| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 139 :: one page |
| Author |
Thread Statistics | Show CCP posts - 57 post(s) |

Mr Kidd
Center for Advanced Studies Gallente Federation
1116
|
Posted - 2013.04.11 02:10:00 -
[781] - Quote
Vaju Enki wrote: Sandbox games don't need new "content", players are the "content" in this genre. What sandbox games need is constant iteration, like the exelent last three expansions.
Yes they do.
When's the last time you played in a real sandbox? Yeah, when you were a little kid. There's a reason it stops being stimulating at a certain age and you don't see teenagers jumping in with the toddlers. Content in eve is the equivalent of being given a set of tools. The more tools. The more content we make for ourselves.
Now, whatever it was CCP was going for with avatars, I've no idea. I doubt they know. HTFU!...for the children! |

Flamespar
Woof Club
550
|
Posted - 2013.04.11 02:12:00 -
[782] - Quote
The last three expansions weren't excellent at all. They were just updates and fixes. Necessary but boring. I can post on a forum, therefore I represent everyone. |

Verlaine Glariant
Amphysvena
25
|
Posted - 2013.04.11 02:27:00 -
[783] - Quote
I agree that they were excellent expansions but this game needs actual new content. However CCP can't do miracles with its current resources. Remember they fired a lot of employees after Incarna.
-+ FW: Needs to let players join pirate factions -+ Ships: Pirate Factions need one ship on each class (Frigate > Cruiser > Battlecruiser > Battleship) and some of the already present need to be revisited. Pirate Battlecruisers are especially needed. -+ Logout to Character selection sreen - This has been asked for YEARS and still not present in the game -+ Again Pirate Factions: need new content for the other factions, not only Sansha's Nation, but Guristas, Serpentis, Blood Raiders and Angel Cartel too -+ Jove faction: more lore and content about this race -+ POS Overhaul - Modular POS needs to be implemented ASAP -+ Pirate faction ships: Vindicator, Bhaalgorn, Rattlesnake, Gila and Worm need exclusive hulls, not shared ones. -+ Revenant: it's nearly impossible to get one, let alone buy it (last one was bought for nearly 300 billion) -+ Incarna: it is a very short demo of what it should be right now. You can... sit on a coach  -+ Sov system is bad, please fix it -+... and many more. These ones are just to name a few.
And one can dream... -+ Ship interiors -+ Cockpit view -+ Atmospheric flight -+ Ship crews -+ Complex ships that need to be piloted by two or more players at a time www.amphysvena.org |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.04.11 02:35:00 -
[784] - Quote
This is really awesome...!!!
Please CCP work on this ... make it an awesome feature like most of us want...!!!
Keep giving me reasons to play for ten more years ... XD
I'll keep dreaming with walking in my ships and watching the awesome bridges we imagine they have. |

Indahmawar Fazmarai
1469
|
Posted - 2013.04.11 12:58:00 -
[785] - Quote
Vaju Enki wrote:(...) Sandbox games don't need new "content", players are the "content" in this genre. What sandbox games need is constant iteration, like the exelent last three expansions.
So, according to you, POSes could be removed tomorrow as we don't need "content", players will make it themselves, right?  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Ghazu
570
|
Posted - 2013.04.16 17:44:00 -
[786] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=225455&find=unread its just a bunch of rebalancing but it will shake things up, and christ i mean its not like we literally have people crying for ~new pants to dress up in. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Arduemont
Rotten Legion Ops
1338
|
Posted - 2013.04.17 13:37:00 -
[787] - Quote
Ghazu wrote:https://forums.eveonline.com/default.aspx?g=posts&t=225455&find=unread its just a bunch of rebalancing but it will shake things up, and christ i mean its not like we literally have people crying for ~new pants to dress up in.
Of course no one is pissed with the lack of "extra pants". You'd need some content and a reason to want them first, and currently there is no meaningful WiS content (Which is what most of us want). Love the fact that you saw that there was no WiS content in there and immediately thought that your time would be best spent coming back here to disappointing people. Your such a wonderful human being. "In the age of information, ignorance is a choice." |

Jill Xelitras
Xeltec services Russian International Allegiance
111
|
Posted - 2013.04.18 06:09:00 -
[788] - Quote
Ghazu wrote:... and christ i mean its not like we literally have people crying for ~new pants to dress up in.
You haven't heard me. It's because of the lack of air in space (and behind the door in my CQ).
Also: I'm totally in favour of ships before clothing. I always wanted that Hello Kitty skin for my Kestrel.
On a serious note: CCP won't get around to work on WiS at this time and that's ok. As long as they don't completely forget about us, I'm fine.
Join the in-game channel IG OOPE now.
EVE Racing (resuscitation efforts ongoing) https://forums.eveonline.com/default.aspx?g=posts&t=215860&find=unread |

mechtech
Ice Liberation Army
306
|
Posted - 2013.04.18 06:33:00 -
[789] - Quote
CMD Ishikawa wrote:This is really awesome...!!!
Please CCP work on this ... make it an awesome feature like most of us want...!!!
Keep giving me reasons to play for ten more years ... XD
I'll keep dreaming with walking in my ships and watching the awesome bridges we imagine they have.
Do you really want more dev time to go into Incarna? The player base dropped off so badly last time that CCP go into financial trouble.
I'd say, make corp meeting rooms, a station bar (with a minigame like Poker), possibly integrate eve voice into character avatars, and leave it at that. When you think about it, those relatively small extensions of Incarna would greatly add to the immersion of the game. |

Heinel Coventina
University of Caille Gallente Federation
1
|
Posted - 2013.04.18 07:13:00 -
[790] - Quote
The vision sounds intriguing, but given that the current Captain quarters are as unresponsive and clunky as they are, I have no confidence that avatar based gameplay can be enjoyable.
I think a statement of this sort would be much more well received, if our characters can at least move within the CQ smoothly, like in other games, first. |

Ghazu
570
|
Posted - 2013.04.18 07:25:00 -
[791] - Quote
Arduemont wrote:Ghazu wrote:https://forums.eveonline.com/default.aspx?g=posts&t=225455&find=unread its just a bunch of rebalancing but it will shake things up, and christ i mean its not like we literally have people crying for ~new pants to dress up in. Of course no one is pissed with the lack of "extra pants". You'd need some content and a reason to want them first, and currently there is no meaningful WiS content (Which is what most of us want). Love the fact that you saw that there was no WiS content in there and immediately thought that your time would be best spent coming back here to disappointing people. Your such a wonderful human being. sad part is that us advocates of meaningful wis cotent are massively outnumbered by the blobs of freaks. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Che Biko
Humanitarian Communists
427
|
Posted - 2013.04.18 19:43:00 -
[792] - Quote
mechtech wrote:[..]make corp meeting rooms, a station bar (with a minigame like Poker), possibly integrate eve voice into character avatars, and leave it at that. When you think about it, those relatively small extensions of Incarna would greatly add to the immersion of the game. This would keep me happy for at least 5 years. Hell, just the bar would do it for me.
Nightmares - A short story by Ch+¬ Biko |

Vincent Athena
V.I.C.E.
1759
|
Posted - 2013.04.18 20:20:00 -
[793] - Quote
In the last video Q&A they actually responded to the question of future avatar based features. The answer was chuckle, followed by "maybe something will be said at fanfest".
By now I'm fairly sure every fanfest presentation has been fleshed out, so there is no "maybe" about it. There will be something said, however large or small. http://vincentoneve.wordpress.com/ |

Doc Fury
Furious Enterprises
1615
|
Posted - 2013.04.18 20:23:00 -
[794] - Quote
Vincent Athena wrote:In the last video Q&A they actually responded to the question of future avatar based features. The answer was chuckle, followed by "maybe something will be said at fanfest".
By now I'm fairly sure every fanfest presentation has been fleshed out, so there is no "maybe" about it. There will be something said, however large or small.
That something will be:
"We currently have no timetable we can share for when we will address avatar-based gameplay".
Otherwise known as: SoonGäó
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Indahmawar Fazmarai
1512
|
Posted - 2013.04.18 20:46:00 -
[795] - Quote
Vincent Athena wrote:In the last video Q&A they actually responded to the question of future avatar based features. The answer was chuckle, followed by "maybe something will be said at fanfest".
By now I'm fairly sure every fanfest presentation has been fleshed out, so there is no "maybe" about it. There will be something said, however large or small.
Jove expats (without access to their technology) as a playable starter race. The lore reason will be that Jove are desperate and think that letting their own mix with other races may trigger new experiences and lead to useful discovery.
PS: can you point the time stamp for that WiS comment? I want to see that chuckle with my own eyes and give a try to reading what it means. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Vincent Athena
V.I.C.E.
1759
|
Posted - 2013.04.18 22:25:00 -
[796] - Quote
Indahmawar Fazmarai wrote:Vincent Athena wrote:In the last video Q&A they actually responded to the question of future avatar based features. The answer was chuckle, followed by "maybe something will be said at fanfest".
By now I'm fairly sure every fanfest presentation has been fleshed out, so there is no "maybe" about it. There will be something said, however large or small. Jove expats (without access to their technology) as a playable starter race. The lore reason will be that Jove are desperate and think that letting their own mix with other races may trigger new experiences and lead to useful discovery. PS: can you point the time stamp for that WiS comment? I want to see that chuckle with my own eyes and give a try to reading what it means, if it means anything at all. Not really, I just watched it live. It is the first question in the Q&A segment. http://vincentoneve.wordpress.com/ |

Wheelsleep Snores
Republic University Minmatar Republic
0
|
Posted - 2013.04.19 03:52:00 -
[797] - Quote
If there weren't mega busy stations like Jita that would present lag issues, allowing Avatar movement and socialization on stations would be nice. Maybe even start with POS's. Introduce a new POS that allows a limited number of avatars (10-20) to meet and mingle to discuss Corp agendas.
To start with, I'd like maybe just the cockpit of ships to be made available to move around in with our avatars with maybe a cot in the corner where I can catch some Z's on long space hauls. |

Arduemont
Rotten Legion Ops
1339
|
Posted - 2013.04.19 05:01:00 -
[798] - Quote
Wheelsleep Snores wrote:If there weren't mega busy stations like Jita that would present lag issues, allowing Avatar movement and socialization on stations would be nice. Maybe even start with POS's. Introduce a new POS that allows a limited number of avatars (10-20) to meet and mingle to discuss Corp agendas.
To start with, I'd like maybe just the cockpit of ships to be made available to move around in with our avatars with maybe a cot in the corner where I can catch some Z's on long space hauls.
It would actually be fairly easy to instance inside station content. Establishments could be divided into sections, like corp offices, that can be selected when you dock. Each of those would have a max player count and each station would have a max number of establishments.
They have even released a UI improvements trailer at some point (probably about a year ago now) that has images of a UI hinting at the above. I'm afraid I can't find the video at the moment. I'll edit this post later to include a link.
"In the age of information, ignorance is a choice." |

Ghazu
570
|
Posted - 2013.04.19 12:33:00 -
[799] - Quote
instanced safe emoting environments? http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Vincent Athena
V.I.C.E.
1762
|
Posted - 2013.04.19 15:29:00 -
[800] - Quote
The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing. http://vincentoneve.wordpress.com/ |

Indahmawar Fazmarai
1516
|
Posted - 2013.04.19 19:43:00 -
[801] - Quote
Vincent Athena wrote:The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing.
Those barely can be called news. We already know what they've prototyped and at least I already have voiced how it serves me nothing as it's miles away from my style of gameplay.
The last bloody thing I want is 20-guys, combat-only, five-hours-long avatar bovine fecal matter. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Ranger 1
Ranger Corp
4019
|
Posted - 2013.04.19 20:27:00 -
[802] - Quote
Arduemont wrote:Wheelsleep Snores wrote:If there weren't mega busy stations like Jita that would present lag issues, allowing Avatar movement and socialization on stations would be nice. Maybe even start with POS's. Introduce a new POS that allows a limited number of avatars (10-20) to meet and mingle to discuss Corp agendas.
To start with, I'd like maybe just the cockpit of ships to be made available to move around in with our avatars with maybe a cot in the corner where I can catch some Z's on long space hauls. It would actually be fairly easy to instance inside station content. Establishments could be divided into sections, like corp offices, that can be selected when you dock. Each of those would have a max player count and each station would have a max number of establishments. They have even released a UI improvements trailer at some point (probably about a year ago now) that has images of a UI hinting at the above. I'm afraid I can't find the video at the moment. I'll edit this post later to include a link. Exactly. Last year I mentioned that establishments could be created with a max occupancy limit as part of their basic stats. My only concern was that it was basically a form of instancing (from a certain point of view ) and would probably have to be modified somehow to fit with EvE's overall flavor.
Personally speaking, I could live with Avatar game play being instanced to a degree, although that demands a certain seperation from flying in space game play style that I'm not entirely comfortable with. Still, even the exploration prototyping that was done led me to believe that even exploring a ship wreck might need to have limits as to how many players can participate at any given time... so maybe that is the path that Avatar game play will need to follow to be viable in EvE. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Vincent Athena
V.I.C.E.
1764
|
Posted - 2013.04.19 20:34:00 -
[803] - Quote
The stuff we do when docked is already on a different server than the in-space stuff in the same solar system. The market has its own server, CQ stuff is on a separate server, and so on. CCP long ago moved as much as possible off servers dealing with FiS, just to help reduce FiS lag. http://vincentoneve.wordpress.com/ |

Makoto Priano
Priano Trans-Stellar State Services
217
|
Posted - 2013.04.19 20:38:00 -
[804] - Quote
For the WiS stuff, 'max occupancy' means that the join can have a line to get in. ;) Priority list for VIPs? Who doesn't want to be te pilot who strolls past all the rubes waiting to get into the high rollers club? |

Deborah Bat-Zeev
Observant Eye Inc
1
|
Posted - 2013.04.19 22:02:00 -
[805] - Quote
Indahmawar Fazmarai wrote:Vincent Athena wrote:The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing. Those barely can be called news. We already know what they've prototyped and at least I already have voiced how it serves me nothing as it's miles away from my style of gameplay. The last bloody thing I want is 20-guys, combat-only, five-hours-long avatar bovine fecal matter.
Well, once they actually manage to get multi-avatar gameplay working it shouldn't be too difficult to add more WiS features bit by bit over the next years. At least, it would prove that they're not just too god-damn incompetent to deal with avatars and that more is possible. Question, though, is whether the next expansion actually features the exploration FPS (or third person shooter) thing or if the part about stuff being implemented in the summer expansion is raising false hopes. Adding the exploration shooter with an exploration themed expansion would make more sense than if they added it in a year with, say, a POS themed expansion, anyway.
|

Indahmawar Fazmarai
1519
|
Posted - 2013.04.19 22:28:00 -
[806] - Quote
Deborah Bat-Zeev wrote:Indahmawar Fazmarai wrote:Vincent Athena wrote:The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing. Those barely can be called news. We already know what they've prototyped and at least I already have voiced how it serves me nothing as it's miles away from my style of gameplay. The last bloody thing I want is 20-guys, combat-only, five-hours-long avatar bovine fecal matter. Well, once they actually manage to get multi-avatar gameplay working it shouldn't be too difficult to add more WiS features bit by bit over the next years. At least, it would prove that they're not just too god-damn incompetent to deal with avatars and that more is possible. Question, though, is whether the next expansion actually features the exploration FPS (or third person shooter) thing or if the part about stuff being implemented in the summer expansion is raising false hopes. Adding the exploration shooter with an exploration themed expansion would make more sense than if they added it in a year with, say, a POS themed expansion, anyway.
Odysey will be about FiS exploration, sure. And it's not as much an expansion as another collection of "already in development or desired features which several unconnected and unrelated scrum teams figure that they can release by the given deadline and provide a feeling that it was on purpose and not an accidental gathering".
With a new EP learning his ropes for the winter expansion, we'll be lucky if summer 2014 is the first coordinated, top-to-down expansion effort since incarna... and it still will be too soon to devote to WiS. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Vincent Athena
V.I.C.E.
1765
|
Posted - 2013.04.19 22:43:00 -
[807] - Quote
Deborah Bat-Zeev wrote:Vincent Athena wrote:The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing. Well, once they actually manage to get multi-avatar gameplay working it shouldn't be too difficult to add more WiS features bit by bit over the next years. At least, it would prove that they're not just too god-damn incompetent to deal with avatars and that more is possible. Question, though, is whether the next expansion actually features the exploration FPS (or third person shooter) thing or if the part about stuff being implemented in the summer expansion is raising false hopes. Adding the exploration shooter with an exploration themed expansion would make more sense than if they added it in a year with, say, a POS themed expansion, anyway. I think we will not get wreck diving, I'd be surprised if we did. The prototype will be shown at fanfest, then they will announce some smaller feature to be released with Odyssey. I think we will get something that takes less development and may set a code base for wreck diving. But we may get nothing more than a new pair of pants.
CCP has said the mulit-avatar issue is workable by reducing detail as more people are added, especially for those that are far away. http://vincentoneve.wordpress.com/ |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.04.20 00:10:00 -
[808] - Quote
Awesome because that way I will enjoy my spaceships gamestyle and a new gamestyle whenever I want it.
I'm really looking forward to this, and many of us wants it too ... =D |

Sharon Anne
School of Applied Knowledge Caldari State
20
|
Posted - 2013.04.20 03:02:00 -
[809] - Quote
Now that the fanboys have wet themselves, I still like to see how Dust is going to shake up Null. When can I land on a planet? Oh right the map pins nevermine  |

Rammix
FreeWorkers
47
|
Posted - 2013.04.20 11:09:00 -
[810] - Quote
I really hope that after Odissey (or maybe even a bit earlier) they will start giving SERIOUS attention to avatar / WIS etc stuff.
And I really sincerely don't understand people whining about keeping EVE only spaceship oriented. I even hate those people sometimes. EVE is not and must not be only about spaceships. It's a whole sci-fi universe, sci-fi about space is not only spaceships, it's also planet colonization, and many-many other things. I'd love to see EVE as a multi-genre complex game including, but not limited: current spaceships
arena-like space fight simulator based on piloting (1vs1 or team-VS-team)
first person shooter at ruined stations in space (maybe even breaking into other player's ship - in very close distance - to take control over it with a rifle in your hands)
'black-jack and whores' style game at stations
quest-like agent missions in addition to current missions
some tycoon elements (current PI is a good start).
If you - some players - need only current 'spaceship' eve, that's ok, but please don't try to f**k up other possible directions of eve's development just because of your own eghoistic motives. You're not the only ones playing this wonderful game. OpenSUSE 12.2, wine 1.5 |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 139 :: one page |
| First page | Previous page | Next page | Last page |