Reticle wrote:flakeys wrote:Replying it in a ''haha yes do this we'll get you ******* anyway cause we be smarter'' actually doesn't work as i DID do this multiple times last week Note to self: add flakeys to my contact list noted and added as well
Be my guest
There is a sufficiency in the world for man's need but not for man's greed.-á |
The Chronophage
Garoun Investment Bank Gallente Federation
15
|
Posted - 2012.10.07 14:18:00 -
[33] - Quote
Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before)
Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it.
It's a smarter version of the jita interdiction, and a lot more profitable.
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VegasMirage
185
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Posted - 2012.10.07 15:10:00 -
[34] - Quote
Powers Sa wrote:The Chronophage wrote:How low can you dip? It's more the number of ships needed for the gank that interest me, rather than the value of your target. If Xolve is right, the total damage on the killmail should be less than 100% because gankers are unaccounted for. If it is 100% from everyone on the killmail, then the implication is that even 1 bil is still a good gamble for a gank.
Why the hell does Eve-kill have to die now?
Technically you just break even at that point. You have to plan for general lack of drops. Terrible drops are 60-75% of the time. Soemtimes we get ultra lucky. We've killed 139 freighters and 5 jump freighters. Its a numers and probability game. We occasionally flub ganks where the DPS doesn't add up, but its very rare. Generally speaking you need get on the test server, and test How much DPS you need before concord shows up. I could tell you, but that would cheapen the sheer joy felt from that first gank with your own team. Anyone can do this. You just need 2bil seed (that's what we started with) money from your crew, excellent gunnery skills, and a little bit of initial luck. If you want to pick a .5 like keberz, niarja, balle, hek, aufay, du annes, you could do this all yourself. I'll even give you a tool for appraising scans that we used at the very start (we now have a much better one): http://sudorandom.com/cargoscannerPlease figure out how to do this on your own, and join in on the party. It really is loads of fun.
just want to say I like your style kudos to you in-game and on the forums
that value tool is pretty cool also, ty
enjoying your content, keep up the great work!
likes watching grown men cry-á (Gò»n+¦Gò¦,) |
Frostys Virpio
Caldari Provisions Caldari State
43
|
Posted - 2012.10.07 15:17:00 -
[35] - Quote
The Chronophage wrote:Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it. It's a smarter version of the jita interdiction, and a lot more profitable.
People could deal with the interdiction by passing in convoy at randomly choosen time. If 10 freighter show up at the same place, it require about 60 gankers to be there at the right time. You dvide the loss among the fellow convoy member and more stuff ends up passing than if people all go one after the other. Too bad asking most high seccers to work together insetad of all doing thier own little stuff won't ever work... |
VegasMirage
185
|
Posted - 2012.10.07 15:22:00 -
[36] - Quote
Frostys Virpio wrote:The Chronophage wrote:Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it. It's a smarter version of the jita interdiction, and a lot more profitable. People could deal with the interdiction by passing in convoy at randomly choosen time. If 10 freighter show up at the same place, it require about 60 gankers to be there at the right time. You dvide the loss among the fellow convoy member and more stuff ends up passing than if people all go one after the other. Too bad asking most high seccers to work together insetad of all doing thier own little stuff won't ever work...
I approve of this amazing idea, providing more targets in 1 location is the best course of action. Proceed further. likes watching grown men cry-á (Gò»n+¦Gò¦,) |
Frostys Virpio
Caldari Provisions Caldari State
43
|
Posted - 2012.10.07 15:31:00 -
[37] - Quote
VegasMirage wrote:Frostys Virpio wrote:The Chronophage wrote:Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it. It's a smarter version of the jita interdiction, and a lot more profitable. People could deal with the interdiction by passing in convoy at randomly choosen time. If 10 freighter show up at the same place, it require about 60 gankers to be there at the right time. You dvide the loss among the fellow convoy member and more stuff ends up passing than if people all go one after the other. Too bad asking most high seccers to work together insetad of all doing thier own little stuff won't ever work... I approve of this amazing idea, providing more targets in 1 location is the best course of action. Proceed further.
That would mean there are many more gankers available at the same time than I though. Interesting. |
Singeabooty Raj
Marcabian 5th Invasion Fleet
330
|
Posted - 2012.10.07 16:02:00 -
[38] - Quote
Frostys Virpio wrote:The Chronophage wrote:Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it. It's a smarter version of the jita interdiction, and a lot more profitable. People could deal with the interdiction by passing in convoy at randomly choosen time. If 10 freighter show up at the same place, it require about 60 gankers to be there at the right time. You dvide the loss among the fellow convoy member and more stuff ends up passing than if people all go one after the other. Too bad asking most high seccers to work together insetad of all doing thier own little stuff won't ever work... Men on the internet turtling up to run the gauntlet collectively in order to increase odds of survival ? Hats off to the one who has the most pinata in the cargo and takes the hit for the team so the others might break through. Black Man with Goggles |
Boom Boom Longtime
47
|
Posted - 2012.10.07 16:11:00 -
[39] - Quote
If the rebel ships were successful in getting past the blockade of the planet Endor then I am sure men on the internet can do the same in Uedama. Just a shame that Freightors do not have ion canons. Fools and their Interstellar Kredits are Soon Parted. -á |
VegasMirage
186
|
Posted - 2012.10.07 16:12:00 -
[40] - Quote
Singeabooty Raj wrote:Frostys Virpio wrote:The Chronophage wrote:Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it. It's a smarter version of the jita interdiction, and a lot more profitable. People could deal with the interdiction by passing in convoy at randomly choosen time. If 10 freighter show up at the same place, it require about 60 gankers to be there at the right time. You dvide the loss among the fellow convoy member and more stuff ends up passing than if people all go one after the other. Too bad asking most high seccers to work together insetad of all doing thier own little stuff won't ever work... Men on the internet turtling up (removed) to increase odds of survival
I lol'd nice description of Eve member base in general.
likes watching grown men cry-á (Gò»n+¦Gò¦,) |
|
The Chronophage
Garoun Investment Bank Gallente Federation
15
|
Posted - 2012.10.07 16:29:00 -
[41] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=14815222
This guy was carrying fairly modest cargo. Got blown up anyways. Granted, he is in ewok, but still. |
VegasMirage
190
|
Posted - 2012.10.07 17:43:00 -
[42] - Quote
The Chronophage wrote:http://eve-kill.net/?a=kill_detail&kll_id=14815222
This guy was carrying fairly modest cargo. Got blown up anyways. Granted, he is in ewok, but still.
you answered your own riddle, that's not fun likes watching grown men cry-á (Gò»n+¦Gò¦,) |
BORRIS DEMONTFORD
THE OFFENDERS
0
|
Posted - 2012.10.07 18:06:00 -
[43] - Quote
Its worth noting that its activities like this that help to keep the eve economy functioning as it should, I wouldn't go so far as saying its a public service but it certainly needs to happen. |
Samahiel Sotken
GoonWaffe Goonswarm Federation
91
|
Posted - 2012.10.08 01:32:00 -
[44] - Quote
BORRIS DEMONTFORD wrote:Its worth noting that its activities like this that help to keep the eve economy functioning as it should, I wouldn't go so far as saying its a public service but it certainly needs to happen.
It most definetly is a public service. The last numbers I remember the EVE economy was suffering from something like 24 trillion per month http://www.youtube.com/watch?v=7MZD6-vGQms&feature=player_detailpage#t=1557s
The actions of goonswarm has been responsible for the interdiction of somewhere around 1,450 billion isk since the start of operations. I believe with our current efforts we can sustain something like 800 billion isk interdiction per month. Of that gross number about 40% is recovered and re-enters the market place. Leaving a net isk sink of somewhere around 480 billion isk per month.
As an alliance we've successfully proven that player driven actions could theoretically stabilize the economy and curb the rampant inflation we're experiencing today. If four more alliances were to fund and maintain operations such as ours we could generate and sustain a 10% reduction in inflation. This would be trivially easy as the operation is not only self sustaining but in fact very lucrative.
I believe the math clearly demonstrates our actions are not only laudable, but in point of fact vital to the future prosperity of New Eden. |
Grumpymunky
Super Monkey Tribe of Danger
618
|
Posted - 2012.10.08 02:15:00 -
[45] - Quote
Samahiel Sotken wrote:BORRIS DEMONTFORD wrote:Its worth noting that its activities like this that help to keep the eve economy functioning as it should, I wouldn't go so far as saying its a public service but it certainly needs to happen. It most definetly is a public service. The last numbers I remember the EVE economy was suffering from 24 trillion excess isk being generated per month http://www.youtube.com/watch?v=7MZD6-vGQms&feature=player_detailpage#t=1557sThe actions of goonswarm has been responsible for the interdiction of somewhere around 1,450 billion isk since the start of operations. I believe with our current efforts we can sustain something like 800 billion isk interdiction per month. Of that gross number about 40% is recovered and re-enters the market place. Leaving a net isk sink of somewhere around 480 billion isk per month. As an alliance we've successfully proven that player driven actions could theoretically stabilize the economy and curb the rampant inflation we're experiencing today. If four more alliances were to fund and maintain operations such as ours we could generate and sustain a 10% reduction in inflation. This would be trivially easy as the operation is not only self sustaining but in fact very lucrative. I believe the math clearly demonstrates our actions are not only laudable, but in point of fact vital to the future prosperity of New Eden. How exactly does ganking remove ISK from the economy?
Post with your monkey.
CCP Gargant: Thread locked due to lack of pants. |
Samahiel Sotken
GoonWaffe Goonswarm Federation
91
|
Posted - 2012.10.08 02:24:00 -
[46] - Quote
Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question!
First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply.
|
Seatox
Northstar Cabal Fatal Ascension
45
|
Posted - 2012.10.08 02:43:00 -
[47] - Quote
Samahiel Sotken wrote:Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question! First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply. If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation.
The destruction of a freighter, on it's own, injects ISK through the insurance payout. It's fortunate that people move billions of ISK+LP worth of implants around in a freighter - having a few hundred +5 attribute implants burning up is quite the ISK sink, as well as a sink for LP. |
Samahiel Sotken
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.10.08 02:54:00 -
[48] - Quote
The destruction of the pirate ships themselves are not insured though. We must also remember that all production is done at an opportunity cost of isk generation. Every mineral mined, and hull produced, is done instead of some isk generating activity with the idea that it has equivalent value for which it may be exchanged. With the associated fees and transactions and inefficiencies at every juncture. |
flakeys
Angels of Anarchy Interstellar Confederation
384
|
Posted - 2012.10.08 06:53:00 -
[49] - Quote
Seatox wrote:Samahiel Sotken wrote:Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question! First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply. If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation. The destruction of a freighter, on it's own, injects ISK through the insurance payout. It's fortunate that people move billions of ISK+LP worth of implants around in a freighter - having a few hundred +5 attribute implants burning up is quite the ISK sink, as well as a sink for LP.
Not that many got their freighter insured , that one i can guarantee you There is a sufficiency in the world for man's need but not for man's greed.-á |
Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.08 08:18:00 -
[50] - Quote
Frostys Virpio wrote:VegasMirage wrote:Frostys Virpio wrote:The Chronophage wrote:Michael Heineken wrote:I'm pretty new here so please excuse the nub question. Is there no other route that these pilots could take? Seems a bit stupid to keep going into a system where you have a 100% chance of a bunch of Goons waiting for you. Also, is the issue that they're autopiloting or is the align time so slow? (never flown a freighter before) Nope, based on autopilot, you cannot go from jita to amarr or dodixie in high sec without going through niarja or uedama. Those two choke-points control all trade into caldari high sec. You lock down these two systems, you basically have cut off caldari high sec from all other faction high sec. Try it. It's a smarter version of the jita interdiction, and a lot more profitable. People could deal with the interdiction by passing in convoy at randomly choosen time. If 10 freighter show up at the same place, it require about 60 gankers to be there at the right time. You dvide the loss among the fellow convoy member and more stuff ends up passing than if people all go one after the other. Too bad asking most high seccers to work together insetad of all doing thier own little stuff won't ever work... I approve of this amazing idea, providing more targets in 1 location is the best course of action. Proceed further. That would mean there are many more gankers available at the same time than I though. Interesting.
Believe it or not the prospect of 60 freighter kills will attract more goons. |
|
The Chronophage
Garoun Investment Bank Gallente Federation
15
|
Posted - 2012.10.08 19:30:00 -
[51] - Quote
Samahiel Sotken wrote:Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question! First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply. If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation.
By that logic, you should pop wrecks rather than sell the loot that drops. Also by that logic, criminals and arsonists are vital to a healthy economy IRL, but that's a separate topic.
|
BORRIS DEMONTFORD
THE OFFENDERS
1
|
Posted - 2012.10.08 20:00:00 -
[52] - Quote
The Chronophage wrote:Samahiel Sotken wrote:Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question! First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply. If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation. By that logic, you should pop wrecks rather than sell the loot that drops. Also by that logic, criminals and arsonists are vital to a healthy economy IRL, but that's a separate topic.
1. No, they just need to gank sufficient numbers of freighters that sufficient wealth is destroyed.
2. It is not a RL economy. |
VegasMirage
190
|
Posted - 2012.10.08 21:19:00 -
[53] - Quote
BORRIS DEMONTFORD wrote:The Chronophage wrote:Samahiel Sotken wrote:Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question! First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply. If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation. By that logic, you should pop wrecks rather than sell the loot that drops. Also by that logic, criminals and arsonists are vital to a healthy economy IRL, but that's a separate topic. 1. Stuff 2. It is not a RL economy.
I'm assuming you don't mean real in terms of "goods and services less inflation/financial markets", but more that its a virtual economy thus not important.
Anytime you exchange goods and services for your time you have an economy. Even a barter economy based on tulips led to one of the most notable and devastating financial crashes in recorded history (we all know the story by now).
Goons are destroying goods that were exchanged for somebody's service (time). You can argue that isk is not a real currency, but time is unarguably a valuable commodity (currency) and all the isk in the game represents the collective members time. Goons estimate they own 10% of your time. You now not only work for CCP, but also for Goons 10% of the time.
Look at it this way, we're ALL employees of CCP. They pay us in isk for doing "things". Goons destroy your isk, you go back to work the next day. Nothing changes.
The "real" question is can Goons (being Neo in TheMatrix) destroy your controllers or at least open your eyes enough to realize that what you've been giving your time to do all along is "not real". likes watching grown men cry-á (Gò»n+¦Gò¦,) |
Samahiel Sotken
GoonWaffe Goonswarm Federation
97
|
Posted - 2012.10.08 22:29:00 -
[54] - Quote
VegasMirage wrote: Goons are destroying goods that were exchanged for somebody's service (time). You can argue that isk is not a real currency, but time is unarguably a valuable commodity (currency) and all the isk in the game represents the collective members time. Goons estimate they own 10% of your time. You now not only work for CCP, but also for Goons 10% of the time.
Look at it this way, we're ALL employees of CCP. They pay us in isk for doing "things". Goons destroy your isk, you go back to work the next day. Nothing changes.
The "real" question is can Goons (being Neo in TheMatrix) destroy your controllers or at least open your eyes enough for you to realize that all along what you've been exchanging your time for is "not real".
Actually it's closer to 2%. And it's merely a market correction for the hyper-inflation caused by the government (CCP) recklessly printing currency. It's sort of as if we were going around mugging people in 1923 Hungary for Pengo notes, burning half, and pocketing the rest. |
BORRIS DEMONTFORD
THE OFFENDERS
2
|
Posted - 2012.10.08 22:40:00 -
[55] - Quote
VegasMirage wrote:BORRIS DEMONTFORD wrote:The Chronophage wrote:Samahiel Sotken wrote:Grumpymunky wrote:How exactly does ganking remove ISK from the economy? Excellent question! First we must make a distinction that the material that go into producing the goods themselves are not isk. There is an inflation/deflation of mineral supplies, but that's not what we're really talking about here. The isk lost in new eden is isk that was spent through isk sinks, such as purchases from NPCs, the purchase of goods that are non insurable, fees and taxes associated with such, or the inefficient of opportunity costs. This is where goods derive their value from. By destroying goods we necessity the reinvestment of isk into isk sinks in order to replace them. Thus increasing their overall value and removing liquid capital from the money supply. If it helps you can think of us as a Keynesian style initiative. By increasing market inefficiencies we stimulate production and innovation to meet demand, thus shifting the economy out of a period of stagflation. By that logic, you should pop wrecks rather than sell the loot that drops. Also by that logic, criminals and arsonists are vital to a healthy economy IRL, but that's a separate topic. 1. Stuff 2. It is not a RL economy. I'm assuming you don't mean real in terms of "goods and services less inflation/financial markets", but more that its a virtual economy thus not important. Anytime you exchange goods and services for your time you have an economy. Even a barter economy based on tulips led to one of the most notable and devastating financial crashes in recorded history (we all know the story by now). Goons are destroying goods that were exchanged for somebody's service (time). You can argue that isk is not a real currency, but time is unarguably a valuable commodity (currency) and all the isk in the game represents the collective members time. Goons estimate they own 10% of your time. You now not only work for CCP, but also for Goons 10% of the time. Look at it this way, we're ALL employees of CCP. They pay us in isk for doing "things". Goons destroy your isk, you go back to work the next day. Nothing changes. The "real" question is can Goons (being Neo in TheMatrix) destroy your controllers or at least open your eyes enough for you to realize that all along what you've been exchanging your time for is "not real".
I just meant there is no risk of physical injury or getting physically burnt. |
Powers Sa
GoonWaffe Goonswarm Federation
328
|
Posted - 2012.10.08 22:55:00 -
[56] - Quote
Doddy wrote:
Believe it or not the prospect of 60 freighter kills will attract more goons.
At least our allies understand us. |
Powers Sa
GoonWaffe Goonswarm Federation
328
|
Posted - 2012.10.08 23:03:00 -
[57] - Quote
The Chronophage wrote:http://eve-kill.net/?a=kill_detail&kll_id=14815222
This guy was carrying fairly modest cargo. Got blown up anyways. Granted, he is in ewok, but still. Modest cargo or not, he is red. We are taking a tighter stance on reds moving forward as evidenced by these kills: http://eve-kill.net/?a=kill_detail&kll_id=14821186 http://eve-kill.net/?a=kill_detail&kll_id=14795741 http://eve-kill.net/?a=kill_detail&kll_id=14792239 http://eve-kill.net/?a=kill_detail&kll_id=14812635 http://eve-kill.net/?a=kill_detail&kll_id=14781503 |
VegasMirage
190
|
Posted - 2012.10.08 23:12:00 -
[58] - Quote
but in all honesty, ganking is simply boring
isk is boring
tears are only good for so long from the same person/corp/alliance
ganking burns good PvP'ers out imo, it's only a matter of time. likes watching grown men cry-á (Gò»n+¦Gò¦,) |
Powers Sa
GoonWaffe Goonswarm Federation
332
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Posted - 2012.10.09 00:51:00 -
[59] - Quote
VegasMirage wrote: but in all honesty, ganking is simply boring
isk is boring
tears are only good for so long from the same person/corp/alliance
ganking burns good PvP'ers out imo, it's only a matter of time.
I have multiple characters. One in 0.0 for cloaky camps and speedroams. One for mainfleet. One for freighter ganking. I have characters on each of these accounts that support 2 of the other activities from the main character on the account. We have enough people in miniluv that we can cycle through burnout on ganks/scanning/etc. You'll notice the Bat country crew cycles off when their sec status gets too low, goes back, rats it up. These aren't all our main characters. We've built the group to sustain burn out and made it very friendly for new guys to join up and have fun. |
VegasMirage
190
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Posted - 2012.10.09 18:47:00 -
[60] - Quote
Powers Sa wrote:VegasMirage wrote: but in all honesty, ganking is simply boring
isk is boring
tears are only good for so long from the same person/corp/alliance
ganking burns good PvP'ers out imo, it's only a matter of time.
I have multiple characters. One in 0.0 for cloaky camps and speedroams. One for mainfleet. One for freighter ganking. I have characters on each of these accounts that support 2 of the other activities from the main character on the account. We have enough people in miniluv that we can cycle through burnout on ganks/scanning/etc. You'll notice the Bat country crew cycles off when their sec status gets too low, goes back, rats it up. These aren't all our main characters. We've built the group to sustain burn out and made it very friendly for new guys to join up and have fun.
smart move and nice that you realize its an activity on the boring scale that ranks up there with structure shoots
I've burnt out many crew with suicide contracts and many more with wormhole eviction contracts.
But you have inspired me, therefore I shall join the dregs and assist in making hi sec unbearable for all.
See you on grid,,, shortly. likes watching grown men cry-á (Gò»n+¦Gò¦,) |
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