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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
Warde Guildencrantz
TunDraGon
113
|
Posted - 2012.10.04 21:12:00 -
[451] - Quote
Destination SkillQueue wrote:Warde Guildencrantz wrote:CCP Masterplan wrote:Jeas Imerius wrote:I like how this sounds so far! I have an idea of how the new 1v1 system could work though.. Call it Dueling: Right click players portrait or ship and click 'Challenge player to Duel' (must be in a ship and in space). A window pops up were both parties either accept or decline. 'Insert Name has challenged you to a Duel, do you wish to defend your honor?' If both accept, a 10 second timer begins during which time both players assume their positions (take 10 paces). After the countdown they are free to fire on each other without incurring any flags. Once a ship is destroyed the duel is over. Stop reading my email! Call it a Mutual Fire Contract, not something WOW'y like a duel. You can call it what ever you want, but it's dueling and every motherF is going to call it dueling. If your only reason for calling it something convoluted is because other games also call dueling what it is, then the problem is you and not the name.
bit harsh on the response there, just said that the technical name in the context menu shouldnt be "request duel", it should be "request contract of mutual fire" or something. people can call it duels if they want |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
33
|
Posted - 2012.10.04 21:13:00 -
[452] - Quote
CCP Masterplan wrote:Kel hound wrote: One thing that immediately caught my eye in this was that it looks like you will no longer be able to eject from a T3 just before death in-order to avoid skill loss. This seem's oddly intentional; will this fact be taken into consideration when tericide passes over Teir 3 cruisers? Is this the proverbial lambs blood on the door posts to ward off the angel of nerfs when she passes over the land of EVE?
Sun Win wrote:Quote:It is possible to be prevented from switching ships or ejecting (whilst in space) by your actions So does this mean that we can no longer strategically eject to prevent skill loss from our Tech 3 cruisers blowing up? This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place Found this clear back on Page 4...
Not sure if it's been addressed much since then, still got a lot of pages to read...
But I also dug this up, from a February '09 Dev Blog...
http://community.eveonline.com/devblog.asp?a=blog&nbid=1711
Seems the authors meant for you to be able to eject from a T3 "giving players an incentive to abandon ship from time to time." |
Gizznitt Malikite
Agony Unleashed Agony Empire
585
|
Posted - 2012.10.04 21:16:00 -
[453] - Quote
Treya Neverette wrote:There is a couple line items that should be addressed here...
After reading the new Crime Watch bulletin, I was actually pleased with the new changes on the horizon. It is going to open a new dynamic to the game that might intrigue old players into combat in high-sec, and provide a level of balance to new players when they are flying with a team of people learning the ropes of the EVE universe.
Of course not all patches/updates can be perfect the first run through, and with proper discussion and brainstorming we can mitigate some of the most apparent issues in the preface.
In your screenshot spreadsheets, which you said weren't final, I noticed couple items that need to be addressed immediately.
1. "Criminal Flag 15 Minute Timer - Criminal cannot initiate warp." : Warping off grid is a valid defense in combat against an aggressor, good or bad. If they don't have you pointed, you are free to leave grid. Forcing people to stay on grid, with a global warp scram button is something that should be avoided at all cost.
2. "Criminal Flag 15 Minute Timer - Criminal cannot enter a Wormhole" : This to me a common sense issue here. Wormholes are a rift in space, and concord has no control over their entrances. To keep with the spirit of logic in space, I believe this will remove a realism feel to the game.
*Side Thought* - Think about criminal incursions that happen in high sec. 1. A wormhole opens in high-sec. 2. Criminals spill out to wreak havoc. 3. A battle ensues within system between high-sec corps and criminals. 4. High-sec corps push the criminals back to their void in space.
This could be a very cool dynamic, that is severely lacking in the actual incursion patch from months back. It will give high-sec corp scouts a purpose to keep an eye on wormholes in system, and at the same time give the criminals "PvP'ers" an opportunity to impose their will on the unsuspecting. And the best part, it's all driven by player motives. Win Win i think...
Thank you for your time.
1.) The only way you gain a criminal flag is if you shoot a POD in lowsec, illegally shoot a player in highsec, or assist a criminal. A.) Pods can warp, even when criminally flagged, so your pod can get safe. In lowsec, the "cannot warp" limitation doesn't exist... it's a highsec feature only, where you're going to be concordoken anyway... so whats the problem???
B.) If the criminal timer reduced from 15 minutes to say.... 5 minutes: Imagine if you attempt to gank a hulk... and the hulk's buddy jams you and then your concordoken. The act of jamming you creates an LE with the jammer for 15 minutes. So, after 5 minutes, you could then return and legally shoot that jammer. Essentially, if you reduce the C timer, you need to reduce the LE timer to the same length of time or less. Truthfully, I don't particularly see the need to adjust this timer, as its pretty much the same timer people cope with today, and pirating is fine!
2.) You want to create a method to escape concord by entering a WH.... This isn't necessarily a bad thing... but I'm not sure it really adds all that much to the game other than provide you a tool to mess with WH logistics to/from highsec.
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l0rd carlos
Friends Of Harassment
49
|
Posted - 2012.10.04 21:16:00 -
[454] - Quote
Tippia wrote:Dinsdale Pirannha wrote:This NPC timer plus the drone killing AI, plus the 20% across the board damage nerf to heavy missiles is just another nail in the coffin for high sec income. Good thing, then, that the income will be largely untouched. Heavy missiles aren't particularly important to highsec income and the problem of making the GÇ£drone-killing AIGÇ¥ not kill drones was solved three years ago.
Some Pilots are just afraid of change. |
Sulindra
Ananke Astrodynamics Terran Commonwealth
7
|
Posted - 2012.10.04 21:21:00 -
[455] - Quote
Claire Raynor wrote:Dierdra Vaal wrote:Do I understand it correctly that if two players are in a Limited Engagement, and a third player reps one of the two, the third player becomes attackable by everyone and not just the people in the LE? This will be MASSIVLY exploited by griefers. So I'm in a fleet - we all open fire on someone because they are a legal target. One of the fleet members gets damaged during the fight so I rep them because we are a Typhoon Spider gang. "Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag." And bingo - I get shot at by everyone because now I'm suspect flagged - So is every other member of the spider tank - because we all assisted someone engaged in LE? Or did I get this wrong?
If they are a legal target to the all members of the fleet then there will be no LE. If you have an alt corp that reps a war corp, then the alt corp gets LE flagged. |
Albert Spear
Ferrous Infernum Miners' Militia
7
|
Posted - 2012.10.04 21:21:00 -
[456] - Quote
[quote=VonKolroth][quote=Sentient Blade]
1.) Learn 2 cloak/dock/POS | Short of being awoxed, you really have to just not pay attention to get caught ratting or missioning. On the off chance a gang that actually has a good prober comes into a ratting system or a missioning hub full of ships, you should have a plan prepared for how you're going to deal with those circumstances. It's not anywhere near difficult, unless you feel entitled to not pay attention to what you're doing in the game at the time.
[quote]
1. This if fine if you have the skills to cloak and you belong to a group that has a POS. If you are a newbie - it is yet another penalty that reduces the ability for newbies to make isk and continue in the game.
When you are new in the game rat'ing is one of the few ways to make isk in high sec while skills grow. Make rat'ing too dangerous and more newbies will decide that after the 21 day trial - or sooner - that the game is not for them.
Right now rat'ing in high sec while gaining skills is a primary activity for newbies who want to own better ships. Missioning is the second way, and again this makes it more difficult and dangerous to mission. |
ihcn
Life. Universe. Everything. Clockwork Pineapple
0
|
Posted - 2012.10.04 21:21:00 -
[457] - Quote
PinkKnife wrote:I love the freighter ganking pilots crying that now they can't gank in peace. You do realize the irony here right? You want to to gank someone, but then not have someone interfere in your business while you do it? Welcome to eve, where there are repercussions, gank away but don't expect people to not try and take advantage of the situation and the consequences of your actions. You've missed the point by a mile. Suicide ganking is no longer viable when it's being done for profit (as opposed to griefing). Which makes hisec a safer place. |
Jarin Arenos
Card Shark Industries
43
|
Posted - 2012.10.04 21:22:00 -
[458] - Quote
Dinsdale Pirannha wrote:Jarin Arenos wrote:Come on, somebody has to give a crap about the massive headache that is getting handed to mission runners with the NPC flag's introduction... I illustrated a scenario where with the new drone-killing AI that BS gunboats are trapped in mission sites. The vast majority of people that inhabit threads like this were gloating over the probability. Bottom line, this winter release is a further devastation of high sec income, and the vast majority of players in high sec don't read these forums and have no clue about the ISK steamroller bearing down on them. The only way anything will change is if the subs drop dramatically, and by then, it will be too late for high sec. This NPC timer plus the drone killing AI, plus the 20% across the board damage nerf to heavy missiles is just another nail in the coffin for high sec income. And the vast majority of people in these threads are gloating over griefer tears. I think the forums are just a massive pile of schadenfreude.
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Udonor
Native Freshfood Minmatar Republic
29
|
Posted - 2012.10.04 21:23:00 -
[459] - Quote
I have real problems with WARP DISABLE for Criminal flag.
I know its rooted in reducing CONCORD CPU use but at this point.... WHY does CONCORD even SHOW UP??? Just BLOW ME UP REMOTELY instead of turning my warp off!!!!
Front-end loading of criminal flags should solve a lot of CONCORD goose chase issues. Hell CONCORD should actually stop me before I have a chance to finish blowing up some ships in hi sec.
I suggest instead adding criminals in overview or local chat menu as a warp to point instead (like fleet warp). In busy high sec systems someone (player or CONCORD) will eventually catch me and scramble me within the 15 minute period. It doesn't stretch the storyline too far to make such a feature part of cooperative hi sec system infrastructure in conjunction with CONCORD facilities.
One other thing I would give CONCORD is predictive warp -- that is they can warp to my endpoint while I am still in warp. Proactive instead of reactive after I arrive. One warp scrambler and I am done running. And yet I can still warp until CONCORD gets a ship within realistic storyline range.
I can't see much chance of problems if CONCORD priorities are (1) first response to new attacks (including successive victims) (2) current criminal flags that got away the first time but are not currently attacking anyone new (3) current criminal flags blown up X times before - shortest timer first (4) outlaw secstatus - close or lowest sec frst
Warping is essential to self-defense especially against a potential huge number of opponents.
(1) Without it I cannot even go get more ammo.
(2) Disabling warp makes no sense at all in terms of storyline. Unlimited range scramble weapon? BS not even CONCORD Some criminals would find ways to disable that. And if not, then same control mechanism should prevent criminal actions in the first place.
(3) A big chase is more exciting. Allows more players involvement.
|
Claire Raynor
NovaGear
20
|
Posted - 2012.10.04 21:24:00 -
[460] - Quote
Tippia wrote:Dinsdale Pirannha wrote:This NPC timer plus the drone killing AI, plus the 20% across the board damage nerf to heavy missiles is just another nail in the coffin for high sec income. Good thing, then, that the income will be largely untouched. Heavy missiles aren't particularly important to highsec income and the problem of making the GÇ£drone-killing AIGÇ¥ not kill drones was solved three years ago. Claire Raynor wrote:This will be MASSIVLY exploited by griefers. So I'm in a fleet - we all open fire on someone because they are a legal target. One of the fleet members gets damaged during the fight so I rep them because we are a Typhoon Spider gang. "Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag." And bingo - I get shot at by everyone because now I'm suspect flagged - So is every other member of the spider tank - because we all assisted someone engaged in LE?
Or did I get this wrong? The new safety system will keep you safe.
Sorry?? New Safety system? Or were you trying to be Smart?
No - my question was - attacking a legal target who is Suspect, Criminal or Suspect with a spider tank type setup sounds like it will cause almost every member of the spider tank to themselves become a Suspect?
Also - what if the legal target is a war target and not Suspect, Criminal or Suspect flagged - there will not be an LE - so neutral reppers will just get PvP flagged and not Criminal flagged? |
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ihcn
Life. Universe. Everything. Clockwork Pineapple
0
|
Posted - 2012.10.04 21:24:00 -
[461] - Quote
Albert Spear wrote:
1. This if fine if you have the skills to cloak and you belong to a group that has a POS. If you are a newbie - it is yet another penalty that reduces the ability for newbies to make isk and continue in the game.
When you are new in the game rat'ing is one of the few ways to make isk in high sec while skills grow. Make rat'ing too dangerous and more newbies will decide that after the 21 day trial - or sooner - that the game is not for them.
Right now rat'ing in high sec while gaining skills is a primary activity for newbies who want to own better ships. Missioning is the second way, and again this makes it more difficult and dangerous to mission.
Good. |
Gizznitt Malikite
Agony Unleashed Agony Empire
585
|
Posted - 2012.10.04 21:25:00 -
[462] - Quote
I really, really want to know what happens here:
Carebear A in in Corp A Carebear B is in Corp B.
Corp A and Corp B are at war: Player A engages Player B legally in highsec. Player C reps player B.
Since there are no global flags generated for Player B (he's not a criminal, suspect, nor outlaw), then there is no Limited Engagement flag. As such, Player C does NOT receive a suspect flag for Repping player B.
Free Neutral Logistics in Highsec Wars??? Dear god I hope NOT!!!!!!!! |
Skippermonkey
Tactical Knightmare
1491
|
Posted - 2012.10.04 21:25:00 -
[463] - Quote
Alx Warlord wrote:Will the carrier triage module, the dread siege module, and the cynos gen count as a weapon? will it aplly continuously untill the cycle ends or it will only aplly in the begin? Does it matter?
Its not like anything sieged/triaged/cynoing is going anywhere in the next 5 mins TK is recruiting |
Jarin Arenos
Card Shark Industries
43
|
Posted - 2012.10.04 21:26:00 -
[464] - Quote
Abdiel Kavash wrote:If 90% of people who voluntarily confine themselves in highsec quit, and 10% decide to also participate in other more profitable parts of the game, EVE will be better off.
CCP doesn't chain you into being a "highsec player". You do it yourself. In fact, CCP is trying to encourage you to open your eyes and look for other things to do than grind NPCs 23/7. Because losing 75% of the game's playerbase will let it remain profitable and continue operating. Or was this your clever way of saying you hate the game and it would be "better off" dead? |
Abdiel Kavash
Paladin Order Fidelas Constans
866
|
Posted - 2012.10.04 21:26:00 -
[465] - Quote
Udonor wrote:I have real problems with WARP DISABLE for Criminal flag. Its a sloppy GOD power in an otherwise great SciFI universe.
I know its rooted in reducing CONCORD CPU use but at this point.... WHY does CONCORD even SHOW UP??? Just BLOW ME UP REMOTELY instead of turning my warp off!!!!
Front-end loading of criminal flags should solve a lot of CONCORD goose chase issues. Hell CONCORD should actually stop me before I have a chance to finish blowing up some ships in hi sec.
[...]
Warping is essential to self-defense especially against a potential huge number of opponents.
(1) Without it I cannot even go get more ammo.
(2) Disabling warp makes no sense at all in terms of storyline. Unlimited range scramble weapon? BS not even CONCORD Some criminals would find ways to disable that. And if not, then same control mechanism should prevent criminal actions in the first place.
(3) A big chase is more exciting. Allows more players involvement.
What exactly are you trying to get more ammo for when you're about to get concorded? |
Lucas Quaan
Sniggerdly Pandemic Legion
41
|
Posted - 2012.10.04 21:28:00 -
[466] - Quote
Not reading 23 pages, but is the first chart correct in that hitting illegal targets in 0.0 (like there are any others) with smartbomb/ECM burst does not give a pvp flag? And what about being hit by those modules? |
Solstice Project
Sebiestor Tribe Minmatar Republic
1779
|
Posted - 2012.10.04 21:29:00 -
[467] - Quote
Arec Bardwin wrote:CCP Masterplan wrote:Arec Bardwin wrote:- Pods, are they legal targets if the player is criminal, suspect, LE flagged? Yes Interesting Oh i missed that line. So, after a good year when i asked for this, it finally comes. :D Inappropriate signature removed. Spitfire |
Bubanni
ElitistOps Pandemic Legion
461
|
Posted - 2012.10.04 21:29:00 -
[468] - Quote
CCP Masterplan wrote:TheMaster42 wrote:PvP flag will carry between systems like all the other flags, correct? (This would be a change from the current behavior.) It sure will! (As will all your flags)
Does this mean that... if player B shoots player A in system 1 and target A jumps into system 2 and gets killed by player C. Will player B then show up together with player C on player A 's killmail?
Question 2, if player B shoots player A in system 1, and player A jumps to system 2 and logs off, will player A then stay in space in system 2 for a longer duration than the current 1 min?
(Sorry for cutting it into A and B examples)
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
ihcn
Life. Universe. Everything. Clockwork Pineapple
0
|
Posted - 2012.10.04 21:29:00 -
[469] - Quote
Jarin Arenos wrote:Abdiel Kavash wrote:If 90% of people who voluntarily confine themselves in highsec quit, and 10% decide to also participate in other more profitable parts of the game, EVE will be better off.
CCP doesn't chain you into being a "highsec player". You do it yourself. In fact, CCP is trying to encourage you to open your eyes and look for other things to do than grind NPCs 23/7. Because losing 75% of the game's playerbase will let it remain profitable and continue operating. Or was this your clever way of saying you hate the game and it would be "better off" dead? can i have your stuff when you leave |
Tippia
Sunshine and Lollipops
9739
|
Posted - 2012.10.04 21:30:00 -
[470] - Quote
Claire Raynor wrote:Sorry?? New Safety system? Or were you trying to be Smart? No, I'm talking about the new safety system that will be presented in detail in an upcoming dev blog. It's a system where you can pre-set your answers to various conditions and warning windows to ensure that you never do something that flags you in a way that you want (or, at the other end of the spectrum, that you are not bothered by warning popups when you really really need for your guns to fire right this millisecond).
Gizznitt Malikite wrote:I really, really want to know what happens here:
Carebear A in in Corp A Carebear B is in Corp B.
Corp A and Corp B are at war: Player A engages Player B legally in highsec. Player C reps player B.
Since there are no global flags generated for Player B (he's not a criminal, suspect, nor outlaw), then there is no Limited Engagement flag. As such, Player C does NOT receive a suspect flag for Repping player B. From what we've been told before, wardecs will be treated much the same as LEs, only with more participants. Corpers A and B can freely shoot each other without triggering any global flags, and they can rep each other without issues as well.
If player C comes along and reps a war target in a war he's not a part of himself, he becomes a suspect. Nothing seems to suggest that they've changed this, but yes, a clarification would be nice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Vincent Athena
V.I.C.E.
1018
|
Posted - 2012.10.04 21:30:00 -
[471] - Quote
Looking at the charts, and thought maybe the term "incurring sec status penalty" could be made more compact. Call it "penalized action" and give it a flag type A.
You get an A flag by stealing, or doing any action that gives you a C or S flag except assisting others in a LE. This would be shown on the "flags awarded" chart.
Consequences are the sentry guns shoot you and your sec status drops. Its cleared by a session change or grid change. This would be shown on the Consequences chart.
Question: Is there a timer on that as well? At the moment it would appear there is not.
Question: If my status is -10, does doing a crime still incur a sec status penalty? Its not like it can go any lower..... ( I say the answer should be yes, but never hurts to ask).
Also it would seem you need to add an LE (limited engagement) flag to the chart, add the conditions for getting an LE, the consequences to getting an LE, and what clears an LE. http://vincentoneve.wordpress.com/ |
Solstice Project
Sebiestor Tribe Minmatar Republic
1779
|
Posted - 2012.10.04 21:30:00 -
[472] - Quote
Abdiel Kavash wrote:Udonor wrote:I have real problems with WARP DISABLE for Criminal flag. Its a sloppy GOD power in an otherwise great SciFI universe.
I know its rooted in reducing CONCORD CPU use but at this point.... WHY does CONCORD even SHOW UP??? Just BLOW ME UP REMOTELY instead of turning my warp off!!!!
Front-end loading of criminal flags should solve a lot of CONCORD goose chase issues. Hell CONCORD should actually stop me before I have a chance to finish blowing up some ships in hi sec.
[...]
Warping is essential to self-defense especially against a potential huge number of opponents.
(1) Without it I cannot even go get more ammo.
(2) Disabling warp makes no sense at all in terms of storyline. Unlimited range scramble weapon? BS not even CONCORD Some criminals would find ways to disable that. And if not, then same control mechanism should prevent criminal actions in the first place.
(3) A big chase is more exciting. Allows more players involvement. What exactly are you trying to get more ammo for when you're about to get concorded? Ignore him. One can't warp with GCC for quite a while now. That's nothing new. Actually, plenty of people talk about things that aren't new at all, but for whatever reason don't even know that.
Edit: To add something constructive. He had a point, if players would actually hunt outlaws, but 90% of those i meet don't. They try to get a lucky shot and then run away. ^_^ Inappropriate signature removed. Spitfire |
Abdiel Kavash
Paladin Order Fidelas Constans
866
|
Posted - 2012.10.04 21:31:00 -
[473] - Quote
Lucas Quaan wrote:Not reading 23 pages, but is the first chart correct in that hitting illegal targets in 0.0 (like there are any others) with smartbomb/ECM burst does not give a pvp flag? And what about being hit by those modules? Heh, a slight troll by CCP.
Think about it: who exactly is an illegal target in 0.0? |
Nalha Saldana
Eternity INC. Goonswarm Federation
315
|
Posted - 2012.10.04 21:31:00 -
[474] - Quote
Claire Raynor wrote:Tippia wrote:Dinsdale Pirannha wrote:This NPC timer plus the drone killing AI, plus the 20% across the board damage nerf to heavy missiles is just another nail in the coffin for high sec income. Good thing, then, that the income will be largely untouched. Heavy missiles aren't particularly important to highsec income and the problem of making the GÇ£drone-killing AIGÇ¥ not kill drones was solved three years ago. Claire Raynor wrote:This will be MASSIVLY exploited by griefers. So I'm in a fleet - we all open fire on someone because they are a legal target. One of the fleet members gets damaged during the fight so I rep them because we are a Typhoon Spider gang. "Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag." And bingo - I get shot at by everyone because now I'm suspect flagged - So is every other member of the spider tank - because we all assisted someone engaged in LE?
Or did I get this wrong? The new safety system will keep you safe. Sorry?? New Safety system? Or were you trying to be Smart? No - my question was - attacking a legal target who is Suspect, Criminal or Suspect with a spider tank type setup sounds like it will cause almost every member of the spider tank to themselves become a Suspect? Also - what if the legal target is a war target and not Suspect, Criminal or Suspect flagged - there will not be an LE - so neutral reppers will just get PvP flagged and not Criminal flagged?
They havent announced the new safety system properly but they have talked about it, its a warning that pops up asking you "Do you want to continue doing this now criminal action?" and these warnings can be turned off in the options menu. |
Jarin Arenos
Card Shark Industries
43
|
Posted - 2012.10.04 21:32:00 -
[475] - Quote
Quote:can i have your stuff when you leave You failed 3rd grade reading comprehension, didn't you? I never said I intended to quit over this. I never even said that people were likely to quit. I was calling Abdiel there an [insult redacted] for saying that the game would be better off if it lost 3/4 of its player base. |
Asterian XVV
Hightec Constructions
0
|
Posted - 2012.10.04 21:33:00 -
[476] - Quote
Almighty Masterplan,
Could the PvP flag be expanded to cover self destruction? Also, will the jump prevention impact passing through a wormhole, or will the jump mechanics for WH space remain untouched.
Thanks |
Solstice Project
Sebiestor Tribe Minmatar Republic
1779
|
Posted - 2012.10.04 21:34:00 -
[477] - Quote
Jarin Arenos wrote:Quote:can i have your stuff when you leave You failed 3rd grade reading comprehension, didn't you? I never said I intended to quit over this. I never even said that people were likely to quit. I was calling Abdiel there an [insult redacted] for saying that the game would be better off if it lost 3/4 of its player base. That's true, but the mission runners simply won't leave .......... Inappropriate signature removed. Spitfire |
steave435
Sniggerdly Pandemic Legion
80
|
Posted - 2012.10.04 21:34:00 -
[478] - Quote
PinkKnife wrote:I love the freighter ganking pilots crying that now they can't gank in peace. You do realize the irony here right? You want to to gank someone, but then not have someone interfere in your business while you do it? Welcome to eve, where there are repercussions, gank away but don't expect people to not try and take advantage of the situation and the consequences of your actions. It's perfectly fine for people to be able to interfere, by f.e. looting the wreck before the gankers do, or suicide ganking the hauler coming to pick up the loot, or simply having corp mates of the target show up and get the right to shoot the looter, as they've always been able to do. Suicide ganking is supposed to be viable though, and with this, at least that form of suicide ganking no longer is. There are still other suicide ganking methods that still are viable, so that may be fine, I simply want to know if that's an intentional nerf or if it's something they would like to keep viable.
I personally have no stake in it, I don't suicide gank myself....Hell, I barely even log in anymore, but I used to gank a few years ago, so I still know how it works. |
Abdiel Kavash
Paladin Order Fidelas Constans
867
|
Posted - 2012.10.04 21:34:00 -
[479] - Quote
Jarin Arenos wrote:Quote:can i have your stuff when you leave You failed 3rd grade reading comprehension, didn't you? I never said I intended to quit over this. I never even said that people were likely to quit. I was calling Abdiel there an [insult redacted] for saying that the game would be better off if it lost 3/4 of its player base. Alright maybe an objective "would be better" is an overstatement. But I would subjectively prefer EVE with more EVE players, even at the cost of losing a massive number of NPC grinders.
(I have a feeling this conversation will just get deleted due to being off-topic though.) |
Treya Neverette
Deep Space Havoc LLC
2
|
Posted - 2012.10.04 21:35:00 -
[480] - Quote
Gizznitt Malikite wrote:Treya Neverette wrote:There is a couple line items that should be addressed here...
After reading the new Crime Watch bulletin, I was actually pleased with the new changes on the horizon. It is going to open a new dynamic to the game that might intrigue old players into combat in high-sec, and provide a level of balance to new players when they are flying with a team of people learning the ropes of the EVE universe.
Of course not all patches/updates can be perfect the first run through, and with proper discussion and brainstorming we can mitigate some of the most apparent issues in the preface.
In your screenshot spreadsheets, which you said weren't final, I noticed couple items that need to be addressed immediately.
1. "Criminal Flag 15 Minute Timer - Criminal cannot initiate warp." : Warping off grid is a valid defense in combat against an aggressor, good or bad. If they don't have you pointed, you are free to leave grid. Forcing people to stay on grid, with a global warp scram button is something that should be avoided at all cost.
2. "Criminal Flag 15 Minute Timer - Criminal cannot enter a Wormhole" : This to me a common sense issue here. Wormholes are a rift in space, and concord has no control over their entrances. To keep with the spirit of logic in space, I believe this will remove a realism feel to the game.
*Side Thought* - Think about criminal incursions that happen in high sec. 1. A wormhole opens in high-sec. 2. Criminals spill out to wreak havoc. 3. A battle ensues within system between high-sec corps and criminals. 4. High-sec corps push the criminals back to their void in space.
This could be a very cool dynamic, that is severely lacking in the actual incursion patch from months back. It will give high-sec corp scouts a purpose to keep an eye on wormholes in system, and at the same time give the criminals "PvP'ers" an opportunity to impose their will on the unsuspecting. And the best part, it's all driven by player motives. Win Win i think...
Thank you for your time. 1.) The only way you gain a criminal flag is if you shoot a POD in lowsec, illegally shoot a player in highsec, or assist a criminal. A.) Pods can warp, even when criminally flagged, so your pod can get safe. In lowsec, the "cannot warp" limitation doesn't exist... it's a highsec feature only, where you're going to be concordoken anyway... so whats the problem??? B.) If the criminal timer reduced from 15 minutes to say.... 5 minutes: Imagine if you attempt to gank a hulk... and the hulk's buddy jams you and then your concordoken. The act of jamming you creates an LE with the jammer for 15 minutes. So, after 5 minutes, you could then return and legally shoot that jammer. Essentially, if you reduce the C timer, you need to reduce the LE timer to the same length of time or less. Truthfully, I don't particularly see the need to adjust this timer, as its pretty much the same timer people cope with today, and pirating is fine! 2.) You want to create a method to escape concord by entering a WH.... This isn't necessarily a bad thing... but I'm not sure it really adds all that much to the game other than provide you a tool to mess with WH logistics to/from highsec.
I just didnt understand that the new criminal flag in high-sec would be the same as GCC. Thanks for the clarification. |
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