Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lord Anubis
|
Posted - 2005.03.13 18:41:00 -
[1]
as the title says the new ammo changes are a slight nerf to 1400`s hammer notice this and said he would think on it. Any answer yet
I would hate to lose my 1400`s after i just got them back
Thanks
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Dust Puppy
|
Posted - 2005.03.13 18:46:00 -
[2]
What was the problem again? __________ Capacitor research |

Lord Anubis
|
Posted - 2005.03.13 18:55:00 -
[3]
the new ammo changes actully nerf the damage out put of 1400`s
as the range pen is to sever
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Jim Raynor
|
Posted - 2005.03.13 19:00:00 -
[4]
Originally by: Lord Anubis the new ammo changes actully nerf the damage out put of 1400`s
as the range pen is to sever
whats wrong with that? :D ------
ROBBLE ROBBLE |

Deros
|
Posted - 2005.03.13 19:12:00 -
[5]
basically, 1400's work better past their optimal range. this is due to their tracking being low. by dropping the optimal so greatly, 1400's will no doubt end up with a heck of a lot more misses compared to hits, even if when they hit they hit for a big hit.
|

Selim
|
Posted - 2005.03.13 19:49:00 -
[6]
Which is why I keep suggesting that they make the high-damage projectile ammo give -25% range, compared to -50%. Especially since its weaker than the other high-damage ammo.
|

Lallante
|
Posted - 2005.03.13 19:57:00 -
[7]
Lasers got a dmg nerf at long range too: complain abotu that
Lall - THE Vocal Minority - ShinRa
|

Reatu Krentor
|
Posted - 2005.03.13 20:08:00 -
[8]
Originally by: Lallante Lasers got a dmg nerf at long range too: complain abotu that
They did ? I don't see a reduction in damage though. actually on a (4slotn 1 energized adaptive, 3 active the, kin, exp), tank, it would do more damage with multifrequency, and with radio. Not to mention lasers get even better range now (max 1.625x). ------------------------------------------ The ammatar are not the enemy, they are the smoke and mirrors of the amarr. |

Rod Blaine
|
Posted - 2005.03.13 20:37:00 -
[9]
Edited by: Rod Blaine on 13/03/2005 20:37:17 Both projectiles and hybrids will need to rely alot more on falloff now that there are no intermediate ranges anymore.
Lasers do not.
I calculated it with hybdrid ammo.
Under the new system there is quite a large swath of range where there is a damage loss of 25% compared to AM ammo due to falloff making it better to use for example lead ammo at a point that is quite alot below its optimal range.
Under the 'old' ammo system, this would come into play also, but the ability to switch ammo to match range reduces the damage loss to a maximum of 16.6%.
So, there's a inevitable d.o.t. loss of 9% in the new ammo compared to the old once a railgun gets above optimal + 66% of its falloff with short range ammo.
Of course, some of the ammos got a damage increase, and that is what most people stare at and are thankfull for since rails and howitsers needed it. But they don't realise that damage in falloff on both races just got nerfed by 9%. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Meridius
|
Posted - 2005.03.13 20:49:00 -
[10]
Originally by: Reatu Krentor
Originally by: Lallante Lasers got a dmg nerf at long range too: complain abotu that
They did ? I don't see a reduction in damage though. actually on a (4slotn 1 energized adaptive, 3 active the, kin, exp), tank, it would do more damage with multifrequency, and with radio. Not to mention lasers get even better range now (max 1.625x).
Right and you have to tank like that right otherwise your ship goes omfg boom?
Better range? 2.5% more range for -28% damage, yeah thats awesome \o/
 ________________________________________________________
|
|

Selim
|
Posted - 2005.03.13 20:50:00 -
[11]
Originally by: Rod Blaine Edited by: Rod Blaine on 13/03/2005 20:37:17 Both projectiles and hybrids will need to rely alot more on falloff now that there are no intermediate ranges anymore.
Lasers do not.
I calculated it with hybdrid ammo.
Under the new system there is quite a large swath of range where there is a damage loss of 25% compared to AM ammo due to falloff making it better to use for example lead ammo at a point that is quite alot below its optimal range.
Under the 'old' ammo system, this would come into play also, but the ability to switch ammo to match range reduces the damage loss to a maximum of 16.6%.
So, there's a inevitable d.o.t. loss of 9% in the new ammo compared to the old once a railgun gets above optimal + 66% of its falloff with short range ammo.
Of course, some of the ammos got a damage increase, and that is what most people stare at and are thankfull for since rails and howitsers needed it. But they don't realise that damage in falloff on both races just got nerfed by 9%.
Yep.
I think they should increase falloff of all hybrids and projectiles by 50%, or 25% or something.
|

Joshua Calvert
|
Posted - 2005.03.13 20:53:00 -
[12]
Where is this information about ammo changes?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Kaeten
|
Posted - 2005.03.13 21:23:00 -
[13]
omg stop whining for once. Let ccp do their job. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Lily Savage
|
Posted - 2005.03.13 21:40:00 -
[14]
Originally by: Joshua Calvert Where is this information about ammo changes?
...in this dev blog
Cheers Lily
|

El Yatta
|
Posted - 2005.03.13 21:57:00 -
[15]
Originally by: Meridius
Originally by: Reatu Krentor
Originally by: Lallante Lasers got a dmg nerf at long range too: complain abotu that
They did ? I don't see a reduction in damage though. actually on a (4slotn 1 energized adaptive, 3 active the, kin, exp), tank, it would do more damage with multifrequency, and with radio. Not to mention lasers get even better range now (max 1.625x).
Right and you have to tank like that right otherwise your ship goes omfg boom?
Better range? 2.5% more range for -28% damage, yeah thats awesome \o/

Surely if you loved Radio so much, why not use the new Microwave, which has the same range boost as the old radio, a better cap use, and only one damage lost instead of two? Or, perhaps go all teh way to IR, which is the same as the old Radio damage wise, but even better in cap, and for a slightly shorter range... ---:::---
|

Meridius
|
Posted - 2005.03.13 22:13:00 -
[16]
Originally by: El Yatta
Surely if you loved Radio so much, why not use the new Microwave, which has the same range boost as the old radio
Last time i checked a 50% range bonus wasn't equal to a 60% range boost.
________________________________________________________
|

Selim
|
Posted - 2005.03.13 23:16:00 -
[17]
Projectile and Hybrid long range got nerfed for range
|

Admiral Yatta
|
Posted - 2005.03.13 23:29:00 -
[18]
Originally by: Meridius
Originally by: El Yatta
Surely if you loved Radio so much, why not use the new Microwave, which has the same range boost as the old radio
Last time i checked a 50% range bonus wasn't equal to a 60% range boost.
I apologise - I didnt spot that. However, I think the pertinent issue is how come laser users were and still are *****ing about 2.5% and 10% range difference on their short range weapon (as this is all about pulses, admit it!), when everyone else can barely tell the difference in effective optimal range when in moving combat, between 50% reduction and 50% boost in their short range weaps. There's never a situation when a blaster user wants to change to iron -count yourself lucky that even with new pulses, there's a reason for Radio, IR and Micro. As for beams, they're still very range-comparable when using micro, and damn good sniping with new radio. Amarr frigs need grid to fit small beams, and there you are: a reason to use beams to snipe outside of web range, instead of whinimg that the short range weapons cant (what is, effectively for a frigate) snipe.
|

Kaylona Tso
|
Posted - 2005.03.14 05:36:00 -
[19]
Well I think if they bork up the new 1400s I am going to put down my 1400 IIs and stop working for that Fleet Tempest and just train for the munnin again. All these damn changes just because the armageddon has a stupid RoF bonus that should never have been put in the game. BTW; to all you laser 'role players' in the stat forum... you just don't belong here go home. Lasers under the newer tracking system will always be good. -----
|

Phades
|
Posted - 2005.03.14 06:34:00 -
[20]
Edited by: Phades on 14/03/2005 06:41:36
Originally by: Admiral Yatta
Originally by: Meridius
Originally by: El Yatta
Surely if you loved Radio so much, why not use the new Microwave, which has the same range boost as the old radio
Last time i checked a 50% range bonus wasn't equal to a 60% range boost.
I apologise - I didnt spot that. However, I think the pertinent issue is how come laser users were and still are *****ing about 2.5% and 10% range difference on their short range weapon (as this is all about pulses, admit it!), when everyone else can barely tell the difference in effective optimal range when in moving combat, between 50% reduction and 50% boost in their short range weaps. There's never a situation when a blaster user wants to change to iron -count yourself lucky that even with new pulses, there's a reason for Radio, IR and Micro. As for beams, they're still very range-comparable when using micro, and damn good sniping with new radio. Amarr frigs need grid to fit small beams, and there you are: a reason to use beams to snipe outside of web range, instead of whinimg that the short range weapons cant (what is, effectively for a frigate) snipe.
Dual light beams dont quite have the reach or the hitting power to really snipe without multiple bonuses for performance in terms of range and damage which the majority of amarr ships do not have. They are not howitzer/rail gun equivilants, having both less range and damage, in addition to suffering a greater damage loss from the long range crystals used in order to "snipe" with against unhardened armor. Doing around 5 damage per gun just doesnt cut it. This is the reason why i think the tachyons were made for the battle ship class in order to have a more comparable gun for long range. Meduim beams are basically impossible to fit realistically on any amarr frig and their fitting requirements for power grid would have to be brought down close to what the pulse lasers are now. If the current adjustments are any indication of what kind of affect that has on the entire line of weapons, then people really dont want that to happen, because of how easy it will be for the battle ships to fit the largest guns after the change.
The problem lies in the battleships and what really needs to happen is a change directly to all battleships in order to retune the fittings, weapons, and bonuses in order to bring them all more into line with each other. Somehow i doubt the development team is going to back peddal and nerf the most popular ship class though.
|
|

Damien Vox
|
Posted - 2005.03.14 07:37:00 -
[21]
This after they didn't adjust the tracking on the 1400s but 'upped the damage so it hits harder'....yeesh.
|

Selim
|
Posted - 2005.03.14 16:45:00 -
[22]
To be honest the devs are making too many consessions to the amarr right now. Even further range for radio? WTF? Yeah it does less damage now, but so what? If you can hit further you win any fight.
And now railguns and artillery are borked again.
|

Lord Anubis
|
Posted - 2005.03.14 17:05:00 -
[23]
dont get me wrong this id not a oan or whine im just wondering if we have a solution to the problem
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Damien Vox
|
Posted - 2005.03.14 20:06:00 -
[24]
Originally by: Selim To be honest the devs are making too many consessions to the amarr right now. Even further range for radio? WTF? Yeah it does less damage now, but so what? If you can hit further you win any fight.
And now railguns and artillery are borked again.
It would be called favoritism Selim.
|

Selim
|
Posted - 2005.03.14 20:53:00 -
[25]
They really better do something about the stealth nerf to rails and artillery.
|

El Yatta
|
Posted - 2005.03.14 21:45:00 -
[26]
Originally by: Selim To be honest the devs are making too many consessions to the amarr right now. Even further range for radio? WTF? Yeah it does less damage now, but so what? If you can hit further you win any fight.
And now railguns and artillery are borked again.
Just you wait till they nerf missiles (deservedly, even though I be caldari...) - because SO many people are caldari chars, and because SO many people use ravens, the whinign will be so massive, that it'll end up a missile boost through successive revisions... ---:::---
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |