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Thread Statistics | Show CCP posts - 81 post(s) |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1201
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Posted - 2012.10.04 19:17:00 -
[1] - Quote
I like it. Pretty sweet... now about the changes to repairing sec status...
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1201
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Posted - 2012.10.04 20:04:00 -
[2] - Quote
BOLEVINE wrote:-->Means harsher rules for criminals and less fun in the end. For example, "Security-status penalties are now GÇÿfront-loadedGÇÖ, so a criminal/suspect will incur the full penalty when an illegal attack starts, not when (if) the target is destroyed. "
Means less time in low sec having fun killing peeps for those who dont want to go a full -10. Less time = less fun.
Hmmm.... What is happening w/ sec status? Isn't that part of Crimewatch?
Sec Hits
- Killing someone w/ a suspect flag gives sec hit down to -5.0
- Killing a pod (killing w/ a criminal flag) gives sec hit to -10.0
Sec Boosts
- Killing someone with a negative sec status gives a sec status boost up to +10.0 (so buy kill rights to up sec status?)
- Turning in tags to up sec status from -5.0 to +5.0
The Crimewatch Fanfest vid is long... but really the part of it that makes all of this make perfect sense to me was when CCP Greyscale explained (very briefly) how the lowsec ecosystem might work with the changes to the criminal flagging mechanics and secboosting options. I've taken the liberty of linking the vid at 22:00 here where he explained it. With the forthcoming bounty system and the ability to sell killrights, all of this together will make lowsec a really interesting place to be, I think. But... we are missing two parts of the story so it's hard to see how this will happen. We have the Criminal flagging part of the story now... what we need is the bounty system (and killrights contract selling which I suspect is similar to the bounty sys) and we are missing the part about taking secstatus in the other direction via tags or killing people with a negative sec.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1201
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Posted - 2012.10.04 20:13:00 -
[3] - Quote
Is there going to be a way to boost up your sec status other than grinding 1 NPC per system???
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1205
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Posted - 2012.10.05 00:49:00 -
[4] - Quote
That's really the only reason people are complaining about the new crimewatch imho. It's not that CW2 isn't awesome (it is) it's simply that CCP does a really bad job of articulating in practical terms what some of the potential effects will be.
crimewatch vid at 22:00. 'Nuff said.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1205
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Posted - 2012.10.05 01:30:00 -
[5] - Quote
Ranger 1 wrote:Gogela wrote:That's really the only reason people are complaining about the new crimewatch imho. It's not that CW2 isn't awesome (it is) it's simply that CCP does a really bad job of articulating in practical terms what some of the potential effects will be. crimewatch vid at 22:00. 'Nuff said. I think that is why they put an emphasis on having those big, primary colored icons pop up at the top of your screen. There should be no doubt as to what repercussions your actions are about to have. Frankly, this system is much, much easier to figure out. The only thing that is making this thread complicated are the dozens of what-if scenarios being thrown about, all of which have the same somewhat simple answers. That's true, but I was talking more about the decisions of a pirate cloaked off a null sec gate trying to decide weather or or not to attack. The new crimewatch is actually going to require that cloaked ship to do a bit more in the way of variable reduction when making that decision than the former system. For example, if there are 6 otherwise unrelated ships on a gate and you are thinking about diving in, the differences between attacking someone with a suspect flag or no flag could be the difference between you facing off against one target or all the ships on that gate. This is relevant because while in practice we kind of have the suspect flag now, it's limited to the owner of the wreck you took from and corp or whatever. I think seeing someone with a suspect flag is going to get a LOT more common around eve. ...and that's just one example.
I don't think any blog is going to impress upon the community how much this will affect the playstyle of those of us who do stuff in lowsec. Other-sec's I don't know... but in low it'll be pretty cool...
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1208
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Posted - 2012.10.05 04:47:00 -
[6] - Quote
Iam Widdershins wrote:Vladimir Norkoff wrote:Ok, can-flipping question here.... When you incur your Suspect flag, does it retro-actively affect every can/wreck you have in space? Or does it only affect cans/wrecks that are jettisoned AFTER you get the flag?
Because the way a "professional can-flipper" (ie. griefer) works, is you fly up to the can, jettison your own can, then move everything from their can to yours. Depending on how the flags are handled determines whether or not you can effectively steal from another player solo. Cuz if the flag is retro-actively applied, then they can just take back their items with no problems at all. That effectively negates thievery from the game... which ain't very "sandbox". Cuz you should be able to steal other kids toys.
Note this is easily overcome if you steal as a duo. Form a fleet, one player drops a can, other player does the can-flipping. But that is far too much effort for something as lame as can-flipping. Just have a hauler right there in fleet or whatever to whoosh the goods away as soon as they appear if you really want them. Yah... but that right there is what they are trying to get rid of. You aren't getting PvP you are tricking someone into a mechanic they don't know about yet because they are nubs. That's not pvp that's just asshattery. The only people that would fall for that are nub and are not making much isk anyway. If you know enough to know that mechanic you wouldn't need to steal from nubs to make a lot more isk. The only reason people do that is for the lulz... and if that's what you want go gank someone. Leave the nubs to mine their veldspar in .7
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