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Thread Statistics | Show CCP posts - 0 post(s) |
Rangars Uncle
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Posted - 2005.03.21 11:47:00 -
[91]
Of course you havenŠt seen them. They are stealth, remember?
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Jim Steele
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Posted - 2005.03.21 12:39:00 -
[92]
Originally by: Fuse They are not available for testing is that correct?
Yes the devs want to keep them to themselfs, damn them
Death to the Galante |
Dianabolic
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Posted - 2005.03.21 12:56:00 -
[93]
Originally by: Peep
Originally by: At'lana Tir'freven IMHO alliances should only be able to attack other alliances ... corperations against other corperations etc ... set a weekly/monthly operation fee to maintain the alliance infrastructure and keeping the accountants/lawyers paid that all major organizations have ( ie overhead ) that way you allow for corps to wage war against other corps if ppl have problems. Also set a minimum number of members req'd to form an alliance so u dont have 5 1man corps build an 'allaince'.
What if you allowed the alliance to up the price on a war dec. Say a 5 man corp dec war on an alliance in order to grief carebears. The alliance in turn can pay an amount to up the price.
5 man corp dec war - 50m Alliance pays 500m to up the price.
5 man corp has to pay 550m per week to continue. Alliance has to pay 500m per week for the duration.
This would make it unprofitable for a small corp if the reason for the war was just for piracy.
......just a thought
That's a pretty good idea.
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Dionysus Davinci
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Posted - 2005.03.21 19:31:00 -
[94]
Edited by: Dionysus Davinci on 21/03/2005 19:36:45
Originally by: Peep
Originally by: At'lana Tir'freven IMHO alliances should only be able to attack other alliances ...
Alliances don't work that way. They're suppose to be if your attacked, we all come to that memebers aid. Not, kekekeke lets form up and make a huge alt filled alliance so we don't actually have to fight to defend our members.
Small corps should be allowed and affordably attack an alliance. What should make it unattractive is attacking a large alliance will put you vastly outnumbered, not some artificall huge 100 million isk war bill.
Personally it should be like 1 million a corp with war cost not to exceed 50 million base cost. This way small alliances don't form and get protection with a huge war costs and large alliances don't inflate themselves to protect themselves using war costs and avoiding wars and being big alliances.
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meowcat
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Posted - 2005.03.22 09:47:00 -
[95]
meh.
still no missile agility :-(
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |
Jim Steele
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Posted - 2005.03.22 15:09:00 -
[96]
Stealth bombers have appeared under covert ops ships, i wonder how this will perform, but as i cant fly them yet ill have to wait.
I think these are just placeholders at the moment.
Death to the Galante |
zincol
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Posted - 2005.03.22 16:41:00 -
[97]
Originally by: Jim Steele Stealth bombers have appeared under covert ops ships, i wonder how this will perform, but as i cant fly them yet ill have to wait.
I think these are just placeholders at the moment.
screenshots?
w00t!
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w0rmy
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Posted - 2005.03.23 10:13:00 -
[98]
Originally by: zincol
screenshots?
w00t!
Paint the shiney colours of a Harpy on a Kestrel
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ollobrains
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Posted - 2005.03.24 08:55:00 -
[99]
what will be the weaknesses of the stealth bombers ?
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Nafri
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Posted - 2005.03.24 11:09:00 -
[100]
Originally by: ollobrains what will be the weaknesses of the stealth bombers ?
thy have to use cruise launchers Wanna fly with me?
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Jack Blank
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Posted - 2005.03.24 19:30:00 -
[101]
yeah cruise launchers have a stupidly low refire rate, i say up the rate and nerf cruise missiles in siege launchers.
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Dionysus Davinci
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Posted - 2005.03.24 22:17:00 -
[102]
Originally by: Jim Steele Stealth bombers have appeared under covert ops ships, i wonder how this will perform, but as i cant fly them yet ill have to wait.
I think these are just placeholders at the moment.
In other news, the Caldar Stealth bomber will be choice with its extra launcher and having the same mids and lows as the others.
Whoever gets the BPO is going to be one rich mother****** while the other ones will only be demand because the caldaria will be a hard find.
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John Blackthorn
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Posted - 2005.03.25 01:24:00 -
[103]
The Caldari Bomber is called the Manticore and it looks just like the kestral.
It has 5 high slots, 3 missle, 1 turret. 4 medium, and 2 low.
The bonuses are a 25% to speed while cloaked per level. 19% reduction for cruse missle power grid, and 5% to kenetic damage for cruse missles.
-------------------- My thoughts is that this is a frigate and it should have the reduction for heavy missle launchers not cruise. And it should be able to use the covert-op. -----------------------
John Blackthorn
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Lagar
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Posted - 2005.03.25 15:28:00 -
[104]
it is able to use covert op it's not just showing that detail.. same thing about the heavy assault ships.. they dont show the resist bonuses but you know it's there.. right?
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Arte
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Posted - 2005.03.25 18:28:00 -
[105]
Stealth bomber screen pics from the "ships and modules" link
Nemesis(Gallente) Purifier(Amarr) Dagger(Minmatar) Manticore(Caldari)
Just hope we get to play with them before they're released. PLEASE.
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Garnet Strife
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Posted - 2005.03.25 23:29:00 -
[106]
Bad April fools or summin?
I WANT A SIG! |
RShade
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Posted - 2005.03.26 18:22:00 -
[107]
For the mods being made to hybrids, the only powergrid mod i think that needs to be made is dropping med hybrid powergrid requirements just slightly.. like maybe 20 points or so. For example with the railguns, drop the 250's to like 200 (-25 from current) and the 200mm down to 160ish. That way it keeps it more inline in a decent progression from the very low powergrid requirements of the Dual 150mm. I just think its kind of pathetic when even with the Deimos for example (with the increased powergrid over the regular Thorax), you have to loose over half of your low slots to powergrid mods just to have all 5 hardpoints with 250's or Neutrons, then barely have room left over for any equipment. my 2 isk.
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Baytt
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Posted - 2005.03.27 01:44:00 -
[108]
Edited by: Baytt on 27/03/2005 01:44:14
Originally by: RShade For the mods being made to hybrids, the only powergrid mod i think that needs to be made is dropping med hybrid powergrid requirements just slightly.. like maybe 20 points or so. For example with the railguns, drop the 250's to like 200 (-25 from current) and the 200mm down to 160ish. That way it keeps it more inline in a decent progression from the very low powergrid requirements of the Dual 150mm. I just think its kind of pathetic when even with the Deimos for example (with the increased powergrid over the regular Thorax), you have to loose over half of your low slots to powergrid mods just to have all 5 hardpoints with 250's or Neutrons, then barely have room left over for any equipment. my 2 isk.
ok starters, to get the high dmg a deimos is campable of u dont need to go for the highest dmgest weapons, fitting 5 electron blaster 2s on the deimos can still very easily take down a bs solo
2nd, rail guns on a deimos lol
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RShade
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Posted - 2005.03.27 10:11:00 -
[109]
Yea i know the lower end blasters are fine when your in pvp. But try using that on a deimos in a complex when you got 20+ cruisers surrounding your butt, even with an armor tank setup you cant handle that. With range you can pick your targets off in waves and actually survive a complex solo when the biggest ship allowed in the complex is a hvy assault ship.
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Wild Rho
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Posted - 2005.03.27 16:29:00 -
[110]
Does anyone know if stealth bombers can warp when cloaked? Or will they be required to warp in, cloak and then get into position?
I have the body of a supermodel. I just can't remember where I left it... |
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Stone Blackmouth
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Posted - 2005.03.27 19:07:00 -
[111]
So I think the patch will be delayed because of all the recent server issues?
--
"There's isk in those darn hills!!!" |
Alt32
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Posted - 2005.03.27 22:46:00 -
[112]
Originally by: Stone Blackmouth So I think the patch will be delayed because of all the recent server issues?
I am thinking the same thing. I am a freakin Alt. What are you going to do about it? |
dimensionZ
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Posted - 2005.03.27 23:03:00 -
[113]
Next patch, new 0.0 conquerable stations services ? I sure hope so ....
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Orb Lati
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Posted - 2005.03.28 08:03:00 -
[114]
IMHO the changes to agent runners and the Tech2 drops is not enough to help to pOS industry. Agent runners should get nothing that is in direct competition for the products of a POS or the ICE miners.
"We Worship Strength, because it is through strength that all other values are made possible" |
Inacio Fonseck
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Posted - 2005.03.28 20:51:00 -
[115]
Originally by: John Blackthorn
-------------------- My thoughts is that this is a frigate and it should have the reduction for heavy missle launchers not cruise. And it should be able to use the covert-op. -----------------------
John Blackthorn
Frig lvl5 = 98.25% reduction in cruise launcher PG
unless i'm mistaken...
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Aeron Kokolen
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Posted - 2005.03.28 21:53:00 -
[116]
/me wonders why the Caldari Stealth bomber gets a bonus for having levels in the MINMATAR FRIGATE!!! skill.
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Lygos
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Posted - 2005.03.28 23:57:00 -
[117]
Looks like they have an innate resistance to ECM, especially bursts with their huge targetting strength. Moderately large signature radii for a frigate. They can only use the inferior cloaks I guess, which pretty much restricts it to joining defensive blobs even though those focus on gank strength.
I haven't grasped the propulsion strength adjustments either. If they are firing cruise missiles for real, the caldari bomber is the champ hands down with the extra missile slot.
These things look really vulnerable to enemy frigates and cruisers of course, as they should be. (And drones and hell.. citadel torpedoes even.) The innate resists seem nice, especially on the minmatar antennae thing.
Somehow I think this will work out not at all as the person who dreamt them up planned.
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Arte
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Posted - 2005.03.29 12:09:00 -
[118]
Edited by: Arte on 30/03/2005 14:00:19
Originally by: Inacio Fonseck Frig lvl5 = 98.25% reduction in cruise launcher PG
unless i'm mistaken...
Makes for 17mw powergrid requirement for a cruise launcher on all the ships except the maticore (caldari) which gives a 5% bonus to powergrid requirements for the cruise launchers for each level of covert ops as well which means that they will require 13mw for each launcher with covert ops at lvl 4. The ship itself has 30mw powergrid total (37.5 with engineering at lvl 5) so it very much needs that extra bonus.
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kieron
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Posted - 2005.03.29 17:55:00 -
[119]
Originally by: Stone Blackmouth So I think the patch will be delayed because of all the recent server issues?
The server issues are completely unrelated to the patch and should not have an effect on its deployment. An announcement on the patch status will be made later this week.
kieron Community Manager, EVE Online
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Dloan
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Posted - 2005.03.30 11:34:00 -
[120]
Originally by: Wild Rho Does anyone know if stealth bombers can warp when cloaked? Or will they be required to warp in, cloak and then get into position?
Unless they can fit the Cov Op cloak you will have to warp in, cloak, and get into position. The specs do not give any bonus for using the Cov Op cloak and I don't see this as an omission as someone else has said. The speed bonuses are there to counteract the heavy speed penalties imposed by the lesser cloaks.
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