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Verone
Veto Corp
50
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Posted - 2011.09.30 20:10:00 -
[1] - Quote
The new CQs on SiSi are looking great, and are well worth the wait. However the location of the capsule in all four is stupid.
It makes no sense, it's ridiculous and it should be placed somewhere deep within the captain's quarters not out on a balcony that looks out over most of your station hangar.
I see no logical point for having it where it is, it looks out of place, hard to gain access to down a flight of stairs and is far too out in the open.
It's completely immersion breaking to think that someone regarded as a demi-god would decant in full view of an entire hangar, and the crew of the ship he or she just left.
Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM |
Crucifire
Securitas Protectorate Concordiat Alliance
12
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Posted - 2011.09.30 20:13:00 -
[2] - Quote
Seconded. |
David Estarra
Starside Lost
29
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Posted - 2011.09.30 21:17:00 -
[3] - Quote
Agreed.
Now I know it's not unusual for me to be flashing my naked butt covered in goo around, but suspended hundreds of feet in the air on a narrow catwalk? Bearing in mind my legs are still a bit wobbly after too much.. erm, for being in the capsule for a while.. the whole thing is a recipe for disaster!
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Ishtanchuk Fazmarai
12
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Posted - 2011.09.30 21:20:00 -
[4] - Quote
Verone wrote: The new CQs on SiSi are looking great, and are well worth the wait. However the location of the capsule in all four is stupid.
It makes no sense, it's ridiculous and it should be placed somewhere deep within the captain's quarters not out on a balcony that looks out over most of your station hangar.
I see no logical point for having it where it is, it looks out of place, hard to gain access to down a flight of stairs and is far too out in the open.
It's completely immersion breaking to think that someone regarded as a demi-god would decant in full view of an entire hangar, and the crew of the ship he or she just left.
My god, it's placed there in every CQ... silly, silly, silly. Aren't we supposed t be, like, nude inside the pod? They should put some screens at least, in case they chose to completely ignore the decanting room as seen in the video... I should had never left X3: Reunion |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
31
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Posted - 2011.09.30 21:56:00 -
[5] - Quote
This has already been addressed in previous threads.
Quoted FYP:
CCP Molock wrote:Katrina Oniseki wrote:Consider for a moment that CQ and WiS is -not finished-. Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.
...If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!" This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.
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Ancy Denaries
Frontier Venture
7
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Posted - 2011.09.30 22:10:00 -
[6] - Quote
YES. I'm not about to step out of my pod all gooey and fracking NAKED in view of the filthy public! |
Lord Helghast
Intergalactic Syndicate Nulli Secunda
33
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Posted - 2011.10.01 01:45:00 -
[7] - Quote
Katrina Oniseki wrote:This has already been addressed in previous threads. Quoted FYP: CCP Molock wrote:Katrina Oniseki wrote:Consider for a moment that CQ and WiS is -not finished-. Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.
...If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!" This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.
Got to say i really do hope once the CQ opens the door, that we do get med chambers where people embark to the station |
Andreus Ixiris
Mixed Metaphor
20
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Posted - 2011.10.01 01:53:00 -
[8] - Quote
Seconded. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
Oberine Noriepa
98
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Posted - 2011.10.01 02:10:00 -
[9] - Quote
I would like a separate room for it as well. |
Hiram Alexander
Capital Enrichment Services
10
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Posted - 2011.10.01 05:33:00 -
[10] - Quote
Absolutely. I keep asking for it, and will keep asking for it.
I can understand the time-constraints that perhaps led to them being skipped at first, but the 'nanites' rubbish that was invoked as an explanation for the new decanting process is truly terrible.
I've linked this image elsewhere before, but will do it again here... you can glimpse in it, where the Minnie pod room should have been - but that door/arch just leads straight onto the gangway now...
This is what I'd want:
1. The return of the pod room concept, as soon as possible - I suggest from the obvious videos etc. that the model already exists and has textures, so please find time to incorporate it.
2. The intro movie (dare to be bold, etc) to be updated as soon as the new nebulas are ready. Pod cutscenes could be incorporated at that point, so that they aren't needed 'in-game'.
I doubt it's going to happen any time soon, but I'll keep asking.... |
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Jowen Datloran
Science and Trade Institute Caldari State
44
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Posted - 2011.10.01 08:51:00 -
[11] - Quote
CCP: "We increase immersion by breaking immersion." Mr. Science & Trade Institute, EVE Online Lorebook-á |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
29
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Posted - 2011.10.01 09:29:00 -
[12] - Quote
http://www.youtube.com/watch?v=eNWWxD-q-bg
what you had in this video was awesome, what you have in CQ right now is not. |
Verone
Veto Corp
56
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Posted - 2011.10.02 15:23:00 -
[13] - Quote
Cedric deBouilard wrote:http://www.youtube.com/watch?v=eNWWxD-q-bg
what you had in this video was awesome, what you have in CQ right now is not.
this.
Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM |
Vricrolatious
Wildly Inappropriate Goonswarm Federation
1
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Posted - 2011.10.02 20:06:00 -
[14] - Quote
It would be nice if the room from the video was added back in at some point. I remember reading about the capsule exit process in The Burning Life and then seeing the video and well, what we have now is not what I expected.
Not a big fan of being naked for anyone to see, even if I am a member of Wildly Inappropriate... I'm a bit shy
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David Magnus
Center for Advanced Studies Gallente Federation
7
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Posted - 2011.10.03 02:57:00 -
[15] - Quote
Also, interestingly, if you look at the Caldari CQ at least there isn't even enough headroom above the stairs to walk down to your pod (you know, if you could actually walk down to your pod). |
Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
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Posted - 2011.10.03 08:17:00 -
[16] - Quote
well... actually we have strong rules against nudity in Amarr Stations.
So i suggest you either not dock there... or use (not sexy) underwear. Otherwise the guards will shoot at you (yes we have snipers who work 24h/7 to check if people show too much flesh(.
...because you know... it's a sin :) |
Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
23
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Posted - 2011.10.03 12:03:00 -
[17] - Quote
Agreed.
The CQ needs a capsule chamber and a bathroom. |
Hikaru Kuroda
Shimai of New Eden N E X O
1
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Posted - 2011.10.03 12:49:00 -
[18] - Quote
Absolutely.
It makes no sense placed where is actually now.
Come on CCP, give a litlle love to CQ, you can do it a lot better. |
Vincent Athena
V.I.C.E.
57
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Posted - 2011.10.03 18:51:00 -
[19] - Quote
There is a reasonable way to fit the pod location, our appearance on the balcony, the speed of the process, the lack of decanting, and the survival of your clothes all together.
When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are GÇ£plugged inGÇ¥. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.
If you are podded a scan of your mind and a scan of the disassembled clothing is transmitted to your cloning station. You mind scan is loaded into your clone, and a duplicate of your clothing is reconstructed upon it.
This technology has its limitations. The clothing scan, like that of your mind, is destructive. Also like a single use BPC, only one replacement can be made from the scan. In addition the Joves who supplied this technology are unwilling or unable to extend it to any other part of the ship other than the pod.
Source: I made it all up based on what we see in the game and scraps of info supplied by the Devs.
If we accept the above, the best place for the pod would be about where the "undock" button is on the balcony. Upon docking the avatar would appear in front of the pod doors as though it had just stepped out. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
24
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Posted - 2011.10.03 18:57:00 -
[20] - Quote
A while ago I found this website http://experthousing.tumblr.com/
There are some CQ I could agree on. |
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Mirima Thurander
Deventer Exploration An Acquisition
15
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Posted - 2011.10.03 21:25:00 -
[21] - Quote
what if i got drunk in a bar come back and fall down the stairs and break my neck? no pod = perma dead I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. |
Vincent Athena
V.I.C.E.
58
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Posted - 2011.10.03 22:05:00 -
[22] - Quote
If CCP wanted to introduce death while out of the pod, there are things that could be added to the game to make it less than permanent.
For example they could say that we get a new implant that does the same task as the pod death scan, but not as well. The result is you get a new clone, but with some skill point loss due to the lower quality of the scan.
The trick here is to have a penalty for dying while WiS, but not so great a penalty that no one will chance it. After all if Chribba could die permanently while WiS he never would and we would never get a chance to meet him "in person".
That said, I do not like the pod being down at the bottom of the stairs either. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Flamespar
Woof Club
36
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Posted - 2011.10.04 11:03:00 -
[23] - Quote
Whilst I think a pod room would be pretty (and possibly an reason to upgrade you CQ using NEX)
It doesn't add any gameplay.
Can we have more gameplay in Incarna before adding more shiny? I can post on a forum, therefore I represent everyone. |
Aidan Patrick
Aldebaran Foundation Tauri Federation
6
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Posted - 2011.10.04 13:33:00 -
[24] - Quote
Glad to see a CCP employee was able to be quoted mentioning the pod wasn't supposed to go there... Now please fix it.
It's stupid placement for two major reasons. Security & Privacy.
Aside from being out of the pod completely, a capsuleers single most vulnerable moment is the transition into, and out of his or her pod. It makes no sense for the capsuleer, during their most vulnerable (and frequent) times to be on an open catwalk for everyone with access to one of hundreds of the windows that overlooks their hangars can see.
Oh and screw being seen, whose to say that an assisination against a capsuleer couldn't be performed in their quarters while boarding their pod? One good shot to the back of the head with a high powered sniper rifle from one of those windows... shot shatters the implants and bam.... they are either perma-dead... or 'lose time' from their last scan (AKA, lost skillpoints) My Features & Ideas Discussions Thread(s) -á-á-á-á [ Loot Log: Small Functionality Update Request ] |
Rafael Freeman
Tasty Beverage
0
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Posted - 2011.10.05 03:55:00 -
[25] - Quote
Holy **** |
Utremi Fasolasi
La Dolce Vita
0
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Posted - 2011.10.05 04:28:00 -
[26] - Quote
The pod location makes lots of sense and breaks no "immersion" (/smile at referring to immersion when in the pod the clone is truly immersed and leaving the pod is a more literal break of that immersion) if you imagine that you've undocked, something magical that isn't seen because of redundant or repetitive occurs and decants you and cleans you up and you step to the balcony where the camera picks you up again, and the pod parks at the stairs for maintenance, and like Superman entering a phone booth the same magic happens in reverse when you undock - you and pod whisk to an unseen corner where the magic happens that would be too gross to actually witness and off you go to your ship.
It's like asking for Star Trek to show the Captain going to the head constantly. You know he does it, but it's not necessary to driving the action for it to be shown. |
Flamespar
Woof Club
37
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Posted - 2011.10.05 04:34:00 -
[27] - Quote
There is always going to be a balance between gameplay/convenience and immersion.
I mean. everytime you dock your ship do you really want to spend half and hour washing the goo from your body, voiding your bowels, going wee-wee, putting on your clothes and THEN being ready to do something?
Personally I would prefer that a pod room be an optional upgrade to the CQ, so that those that want it, can have it. I actually prefer for my character to appear over-looking the ship hanger. I can post on a forum, therefore I represent everyone. |
Oberine Noriepa
106
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Posted - 2011.10.05 05:22:00 -
[28] - Quote
Wow. If they ever sold CQs like that on the NeX, I think I would be pretty compelled to get one. |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
30
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Posted - 2011.10.05 06:30:00 -
[29] - Quote
Vincent Athena wrote:When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are GÇ£plugged inGÇ¥. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.
If we accept the above, the best place for the pod would be about where the "undock" button is on the balcony. Upon docking the avatar would appear in front of the pod doors as though it had just stepped out.
The nanite explanation you're giving above is provided (quickly made-up) by the Devs just after the minmatar CQ went live and after we said the Pod location sucked. Because the incarna team didn't had the time/ resources/ whatever to deliver a special Pod location, they came up with half-baked technical lore instead of fixing the location. So you're right, it is a piece of lore coming from "Devs" but it still sucks :p
If you keep reading EVE lore you'll soon realize that nanites can indeed be used to produce stuff, but mostly as nanite repair paste (filling the damaged areas of a bigger surface) or repairing ship armor (again similarly filling the gaps and solidifying) both usages are crude and basic; The problem with clothes is, nanties can of course easily disassemble clothes but from the tech level at Eve universe (jovians excluded), I'm not sure nanties can put back clothes in a matter of seconds. Actually making/ producing stuff out of nanites sounds more like we carry universal constructors right inside our pods which is totally crazy. |
Darius Shakor
Re-Awakened Technologies Inc
4
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Posted - 2011.10.07 11:36:00 -
[30] - Quote
Agreeing with Verone here.
I was a little disappointed by this placement and not being able to even walk to the pod, my character spawning inside the quarters and such when I dock etc.
Since ship spinning is coming back, and you need to push a button to get to your quarters there is a golden opportunity here for CCP to correct this immersion breaker.
1. Dock in station, default ship spin. 2. Push button, receive bacon... uhh I mean, pod undocks to the balcony and you emerge. (ok does not have to be animated but would be awesome if it is, or developed for the future.) 3. Walk from the pod to the quarters, via a stairway we can actually use. 4. Want to get back to space, walk to pod and insert... myself... - I am back to ship spinning after a family friendly animation again (if, as before, developed for the heck of it.) 5. Click undock to get into space as per normal.
Yeah people might say 'ugh too many steps, I want space now and have to undock fast for combat!' then I say tough. CQ is an immersion expansion and immersion is what we should have. If you wander into the station in the future your corp will have to do without your rapid reactions until you run back to your ship, strap in your pod and get into space. If you are on standby you do it like old cold war bombers in the SAC used to do and sleep in the B-52's crew cabin. |
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