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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
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CCP Fozzie
C C P C C P Alliance
1838
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Posted - 2012.10.04 17:32:00 -
[211] - Quote
Burseg Sardaukar wrote:CCP Fozzie wrote:Jaangel wrote:IF i'm a -10 pirate.
I shoot someone = on a gate in lowsec what does this mean to me?
This blog is really poor at explaining how the mechanics work for pirates. You know the people it affects the most.
The sentry guns will shoot you just as they do now, except once you leave grid they'll forget about you and won't shoot you when you return. Now for us that aren't -10, how quickly will shooting/killing these people on the gates make us -10?
Same rate as it currently does. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Midnight Hope
Pator Tech School Minmatar Republic
42
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Posted - 2012.10.04 17:32:00 -
[212] - Quote
How are we going to see everybody else flags? New icons? Can we have a pretty pic please? |
Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
10
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Posted - 2012.10.04 17:33:00 -
[213] - Quote
I just came home from work, I'm tired and exhausted and fed up by the advanced and complicated rules/regulations/procedures in my trade of work, really looking forward to some mindeless pewpew. But had a quick glance at the dev blogs first.
..and so I came to read this...
Really CCP...gimme a break! ;-) Thats to advanced, I dont have the energy atm!
Guess I'll stay in nullsec where all this about agression and flagging (hopefully) will continue to be very easy to understand! Just shoot the other guy before he shoots you. Simple. Straight forward. No bitching.
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Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
172
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Posted - 2012.10.04 17:35:00 -
[214] - Quote
CCP Fozzie wrote:Burseg Sardaukar wrote:CCP Fozzie wrote:Jaangel wrote:IF i'm a -10 pirate.
I shoot someone = on a gate in lowsec what does this mean to me?
This blog is really poor at explaining how the mechanics work for pirates. You know the people it affects the most.
The sentry guns will shoot you just as they do now, except once you leave grid they'll forget about you and won't shoot you when you return. Now for us that aren't -10, how quickly will shooting/killing these people on the gates make us -10? Same rate as it currently does.
And its frontloaded? So instead of shooting a guy, waiting for him to shoot back, then killing him to get an aggression-level hit, I'm going to take a -2.5% change or so regardless?
Somewhat more hesitant about these changes... unless you guys make it so you can't go below -5 without podding Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
scimichar
Republic Military School Minmatar Republic
1
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Posted - 2012.10.04 17:36:00 -
[215] - Quote
I searched the thread, but couldn't find an answer. Since logi will inherit aggression flags from someone aggressed, does that mean they will now get on the kill mail from the pilots they are assisting if the original aggressor gets a kill?
Or put less convoluted: Will logi now inherit kill mails from assisting aggressed pilots? |
Salpad
Carebears with Attitude
49
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Posted - 2012.10.04 17:39:00 -
[216] - Quote
I just want to know how long those flags last. You seem to want some types to last 15 minutes. That's fine, but what about the rest?
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Warde Guildencrantz
TunDraGon
102
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Posted - 2012.10.04 17:39:00 -
[217] - Quote
The only glaring issue with the current setup is that pods should be able to eject from a ship whenever, not ever being prevented. |
Tippia
Sunshine and Lollipops
9719
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Posted - 2012.10.04 17:41:00 -
[218] - Quote
Salpad wrote:I just want to know how long those flags last. You seem to want some types to last 15 minutes. That's fine, but what about the rest? What others are you thinking of?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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War Kitten
Panda McLegion
1274
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Posted - 2012.10.04 17:43:00 -
[219] - Quote
CCP Masterplan wrote:Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag.
I thought logoffski tricks were fixed by being able to scan out a ship and point it before it disappeared, thus applying the 15 minute PVP timer. This is going away now?
Now a ship with no flags can jump a gate in lowsec, logoff before they decloak, and be safely gone in 60 seconds? That should bring up some old tears again. You have to be able to prevent that e-warp *and* kill it within 60 seconds.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Zarnak Wulf
Imperial Outlaws
632
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Posted - 2012.10.04 17:44:00 -
[220] - Quote
This is a bit confusing. As for me - I'm not a schemer, I'm like a dog chasing a car. |
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Warde Guildencrantz
TunDraGon
103
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Posted - 2012.10.04 17:45:00 -
[221] - Quote
One thing I am wondering about, if you get GCC in low sec for shooting a pod, and gate guns start shooting you, do the gate guns get a 15 min aggression timer? If not, does that mean if my GCC finishes its countdown on a gate, the guns will stop shooting? Or does it mean that the days of landing on gate with 1 minute left on GCC will not make me get shot by gate guns for another 14 minutes after my GCC is gone? |
VonKolroth
Dreddit Test Alliance Please Ignore
7
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Posted - 2012.10.04 17:45:00 -
[222] - Quote
Sentient Blade wrote:1. Not sure why you get 15 minutes for ratting. Seems a bit over the top.
2. No ejection? This would prevent people from ejecting from tier 3s, guaranteed skill point loss, which it's fair to say is one of the most hated aspects of the game. Also reduces probability of pod escaping by ejecting before hull hits zero. Doesn't bode well IMO.
Everything else looks fine.
1.) Learn 2 cloak/dock/POS | Short of being awoxed, you really have to just not pay attention to get caught ratting or missioning. On the off chance a gang that actually has a good prober comes into a ratting system or a missioning hub full of ships, you should have a plan prepared for how you're going to deal with those circumstances. It's not anywhere near difficult, unless you feel entitled to not pay attention to what you're doing in the game at the time.
2.) The point of the skill loss was to introduce the risk SP loss to flying T3's. If they took a long time to train I could see a justification for complaints on this one, but as it stands it takes less than a week to train a Level 5 in a subsystem skill. |
War Kitten
Panda McLegion
1274
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Posted - 2012.10.04 17:46:00 -
[223] - Quote
CCP Fozzie wrote:Jaangel wrote:IF i'm a -10 pirate.
I shoot someone = on a gate in lowsec what does this mean to me?
This blog is really poor at explaining how the mechanics work for pirates. You know the people it affects the most.
The sentry guns will shoot you just as they do now, except once you leave grid they'll forget about you and won't shoot you when you return.
I think someone else asked this earlier, but I haven't seen the answer:
If you shoot at someone at a gate in lowsec, warp off grid before he dies (point is held by your cohort), and you warp back on grid, and then proceed to shoot the original target some more, do you :
a) Get another sec status hit, and gain new sentry aggro? b) Get no further sec hit, sentries ignore you? c) Get no further sec hit, sentries shoot at you anyway because they witnessed a sec status type action?
I find that without a good mob to provide one for them, most people would have no mentality at all. |
mkint
891
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Posted - 2012.10.04 17:48:00 -
[224] - Quote
Does Anyone else just want to not log on for a month after this goes live until ccp works out all the game-breaking bugs? Let all the nooblets who don't follow the news and blogs sacrifice their ships first. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Arec Bardwin
756
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Posted - 2012.10.04 17:48:00 -
[225] - Quote
Overall, great changes!
A few questions though:
- how is the transporting of illegal goods handled? - Pods, are they legal targets if the player is criminal, suspect, LE flagged?
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Aliventi
Southern Cross Trilogy Flying Dangerous
8
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Posted - 2012.10.04 17:49:00 -
[226] - Quote
No moar disappearing Chimera!
Thank you! Dec. 8 can't come soon enough! |
PinkKnife
L F C Ethereal Dawn
228
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Posted - 2012.10.04 17:54:00 -
[227] - Quote
THANK YOU.
Death to Drakes and Tengues Online!
Also, Death to strategically logging off. I can't believe everyone's internet is that bad, and strangely enough only when they are ratting do they experience such unusual internet latency issues.
+1 to all of crime watch. +1 to removing logging off as a valid strategy to avoid being caught with your pants down. Learn to be paranoid and smart, or lose your isk. |
MIrple
BSC LEGION Tactical Narcotics Team
142
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Posted - 2012.10.04 17:58:00 -
[228] - Quote
CCP Fozzie wrote:Jaangel wrote:IF i'm a -10 pirate.
I shoot someone = on a gate in lowsec what does this mean to me?
This blog is really poor at explaining how the mechanics work for pirates. You know the people it affects the most.
The sentry guns will shoot you just as they do now, except once you leave grid they'll forget about you and won't shoot you when you return.
Is this as simple as warping away and warping back to the gate? Can you warp to a 150+ perch spot on the gate where it cant shoot you to work as well? |
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CCP Masterplan
C C P C C P Alliance
666
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Posted - 2012.10.04 17:58:00 -
[229] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:CCP Fozzie wrote:TrouserDeagle wrote: Also, am I right in reading that if I attack someone in space in low sec and don't pod them, there might not be any sentry guns involved at all, if it doesn't happen at a gate? I might have read wrong, and I'm way too lazy to check other people's posts to see if they answer my question.
This is correct. No more having to sit in a safespot for 15 minutes after shooting someone in a lowsec belt/FW plex. Ok, you've redeemed yourself somewhat for those combat cruiser changes and not fixing lasers. Thanks. Receive credit for other team's work 'erryday. Get back to your fitting spreadsheets "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
666
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Posted - 2012.10.04 17:59:00 -
[230] - Quote
Manssell wrote:Sorry If I got this all wrong, but I'm on the road today and don't have time to read the thread.
If I read this blog right, suspect and criminal flagging will take the place of the old criminal flags we see in local correct? If so I have one huge concern about the suspect flagging in crimewatch that I can't seem to find out about.
It's been a long known bug that local does not update GCC on MACs as is. (SOME PCs apparently have this, but from what I have found ALL Macs do). My first bug report on this was filed under "known bug" (report # 136669) and the last one I filled has sat "unfiltered" (report #143082) for months.
Since it seems there will be some new gameplay added with Crimwatch with the introduction with this idea of "suspect" flagging and player enforcement, am I to understand that this will be the first gameplay features that are introduced in EVE that will be PC only since Mac users will never know if someone gets suspect flagging in their system? Or is the CCP finally addressing the Mac bug with criminal flagging at the same time as the re-write of the code?
Thanks I know the bug you mean. It happens to me too on my PC when I'm playing. Hopefully that will die along with the rest of the dodgy old crimewatch code. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
54
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Posted - 2012.10.04 18:01:00 -
[231] - Quote
I think you guys should do what I said, especially about sanctum constellation. Fix it or make it so outlaws can't jump in or something. |
June Ting
Valkyries of Night Of Sound Mind
3
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Posted - 2012.10.04 18:01:00 -
[232] - Quote
War Kitten wrote:CCP Masterplan wrote:Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag. I thought logoffski tricks were fixed by being able to scan out a ship and point it before it disappeared, thus applying the 15 minute PVP timer. This is going away now? Now a ship with no flags can jump a gate in lowsec, logoff before they decloak, and be safely gone in 60 seconds? That should bring up some old tears again. You have to be able to prevent that e-warp *and* kill it within 60 seconds. What Durzel said is true -- this is *currently* a mechanic that is valid (yes, I petitioned it, and was told working as intended), but I personally think it should be considered an exploit, and made non-viable with the release of CrimeWatch. If they're tightening the "gatecrash to another system and log" cheat-y behavior to make it non-viable, they should also be tightening this. |
Odin Shadow
ZC Industries Dark Stripes
1
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Posted - 2012.10.04 18:02:00 -
[233] - Quote
PinkKnife wrote:Also, Death to strategically logging off. I can't believe everyone's internet is that bad, and strangely enough only when they are ratting do they experience such unusual internet latency issues.
what about the times ccp's network goes down or the random isp drops people get. while i agree with not letting peeps get away from pvp'ing by logging off, letting tham die in missions because a lone NPC frig is scramming them seams a little bit daft tbh all missioners will now only be able to make sure they dont die to disconnects if they are in a +20min cap stable, high dps tanking ship. narrowing the ships people use is not a good thing. |
Bloodpetal
Mimidae Risk Solutions
908
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Posted - 2012.10.04 18:02:00 -
[234] - Quote
When do gate guns get involved in Low Sec?
That's not addressed. Since GCC isn't activated, I'm not clear on that.
EDIT ::
What about the logistics repair timers? Are those synched up? Mimidae Risk Solutions Recruiting |
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CCP Masterplan
C C P C C P Alliance
666
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Posted - 2012.10.04 18:03:00 -
[235] - Quote
Vincent Athena wrote:I note that "Targeted offensive module against illegal target" grants P flag in null, but hitting those same targets with a smartbomb does not. Why? Hitting a legal target in Null grants a P flag, but not an illegal target?
And are there illegal targets in Null? If there are none (and that is why the table is empty for that case) then why are there entries for "Targeted offensive module against illegal target" in Null? You're right in that it is because there's no such thing as illegal targets null/WH. The W/P entries for "Targetted offensive module against illegal ..." under "Other-sec" are effectively redundant. I should tidy that up. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Ranger 1
Ranger Corp
2484
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Posted - 2012.10.04 18:04:00 -
[236] - Quote
I can hardly wait for the outcry from all of the botters ratting in Null when they realize the old "someone comes into local = log off immediately" tactic won't work anymore. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
MIrple
BSC LEGION Tactical Narcotics Team
142
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Posted - 2012.10.04 18:08:00 -
[237] - Quote
After thinking things over I was really unsure if I was going to like the new Crimewatch system. For the most part I think you guys hit it spot on. Will need to test it though. Also I cant wait to see the tricks people come up with to get around the rules. |
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CCP Masterplan
C C P C C P Alliance
667
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Posted - 2012.10.04 18:09:00 -
[238] - Quote
scimichar wrote:I searched the thread, but couldn't find an answer. Since logi will inherit aggression flags from someone aggressed, does that mean they will now get on the kill mail from the pilots they are assisting if the original aggressor gets a kill?
Or put less convoluted: Will logi now inherit kill mails from assisting aggressed pilots? Logistics on killmails will not be happening in this release, sorry. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Unforgiven Storm
Eternity INC. Goonswarm Federation
146
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Posted - 2012.10.04 18:09:00 -
[239] - Quote
CCP Masterplan wrote:Sun Win wrote:That's unfortunate, given that when you guys announced Tech 3 on the Dev Blog, you said: Now you've made it so that Tech 3 pilots can't abandon ship. It's not a huge deal, most Tech 3 ships go down fighting. But this was something that you originally included as an interesting gameplay choice that you are now removing. "From time-to-time" is not the same as "In the middle of combat that isn't going your way" If you were suprise-ganked and weren't shooting, you can eject as you wish. But once you make an attack, you are committing yourself, for good or for bad.
Im sorry, but when two navy boats are fighting in the sea and one is loosing the capitan of the losing ship has always the option to say "abandon ship" in the middle of the fight. Same principle applies here, why I cant abandon a ship that is "sinking" and try to save myself (my pod)?
You still didn't manage to explain why this needs to change! What is the main purpose of this change other than, "because I want it"? explain this change too me, what is the purpose, what people and this game gains by changing this? Allow us to change characters of the same account without the need to logout and put the password again. |
Ripard Teg
Selective Pressure Rote Kapelle
34
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Posted - 2012.10.04 18:10:00 -
[240] - Quote
Quote:Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed.
So wait. Does this mean I can ridiculously over-tank a ship, load a PLEX into it, undock from Jita, wait to be cargo scanned and for a Thrasher to shoot at me, dock back up, repeat 50-odd times...
...and as long as they were all different Thrashers, I'll check my character sheet to find that I now have 50 kill-rights?
I'm liking this plan. Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |
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